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Dzień Dziecka z CSHacked
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

Witam czy te sety sa dobre i legit?Co można lub trzeba w nich poprawić i jakie bronie mozna zmienic?I jeszcze jedno pytanie w csa gram na najwyzszej rozdzielczosci(1600x1200) bo na innych albo bola mnie oczy albo wszystko plywa mam duzy monitor 22Cale.Na jakim celowniku najlepiej grac na tej rozdzielczosci aby wchodzily buly, jaka czulosc myszy itd.Jeżeli ktoś posiada lepsze sety może podesłac na pw jeśli chce

 

 

[injector]
Injector.UserName = NULL
Injector.Password = NUL
 
[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
 
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1
 
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
[bunnyHop]
BunnyHop.Active = 0
BunnyHop.Key = SPACE
 
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 200
 
[speedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
 
[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.awp.active = 1,1,1
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.01,0.01,0.01
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 80,60,40
weapon.awp.fov.y = 80,60,40
weapon.awp.hitbox.duck = 9,10,11
weapon.awp.hitbox.stand =9,10,11
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 10,10,10
 
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.05,0.05,0.04
weapon.usp.bullet.control = 0,0,0
weapon.usp.humanize.trigger = 0
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 52,52,52
weapon.usp.fov.y = 52,52,52
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,10,10
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 10,10,10
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.05,0.05,0.05
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 0
weapon.glock.smooth = 1,1,2
weapon.glock.fov.x = 120,120,120
weapon.glock.fov.y = 120,120,120
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 10,10,10
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 110,110,110
weapon.deagle.fov.y = 110,110,110
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 0,0,0
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,1
weapon.famas.fov.x = 160,160,140
weapon.famas.fov.y = 160,160,140
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 1
weapon.famas.hitbox.stand.height.correction = 1
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 10,10,10
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.05,0.05,0.04
weapon.ak47.bullet.control = 0,0,0
weapon.ak47.humanize.trigger = 0
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 22,22,22
weapon.ak47.fov.y = 22,22,22
weapon.ak47.hitbox.duck = 11,11,10
weapon.ak47.hitbox.stand = 11,11,10
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.05,0.05,0.04
weapon.m4a1.bullet.control = 0,0,0
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 22,22,22
weapon.m4a1.fov.y = 22,22,22
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 800,500,300
weapon.scout.fov.y = 800,500,300
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.1,0.05,0.03
weapon.mp5.bullet.control = 4,4,4
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 105,85,73
weapon.mp5.fov.y = 105,85,73
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8
 
weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 0
weapon.sg552.detection = 0.1,0.05,0.03
weapon.sg552.bullet.control = 4,4,4
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 2,2,2
weapon.sg552.fov.x = 105,95,73
weapon.sg552.fov.y = 105,85,73
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = 0
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 0
weapon.sg552.norecoil.inaimbot = 1
weapon.sg552.norecoil.value = 7.8,7.8,7.8
 
weapon.aug.active = 1,1,1
weapon.aug.autowall = 0
weapon.aug.detection = 0.1,0.05,0.03
weapon.aug.bullet.control = 4,4,4
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 2.8,2,2.3
weapon.aug.fov.x = 105,85,70
weapon.aug.fov.y = 105,85,70
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 1
weapon.aug.hitbox.stand.height.correction = 1
weapon.aug.norecoil.mode = 0
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 7.8,7.8,7.8
 
weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 0
weapon.xm1014.detection = 0.1,0.05,0.03
weapon.xm1014.bullet.control = 4,4,4
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1,1,2
weapon.xm1014.fov.x = 100,80,70
weapon.xm1014.fov.y = 100,80,70
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 2
weapon.xm1014.hitbox.stand.height.correction = 2
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 1
weapon.xm1014.norecoil.value = 7.8,7.8,7.8
 
weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.1,0.05,0.03
weapon.m249.bullet.control = 4,4,4
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1,1,2
weapon.m249.fov.x = 100,80,70
weapon.m249.fov.y = 100,80,70
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 1
weapon.m249.hitbox.stand.height.correction = 1
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 7.8,7.8,7.8
 
weapon.m3.active = 1,1,1
weapon.m3.autowall = 0
weapon.m3.detection = 0.01,0.05,0.03
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,2,1
weapon.m3.fov.x = 100,80,70
weapon.m3.fov.y = 100,80,70
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 1
weapon.m3.hitbox.stand.height.correction = 2
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8
 
weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 0
weapon.fiveseven.detection = 0.1,0.05,0.03
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 1,1,1
weapon.fiveseven.fov.x = 105,85,73
weapon.fiveseven.fov.y = 105,85,73
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 0
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
 
