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[BETA] Elementary Hack v2.2 Settings by Adi2071


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

aimbot:

[elementary.aimbot.settings]
 
aimbot.weapon.all.onlyenemy = 1
 
aimbot.weapon.glock.1.enabled = 1
aimbot.weapon.glock.1.fov = 15
aimbot.weapon.glock.1.type = 1
aimbot.weapon.glock.1.target = 11
aimbot.weapon.glock.1.height = 2
aimbot.weapon.glock.1.smooth = 1
aimbot.weapon.glock.1.recoil.x = 0
aimbot.weapon.glock.1.recoil.y = 2.455
aimbot.weapon.glock.1.speed = 1000
aimbot.weapon.glock.1.time = 300
aimbot.weapon.glock.1.delay = 0
aimbot.weapon.glock.noanimation = 0
aimbot.weapon.glock.norecoil = 0
 
aimbot.weapon.glock.2.enabled = 1
aimbot.weapon.glock.2.fov = 12
aimbot.weapon.glock.2.type = 1
aimbot.weapon.glock.2.target = 11
aimbot.weapon.glock.2.height = 2
aimbot.weapon.glock.2.smooth = 1.5
aimbot.weapon.glock.2.recoil.x = 0
aimbot.weapon.glock.2.recoil.y = 2.470
aimbot.weapon.glock.2.speed = 1000
aimbot.weapon.glock.2.time = 300
aimbot.weapon.glock.2.delay = 0
 
aimbot.weapon.glock.3.enabled = 1
aimbot.weapon.glock.3.fov = 10
aimbot.weapon.glock.3.type = 1
aimbot.weapon.glock.3.target = 11
aimbot.weapon.glock.3.height = 2
aimbot.weapon.glock.3.smooth = 2.5
aimbot.weapon.glock.3.recoil.x = 0
aimbot.weapon.glock.3.recoil.y = 3.780
aimbot.weapon.glock.3.speed = 1000
aimbot.weapon.glock.3.time = 100
aimbot.weapon.glock.3.delay = 0
 
aimbot.weapon.usp.1.enabled = 1
aimbot.weapon.usp.1.fov = 12 
aimbot.weapon.usp.1.type = 1 
aimbot.weapon.usp.1.target = 7 
aimbot.weapon.usp.1.height = 2 
aimbot.weapon.usp.1.smooth = 1 
aimbot.weapon.usp.1.recoil.x = 0
aimbot.weapon.usp.1.recoil.y = 4.0
aimbot.weapon.usp.1.speed = 1000  
aimbot.weapon.usp.1.time = 0  
aimbot.weapon.usp.1.delay = 0 
aimbot.weapon.usp.noanimation = 0
aimbot.weapon.usp.norecoil = 0 
 
aimbot.weapon.usp.2.enabled = 1
aimbot.weapon.usp.2.fov = 10
aimbot.weapon.usp.2.type = 2
aimbot.weapon.usp.2.target = 11
aimbot.weapon.usp.2.height = 1
aimbot.weapon.usp.2.smooth = 1.4
aimbot.weapon.usp.2.recoil.x = 0.0
aimbot.weapon.usp.2.recoil.y = 4.0
aimbot.weapon.usp.2.speed = 1000
aimbot.weapon.usp.2.time = 0
aimbot.weapon.usp.2.delay = 0
 
aimbot.weapon.usp.3.enabled = 1
aimbot.weapon.usp.3.fov = 9
aimbot.weapon.usp.3.type = 2
aimbot.weapon.usp.3.target = 11
aimbot.weapon.usp.3.height = 1
aimbot.weapon.usp.3.smooth = 2
aimbot.weapon.usp.3.recoil.x = 0
aimbot.weapon.usp.3.recoil.y = 4.9
aimbot.weapon.usp.3.speed = 1000
aimbot.weapon.usp.3.time = 0
aimbot.weapon.usp.3.delay = 0
 
