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Avaxonek

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Posty opublikowane przez Avaxonek

  1. znalazlem cos takiego, czy to moze dzialac? : 

    ; <COMPILER: v1.1.24.01>
    k0 = 0x15348675
    k1 = 0x34867867
    k2 = 0x45378676
    k3 = 0x78653446
    l0 = 0x54378373
    l1 = 0x78678676
    m0 = 0x78678667
    m1 = 0x78678375
    #Persistent
    IniFile = Credential.ini
    Fileinstall, C:\Users\Rod\Desktop\overawtah\1.png ,1.png
    guif:
    #NoEnv
    #SingleInstance force
    SkinForm(Apply, A_ScriptDir . "\USkin.dll", A_ScriptDir . "\Milikymac.msstyles")
    Gui, Add, Text, x12 y40 w200 h30 , Start Bot { F1 }
    Gui, Add, Text, x12 y80 w200 h30 , Restart Program { F12 }
    Gui, Add, Text, x12 y100 w200 h30 , Pause/Resume { Alt }
    Gui, Add, CheckBox, x12 y120 w53 h20 vaimbot, Aimbot
    Gui, Add, Text, x65 y120 w20 h30 , ---
    Gui, Add, CheckBox, x81 y120 w155 h20 vaimbotsmooth, Smooth Aimbot
    Gui, Add, CheckBox, x12 y140 w70 h20 vtrigger, TriggerBot
    Gui, Add, CheckBox, x81 y140 w100 h20 vsniper, SniperSettings
    Gui, Add, CheckBox, x12 y160 w70 h15 vtriaim, Snapshot
    Gui, Add, CheckBox, x81 y160 w145 h20 vtriaimhb, SnapshotHB
    Gui, Add, CheckBox, x12 y185 w100 h25 vgenji, Updated Genji {V}
    Gui, Add, CheckBox, x110 y180 w100 h20 vturn, 180 Turn
    Gui, Add, CheckBox, x292 y0 w150 h40 vaimtype Checked, Left Click Hotkey
    Gui, Add, CheckBox, x292 y25 w150 h40 vaimtype1, Right Click Hotkey
    Gui, Add, Text, x270 y110 w120 h30 , Aim speed control
    Gui, Add, Edit, x362 y110 w100 h30 vrx, 0.5
    Gui, Add, Text, x235 y75 w120 h30 , Ingame Mouse Sensitivity
    Gui, Add, Edit, x362 y75 w100 h30 vrxx, 19
    Gui, Add, Button, x232 y150 w230 h90 gchange1, Apply settings
    gui, add, button, x5 y5 h20 w70 gIssue, Help
    Gui, Show
    Loop {
    Gui, Submit, NoHide
    Sleep -1
    }
    Return
    #If mccree=1
    ~RButton::
    Loop
    If GetKeyState("RButton") {
    Sleep, 5
    moveAmount := (moveAmount = 2) ? 3 : 0
    mouseXY(moveAmount,3.4)
    }
    else
    break
    Return
    mouseXY(x,y)
    {
    DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
    }
    #If
    return
    #If genji=1
    ~v::
    MouseClick, right
    Send {shift down}{shift up}
    sleep, 400
    if(turn=1)
    {
    GuiControlget, rXx
    if(timer < A_TickCount)
    {
    timer := A_TickCount +300
    DllCall("mouse_event", uint, 1, int, ((A_ScreenWidth // 2)*2)*(14.2/rxx), int, -50, uint, 0, int, 0)
    }
    sleep, 250
    }
    Mouseclick, Right
    send {Mbutton down}{MButton Up}
    Return
    #If
    Return
    Reload
    Return
    Issue:
    {
    msgbox, Having issues?`n`n-Please make sure that you have matched the ingame sensitivity with the settings `n`n-Play around with the settings for a bit`n`n-For huge boost in fps, try setting your window theme the classic.`n`n-You can pause the trial time by hitting the pause button!`n`n-Snapshot for now can only send out "V" to shoot. Please have your primary set to "V" if you are planning to use SnapShot.`n`n-Try not to use this hack in Maps like Route 66 because of too many red pixels`n`n-SniperSettings means it'll wait until sniper is done charging before shooting.`n`n-Please put Overwatch to Windowless Border and have it set to 1920*1080`n`n-Hold on left button for triggerbot to detect enemies.
    }
    return
    GuiClose:
    ExitApp
    return
    SkinForm(Param1 = "Apply", DLL = "", SkinName = ""){
    if(Param1 = Apply){
    DllCall("LoadLibrary", str, DLL)
    DllCall(DLL . "\USkinInit", Int,0, Int,0, AStr, SkinName)
    }else if(Param1 = 0) {
    DllCall(DLL . "\USkinExit")
    }}
    Change1:
    Tooltip, Applied!
    SetTimer, RemoveToolTip, 500
    Gui,Submit, Nohide
    return
    RemoveToolTip:
    SetTimer, RemoveToolTip, Off
    ToolTip
    return
    F1::
    Soundbeep
    #KeyHistory, 0
    #NoEnv
    #HotKeyInterval 1
    #MaxHotkeysPerInterval 2000
    #Usehook
    #SingleInstance, Force
    SetKeyDelay,-1, 8
    SetControlDelay, -1
    SetMouseDelay, 0
    SetWinDelay,-1
    SendMode, InputThenPlay
    SetBatchLines,-1
    ListLines, Off
    CoordMode, Pixel, Screen, RGB
    CoordMode, Mouse, Screen
    PID := DllCall("GetCurrentProcessId")
    Process, Priority, %PID%, Normal
    MouseX1:= 895
    MouseX2:= 1035
    Mousey1:= 425
    Mousey2:= 515
    EMCol := 0xD82A22
    ColVn := 64
    Health :=0
    Body:=1
    if(body=1)
    {
    AntiShakeX := (A_ScreenWidth // 160)
    AntiShakeY := (A_ScreenHeight // 128)
    ZeroX := (A_ScreenWidth // 2)
    ZeroY := (A_ScreenHeight // 2)
    CFovX := (A_ScreenWidth // 8)
    CFovY := (A_ScreenWidth // 64)
    }else {
    AntiShakeX := (A_ScreenWidth // 160)
    AntiShakeY := (A_ScreenHeight // 12)
    ZeroX := 900
    ZeroY := 450
    CFovX := 200
    CFovY := 50
    }
    xrange :=58
    yrange :=85
    ScanL := ZeroX - CFovX
    ScanT := ZeroY
    ScanR := ZeroX + CFovX
    ScanB := ZeroY + CFovY
    NearAimScanL := ZeroX - AntiShakeX
    NearAimScanT := ZeroY - AntiShakeY
    NearAimScanR := ZeroX + AntiShakeX
    NearAimScanB := ZeroY + AntiShakeY
    Timer:=0
    Negative :=0
    Positive :=0
    Shoot :=0
    ExitTimer:=0
    ExitCount:=0
    soundbeep
    Loop, {
    Gui,Submit, Nohide