weapon.p228.active = 1,1,1
weapon.p228.autowall = 0
weapon.p228.detection = 0.1,0.05,0.03
weapon.p228.bullet.control = 4,4,4
weapon.p228.humanize.trigger = 1
weapon.p228.smooth = 1,1,1
weapon.p228.fov.x = 105,85,73
weapon.p228.fov.y = 105,85,73
weapon.p228.hitbox.duck = 11,11,11
weapon.p228.hitbox.stand = 11,11,11
weapon.p228.hitbox.duck.height.correction = 0
weapon.p228.hitbox.stand.height.correction = 0
weapon.p228.norecoil.mode = 0
weapon.p228.norecoil.inaimbot = 1
weapon.p228.norecoil.value = 7.8,7.8,7.8
 
weapon.elite.active = 1,1,1.active = 1,1,1
weapon.elite.autowall = 0
weapon.elite.detection = 0.1,0.05,0.03
weapon.elite.bullet.control = 4,4,4
weapon.elite.humanize.trigger = 1
weapon.elite.smooth = 1,1,1
weapon.elite.fov.x = 105,85,73
weapon.elite.fov.y = 105,85,73
weapon.elite.hitbox.duck = 11,11,11
weapon.elite.hitbox.stand = 11,11,11
weapon.elite.hitbox.duck.height.correction = 0
weapon.elite.hitbox.stand.height.correction = 0
weapon.elite.norecoil.mode = 0
weapon.elite.norecoil.inaimbot = 1
weapon.elite.norecoil.value = 7.8,7.8,7.8
 
weapon.mac.active = 1,1,1
weapon.mac.autowall = 0
weapon.mac.detection = 0.1,0.05,0.03
weapon.mac.bullet.control = 4,4,4
weapon.mac.humanize.trigger = 1
weapon.mac.smooth = 1,1,1
weapon.mac.fov.x = 105,85,73
weapon.mac.fov.y = 105,85,73
weapon.mac.hitbox.duck = 11,11,11
weapon.mac.hitbox.stand = 11,11,11
weapon.mac.hitbox.duck.height.correction = 0
weapon.mac.hitbox.stand.height.correction = 0
weapon.mac.norecoil.mode = 0
weapon.mac.norecoil.inaimbot = 1
weapon.mac.norecoil.value = 7.8,7.8,7.8
 
weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 0
weapon.tmp.detection = 0.1,0.05,0.03
weapon.tmp.bullet.control = 4,4,4
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 1,1,1
weapon.tmp.fov.x = 105,85,73
weapon.tmp.fov.y = 105,85,73
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 1
weapon.tmp.norecoil.value = 7.8,7.8,7.8
 
weapon.ump.active = 1,1,1
weapon.ump.autowall = 0
weapon.ump.detection = 0.1,0.05,0.03
weapon.ump.bullet.control = 4,4,4
weapon.ump.humanize.trigger = 1
weapon.ump.smooth = 1,1,1
weapon.ump.fov.x = 105,85,73
weapon.ump.fov.y = 105,85,73
weapon.ump.hitbox.duck = 11,11,11
weapon.ump.hitbox.stand = 11,11,11
weapon.ump.hitbox.duck.height.correction = 0
weapon.ump.hitbox.stand.height.correction = 0
weapon.ump.norecoil.mode = 0
weapon.ump.norecoil.inaimbot = 1
weapon.ump.norecoil.value = 7.8,7.8,7.8
 
weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.1,0.05,0.03
weapon.p90.bullet.control = 4,4,4
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1,1,1
weapon.p90.fov.x = 105,85,73
weapon.p90.fov.y = 105,85,73
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 0
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 7.8,7.8,7.8
 
weapon.m3.active = 1,1,1
weapon.m3.autowall = 0
weapon.m3.detection = 0.1,0.05,0.03
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,1,1
weapon.m3.fov.x = 105,85,73
weapon.m3.fov.y = 105,85,73
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 0
weapon.m3.hitbox.stand.height.correction = 0
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8
 
weapon.xm.active = 1,1,1
weapon.xm.autowall = 0
weapon.xm.detection = 0.1,0.05,0.03
weapon.xm.bullet.control = 4,4,4
weapon.xm.humanize.trigger = 1
weapon.xm.smooth = 1,1,1
weapon.xm.fov.x = 105,85,73
weapon.xm.fov.y = 105,85,73
weapon.xm.hitbox.duck = 11,11,11
weapon.xm.hitbox.stand = 11,11,11
weapon.xm.hitbox.duck.height.correction = 0
weapon.xm.hitbox.stand.height.correction = 0
weapon.xm.norecoil.mode = 0
weapon.xm.norecoil.inaimbot = 1
weapon.xm.norecoil.value = 7.8,7.8,7.8
 
