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HL1 Framework (2k13)


MasterXZ
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

-nofbo - nomassa w komendach starowych

Jeśli pomogłem daj rep_up.png

 

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if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

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Odnośnik do komentarza

Wchodzisz   settings i pod napisem [Aimbot] masz ustawienia. To usuwasz je aż do [Visuals] i wklejasz to. 

 
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.NO.Spread = 1
Aimbot.PanicKey = ALT
Odnośnik do komentarza

Mam problem z tym cheatem, ściągnąłem, wrzuciłem do folderu z HL'em. Przy odpalaniu CS'a pojawia się Cracked by Dead i normalnie wchodzi do gry, tylko że nic nie działa AIM nie działa, BUNNYHOOP nie działa - nic nie działa.
 
Ustawienia:


[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
 
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 2
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F7
 
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
[bunnyHop]
BunnyHop.Active = 1
 
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 0
 
[speedHack]
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = -
 
[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.1
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 45,30,20
weapon.usp.fov.y = 45,30,30
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
 
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 55,55,55
weapon.glock.fov.y = 55,55,55
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 7,7,6
 
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.7,0.06,0.05
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 60,60,55
weapon.deagle.fov.y = 70,65,60
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 5,8,5,3
 
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 1,1,1
 
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,3,3
weapon.famas.fov.x = 100,50,25
weapon.famas.fov.y = 100,50,25
weapon.famas.hitbox.duck = 10,10,10
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.5,7.3,7.0
 
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.10,0.10,0.10
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 3,3,3
weapon.ak47.fov.x = 45,45,45
weapon.ak47.fov.y = 45,45,45
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
 
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.15,0.06,0.05
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,2,2
weapon.m4a1.fov.x = 75,75,80
weapon.m4a1.fov.y = 75,80,70
weapon.m4a1.hitbox.duck = 11,11,10
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.6,7.3
 
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.04
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 400,400,400
weapon.awp.fov.y = 400,350,350
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 10,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 5,2,0
 
 
 
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 1000,500,300
weapon.scout.fov.y = 1000,500,300
weapon.scout.hitbox.duck = 10,10,9
weapon.scout.hitbox.stand = 10,10,10
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 0,0,0
 
 
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 5,5,5
weapon.usp.fov.x = 27,25,23
weapon.usp.fov.y = 25,24,23
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = -1
weapon.usp.hitbox.stand.height.correction = -1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 8.2,8.3,8.3
 
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.03,0.03
weapon.deagle.bullet.control = 9,9,9
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 4,4,4
weapon.deagle.fov.x = 25,25,24
weapon.deagle.fov.y = 25,27,24
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 9.4,9.3,9.4
 
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.02,0.03,0.03
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 0
weapon.m4a1.smooth = 5,4,4
weapon.m4a1.fov.x = 23,24,26
weapon.m4a1.fov.y = 22,26,24
weapon.m4a1.hitbox.duck = 10,10,10
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 10.6,9.1,8.9  
 
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.04,0.05,0.04
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 5,4,4
weapon.famas.fov.x = 26,24,25
weapon.famas.fov.y = 24,27,26
weapon.famas.hitbox.duck = 11,11,10
weapon.famas.hitbox.stand = 11,10,10
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 8.8,9.8,8.8
 
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.1,0.1,0.1
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 5,5,4
weapon.glock.fov.x = 24,23,25
weapon.glock.fov.y = 25,24,23
weapon.glock.hitbox.duck = 11,11,10
weapon.glock.hitbox.stand = 11,10,10
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 1,1,1
 
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.04
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 2.4,2.5,2.3
weapon.awp.fov.x = 50,60,40
weapon.awp.fov.y = 55,70,60
weapon.awp.hitbox.duck = 11,11,10
weapon.awp.hitbox.stand = 11,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 8,9,7
 
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.03,0.02,0.03
weapon.galil.bullet.control = 4,4,4
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 4,4,4
weapon.galil.fov.x = 27,25,25
weapon.galil.fov.y = 25,23,21
weapon.galil.hitbox.duck = 10,10,11
weapon.galil.hitbox.stand = 10,11,11
weapon.galil.hitbox.duck.height.correction = -3
weapon.galil.hitbox.stand.height.correction = -3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 8,9,7
 
 
weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 0
weapon.sg552.detection = 0.06,0.06,0.05
weapon.sg552.bullet.control = 19,10,10
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 3,3,3
weapon.sg552.fov.x = 23,22,24
weapon.sg552.fov.y = 24,23,25
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = -2
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 0
weapon.sg552.norecoil.inaimbot = 0
weapon.sg552.norecoil.value = 9.3,9.1,8.9

 

 

 

@Edit

 

Już działa, tylko nie na każdym serwerze :S


Edytowane przez omnix01
Odnośnik do komentarza
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Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.

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