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Hl1 Dam durzo plusow


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Siema Potrzebuje pomocy kto sie zna na setach i opisze mi d oczego  co nalezy

 

 

weapon.deagle.active = -Co to znaczy
weapon.deagle.autowall = -Co to znaczy
weapon.deagle.detection = -Co to znaczy
weapon.deagle.bullet.control = -Co to znaczy
weapon.deagle.humanize.trigger = -Co to znaczy

 

weapon.deagle.smooth = -Co to znaczy

 

weapon.deagle.fov.x = 70,70,70
weapon.deagle.fov.y = 70,70,70
weapon.deagle.hitbox.duck = -Co to znaczy

 

weapon.deagle.hitbox.stand = -Co to znaczy

 

weapon.deagle.hitbox.duck.height.correction = -Co to znaczy

 

weapon.deagle.hitbox.stand.height.correction = -Co to znaczy

 

weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = -Co to znaczy

 

 

 

Odnośnik do komentarza

weapon.deagle.active = - to ze aimbot jest aktywny na tej broni

weapon.deagle.autowall = to ze aimbot dziala przez sciany

weapon.deagle.detection = ?

weapon.deagle.bullet.control = kontrola pocisków po strzale

weapon.deagle.humanize.trigger = ?

 

weapon.deagle.smooth = szybkość najeżdzania na głowę (więcej - mniejsza szybkość)

 

weapon.deagle.fov.x = 70,70,70

weapon.deagle.fov.y = 70,70,70

weapon.deagle.hitbox.duck = hitboxy w które trafia aim kiedy kucasz (11- głowa)

 

weapon.deagle.hitbox.stand = hitboxy w które trafia aim kiedy stoisz (11- głowa)

 

weapon.deagle.hitbox.duck.height.correction = poprawa wysokości aima kiedy kucasz

 

weapon.deagle.hitbox.stand.height.correction = poprawa wysokości aima kiedy stoisz

weapon.deagle.norecoil.mode = 1

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = moc norecoila

Odnośnik do komentarza

Nigga Masz jakies bardzo dobre sety?

 

 

[Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL



[Aimbot]


Aimbot.Active = 1
Aimbot.Mode = 2
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0


Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1


Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1


Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0


Aimbot.PanicKey = F10


[Visuals]


Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0


[BunnyHop]


BunnyHop.Active = 1


[Removals]


Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 200




[SpeedHack]


SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT


[Ingame_Radar]


Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 1
Ingame_Radar.Teammates = 1
Ingame_Radar.DeathZone = 0


[Weapon_Settings]


weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.1
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 45,30,20
weapon.usp.fov.y = 45,30,30
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8


weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 55,55,55
weapon.glock.fov.y = 55,55,55
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 7,7,6


weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.7,0.06,0.05
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 60,60,55
weapon.deagle.fov.y = 70,65,60
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 5,8,5,3


weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 1,1,1


weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,3,3
weapon.famas.fov.x = 100,50,25
weapon.famas.fov.y = 100,50,25
weapon.famas.hitbox.duck = 10,10,10
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.5,7.3,7.0


weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.15,0.08,0.05
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,2,2
weapon.ak47.fov.x = 45,50,50
weapon.ak47.fov.y = 50,50,50
weapon.ak47.hitbox.duck = 11,10,9
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.6,7.3


weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.15,0.06,0.05
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 4,4,4
weapon.m4a1.fov.x = 100,100,100
weapon.m4a1.fov.y = 100,100,100
weapon.m4a1.hitbox.duck = 11,11,10
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.6,7.3


weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.04
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 400,400,400
weapon.awp.fov.y = 400,350,350
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 10,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 5,2,0




weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 1000,500,300
weapon.scout.fov.y = 1000,500,300
weapon.scout.hitbox.duck = 10,10,9
weapon.scout.hitbox.stand = 10,10,10
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 0,0,0
Odnośnik do komentarza

 

 