aimbot.weapon.deagle.1.enabled = 1
aimbot.weapon.deagle.1.fov = 13
aimbot.weapon.deagle.1.type = 1
aimbot.weapon.deagle.1.target = 11
aimbot.weapon.deagle.1.height = 1
aimbot.weapon.deagle.1.smooth = 1.4
aimbot.weapon.deagle.1.recoil.x = 4.0
aimbot.weapon.deagle.1.recoil.y = 4.0
aimbot.weapon.deagle.1.speed = 1000
aimbot.weapon.deagle.1.time = 0
aimbot.weapon.deagle.1.delay = 0
aimbot.weapon.deagle.1.autowall = 0
aimbot.weapon.deagle.noanimation = 0
aimbot.weapon.deagle.norecoil = 0
 
aimbot.weapon.deagle.2.enabled = 1
aimbot.weapon.deagle.2.fov = 13
aimbot.weapon.deagle.2.type = 2
aimbot.weapon.deagle.2.target = 11
aimbot.weapon.deagle.2.height = 0
aimbot.weapon.deagle.2.smooth = 1.6
aimbot.weapon.deagle.2.recoil.x = 4.0
aimbot.weapon.deagle.2.recoil.y = 4.0
aimbot.weapon.deagle.2.speed = 1000
aimbot.weapon.deagle.2.time = 0
aimbot.weapon.deagle.2.delay = 0
aimbot.weapon.deagle.2.autowall = 0
 
aimbot.weapon.deagle.3.enabled = 1
aimbot.weapon.deagle.3.fov = 12
aimbot.weapon.deagle.3.type = 1
aimbot.weapon.deagle.3.target = 11
aimbot.weapon.deagle.3.height = 1
aimbot.weapon.deagle.3.smooth = 1.8
aimbot.weapon.deagle.3.recoil.x = 4.0
aimbot.weapon.deagle.3.recoil.y = 4.0
aimbot.weapon.deagle.3.speed = 1000
aimbot.weapon.deagle.3.time = 0
aimbot.weapon.deagle.3.delay = 0
aimbot.weapon.deagle.3.autowall = 0
 
aimbot.weapon.ak47.1.enabled = 1
aimbot.weapon.ak47.1.fov = 10
aimbot.weapon.ak47.1.type = 1
aimbot.weapon.ak47.1.target = 11
aimbot.weapon.ak47.1.height = 0
aimbot.weapon.ak47.1.smooth = 1
aimbot.weapon.ak47.1.recoil.x = 1.5
aimbot.weapon.ak47.1.recoil.y = 1.5
aimbot.weapon.ak47.1.speed = 1000
aimbot.weapon.ak47.1.time = 0
aimbot.weapon.ak47.1.delay = 0
aimbot.weapon.ak47.1.autowall = 0
aimbot.weapon.ak47.noanimation = 0
aimbot.weapon.ak47.norecoil = 0
 
aimbot.weapon.ak47.2.enabled = 1
aimbot.weapon.ak47.2.fov = 8
aimbot.weapon.ak47.2.type = 2
aimbot.weapon.ak47.2.target = 11
aimbot.weapon.ak47.2.height = -1
aimbot.weapon.ak47.2.smooth = 2
aimbot.weapon.ak47.2.recoil.x = 1.5
aimbot.weapon.ak47.2.recoil.y = 1.3
aimbot.weapon.ak47.2.speed = 1000
aimbot.weapon.ak47.2.time = 0
aimbot.weapon.ak47.2.delay = 0
aimbot.weapon.ak47.2.autowall = 0
 
aimbot.weapon.ak47.3.enabled = 1
aimbot.weapon.ak47.3.fov = 8
aimbot.weapon.ak47.3.type = 2
aimbot.weapon.ak47.3.target = 11
aimbot.weapon.ak47.3.height = -2
aimbot.weapon.ak47.3.smooth = 2
aimbot.weapon.ak47.3.recoil.x = 1.3
aimbot.weapon.ak47.3.recoil.y = 1.3
aimbot.weapon.ak47.3.speed = 1000
aimbot.weapon.ak47.3.time = 50
aimbot.weapon.ak47.3.delay = 0
aimbot.weapon.ak47.3.autowall = 0
 
