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HL1 by dead UPDATE SETTINGS by Jake


Jake
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

tak dobrze

 

komenda aimbotmode robi cos takiego ze nie moge strzelac do typa jak mam go na celowniku

 

Zostaw tak jak jest, u ciebie widać namierzanie ale na demku tego nie widać. Też tak myślałem ale to był błąd.:

 

Film:http://www.youtube.com/watch?v=C12Y2NGwulQ

Odnośnik do komentarza

japierdole to nie jest legit daj mi demo z tymi setami to cie zbustuje :) .

 

Koles warna wylapiesz za bez sensowne posty jakis noname krytyk na plusy lecisz tylko a masz cienkie cfg a to jest legit dam ci filmik z force hltv i zobaczysz ;)

 

mówisz że na eslu z samym ESP, spoko ale normalnie zakończyć sesje wire? czy zamknac proces?

 

Mozesz miec jak chcesz cfg przecierz na wire nie gra roli ;>

 

a jeśli na eslu można z ESP grać to czemu Aimbot.Active = na 0 mam ustawić?

 

co to za różnica?

 

Zadna mozesz dowolne cfg i tak bd grac mogl ;>

 

tak dobrze

 

komenda aimbotmode robi cos takiego ze nie moge strzelac do typa jak mam go na celowniku

 

pokombinuj daj aimbotmode 2 wtedy jest engine aimbot ; d

 

Odnośnik do komentarza

jaka komneda odpowiada za fov bo tam zadnej niema ?

to moj cfg co zmienic zeby nie celowalo na glowe i zeby nie bylo widac na hltv

 

[Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL

 

[Aimbot]

Aimbot.Active = 1

Aimbot.Mode = 1

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 0

Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 0

Aimbot.AimingJumpTargets = 0

Aimbot.Kill.Delay = 50

Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F10

 

[Visuals]

Visuals.Draw.Dot = 0

Visuals.Draw.Box = 0

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 0

Visuals.Fullbright = 0

Visuals.Check.Visible = 0

 

[bunnyHop]

BunnyHop.Active = 0

 

[Removals]

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 0

Removals.NoFlash.Percentage = 0

 

[speedHack]

SpeedHack.Value = 0

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT

 

[ingame_Radar]

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0

 

[Weapon_Settings]

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 0.2,0.2,0.2

weapon.usp.bullet.control = 2,3,4

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 50,50,50

weapon.usp.fov.y = 50,50,50

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 3

weapon.usp.hitbox.stand.height.correction = 3

weapon.usp.norecoil.mode = 1

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.8,7.8

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.01,0.01,0.01

weapon.glock.bullet.control = 1,1,1

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1,1,2

weapon.glock.fov.x = 40,30,35

weapon.glock.fov.y = 40,30,35

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 0

weapon.glock.hitbox.stand.height.correction = 0

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 10,10,10

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 0.05,0.05,0.05

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 75,75,75

weapon.deagle.fov.y = 75,75,75

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = 4

weapon.deagle.hitbox.stand.height.correction = 4

weapon.deagle.norecoil.mode = 1

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 1,1,1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1,1,1

