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draxen

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Posty opublikowane przez draxen

  1. Dałby ktoś radę zrobić (Albo są takie na forum) sety jak te co podałem niżej, tylko że na pixela? bo te obracają czasem no i latwo mieć wyjebke na demku..

     

    [Aimbot]
    Aimbot.Active = 1
    Aimbot.Mode = 2
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 0
    Aimbot.Mouse.Disable = 0
     
     
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
     
     
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
     
     
    Aimbot.Kill.Delay = 80
    Aimbot.Kill.CalcDrop = 0
     
     
    Aimbot.PanicKey = F10
     
     
    [Visuals]
     
     
    Visuals.Draw.Dot = 0
    Visuals.Draw.Box = 0
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 0
    Visuals.Fullbright = 0
    Visuals.Check.Visible = 0
     
     
    [bunnyHop]
     
     
    BunnyHop.Active = 1
     
     
    [Removals]
     
     
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 0
    Removals.NoFlash.Percentage = 0
     
     
     
     
     
     
    [speedHack]
     
     
    SpeedHack.Value = 10000
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = SHIFT
     
     
    [ingame_Radar]
     
     
    Ingame_Radar.Active = 0
    Ingame_Radar.Color = 0
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 0
    Ingame_Radar.DeathZone = 0
     
     
    [Weapon_Settings]
     
     
    weapon.usp.active = 1,1,1
    weapon.usp.autowall = 0
    weapon.usp.detection = 0.2,0.2,0.1
    weapon.usp.bullet.control = 2,3,4
    weapon.usp.humanize.trigger = 1
    weapon.usp.smooth = 1,1,1
    weapon.usp.fov.x = 45,30,20
    weapon.usp.fov.y = 45,30,30
    weapon.usp.hitbox.duck = 11,11,11
    weapon.usp.hitbox.stand = 11,11,11
    weapon.usp.hitbox.duck.height.correction = 3
    weapon.usp.hitbox.stand.height.correction = 3
    weapon.usp.norecoil.mode = 0
    weapon.usp.norecoil.inaimbot = 1
    weapon.usp.norecoil.value = 7.8,7.8,7.8
     
     
    weapon.glock.active = 1,1,1
    weapon.glock.autowall = 0
    weapon.glock.detection = 0.03,0.04,0.04
    weapon.glock.bullet.control = 2,2,2
    weapon.glock.humanize.trigger = 1
    weapon.glock.smooth = 1.1,1.1,1.1
    weapon.glock.fov.x = 55,55,55
    weapon.glock.fov.y = 55,55,55
    weapon.glock.hitbox.duck = 11,11,11
    weapon.glock.hitbox.stand = 11,11,11
    weapon.glock.hitbox.duck.height.correction = 1
    weapon.glock.hitbox.stand.height.correction = 1
    weapon.glock.norecoil.mode = 0
    weapon.glock.norecoil.inaimbot = 1
    weapon.glock.norecoil.value = 7,7,6
     
     
    weapon.deagle.active = 1,1,1
    weapon.deagle.autowall = 0
    weapon.deagle.detection = 0.7,0.06,0.05
    weapon.deagle.bullet.control = 1,1,1
    weapon.deagle.humanize.trigger = 1
    weapon.deagle.smooth = 1,1,1
    weapon.deagle.fov.x = 60,60,55
    weapon.deagle.fov.y = 70,65,60
    weapon.deagle.hitbox.duck = 11,11,11
    weapon.deagle.hitbox.stand = 11,11,11
    weapon.deagle.hitbox.duck.height.correction = -1
    weapon.deagle.hitbox.stand.height.correction = -1
    weapon.deagle.norecoil.mode = 0
    weapon.deagle.norecoil.inaimbot = 1
    weapon.deagle.norecoil.value = 5,8,5,3
     