aimbot.weapon.m4a1.1.enabled = 1
aimbot.weapon.m4a1.1.fov = 11
aimbot.weapon.m4a1.1.type = 1
aimbot.weapon.m4a1.1.target = 11
aimbot.weapon.m4a1.1.height = 0
aimbot.weapon.m4a1.1.smooth = 1
aimbot.weapon.m4a1.1.recoil.x = 1.5
aimbot.weapon.m4a1.1.recoil.y = 1.5
aimbot.weapon.m4a1.1.speed = 1000
aimbot.weapon.m4a1.1.time = 0
aimbot.weapon.m4a1.1.delay = 0
aimbot.weapon.m4a1.1.autowall = 0
aimbot.weapon.m4a1.noanimation = 0
aimbot.weapon.m4a1.norecoil = 0
 
aimbot.weapon.m4a1.2.enabled = 1
aimbot.weapon.m4a1.2.fov = 9
aimbot.weapon.m4a1.2.type = 2
aimbot.weapon.m4a1.2.target = 11
aimbot.weapon.m4a1.2.height = -1
aimbot.weapon.m4a1.2.smooth = 2
aimbot.weapon.m4a1.2.recoil.x = 1.3
aimbot.weapon.m4a1.2.recoil.y = 1.2
aimbot.weapon.m4a1.2.speed = 1000
aimbot.weapon.m4a1.2.time = 0
aimbot.weapon.m4a1.2.delay = 0
aimbot.weapon.m4a1.2.autowall = 0
 
aimbot.weapon.m4a1.3.enabled = 1
aimbot.weapon.m4a1.3.fov = 9
aimbot.weapon.m4a1.3.type = 2
aimbot.weapon.m4a1.3.target = 11
aimbot.weapon.m4a1.3.height = -1
aimbot.weapon.m4a1.3.smooth = 2
aimbot.weapon.m4a1.3.recoil.x = 1.2
aimbot.weapon.m4a1.3.recoil.y = 1.2
aimbot.weapon.m4a1.3.speed = 1000
aimbot.weapon.m4a1.3.time = 0
aimbot.weapon.m4a1.3.delay = 0
aimbot.weapon.m4a1.3.autowall = 0
 
aimbot.weapon.famas.1.enabled = 1
aimbot.weapon.famas.1.fov = 15
aimbot.weapon.famas.1.type = 1
aimbot.weapon.famas.1.target = 11
aimbot.weapon.famas.1.height = 0
aimbot.weapon.famas.1.smooth = 1
aimbot.weapon.famas.1.recoil.x = 4.0
aimbot.weapon.famas.1.recoil.y = 4.0
aimbot.weapon.famas.1.speed = 1000
aimbot.weapon.famas.1.time = 0
aimbot.weapon.famas.1.delay = 0
aimbot.weapon.famas.1.autowall = 0
aimbot.weapon.famas.noanimation = 0
aimbot.weapon.famas.norecoil = 0
 
aimbot.weapon.famas.2.enabled = 1
aimbot.weapon.famas.2.fov = 15
aimbot.weapon.famas.2.type = 2
aimbot.weapon.famas.2.target = 11
aimbot.weapon.famas.2.height = -1
aimbot.weapon.famas.2.smooth = 1.5
aimbot.weapon.famas.2.recoil.x = 4.0
aimbot.weapon.famas.2.recoil.y = 4.0
aimbot.weapon.famas.2.speed = 1000
aimbot.weapon.famas.2.time = 100
aimbot.weapon.famas.2.delay = 0
aimbot.weapon.famas.2.autowall = 0
 
aimbot.weapon.famas.3.enabled = 1
aimbot.weapon.famas.3.fov = 10
aimbot.weapon.famas.3.type = 1
aimbot.weapon.famas.3.target = 11
aimbot.weapon.famas.3.height = 0
aimbot.weapon.famas.3.smooth = 3
aimbot.weapon.famas.3.recoil.x = 4.0
aimbot.weapon.famas.3.recoil.y = 4.0
aimbot.weapon.famas.3.speed = 1000
aimbot.weapon.famas.3.time = 100
aimbot.weapon.famas.3.delay = 0
aimbot.weapon.famas.3.autowall = 0
 
 
aimbot.weapon.galil.1.enabled = 1
aimbot.weapon.galil.1.fov = 13
aimbot.weapon.galil.1.type = 2
aimbot.weapon.galil.1.target = 11
aimbot.weapon.galil.1.height = 0
aimbot.weapon.galil.1.smooth = 1
aimbot.weapon.galil.1.recoil.x = 4.0
aimbot.weapon.galil.1.recoil.y = 4.0
aimbot.weapon.galil.1.speed = 1000
aimbot.weapon.galil.1.time = 0
aimbot.weapon.galil.1.delay = 0
aimbot.weapon.galil.1.autowall = 0
aimbot.weapon.galil.noanimation = 0
aimbot.weapon.galil.norecoil = 1
 