[Anti_Cheat_Protection]Anti_Cheat_Protection.Process.0 = NULL[Aimbot]Aimbot.Active = 1Aimbot.Mode = 2Aimbot.InAttack = 0Aimbot.Key = MOUSE1Aimbot.DeathMatch = 0Aimbot.Mouse.Disable = 0Aimbot.InJump = 1Aimbot.InDuck = 1Aimbot.InStand = 1Aimbot.AimingDuckTargets = 1Aimbot.AimingJumpTargets = 1Aimbot.Kill.Delay = 80Aimbot.Kill.CalcDrop = 0Aimbot.PanicKey = F10[Visuals]Visuals.Draw.Dot = 0Visuals.Draw.Box = 0Visuals.Draw.Fov = 0Visuals.Draw.Lock = 0Visuals.Draw.Teammates = 0Visuals.Draw.Weapon = 0Visuals.Fullbright = 0Visuals.Check.Visible = 0[BunnyHop]BunnyHop.Active = 1[Removals]Removals.NoSmoke.Active = 0Removals.NoFlash.Active = 1Removals.NoFlash.Percentage = 200[SpeedHack]SpeedHack.Value = 10000SpeedHack.Active.Mode = 0SpeedHack.Active.Key = SHIFT[Ingame_Radar]Ingame_Radar.Active = 0Ingame_Radar.Color = 0Ingame_Radar.HideRadar = 1Ingame_Radar.Teammates = 1Ingame_Radar.DeathZone = 0[Weapon_Settings]weapon.usp.active = 1,1,1weapon.usp.autowall = 0weapon.usp.detection = 0.2,0.2,0.1weapon.usp.bullet.control = 2,3,4weapon.usp.humanize.trigger = 1weapon.usp.smooth = 1,1,1weapon.usp.fov.x = 45,30,20weapon.usp.fov.y = 45,30,30weapon.usp.hitbox.duck = 11,11,11weapon.usp.hitbox.stand = 11,11,11weapon.usp.hitbox.duck.height.correction = 3weapon.usp.hitbox.stand.height.correction = 3weapon.usp.norecoil.mode = 0weapon.usp.norecoil.inaimbot = 1weapon.usp.norecoil.value = 7.8,7.8,7.8weapon.glock.active = 1,1,1weapon.glock.autowall = 0weapon.glock.detection = 0.03,0.04,0.04weapon.glock.bullet.control = 2,2,2weapon.glock.humanize.trigger = 1weapon.glock.smooth = 1.1,1.1,1.1weapon.glock.fov.x = 55,55,55weapon.glock.fov.y = 55,55,55weapon.glock.hitbox.duck = 11,11,11weapon.glock.hitbox.stand = 11,11,11weapon.glock.hitbox.duck.height.correction = 1weapon.glock.hitbox.stand.height.correction = 1weapon.glock.norecoil.mode = 0weapon.glock.norecoil.inaimbot = 1weapon.glock.norecoil.value = 7,7,6weapon.deagle.active = 1,1,1weapon.deagle.autowall = 0weapon.deagle.detection = 0.7,0.06,0.05weapon.deagle.bullet.control = 1,1,1weapon.deagle.humanize.trigger = 1weapon.deagle.smooth = 1,1,1weapon.deagle.fov.x = 60,60,55weapon.deagle.fov.y = 70,65,60weapon.deagle.hitbox.duck = 11,11,11weapon.deagle.hitbox.stand = 11,11,11weapon.deagle.hitbox.duck.height.correction = -1weapon.deagle.hitbox.stand.height.correction = -1weapon.deagle.norecoil.mode = 0weapon.deagle.norecoil.inaimbot = 1weapon.deagle.norecoil.value = 5,8,5,3weapon.galil.active = 1,1,1weapon.galil.autowall = 1weapon.galil.detection = 1,1,1weapon.galil.bullet.control = 1,1,1weapon.galil.humanize.trigger = 1weapon.galil.smooth = 2,2,2weapon.galil.fov.x = 50,30,25weapon.galil.fov.y = 50,30,25weapon.galil.hitbox.duck = 11,11,11weapon.galil.hitbox.stand = 11,11,11weapon.galil.hitbox.duck.height.correction = 3weapon.galil.hitbox.stand.height.correction = 3weapon.galil.norecoil.mode = 0weapon.galil.norecoil.inaimbot = 1weapon.galil.norecoil.value = 1,1,1weapon.famas.active = 1,1,1weapon.famas.autowall = 1weapon.famas.detection = 0.1,0.05,0.05weapon.famas.bullet.control = 9,6,2weapon.famas.humanize.trigger = 1weapon.famas.smooth = 1,3,3weapon.famas.fov.x = 100,50,25weapon.famas.fov.y = 100,50,25weapon.famas.hitbox.duck = 10,10,10weapon.famas.hitbox.stand = 11,11,11weapon.famas.hitbox.duck.height.correction = 3weapon.famas.hitbox.stand.height.correction = 3weapon.famas.norecoil.mode = 0weapon.famas.norecoil.inaimbot = 1weapon.famas.norecoil.value = 7.5,7.3,7.0weapon.ak47.active = 1,1,1weapon.ak47.autowall = 1weapon.ak47.detection = 0.15,0.08,0.05weapon.ak47.bullet.control = 4,3,2weapon.ak47.humanize.trigger = 1weapon.ak47.smooth = 2,2,2weapon.ak47.fov.x = 45,50,50weapon.ak47.fov.y = 50,50,50weapon.ak47.hitbox.duck = 11,10,9weapon.ak47.hitbox.stand = 11,11,11weapon.ak47.hitbox.duck.height.correction = 0weapon.ak47.hitbox.stand.height.correction = 0weapon.ak47.norecoil.mode = 0weapon.ak47.norecoil.inaimbot = 1weapon.ak47.norecoil.value = 7.8,7.6,7.3weapon.m4a1.active = 1,1,1weapon.m4a1.autowall = 1weapon.m4a1.detection = 0.15,0.06,0.05weapon.m4a1.bullet.control = 9,9,9weapon.m4a1.humanize.trigger = 1weapon.m4a1.smooth = 4,4,4weapon.m4a1.fov.x = 100,100,100weapon.m4a1.fov.y = 100,100,100weapon.m4a1.hitbox.duck = 11,11,10weapon.m4a1.hitbox.stand = 11,11,11weapon.m4a1.hitbox.duck.height.correction = 0weapon.m4a1.hitbox.stand.height.correction = 0weapon.m4a1.norecoil.mode = 0weapon.m4a1.norecoil.inaimbot = 1weapon.m4a1.norecoil.value = 7.8,7.6,7.3weapon.awp.active = 1,1,1weapon.awp.autowall = 0weapon.awp.detection = 0.04,0.04,0.04weapon.awp.bullet.control = 4,4,4weapon.awp.humanize.trigger = 1weapon.awp.smooth = 1,1,1weapon.awp.fov.x = 400,400,400weapon.awp.fov.y = 400,350,350weapon.awp.hitbox.duck = 9,9,9weapon.awp.hitbox.stand = 10,9,9weapon.awp.hitbox.duck.height.correction = 0weapon.awp.hitbox.stand.height.correction = 0weapon.awp.norecoil.mode = 1weapon.awp.norecoil.inaimbot = 1weapon.awp.norecoil.value = 5,2,0weapon.scout.active = 1,1,1weapon.scout.autowall = 0weapon.scout.detection = 0.05,0.05,0.05weapon.scout.bullet.control = 4,4,4weapon.scout.humanize.trigger = 1weapon.scout.smooth = 1,1,1weapon.scout.fov.x = 1000,500,300weapon.scout.fov.y = 1000,500,300weapon.scout.hitbox.duck = 10,10,9weapon.scout.hitbox.stand = 10,10,10weapon.scout.hitbox.duck.height.correction = 0weapon.scout.hitbox.stand.height.correction = 0weapon.scout.norecoil.mode = 0weapon.scout.norecoil.inaimbot = 0weapon.scout.norecoil.value = 0,0,0
 