     
    weapon.galil.active = 1,1,1
    weapon.galil.autowall = 0
    weapon.galil.detection = 1,1,1
    weapon.galil.bullet.control = 1,1,1
    weapon.galil.humanize.trigger = 1
    weapon.galil.smooth = 2,2,2
    weapon.galil.fov.x = 50,30,25
    weapon.galil.fov.y = 50,30,25
    weapon.galil.hitbox.duck = 11,11,11
    weapon.galil.hitbox.stand = 11,11,11
    weapon.galil.hitbox.duck.height.correction = 3
    weapon.galil.hitbox.stand.height.correction = 3
    weapon.galil.norecoil.mode = 0
    weapon.galil.norecoil.inaimbot = 1
    weapon.galil.norecoil.value = 1,1,1
     
     
    weapon.famas.active = 1,1,1
    weapon.famas.autowall = 0
    weapon.famas.detection = 0.1,0.05,0.05
    weapon.famas.bullet.control = 9,6,2
    weapon.famas.humanize.trigger = 1
    weapon.famas.smooth = 1,3,3
    weapon.famas.fov.x = 100,50,25
    weapon.famas.fov.y = 100,50,25
    weapon.famas.hitbox.duck = 10,10,10
    weapon.famas.hitbox.stand = 11,11,11
    weapon.famas.hitbox.duck.height.correction = 3
    weapon.famas.hitbox.stand.height.correction = 3
    weapon.famas.norecoil.mode = 0
    weapon.famas.norecoil.inaimbot = 1
    weapon.famas.norecoil.value = 7.5,7.3,7.0
     
     
    weapon.ak47.active = 1,1,1
    weapon.ak47.autowall = 0
    weapon.ak47.detection = 0.15,0.08,0.05
    weapon.ak47.bullet.control = 4,3,2
    weapon.ak47.humanize.trigger = 1
    weapon.ak47.smooth = 2,2,2
    weapon.ak47.fov.x = 45,50,50
    weapon.ak47.fov.y = 50,50,50
    weapon.ak47.hitbox.duck = 11,10,9
    weapon.ak47.hitbox.stand = 11,11,11
    weapon.ak47.hitbox.duck.height.correction = 0
    weapon.ak47.hitbox.stand.height.correction = 0
    weapon.ak47.norecoil.mode = 0
    weapon.ak47.norecoil.inaimbot = 1
    weapon.ak47.norecoil.value = 7.8,7.6,7.3
     
     
    weapon.m4a1.active = 1,1,1
    weapon.m4a1.autowall = 0
    weapon.m4a1.detection = 0.15,0.06,0.05
    weapon.m4a1.bullet.control = 3,3,3
    weapon.m4a1.humanize.trigger = 1
    weapon.m4a1.smooth = 2,2,2
    weapon.m4a1.fov.x = 75,75,80
    weapon.m4a1.fov.y = 75,80,70
    weapon.m4a1.hitbox.duck = 11,11,10
    weapon.m4a1.hitbox.stand = 11,11,11
    weapon.m4a1.hitbox.duck.height.correction = 0
    weapon.m4a1.hitbox.stand.height.correction = 0
    weapon.m4a1.norecoil.mode = 0
    weapon.m4a1.norecoil.inaimbot = 1
    weapon.m4a1.norecoil.value = 7.8,7.6,7.3
     
     
    weapon.awp.active = 1,1,1
    weapon.awp.autowall = 0
    weapon.awp.detection = 0.04,0.04,0.04
    weapon.awp.bullet.control = 4,4,4
    weapon.awp.humanize.trigger = 1
    weapon.awp.smooth = 1,1,1
    weapon.awp.fov.x = 400,400,400
    weapon.awp.fov.y = 400,350,350
    weapon.awp.hitbox.duck = 9,9,9
    weapon.awp.hitbox.stand = 10,9,9
    weapon.awp.hitbox.duck.height.correction = 0
    weapon.awp.hitbox.stand.height.correction = 0
    weapon.awp.norecoil.mode = 1
    weapon.awp.norecoil.inaimbot = 1
    weapon.awp.norecoil.value = 5,2,0
     