aimbot.weapon.galil.2.enabled = 1
aimbot.weapon.galil.2.fov = 11
aimbot.weapon.galil.2.type = 2
aimbot.weapon.galil.2.target = 11
aimbot.weapon.galil.2.height = 0
aimbot.weapon.galil.2.smooth = 1.2
aimbot.weapon.galil.2.recoil.x = 4.0
aimbot.weapon.galil.2.recoil.y = 4.0
aimbot.weapon.galil.2.speed = 1000
aimbot.weapon.galil.2.time = 0
aimbot.weapon.galil.2.delay = 0
aimbot.weapon.galil.2.autowall = 0
 
aimbot.weapon.galil.3.enabled = 1
aimbot.weapon.galil.3.fov = 10
aimbot.weapon.galil.3.type = 2
aimbot.weapon.galil.3.target = 11
aimbot.weapon.galil.3.height = 0
aimbot.weapon.galil.3.smooth = 1.5
aimbot.weapon.galil.3.recoil.x = 4.0
aimbot.weapon.galil.3.recoil.y = 4.0
aimbot.weapon.galil.3.speed = 1000
aimbot.weapon.galil.3.time = 0
aimbot.weapon.galil.3.delay = 0
aimbot.weapon.galil.3.autowall = 0
 
 
aimbot.weapon.scout.1.enabled = 1
aimbot.weapon.scout.1.fov = 20
aimbot.weapon.scout.1.type = 2
aimbot.weapon.scout.1.target = 11
aimbot.weapon.scout.1.height = 0
aimbot.weapon.scout.1.smooth = 3
aimbot.weapon.scout.1.recoil.x = 4.0
aimbot.weapon.scout.1.recoil.y = 4.0
aimbot.weapon.scout.1.speed = 1000
aimbot.weapon.scout.1.time = 0
aimbot.weapon.scout.1.delay = 0
aimbot.weapon.scout.1.autowall = 0
aimbot.weapon.scout.noanimation = 0
aimbot.weapon.scout.norecoil = 0
 
aimbot.weapon.scout.2.enabled = 1
aimbot.weapon.scout.2.fov = 20
aimbot.weapon.scout.2.type = 2
aimbot.weapon.scout.2.target = 11
aimbot.weapon.scout.2.height = 0
aimbot.weapon.scout.2.smooth = 3
aimbot.weapon.scout.2.recoil.x = 4.0
aimbot.weapon.scout.2.recoil.y = 4.0
aimbot.weapon.scout.2.speed = 1000
aimbot.weapon.scout.2.time = 0
aimbot.weapon.scout.2.delay = 0
aimbot.weapon.scout.2.autowall = 0
 
aimbot.weapon.scout.3.enabled = 1
aimbot.weapon.scout.3.fov = 20
aimbot.weapon.scout.3.type = 2
aimbot.weapon.scout.3.target = 11
aimbot.weapon.scout.3.height = 0
aimbot.weapon.scout.3.smooth = 3
aimbot.weapon.scout.3.recoil.x = 4.0
aimbot.weapon.scout.3.recoil.y = 4.0
aimbot.weapon.scout.3.speed = 1000
aimbot.weapon.scout.3.time = 0
aimbot.weapon.scout.3.delay = 0
aimbot.weapon.scout.3.autowall = 0
 
aimbot.weapon.awp.1.enabled = 1
aimbot.weapon.awp.1.fov = 35
aimbot.weapon.awp.1.type = 1
aimbot.weapon.awp.1.target = 9
aimbot.weapon.awp.1.height = 0
aimbot.weapon.awp.1.smooth = 1
aimbot.weapon.awp.1.recoil.x = 0
aimbot.weapon.awp.1.recoil.y = 0
aimbot.weapon.awp.1.speed = 1000
aimbot.weapon.awp.1.time = 0
aimbot.weapon.awp.1.delay = 0
aimbot.weapon.awp.1.autowall = 0
aimbot.weapon.awp.noanimation = 0
aimbot.weapon.awp.norecoil = 0
 