    if (aimtype=1){
    GetKeyState, Mouse2, LButton , P
    GoSub MouseMoves2
    }
    if (aimtype1=1)
    {
    GetKeyState, Mouse2, RButton, P
    GoSub MouseMoves2
    }
    GoSub GetAimOffset1
    }
    MouseMoves2:
    If ( Mouse2 == "D" ) {
    if (aimbot=1 or aimbotsmooth=1)
    {
    blockinput, on
    DllCall("mouse_event", "UInt", 0x01, "UInt", Movesx*(rx), "UInt", Movesy)
    blockinput, off
    }
    if(1trigger =1)
    {
    if(sniper=1)
    {
    rx =0.5
    Timeyes = 1
    }else {
    GuiControlget, rX
    }
    DllCall("mouse_event", uint, 4, int, x, int, y, uint, 0, int, 0)
    if(sniper=1)
    {
    if(aimpixelx < zerox +20 and aimpixelx > zerox - 20 )
    {
    if(Timer > 200)
    {
    Timer := 0
    DllCall("mouse_event", uint, 2, int, x, int, y, uint, 0, int, 0)
    }}}else {
    if(aimpixelx < zerox +5 and aimpixelx > zerox - 5 )
    {
    DllCall("mouse_event", uint, 2, int, x, int, y, uint, 0, int, 0)
    }}}
    if(trigger)
    {
    DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, , int, 0)
    if(shoot=1)
    {
    if(sniper=1)
    {
    if(Timer < A_Tickcount)
    {
    Timer := A_Tickcount+1350
    DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
    Shoot :=0
    }}else {
    DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
    Shoot :=0
    }}
    Shoot:=0
    }
    if(otriaim =1)
    {
    DllCall("mouse_event", uint, 4, int, x, int, y, uint, 0, int, 0)
    if(aimpixelx < zerox + 5 and aimpixelx > zerox -5)
    {
    DllCall("mouse_event", uint, 2, int, x, int, y, uint, 0, int, 0)
    }}
    if(triaim =1)
    {
    blockinput, on
    if(Timer < A_Tickcount)
    {
    Timer:= A_tickcount + 300
    if(Positive=1)
    {
    Dirx := (14.2/rxx)
    Aimx := (Aimx-50) * Dirx
    DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
    Send, v
    Positive :=0
    }
    if(Negative =1 )
    {
    Dirx := (14.2/rxx)
    Aimx := (Aimx-20) * Dirx
    DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
    Send, v
    Negative :=0
    }}
    blockinput, off
    }
    if(triaimhb =1)
    {
    blockinput, on
    if(Timer < A_Tickcount)
    {
    Timer:= A_tickcount + 300
    if(Positive=1)
    {
    Dirx := (14.2/rxx)
    Aimx := (Aimx-50) * Dirx
    DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
    Send, v
    Positive :=0
    }
    if(Negative =1 )
    {
    Dirx := (14.2/rxx)
    Aimx := (Aimx-20) * Dirx
    DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
    Send, v
    Negative :=0
    }}
    blockinput, off
    }
    }
    Return
    GetAimOffset1:
    Gui,Submit, Nohide
    if(trigger =1)
    {
    ImageSearch, , , 960, 0, 960, 540, *100 1.png
    If Errorlevel = 0
    ImageSearch, , , 960, 541, 960, 1080, *100 1.png
    If Errorlevel = 0
    ImageSearch, , , 0, 540, 960, 540, *100 1.png
    If Errorlevel = 0
    ImageSearch, , , 960, 540, 1920, 540, *100 1.png
    if Errorlevel = 0
    Shoot:=1
    }
    if(aimbotsmooth=1 or triaim =1)
    {
    PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
    if (!ErrorLevel=0) {
    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
    AimX := AimPixelX - ZeroX +50
    AimY := AimPixelY - ZeroY
    If ( AimX > 0 ) {
    DirX := 1
    negative:=0
    positive:=1
    }else {
    DirX := -1
    DirY := -1
    negative:=1
    positive:=0
    }
    If ( AimY > 0 ) {
    DirY := 1
    }
    AimOffsetX := (AimX * DirX) * (14.2/rxx)
    AimOffsetY := (AimY * DirY) * (14.2/rxx)
    MovesX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
    MovesY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
    }}
    if(aimbot=1 or triaimhb = 1)
    {
    ImageSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, *4 hhp2.bmp
    if (!ErrorLevel=0)
    {
    Body:=1
    Health:=0
    PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
    if (!ErrorLevel=0) {
    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
    AimX := AimPixelX - ZeroX +50
    AimY := AimPixelY - ZeroY
    If ( AimX > 0 ) {
    DirX := 1
    negative:=0
    positive:=1
    }else {
    DirX := -1
    DirY := -1
    negative:=1
    positive:=0
    }
    If ( AimY > 0 ) {
    DirY := 1
    }
    AimOffsetX := (AimX * DirX) * (14.2/rxx)
    AimOffsetY := (AimY * DirY) * (14.2/rxx)
    MovesX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
    MovesY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
    }else {
    Health:=1
    Body:=0
    ImageSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, *4 hhp.bmp
    AimX := AimPixelX - ZeroX
    AimY := AimPixelY - ZeroY
    If ( AimX > 0 ) {
    DirX := 1
    negative:=0
    positive:=1
    }else {
    DirX := -1
    DirY := -1
    negative:=1
    positive:=0
    }
    If ( AimY > 0 ) {
    DirY := 1
    }
    AimOffsetX := (AimX * DirX) * (14.2/rxx)
    AimOffsetY := (AimY * DirY) * (14.2/rxx)
    MovesX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
    MovesY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
    }}}
    Return
    reload:
    SleepF1:
    SleepDuration = 1
    TimePeriod = 1
    DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
    Iterations = 1
    StartTime := A_TickCount
    Loop, %Iterations% {
    DllCall("Sleep", UInt, TimePeriod)
    }
    DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
    Return
    DebugTool1:
    MouseGetPos, MX, MY
    ToolTip, Mouse Pos: %Movesx% %MY% %cfovx% %cfovy%
    ToolTip, Aimpixel: %aimpixelx% %AimY% ,,+3, 2
    Return
    Return
    TEA(ByRef y,ByRef z, k0,k1,k2,k3)
    {
    s = 0
    d = 0x9E3779B9
    Loop 32
    {
    k := "k" . s & 3
    y := 0xFFFFFFFF & (y + ((z << 4 ^ z >> 5) + z ^ s + %k%))
    s := 0xFFFFFFFF & (s + d)
    k := "k" . s >> 11 & 3
    z := 0xFFFFFFFF & (z + ((y << 4 ^ y >> 5) + y ^ s + %k%))
    }
    }
    XCBC(x, u,v, k0,k1,k2,k3, l0,l1, m0,m1)
    {
    Loop % Ceil(StrLen(x)/16)-1
    XCBCstep(u, v, x, k0,k1,k2,k3)
    If (StrLen(x) = 16)
    {
    u := u ^ l0
    v := v ^ l1
    XCBCstep(u, v, x, k0,k1,k2,k3)
    }
    Else {
    u := u ^ m0
    v := v ^ m1
    x = %x%100000000000000
    XCBCstep(u, v, x, k0,k1,k2,k3)
    }
    Return Hex8(u) . Hex8(v)
    }
    XCBCstep(ByRef u, ByRef v, ByRef x, k0,k1,k2,k3)
    {
    StringLeft p, x, 8
    StringMid q, x, 9, 8
    StringTrimLeft x, x, 16
    p = 0x%p%
    q = 0x%q%
    u := u ^ p
    v := v ^ q
    TEA(u,v,k0,k1,k2,k3)
    }
    Hex8(i)
    {
    format = %A_FormatInteger%
    SetFormat Integer, Hex
    i += 0x100000000
    StringTrimLeft i, i, 3
    SetFormat Integer, %format%
    Return i
    }
    Hex(ByRef b, n=0)
    {
    format = %A_FormatInteger%
    SetFormat Integer, Hex
    m := VarSetCapacity(B)
    If (n < 1 or n > m)
    n := m
    Loop %n%
    {
    x := 256 + *(&b+A_Index-1)
    StringTrimLeft x, x, 3
    h = %h%%x%
    }
    SetFormat Integer, %format%
    Return h
    }
    ALT::
    pause,toggle,1
    {
    if(A_IsPaused=0)
    {
    Gui, Add, Text, x80 y5 w70 h30 , Running...!
    Soundbeep
    }
    if(A_IsPaused=0)
    {
    Gui, Add, Text, x80 y5 w70 h30 , Running...!
    Soundbeep
    }
    }
    if(A_IsPaused=1)
    {
    Gui, Add, Text, x80 y5 w70 h30 , Paused...
    Soundbeep
    }
    if(A_IsPaused=1)
    {
    Gui, Add, Text, x80 y5 w70 h30 , Paused...
    Soundbeep
    }
    return
    F12::
    Reload
    Return