     
     
     
    weapon.scout.active = 1,1,1
    weapon.scout.autowall = 0
    weapon.scout.detection = 0.05,0.05,0.05
    weapon.scout.bullet.control = 4,4,4
    weapon.scout.humanize.trigger = 1
    weapon.scout.smooth = 1,1,1
    weapon.scout.fov.x = 1000,500,300
    weapon.scout.fov.y = 1000,500,300
    weapon.scout.hitbox.duck = 10,10,9
    weapon.scout.hitbox.stand = 10,10,10
    weapon.scout.hitbox.duck.height.correction = 0
    weapon.scout.hitbox.stand.height.correction = 0
    weapon.scout.norecoil.mode = 0
    weapon.scout.norecoil.inaimbot = 0
    weapon.scout.norecoil.value = 0,0,0
  2. Drugie sety, testujcie, mowcie jak sie sprawują ;]

     

    [Anti_Cheat_Protection]

     
    Anti_Cheat_Protection.Process.1 = eslwire.exe
     
     
     
    [Aimbot]
     
     
    Aimbot.Active = 1
    Aimbot.Mode = 1
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 0
    Aimbot.Mouse.Disable = 1
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
    Aimbot.Kill.Delay = 80
    Aimbot.Kill.CalcDrop = 0
    Aimbot.No.Shake = 1
    Aimbot.No.Spread = 1
    Aimbot.PanicKey = ALT
     
     
    [Visuals]
     
     
    Visuals.Draw.Dot = 0
    Visuals.Draw.Box = 0
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 0
    Visuals.Fullbright = 0
    Visuals.Check.Visible = 0
     
     
    [bunnyHop]
     
     
    BunnyHop.Active = 1
    BunnyHop.Key = SPACE
     
     
    [Removals]
     
     
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 0
    Removals.NoFlash.Percentage = 0
     
     
    [speedHack]
     
     
    SpeedHack.Value = 0
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = NULL
     
     
    [ingame_Radar]
     
     
    Ingame_Radar.Active = 0
    Ingame_Radar.Color = 0
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 0
    Ingame_Radar.DeathZone = 0
     
     
    [Weapon_Settings]
     
     
     
    weapon.usp.active = 1,1,1
    weapon.usp.autowall = 0
    weapon.usp.detection = 0.1,0.1,0.1
    weapon.usp.bullet.control = 1,1,1
    weapon.usp.humanize.trigger = 1
    weapon.usp.smooth = 1,1,1
    weapon.usp.fov.x = 40,40,40
    weapon.usp.fov.y = 40,40,40
    weapon.usp.hitbox.duck = 11,11,11
    weapon.usp.hitbox.stand = 11,11,11
    weapon.usp.hitbox.duck.height.correction = 3
    weapon.usp.hitbox.stand.height.correction = 3
    weapon.usp.norecoil.mode = 0
    weapon.usp.norecoil.inaimbot = 1
    weapon.usp.noshake.mode = 1
    weapon.usp.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.glock.active = 1,1,1
    weapon.glock.autowall = 0
    weapon.glock.detection = 0.04,0.04,0.04
    weapon.glock.bullet.control = 2,2,2
    weapon.glock.humanize.trigger = 1
    weapon.glock.smooth = 1.1,1.1,1.1
    weapon.glock.fov.x = 40,40,40
    weapon.glock.fov.y = 40,40,40
    weapon.glock.hitbox.duck = 11,11,11
    weapon.glock.hitbox.stand = 11,11,11
    weapon.glock.hitbox.duck.height.correction = 1
    weapon.glock.hitbox.stand.height.correction = 1
    weapon.glock.norecoil.mode = 0
    weapon.glock.norecoil.inaimbot = 0
    weapon.glock.norecoil.value = 7,7,7
     
     
    weapon.deagle.active = 1,1,1
    weapon.deagle.autowall = 0
    weapon.deagle.detection = 0.1,0.1,0.1
    weapon.deagle.bullet.control = 1,1,1
    weapon.deagle.humanize.trigger = 1
    weapon.deagle.smooth = 1,1,1
    weapon.deagle.fov.x = 60,60,60
    weapon.deagle.fov.y = 60,60,60
    weapon.deagle.hitbox.duck = 11,11,11
    weapon.deagle.hitbox.stand = 11,11,11
    weapon.deagle.hitbox.duck.height.correction = 1
    weapon.deagle.hitbox.stand.height.correction = 1
    weapon.deagle.no.recoil.mode = 1
    weapon.deagle.no.recoil.inaimbot = 1
    weapon.deagle.no.shake.mode = 1
    weapon.deagle.no.recoil.value = 10,10,10
     