weapon.galil.fov.x = 42,36,36

weapon.galil.fov.y = 42,36,36

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 3

weapon.galil.hitbox.stand.height.correction = 3

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 0

weapon.galil.norecoil.value = 10,10,10

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.1,0.05,0.05

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 0,0,0

weapon.famas.fov.x = 100,35,31

weapon.famas.fov.y = 100,35,31

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 3

weapon.famas.hitbox.stand.height.correction = 3

weapon.famas.norecoil.mode = 1

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.8,7.8,7.8

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.15,0.08,0.05

weapon.ak47.bullet.control = 1,1,1

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 80,80,80

weapon.ak47.fov.y = 80,80,80

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = 0

weapon.ak47.hitbox.stand.height.correction = 0

weapon.ak47.norecoil.mode = 1

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.8,7.8

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.15,0.08,0.05

weapon.m4a1.bullet.control = 1,1,1

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1,1,1

weapon.m4a1.fov.x = 80,80,80

weapon.m4a1.fov.y = 80,80,80

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = 0

weapon.m4a1.hitbox.stand.height.correction = 0

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.8,7.8

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 0.05,0.05,0.05

weapon.awp.bullet.control = 4,4,4

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 0,0,0

weapon.awp.fov.x = 200,200,200

weapon.awp.fov.y = 200,200,200

weapon.awp.hitbox.duck = 9,9,9

weapon.awp.hitbox.stand = 9,9,9

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 1

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 7.8,7.8,7.8

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.05,0.05,0.05

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 1,1,1

weapon.scout.fov.x = 200,200,200

weapon.scout.fov.y = 200,200,200

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 1

weapon.scout.norecoil.value = 7.8,7.8,7.8

 

weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 0

weapon.mp5.detection = 0.15,0.08,0.06

weapon.mp5.bullet.control = 4,3,2

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 1,1,1

weapon.mp5.fov.x = 31,31,31

weapon.mp5.fov.y = 31,31,31

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 0

weapon.mp5.hitbox.stand.height.correction = 0

weapon.mp5.norecoil.mode = 1

weapon.mp5.norecoil.inaimbot = 1

weapon.mp5.norecoil.value = 7.8,7.8,7.8

 

 

weapon.g3sg1.active = 1,1,1

weapon.g3sg1.autowall = 0

weapon.g3sg1.detection = 0.05,0.05,0.05

weapon.g3sg1.bullet.control = 4,4,4

weapon.g3sg1.humanize.trigger = 1

weapon.g3sg1.smooth = 1,1,1

weapon.g3sg1.fov.x = 200,200,200

weapon.g3sg1.fov.y = 200,200,200

weapon.g3sg1.hitbox.duck = 11,11,11

weapon.g3sg1.hitbox.stand = 11,11,11

weapon.g3sg1.hitbox.duck.height.correction = 0

weapon.g3sg1.hitbox.stand.height.correction = 0

weapon.g3sg1.norecoil.mode = 1

weapon.g3sg1.norecoil.inaimbot = 1

weapon.g3sg1.norecoil.value = 7.8,7.8,7.8

 

weapon.sg550.active = 1,1,1

weapon.sg550.autowall = 0

weapon.sg550.detection = 0.05,0.05,0.05

weapon.sg550.bullet.control = 4,4,4

weapon.sg550.humanize.trigger = 1

weapon.sg550.smooth = 1,1,1

weapon.sg550.fov.x = 200,200,200

weapon.sg550.fov.y = 200,200,200

weapon.sg550.hitbox.duck = 11,11,11

weapon.sg550.hitbox.stand = 11,11,11

weapon.sg550.hitbox.duck.height.correction = 0

weapon.sg550.hitbox.stand.height.correction = 0

weapon.sg550.norecoil.mode = 1

weapon.sg550.norecoil.inaimbot = 1

weapon.sg550.norecoil.value = 7.8,7.8,7.8

 

weapon.aug.active = 1,1,1

weapon.aug.autowall = 0

weapon.aug.detection = 0.05,0.05,0.05

weapon.aug.bullet.control = 4,4,4

weapon.aug.humanize.trigger = 1

weapon.aug.smooth = 1,1,1

weapon.aug.fov.x = 30,29,29

weapon.aug.fov.y = 30,29,29

weapon.aug.hitbox.duck = 11,11,11

weapon.aug.hitbox.stand = 11,11,11

weapon.aug.hitbox.duck.height.correction = 0

weapon.aug.hitbox.stand.height.correction = 0

weapon.aug.norecoil.mode = 1

weapon.aug.norecoil.inaimbot = 1

weapon.aug.norecoil.value = 7.8,7.8,7.8

 

weapon.p90.active = 1,1,1

weapon.p90.autowall = 0

weapon.p90.detection = 0.05,0.05,0.05

weapon.p90.bullet.control = 4,4,4

weapon.p90.humanize.trigger = 1

weapon.p90.smooth = 1,1,1

weapon.p90.fov.x = 28,27,26

weapon.p90.fov.y = 28,27,26

weapon.p90.hitbox.duck = 11,11,11

weapon.p90.hitbox.stand = 11,11,11

weapon.p90.hitbox.duck.height.correction = 0

weapon.p90.hitbox.stand.height.correction = 0

weapon.p90.norecoil.mode = 1

weapon.p90.norecoil.inaimbot = 1

weapon.p90.norecoil.value = 7.8,7.8,7.8

 