aimbot.weapon.awp.2.enabled = 1
aimbot.weapon.awp.2.fov = 30
aimbot.weapon.awp.2.type = 1
aimbot.weapon.awp.2.target = 9
aimbot.weapon.awp.2.height = 0
aimbot.weapon.awp.2.smooth = 1
aimbot.weapon.awp.2.recoil.x = 0
aimbot.weapon.awp.2.recoil.y = 0
aimbot.weapon.awp.2.speed = 1000
aimbot.weapon.awp.2.time = 0
aimbot.weapon.awp.2.delay = 0
aimbot.weapon.awp.2.autowall = 0
 
aimbot.weapon.awp.3.enabled = 1
aimbot.weapon.awp.3.fov = 30
aimbot.weapon.awp.3.type = 1
aimbot.weapon.awp.3.target = 9
aimbot.weapon.awp.3.height = 0
aimbot.weapon.awp.3.smooth = 1
aimbot.weapon.awp.3.recoil.x = 0
aimbot.weapon.awp.3.recoil.y = 0
aimbot.weapon.awp.3.speed = 1000
aimbot.weapon.awp.3.time = 0
aimbot.weapon.awp.3.delay = 0
aimbot.weapon.awp.3.autowall = 0
 
aimbot.weapon.other.1.enabled = 1
aimbot.weapon.other.1.fov = 20
aimbot.weapon.other.1.type = 2
aimbot.weapon.other.1.target = 11
aimbot.weapon.other.1.height = 0
aimbot.weapon.other.1.smooth = 2
aimbot.weapon.other.1.recoil.x = 4.0
aimbot.weapon.other.1.recoil.y = 4.0
aimbot.weapon.other.1.speed = 1000
aimbot.weapon.other.1.time = 0
aimbot.weapon.other.1.delay = 0
aimbot.weapon.other.1.autowall = 0
aimbot.weapon.other.noanimation = 0
aimbot.weapon.other.norecoil = 0
 
aimbot.weapon.other.2.enabled = 1
aimbot.weapon.other.2.fov = 15
aimbot.weapon.other.2.type = 2
aimbot.weapon.other.2.target = 11
aimbot.weapon.other.2.height = 0
aimbot.weapon.other.2.smooth = 1.4
aimbot.weapon.other.2.recoil.x = 4.0
aimbot.weapon.other.2.recoil.y = 4.0
aimbot.weapon.other.2.speed = 1000
aimbot.weapon.other.2.time = 0
aimbot.weapon.other.2.delay = 0
aimbot.weapon.other.2.autowall = 0
 
aimbot.weapon.other.3.enabled = 1
aimbot.weapon.other.3.fov = 10
aimbot.weapon.other.3.type = 2
aimbot.weapon.other.3.target = 11
aimbot.weapon.other.3.height = 0
aimbot.weapon.other.3.smooth = 2
aimbot.weapon.other.3.recoil.x = 4.0
aimbot.weapon.other.3.recoil.y = 4.0
aimbot.weapon.other.3.speed = 1000
aimbot.weapon.other.3.time = 0
aimbot.weapon.other.3.delay = 0
aimbot.weapon.other.3.autowall = 0

misc 

[elementary.misc.settings]
 
bunnyhop.enabled = 1
 
removal.noflash.value = 200
removal.nosmoke.enabled = 0
 
removal.entity.brushes = 120
removal.entity.others = 0
 
print.copyright = 0
print.stats = 0
print.c4timer = 0

Trigger

[elementary.trigger.settings]
 
trigger.weapon.glock.enabled = 0
trigger.weapon.glock.aiming = 0
trigger.weapon.glock.correction.wth = 5.2
trigger.weapon.glock.correction.min = 5
trigger.weapon.glock.correction.max = 5
 
trigger.weapon.usp.enabled = 0
trigger.weapon.usp.aiming = 0
trigger.weapon.usp.correction.wth = 5.2
trigger.weapon.usp.correction.min = 5
trigger.weapon.usp.correction.max = 5
 
    
trigger.weapon.deagle.enabled = 0
trigger.weapon.deagle.aiming = 0
trigger.weapon.deagle.correction.wth = 5.2
trigger.weapon.deagle.correction.min = 5
trigger.weapon.deagle.correction.max = 5
 
