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HL1 | CLEAR HLTV I FORCE_HTLV?


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Witam czy te sety sa clar
i bd -b -ac?

 [Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 1
Aimbot.PanicKey = F9
Aimbot.Sprejdown 1
Aimbot.I_pestka_tyż_wpadnie 1


[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0


[BunnyHop]
BunnyHop.Active = 0


[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 180


[SpeedHack]
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL


[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0c
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone =0


[Weapon_Settings]

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.07,0.06,0.06
weapon.usp.bullet.control = 3,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 2,1.6,1.6
weapon.usp.fov.x = 12,12,11
weapon.usp.fov.y = 12,11,11
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 2
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 10,10,10

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection =0.04,0.04,0.04
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2.2,1.7,1.7
weapon.glock.fov.x = 14,9,9
weapon.glock.fov.y = 13,10,9
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 10,10,10

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.08,0.08,0.08
weapon.deagle.bullet.control = 3,3,3
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 6,4,4
weapon.deagle.fov.x = 10,13,10
weapon.deagle.fov.y = 11,12,10
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 2
weapon.deagle.hitbox.stand.height.correction = 5
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.02,0.02,0.01
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 4,4,4
weapon.galil.fov.x = 15,8,12
weapon.galil.fov.y = 15,8,12
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 0
weapon.galil.hitbox.stand.height.correction = 0
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.07,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 4,4,4
weapon.famas.fov.x = 11,11,11
weapon.famas.fov.y = 11,10,11
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.04,0.02,0.02
weapon.ak47.bullet.control = 4,4,4
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 4,4,4
weapon.ak47.fov.x = 11,12,11
weapon.ak47.fov.y = 10,12,11
weapon.ak47.hitbox.duck = 11,11,10
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 8.1,8.1,8.1

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.05,0.04,0.04
weapon.m4a1.bullet.control = 6,6,4
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 6,6,6
weapon.m4a1.fov.x = 10,7,7
weapon.m4a1.fov.y = 10,8,10
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -2
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 8.1,8.1,8.1

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 1,1,1
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 25,25,25
weapon.awp.fov.y = 25,25,25
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 9,9,9
weapon.awp.hitbox.duck.height.correction = -1
weapon.awp.hitbox.stand.height.correction = -1
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 6,6,6

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 6,6,6
weapon.scout.fov.x = 15,15,15
weapon.scout.fov.y = 15,15,15
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 3
weapon.scout.hitbox.stand.height.correction = 3
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 0,0,0
Odnośnik do komentarza

sety full legit, nawet jak dasz smooth na 2 to -b -ac ;), ja gram na moosth 0.5-1 i tyż nie wpadac ac bl :D


Edytowane przez Adi2071

Jeśli pomogłem daj rep_up.png

 

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
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