 

 

 

 

 

 

aimbot mode 2 i tyle fova?

Odnośnik do komentarza

to sety pod pixel ;) 

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

@nigga

 

weapon.deagle.active = - to ze aimbot jest aktywny na tej broni
weapon.deagle.autowall = to ze aimbot dziala przez sciany
weapon.deagle.detection = czas mierzenia aimbota (aimtime)
weapon.deagle.bullet.control = kontrola pocisków po strzale
weapon.deagle.humanize.trigger = (triggerbot, nie dziala)

weapon.deagle.smooth = szybkość najeżdzania na głowę (więcej - mniejsza szybkość)

weapon.deagle.fov.x = 70,70,70 - odleglosc od hitboxa w osi x
weapon.deagle.fov.y = 70,70,70 odleglosc od hitboxa w osi y

 

weapon.deagle.hitbox.duck = hitboxy w które trafia aim kiedy kucasz (11- głowa)

weapon.deagle.hitbox.stand = hitboxy w które trafia aim kiedy stoisz (11- głowa)

weapon.deagle.hitbox.duck.height.correction = poprawa wysokości aima kiedy kucasz

weapon.deagle.hitbox.stand.height.correction = poprawa wysokości aima kiedy stoisz
weapon.deagle.norecoil.mode = 1 - norecoil (wlaczony caly czas w tej broni)
weapon.deagle.norecoil.inaimbot = 1 (no recoil wlączony tylko przy strzelaniu w model (nie dziala)
weapon.deagle.norecoil.value = moc norecoila 

Odnośnik do komentarza

@nigga

 

weapon.deagle.active = - to ze aimbot jest aktywny na tej broni

weapon.deagle.autowall = to ze aimbot dziala przez sciany

weapon.deagle.detection = czas mierzenia aimbota (aimtime)

weapon.deagle.bullet.control = kontrola pocisków po strzale

weapon.deagle.humanize.trigger = (triggerbot, nie dziala)

 

weapon.deagle.smooth = szybkość najeżdzania na głowę (więcej - mniejsza szybkość)

 

weapon.deagle.fov.x = 70,70,70 - odleglosc od hitboxa w osi x

weapon.deagle.fov.y = 70,70,70 odleglosc od hitboxa w osi y

 

weapon.deagle.hitbox.duck = hitboxy w które trafia aim kiedy kucasz (11- głowa)

 

weapon.deagle.hitbox.stand = hitboxy w które trafia aim kiedy stoisz (11- głowa)

 

weapon.deagle.hitbox.duck.height.correction = poprawa wysokości aima kiedy kucasz

 

weapon.deagle.hitbox.stand.height.correction = poprawa wysokości aima kiedy stoisz

weapon.deagle.norecoil.mode = 1 - norecoil (wlaczony caly czas w tej broni)

weapon.deagle.norecoil.inaimbot = 1 (no recoil wlączony tylko przy strzelaniu w model (nie dziala)

weapon.deagle.norecoil.value = moc norecoila 

Dzieki storm. Właśnie szukałem na necie co oznaczają komendy bo chce sam zrobić sety do hl1. Leci plusik.

vxdfd.jpg

Odnośnik do komentarza

Nauczcie sie suczki wreszcie, ze sety sie robi pod siebie. Jeden ci poda mega super elo pro zero wyjebane sety ale pod inna czulosc myszki i wtedy spinacie ze sa zle i wgl.

Co do autora tematu to ja ci daje max 11 lat, steam na komunie. Koles jak mozna robic bledy w tak prostych wyrazach?

Hmm... co do setow to wam powiem tyle, ze najlepiej dawac najmniejsza czulosc myszki i bedzie git. Ogolnie kiedy gralem ostatnio na botach (nie bylo internetu) wpadlem na za******y pomysl odnosnie setow i mam takie same (moze nawet lepsze!) sety niz hantaro. Banie leca jak szalone, szejkow i przeskokow zero, myszka w cs ma czulosc 4.3. To tyle, pozdro :wub:.

Odnośnik do komentarza
Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.

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