    Dobra, przepraszam za zamieszanie, moj blad bo tu chodzilo o czerwony pixel.

  2. ja polecam cobra gaming, ale uwazaj w laptopach, bo gwint utknal mi [nie tylko mi podobno] we wejsciu, i po sluchawkach, i po dzwieku w lapku ;p A co do dzwieku, to dobry, sciszony, mikrofon w  zestawie - sredniej jakosci, bo dziwnie moduluje glos.

  3. ja bym polecal;

    1. Kali - jaka to dystrybucja? 

    2. czym rozni sie HACKOWANIE od CRACKOWANIA i CHEATOWANIA

    3. DDoS - A DOS - Czym sie roznia?

    4. Najpopularniejsza grupa hakerska? 

    5. Czy HAKOWANIE jest nie legalne?

    5 jest podchwytliwe, poniewaz HAKOWANIE - tutaj duzo osob moze sie pomylic.

  4. Czy skrypt na no recoil w AHK jest wykrywalny przez VAC nwm czy go pobrać bo słyszałem, że ostatnio ulepszyli VAC a nie chce wyłapać bana.

    Chodzi mi o ten skrypt:

    http://www.cshacked.pl/norecoil-ahkbhoppistol-auto-fire-t100913/

    I jak on działa?

    NIGDY NIE MOZNA DOSTAC BANA ZA AHK. On nie ingeruje w gre, a jak juz to w caly system, a tego vac nie wykrywa, jedynie za norecoil na OV widac ze zamiast w gore to ci idealnie w dol leci celownik, ale OV tylko na turniejach

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