trigger.weapon.ak47.enabled = 0
trigger.weapon.ak47.aiming = 0
trigger.weapon.ak47.correction.wth = 5.2
trigger.weapon.ak47.correction.min = 5
trigger.weapon.ak47.correction.max = 5
 
trigger.weapon.m4a1.enabled = 0
trigger.weapon.m4a1.aiming = 0
trigger.weapon.m4a1.correction.wth = 5.2
trigger.weapon.m4a1.correction.min = 5
trigger.weapon.m4a1.correction.max = 7
 
trigger.weapon.famas.enabled = 0
trigger.weapon.famas.aiming = 0
trigger.weapon.famas.correction.wth = 5.2
trigger.weapon.famas.correction.min = 5
trigger.weapon.famas.correction.max = 5
 
trigger.weapon.galil.enabled = 0
trigger.weapon.galil.aiming = 0
trigger.weapon.galil.correction.wth = 5.2
trigger.weapon.galil.correction.min = 5
trigger.weapon.galil.correction.max = 5
 
trigger.weapon.scout.enabled = 1
trigger.weapon.scout.aiming = 1
trigger.weapon.scout.correction.wth = 5.2
trigger.weapon.scout.correction.min = 5
trigger.weapon.scout.correction.max = 5
trigger.weapon.scout.onlyscope = 0
 
trigger.weapon.awp.enabled = 1
trigger.weapon.awp.aiming = 1
trigger.weapon.awp.correction.wth = 5.2
trigger.weapon.awp.correction.min = 5
trigger.weapon.awp.correction.max = 5
trigger.weapon.awp.onlyscope = 1
 
trigger.weapon.other.enabled = 0
trigger.weapon.other.aiming = 0
trigger.weapon.other.correction.wth = 5.2
trigger.weapon.other.correction.min = 5
trigger.weapon.other.correction.max = 5

visuals

[elementary.visual.settings]
 
esp.box.enabled = 1
esp.box.extended = 1
esp.box.onlyenemy = 1
esp.box.visible = 1
esp.box.correction = 3.1
esp.box.size = 5
esp.box.thickness = 1
esp.box.transparency = 200
esp.box.color.t = 255 0 0
esp.box.color.ct = 0 0 255
 
esp.sound.enabled = 0
esp.sound.size = 5
esp.sound.thickness = 2
esp.sound.transparency = 120
esp.sound.color.t = 255 0 0
esp.sound.color.ct = 0 0 255
 
esp.dot.enabled = 1
esp.dot.onlyenemy = 1
esp.dot.visible = 1
esp.dot.size = 2
esp.dot.thickness = 1
esp.dot.transparency = 200
esp.dot.color.t = 255 0 0
esp.dot.color.ct = 0 0 255
 
esp.cross.enabled = 0
esp.cross.size = 5
esp.cross.thickness = 1
esp.cross.transparency = 180
esp.cross.color.def = 200 0 200
 
esp.fov.enabled = 0
esp.fov.thickness = 0
esp.fov.transparency = 100
esp.fov.color.def = 200 0 200
 
esp.aimhelp.enabled = 0
esp.aimhelp.thickness = 0
esp.aimhelp.transparency = 100
esp.aimhelp.color.def = 200 0 200
 
esp.vector.enabled = 0
esp.vector.onlyenemy = 0
 
esp.entity.enabled = 0
esp.entity.color.def = 255 255 255
 
render.glow.player = 0
render.glow.entity = 0
 
esp.other.name = 0
esp.other.weapon = 0
esp.other.distance = 0
esp.other.triggerbox = 0
 
opengl.wallhack = 0
opengl.wireframe = 0
opengl.whitewall = 0

Edytowane przez Rosol

Jeśli pomogłem daj up.png

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if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

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Odnośnik do komentarza

masz folder inf i tam masz pliki ini, i wrzuc to co ja dodałem i będzie trybić 

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

trigger działa?

Marzę o cof­nięciu cza­su. Chciałbym wrócić na pew­ne roz­sta­je dróg w swoim życiu, jeszcze raz przeczy­tać uważnie na­pisy na dro­gow­ska­zach i pójść w in­nym kierunku.

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