     
    weapon.famas.active = 1,1,1
    weapon.famas.autowall = 0
    weapon.famas.detection = 0.03,0.03,0.02
    weapon.famas.bullet.control = 1,1,1
    weapon.famas.humanize.trigger = 1
    weapon.famas.smooth = 1.8,1.8,1.8
    weapon.famas.fov.x = 80,50,50
    weapon.famas.fov.y = 40,40,40
    weapon.famas.hitbox.duck = 11,11,11
    weapon.famas.hitbox.stand = 11,11,11
    weapon.famas.hitbox.duck.height.correction = 2
    weapon.famas.hitbox.stand.height.correction = 2
    weapon.famas.norecoil.mode = 0
    weapon.famas.norecoil.inaimbot = 0
    weapon.famas.norecoil.value = 7.8,7.8,7.8
     
     
    weapon.ak47.active = 1,1,1
    weapon.ak47.autowall = 0
    weapon.ak47.detection = 0.1,0.1,0.05
    weapon.ak47.bullet.control = 1,1,1
    weapon.ak47.humanize.trigger = 1
    weapon.ak47.smooth = 1,1,1
    weapon.ak47.fov.x = 60,60,60
    weapon.ak47.fov.y = 50,50,50
    weapon.ak47.hitbox.duck = 11,11,11
    weapon.ak47.hitbox.stand = 11,11,11
    weapon.ak47.hitbox.duck.height.correction = 1
    weapon.ak47.hitbox.stand.height.correction = 1
    weapon.ak47.norecoil.mode = 1
    weapon.ak47.norecoil.inaimbot = 1
    weapon.ak47.noshake.mode = 1
    weapon.ak47.norecoil.value = 10,10,10
     
     
    weapon.m4a1.active = 1,1,1
    weapon.m4a1.autowall = 0
    weapon.m4a1.detection = 0.03,0.03,0.02
    weapon.m4a1.bullet.control = 3,3,3
    weapon.m4a1.humanize.trigger = 1
    weapon.m4a1.smooth = 2.1,2.1,2.1
    weapon.m4a1.fov.x = 60,60,60
    weapon.m4a1.fov.y = 50,50,50
    weapon.m4a1.hitbox.duck = 11,11,11
    weapon.m4a1.hitbox.stand = 11,11,11
    weapon.m4a1.hitbox.duck.height.correction = 0
    weapon.m4a1.hitbox.stand.height.correction = 0
    weapon.m4a1.norecoil.mode = 0
    weapon.m4a1.norecoil.inaimbot = 1
    weapon.m4a1.noshake.mode = 1
    weapon.m4a1.norecoil.value = 7.8,7.8,7.8
     
     
     
    weapon.awp.active = 1,1,1
    weapon.awp.autowall = 0
    weapon.awp.detection = 0.04,0.04,0.04
    weapon.awp.bullet.control = 4,4,4
    weapon.awp.humanize.trigger = 1
    weapon.awp.smooth = 1,1,1
    weapon.awp.fov.x = 200,200,150
    weapon.awp.fov.y = 200,200,150
    weapon.awp.hitbox.duck = 9,9,9
    weapon.awp.hitbox.stand = 10,9,9
    weapon.awp.hitbox.duck.height.correction = 0
    weapon.awp.hitbox.stand.height.correction = 0
    weapon.awp.norecoil.mode = 1
    weapon.awp.norecoil.inaimbot = 1
    weapon.awp.noshake.mode = 1
    weapon.awp.norecoil.value = 7.0,5.5,5.5
     
     
    weapon.scout.active = 1,1,1
    weapon.scout.autowall = 0
    weapon.scout.detection = 0.04,0.04,0.04
    weapon.scout.bullet.control = 4,4,4
    weapon.scout.humanize.trigger = 1
    weapon.scout.smooth = 1,1,1
    weapon.scout.fov.x = 200,200,150
    weapon.scout.fov.y = 200,200,150
    weapon.scout.hitbox.duck = 9,9,9
    weapon.scout.hitbox.stand = 10,9,9
    weapon.scout.hitbox.duck.height.correction = 0
    weapon.scout.hitbox.stand.height.correction = 0
    weapon.scout.norecoil.mode = 1
    weapon.scout.norecoil.inaimbot = 1
    weapon.scout.noshake.mode = 1
    weapon.scout.no.recoil.value = 7.0,5.5,5.5
     