weapon.tmp.active = 1,1,1

weapon.tmp.autowall = 0

weapon.tmp.detection = 0.05,0.05,0.05

weapon.tmp.bullet.control = 4,4,4

weapon.tmp.humanize.trigger = 1

weapon.tmp.smooth = 1,1,1

weapon.tmp.fov.x = 26,25,25

weapon.tmp.fov.y = 25,25,25

weapon.tmp.hitbox.duck = 11,11,11

weapon.tmp.hitbox.stand = 11,11,11

weapon.tmp.hitbox.duck.height.correction = 0

weapon.tmp.hitbox.stand.height.correction = 0

weapon.tmp.norecoil.mode = 1

weapon.tmp.norecoil.inaimbot = 1

weapon.tmp.norecoil.value = 7.8,7.8,7.8

 

weapon.sg552.active = 1,1,1

weapon.sg552.autowall = 0

weapon.sg552.detection = 0.05,0.05,0.05

weapon.sg552.bullet.control = 4,4,4

weapon.sg552.humanize.trigger = 1

weapon.sg552.smooth = 1,1,1

weapon.sg552.fov.x = 28,27,27

weapon.sg552.fov.y = 28,27,27

weapon.sg552.hitbox.duck = 11,11,11

weapon.sg552.hitbox.stand = 11,11,11

weapon.sg552.hitbox.duck.height.correction = 0

weapon.sg552.hitbox.stand.height.correction = 0

weapon.sg552.norecoil.mode = 1

weapon.sg552.norecoil.inaimbot = 1

weapon.sg552.norecoil.value = 7.8,7.8,7.8

 

weapon.m3.active = 1,1,1

weapon.m3.autowall = 0

weapon.m3.detection = 0.05,0.05,0.05

weapon.m3.bullet.control = 4,4,4

weapon.m3.humanize.trigger = 1

weapon.m3.smooth = 1,1,1

weapon.m3.fov.x = 22,21,22

weapon.m3.fov.y = 22,21,22

weapon.m3.hitbox.duck = 11,11,11

weapon.m3.hitbox.stand = 11,11,11

weapon.m3.hitbox.duck.height.correction = 0

weapon.m3.hitbox.stand.height.correction = 0

weapon.m3.norecoil.mode = 1

weapon.m3.norecoil.inaimbot = 1

weapon.m3.norecoil.value = 7.8,7.8,7.8

 

weapon.mac10.active = 1,1,1

weapon.mac10.autowall = 0

weapon.mac10.detection = 0.05,0.05,0.05

weapon.mac10.bullet.control = 4,4,4

weapon.mac10.humanize.trigger = 1

weapon.mac10.smooth = 1,1,1

weapon.mac10.fov.x = 26,25,24

weapon.mac10.fov.y = 26,25,24

weapon.mac10.hitbox.duck = 11,11,11

weapon.mac10.hitbox.stand = 11,11,11

weapon.mac10.hitbox.duck.height.correction = 0

weapon.mac10.hitbox.stand.height.correction = 0

weapon.mac10.norecoil.mode = 1

weapon.mac10.norecoil.inaimbot = 1

weapon.mac10.norecoil.value = 7.8,7.8,7.8

 

 

weapon.ump45.active = 1,1,1

weapon.ump45.autowall = 0

weapon.ump45.detection = 0.05,0.05,0.05

weapon.ump45.bullet.control = 4,4,4

weapon.ump45.humanize.trigger = 1

weapon.ump45.smooth = 1,1,1

weapon.ump45.fov.x = 26,25,24

weapon.ump45.fov.y = 26,25,24

weapon.ump45.hitbox.duck = 11,11,11

weapon.ump45.hitbox.stand = 11,11,11

weapon.ump45.hitbox.duck.height.correction = 0

weapon.ump45.hitbox.stand.height.correction = 0

weapon.ump45.norecoil.mode = 1

weapon.ump45.norecoil.inaimbot = 1

weapon.ump45.norecoil.value = 7.8,7.8,7.8

 