weapon.sig.active = 1,1,1
weapon.sig.autowall = 0
weapon.sig.detection = 0.1,0.05,0.03
weapon.sig.bullet.control = 4,4,4
weapon.sig.humanize.trigger = 1
weapon.sig.smooth = 1,1,1
weapon.sig.fov.x = 105,85,73
weapon.sig.fov.y = 105,85,73
weapon.sig.hitbox.duck = 11,11,11
weapon.sig.hitbox.stand = 11,11,11
weapon.sig.hitbox.duck.height.correction = 0
weapon.sig.hitbox.stand.height.correction = 0
weapon.sig.norecoil.mode = 0
weapon.sig.norecoil.inaimbot = 1
weapon.sig.norecoil.value = 7.8,7.8,7.8
 
weapon.aug.active = 1,1,1
weapon.aug.autowall = 0
weapon.aug.detection = 0.1,0.05,0.03
weapon.aug.bullet.control = 4,4,4
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 1,1,1
weapon.aug.fov.x = 105,85,73
weapon.aug.fov.y = 105,85,73
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 0
weapon.aug.hitbox.stand.height.correction = 0
weapon.aug.norecoil.mode = 0
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 7.8,7.8,7.8
 
weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 0
weapon.g3sg1.detection = 0.1,0.05,0.03
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 1,1,1
weapon.g3sg1.fov.x = 105,85,73
weapon.g3sg1.fov.y = 105,85,73
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 0
weapon.g3sg1.hitbox.stand.height.correction = 0
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
 
weapon.sg550.active = 1,1,1
weapon.sg550.autowall = 0
weapon.sg550.detection = 0.1,0.05,0.03
weapon.sg550.bullet.control = 4,4,4
weapon.sg550.humanize.trigger = 1
weapon.sg550.smooth = 1,1,1
weapon.sg550.fov.x = 105,85,73
weapon.sg550.fov.y = 105,85,73
weapon.sg550.hitbox.duck = 11,11,11
weapon.sg550.hitbox.stand = 11,11,11
weapon.sg550.hitbox.duck.height.correction = 0
weapon.sg550.hitbox.stand.height.correction = 0
weapon.sg550.norecoil.mode = 0
weapon.sg550.norecoil.inaimbot = 1
weapon.sg550.norecoil.value = 7.8,7.8,7.8
 
weapon.para.active = 1,1,1
weapon.para.autowall = 0
weapon.para.detection = 0.1,0.05,0.03
weapon.para.bullet.control = 4,4,4
weapon.para.humanize.trigger = 1
weapon.para.smooth = 1,1,1
weapon.para.fov.x = 105,85,73
weapon.para.fov.y = 105,85,73
weapon.para.hitbox.duck = 11,11,11
weapon.para.hitbox.stand = 11,11,11
weapon.para.hitbox.duck.height.correction = 0
weapon.para.hitbox.stand.height.correction = 0
weapon.para.norecoil.mode = 0
weapon.para.norecoil.inaimbot = 1
weapon.para.norecoil.value = 7.8,7.8,7.8

Edytowane przez Methur
Odnośnik do komentarza
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 110,110,110
weapon.deagle.fov.y = 110,110,110
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 0,0,0
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,1
weapon.famas.fov.x = 160,160,140
weapon.famas.fov.y = 160,160,140
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 1
weapon.famas.hitbox.stand.height.correction = 1
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 10,10,10

No chyba raczej nie, pomijając nawet scouta...

Odnośnik do komentarza

To jak to poprawic aby bylo legit?Ten deagle jest dobry leca same banie i w dodatku nikt nic nie podejrzewa wiec juz sam nie wiem.Da sie jakos zrobic aby na nizszej rozdzielczosci wszystko tak nie plywalo i oczy nie bolaly?


Edytowane przez Methur
Odnośnik do komentarza

Na FFA moze i nie, na AC i BL już będzie ciężej XD

 

Legit:

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.02,0.02,0.02
weapon.deagle.bullet.control = 1,2,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 20,20,20
weapon.deagle.fov.y = 20,20,20
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = 0
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 10,10,10

Odnośnik do komentarza

Przepraszam. Ale twoja rozdzielczość spowalnia prace aima. Zmień sobie na jmniejsze i jeśli Cie oczy bolą to chyba kup sobie okulary.

-srry deagle, famas, glock nie są legit.

Marzę o cof­nięciu cza­su. Chciałbym wrócić na pew­ne roz­sta­je dróg w swoim życiu, jeszcze raz przeczy­tać uważnie na­pisy na dro­gow­ska­zach i pójść w in­nym kierunku.

Odnośnik do komentarza

Może i nie będzie przeskakiwac na twojej rozdzielczości ale jeśli chcesz mieć tyle fova to ustaw więcej smootha. Pisz na PW podeśle Ci sety.

Marzę o cof­nięciu cza­su. Chciałbym wrócić na pew­ne roz­sta­je dróg w swoim życiu, jeszcze raz przeczy­tać uważnie na­pisy na dro­gow­ska­zach i pójść w in­nym kierunku.

Odnośnik do komentarza
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