     
     
     
    weapon.mp5.active = 1,1,1
    weapon.mp5.autowall = 0
    weapon.mp5.detection = 0.1,0.1,0.05
    weapon.mp5.bullet.control = 1,1,1
    weapon.mp5.humanize.trigger = 1
    weapon.mp5.smooth = 1,1,1
    weapon.mp5.fov.x = 60,60,60
    weapon.mp5.fov.y = 50,50,50
    weapon.mp5.hitbox.duck = 11,11,11
    weapon.mp5.hitbox.stand = 11,11,11
    weapon.mp5.hitbox.duck.height.correction = 1
    weapon.mp5.hitbox.stand.height.correction = 1
    weapon.mp5.norecoil.mode = 1
    weapon.mp5.norecoil.inaimbot = 1
    weapon.mp5.noshake.mode = 1
    weapon.mp5.norecoil.value = 10,10,10
     
     
    weapon.galil.active = 1,1,1
    weapon.galil.autowall = 0
    weapon.galil.detection = 0.1,0.1,0.05
    weapon.galil.bullet.control = 1,1,1
    weapon.galil.humanize.trigger = 1
    weapon.galil.smooth = 1,1,1
    weapon.galil.fov.x = 50,50,50
    weapon.galil.fov.y = 40,40,40
    weapon.galil.hitbox.duck = 11,11,11
    weapon.galil.hitbox.stand = 11,11,11
    weapon.galil.hitbox.duck.height.correction = 1
    weapon.galil.hitbox.stand.height.correction = 1
    weapon.galil.norecoil.mode = 1
    weapon.galil.no.recoil.inaimbot = 1
    weapon.galil.no.shake.mode = 1
    weapon.galil.no.recoil.value = 10,10,10
  3. Cześć wszystkim!

    Przedstawię się wam troszku ;]

    Mam na imię Filip, aktualnie mam 14 lat (w Grudniu, 25 pyknie 15).
    Wcześniej mieszkałem w Niemczech, a aktualnie Mieszkam w Gdańsku, w porządku miasto na moje oko ;]
    Moje hobby to m.in: Jazda na bmxie (Teraz zima się zbliża to nie jeżdżę, czasem kryty skatepark..) Lubię obić sobie pysk oczywiście dla sportu, gram na pc, też takie moje hobby.. no i to chyba tyle ;]

    W kantera gram od 2k9 czyli zacząłem jak miałem 8 lat.
    Grałem całe życie z nickiem "Draxen" Aczkolwiek czasem lubię sobie zmienić na jakiś inny.
    Aktualnie gram bez steama bo wróciłem po 1,5 rocznej przerwie od gry.

    Na forum trafiłem bo dostałem kiedyś już używałem tego forum do pomocy z csem, jako że forum mi się spodobało postanowiłem tu zostać, kto wie.. może kiedyś jakoś zabłysnę? ;]

    Ogólnie to chyba tyle, jeśli byście chcieli dowiedzieć się czegoś więcej piszcie śmiało wink.png

    Recepturki pliki ja mam pełną kieszeń! Pozdrawiam - fifi ;D

  4. Siemanko kanterowe świry, mam dla was sety moje, ogólnie to są privy moje robilem je jakoś ponad tydzień metodą prób i błędów.