weapon.m249.active = 1,1,1

weapon.m249.autowall = 0

weapon.m249.detection = 0.05,0.05,0.05

weapon.m249.bullet.control = 4,4,4

weapon.m249.humanize.trigger = 1

weapon.m249.smooth = 1,1,1

weapon.m249.fov.x = 30,28,27

weapon.m249.fov.y = 30,28,27

weapon.m249.hitbox.duck = 11,11,11

weapon.m249.hitbox.stand = 11,11,11

weapon.m249.hitbox.duck.height.correction = 0

weapon.m249.hitbox.stand.height.correction = 0

weapon.m249.norecoil.mode = 1

weapon.m249.norecoil.inaimbot = 1

weapon.m249.norecoil.value = 7.8,7.8,7.8

 

weapon.xm1014.active = 1,1,1

weapon.xm1014.autowall = 0

weapon.xm1014.detection = 0.05,0.05,0.05

weapon.xm1014.bullet.control = 4,4,4

weapon.xm1014.humanize.trigger = 1

weapon.xm1014.smooth = 1,1,1

weapon.xm1014.fov.x = 22,22,22

weapon.xm1014.fov.y = 22,22,22

weapon.xm1014.hitbox.duck = 11,11,11

weapon.xm1014.hitbox.stand = 11,11,11

weapon.xm1014.hitbox.duck.height.correction = 0

weapon.xm1014.hitbox.stand.height.correction = 0

weapon.xm1014.norecoil.mode = 1

weapon.xm1014.norecoil.inaimbot = 1

weapon.xm1014.norecoil.value = 7.8,7.8,7.8

 

 

weapon.knife.active = 1,1,1

weapon.knife.autowall = 0

weapon.knife.detection = 0.05,0.05,0.05

weapon.knife.bullet.control = 4,4,4

weapon.knife.humanize.trigger = 1

weapon.knife.smooth = 1,1,1

weapon.knife.fov.x = 25,16,16

weapon.knife.fov.y = 25,16,16

weapon.knife.hitbox.duck = 11,11,11

weapon.knife.hitbox.stand = 11,11,11

weapon.knife.hitbox.duck.height.correction = 0

weapon.knife.hitbox.stand.height.correction = 0

weapon.knife.norecoil.mode = 1

weapon.knife.norecoil.inaimbot = 1

weapon.knife.norecoil.value = 7.8,7.8,7.8

 

weapon.fiveseven.active = 1,1,1

weapon.fiveseven.autowall = 0

weapon.fiveseven.detection = 0.05,0.05,0.05

weapon.fiveseven.bullet.control = 4,4,4

weapon.fiveseven.humanize.trigger = 1

weapon.fiveseven.smooth = 1,1,1

weapon.fiveseven.fov.x = 33,32,33

weapon.fiveseven.fov.y = 33,32,33

weapon.fiveseven.hitbox.duck = 11,11,11

weapon.fiveseven.hitbox.stand = 11,11,11

weapon.fiveseven.hitbox.duck.height.correction = 0

weapon.fiveseven.hitbox.stand.height.correction = 0

weapon.fiveseven.norecoil.mode = 1

weapon.fiveseven.norecoil.inaimbot = 1

weapon.fiveseven.norecoil.value = 7.8,7.8,7.8

 

zobaczcie to coś to typ co gra juz dlugo czasu na tym haxie :

dobre ustawienie cfg i bije wszystkich

to jego profil na youtube zobaczcie inne fimiki typa : http://www.youtube.com/user/doxx2k7

Odnośnik do komentarza

Czemu mam esp daleko od ciała przeciwnika?

 

Ja tez tak mialem musisz wejsc w steam biblioteke prawym na cs i wlasciwosci następnie parametry startowe i wpisz to razem odzielając spacjami o tak :

-nomsaa -nofbo -noaafonts +gl_vsync 0

 

Jak pomogłem daj PLUS.

Odnośnik do komentarza
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