     

    Oceńcie, powiedzcie jak się gra i polecam się na przyszłość :)

     

     

    [Anti_Cheat_Protection]

     
    Anti_Cheat_Protection.Process.0 = NULL
     
    [Aimbot]
     
    Aimbot.Active = 1
    Aimbot.Mode = 1
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 0
    Aimbot.Mouse.Disable = 1
     
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
     
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
     
    Aimbot.Kill.Delay = 0
    Aimbot.Kill.CalcDrop = 0
     
    Aimbot.PanicKey = F10
     
    [Visuals]
     
    Visuals.Draw.Dot = 0
    Visuals.Draw.Box = 0
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 0
    Visuals.Fullbright = 0
    Visuals.Check.Visible = 0
     
    [bunnyHop]
     
    BunnyHop.Active = 1
    BunnyHop.Key = SPACE
     
    [Removals]
     
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 0
    Removals.NoFlash.Percentage = 0
     
    [speedHack]
    SpeedHack.Value = 10000
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = SHIFT
     
     
    [ingame_Radar]
    Ingame_Radar.Active = 1
    Ingame_Radar.Color = 1
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 1
    Ingame_Radar.DeathZone = 1
     
     
    [Weapon_Settings]
     
    weapon.usp.active = 1,1,1
    weapon.usp.autowall = 0
    weapon.usp.detection = 0.03,0.03,0.03
    weapon.usp.bullet.control = 2,2,2
    weapon.usp.humanize.trigger = 1
    weapon.usp.smooth = 1,1,1
    weapon.usp.fov.x = 32,32,32
    weapon.usp.fov.y = 32,32,32
    weapon.usp.hitbox.duck = 11,11,11
    weapon.usp.hitbox.stand = 11,11,11
    weapon.usp.hitbox.duck.height.correction = 3
    weapon.usp.hitbox.stand.height.correction = 3
    weapon.usp.norecoil.mode = 0
    weapon.usp.norecoil.inaimbot = 1
    weapon.usp.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.glock.active = 1,1,1
    weapon.glock.autowall = 0
    weapon.glock.detection = 0.03,0.03,0.03
    weapon.glock.bullet.control = 2,2,2
    weapon.glock.humanize.trigger = 1
    weapon.glock.smooth = 1.2,1.2,1.2
    weapon.glock.fov.x = 35,35,35
    weapon.glock.fov.y = 35,35,35
    weapon.glock.hitbox.duck = 11,11,11
    weapon.glock.hitbox.stand = 11,11,11
    weapon.glock.hitbox.duck.height.correction = 1
    weapon.glock.hitbox.stand.height.correction = 1
    weapon.glock.norecoil.mode = 0
    weapon.glock.norecoil.inaimbot = 0
    weapon.glock.norecoil.value = 7,7,7
     
     
     
     
    weapon.deagle.active = 1,1,1
    weapon.deagle.autowall = 0
    weapon.deagle.detection = 0.5,0.5,0.05
    weapon.deagle.bullet.control = 3,3,3
    weapon.deagle.humanize.trigger = 1
    weapon.deagle.smooth = 1.4,1.7,1.0
    weapon.deagle.fov.x = 55,55,55
    weapon.deagle.fov.y = 55,55,55
    weapon.deagle.hitbox.duck = 11,11,11
    weapon.deagle.hitbox.stand = 11,11,11
    weapon.deagle.hitbox.duck.height.correction = 0
    weapon.deagle.hitbox.stand.height.correction = 0
    weapon.deagle.norecoil.mode = 2
    weapon.deagle.norecoil.inaimbot = 1
    weapon.deagle.norecoil.value = 20.20.20
     
     
     
     
    weapon.galil.active = 1,1,1
    weapon.galil.autowall = 0
    weapon.galil.detection = 0.1,0.1,0.1
    weapon.galil.bullet.control = 1,1,1
    weapon.galil.humanize.trigger = 1
    weapon.galil.smooth = 1.5,1.5,1.5
    weapon.galil.fov.x = 25,25,25
    weapon.galil.fov.y = 25,25,25
    weapon.galil.hitbox.duck = 11,11,11
    weapon.galil.hitbox.stand = 11,11,11
    weapon.galil.hitbox.duck.height.correction = 2
    weapon.galil.hitbox.stand.height.correction = 2
    weapon.galil.norecoil.mode = 0
    weapon.galil.norecoil.inaimbot = 0
    weapon.galil.norecoil.value = 10,10,10
     
     
     
     
    weapon.famas.active = 1,1,1
    weapon.famas.autowall = 0
    weapon.famas.detection = 0.1,0.1,0.1
    weapon.famas.bullet.control = 1,1,1
    weapon.famas.humanize.trigger = 1
    weapon.famas.smooth = 1.5,1.5,1.5
    weapon.famas.fov.x = 25,25,25
    weapon.famas.fov.y = 25,25,25
    weapon.famas.hitbox.duck = 11,11,11
    weapon.famas.hitbox.stand = 11,11,11
    weapon.famas.hitbox.duck.height.correction = 3
    weapon.famas.hitbox.stand.height.correction = 3
    weapon.famas.norecoil.mode = 0
    weapon.famas.norecoil.inaimbot = 0
    weapon.famas.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.ak47.active = 1,1,1
    weapon.ak47.autowall = 0
    weapon.ak47.detection = 0.1,0.1,0.05
    weapon.ak47.bullet.control = 1,1,1
    weapon.ak47.humanize.trigger = 1
    weapon.ak47.smooth = 1.5,1.5,1.5
    weapon.ak47.fov.x = 45,45,45
    weapon.ak47.fov.y = 45,45,45
    weapon.ak47.hitbox.duck = 11,11,11
    weapon.ak47.hitbox.stand = 11,11,11
    weapon.ak47.hitbox.duck.height.correction = -1
    weapon.ak47.hitbox.stand.height.correction = -1
    weapon.ak47.norecoil.mode = 0
    weapon.ak47.norecoil.inaimbot = 0
    weapon.ak47.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.m4a1.active = 1,1,1
    weapon.m4a1.autowall = 0
    weapon.m4a1.detection = 0.1,0.1,0.1
    weapon.m4a1.bullet.control = 3,3,3
    weapon.m4a1.humanize.trigger = 1
    weapon.m4a1.smooth = 2.6,2.6,2.6
    weapon.m4a1.fov.x = 51,51,51
    weapon.m4a1.fov.y = 51,51,51
    weapon.m4a1.hitbox.duck = 11,11,11
    weapon.m4a1.hitbox.stand = 11,11,11
    weapon.m4a1.hitbox.duck.height.correction = -2
    weapon.m4a1.hitbox.stand.height.correction = -2
    weapon.m4a1.norecoil.mode = 1
    weapon.m4a1.norecoil.inaimbot = 1
    weapon.m4a1.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.awp.active = 1,1,1
    weapon.awp.autowall = 0
    weapon.awp.detection = 0.06,0.06,0.06
    weapon.awp.bullet.control = 4,4,4
    weapon.awp.humanize.trigger = 1
    weapon.awp.smooth = 0,0,0
    weapon.awp.fov.x = 100,50,25
    weapon.awp.fov.y = 100,50,25
    weapon.awp.hitbox.duck = 10,10,10
    weapon.awp.hitbox.stand = 10,10,10
    weapon.awp.hitbox.duck.height.correction = 0
    weapon.awp.hitbox.stand.height.correction = 0
    weapon.awp.norecoil.mode = 0
    weapon.awp.norecoil.inaimbot = 0
    weapon.awp.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.scout.active = 1,1,1
    weapon.scout.autowall = 0
    weapon.scout.detection = 0.05,0.05,0.05
    weapon.scout.bullet.control = 4,4,4
    weapon.scout.humanize.trigger = 1
    weapon.scout.smooth = 0,0,0
    weapon.scout.fov.x = 100,50,30
    weapon.scout.fov.y = 100,50,30
    weapon.scout.hitbox.duck = 11,11,11
    weapon.scout.hitbox.stand = 11,11,11
    weapon.scout.hitbox.duck.height.correction = 0
    weapon.scout.hitbox.stand.height.correction = 0
    weapon.scout.norecoil.mode = 0
    weapon.scout.norecoil.inaimbot = 0
    weapon.scout.norecoil.value = 7.8,7.8,7.8
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