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HL1 FRAMEWORK by dead Problem :)


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

A jeszcze jedno, jak zmniejszyć przeskakiwanie ? Bo mam straszne... Chcę aby tak nie przeskakiwało, full legit, O. Mój set:

[Injector]
Injector.UserName = NULL
Injector.Password = NULL

[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL

[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1

[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0

[BunnyHop]
BunnyHop.Active = 1
BunnyHop.Key = SPACE

[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 200

[SpeedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT

[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0

[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.21,0.19,0.15
weapon.usp.bullet.control = 2,2,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1.9,2.1,2
weapon.usp.fov.x = 25,20,20
weapon.usp.fov.y = 25,20,20
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 8.2,9,7

weapon.p228.active = 1,1,1
weapon.p228.autowall = 0
weapon.p228.detection = 0.02,0.03,0.03
weapon.p228.bullet.control = 0,0,0
weapon.p228.humanize.trigger = 1
weapon.p228.smooth = 2.1,1.9,2.3
weapon.p228.fov.x = 25,22,20
weapon.p228.fov.y = 25,22,20
weapon.p228.hitbox.duck = 11,11,11
weapon.p228.hitbox.stand = 11,11,11
weapon.p228.hitbox.duck.height.correction = -1
weapon.p228.hitbox.stand.height.correction = -1
weapon.p228.norecoil.mode = 0
weapon.p228.norecoil.inaimbot = 1
weapon.p228.norecoil.value = 7.8,7.7,7.5

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.05,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.5,1.8,2
weapon.glock.fov.x = 25,20,20
weapon.glock.fov.y = 25,20,20
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7

weapon.m3.active = 1,1,1
weapon.m3.autowall = 0
weapon.m3.detection = 0.03,0.02,0.02
weapon.m3.bullet.control = 1,1,1
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 2,1,1
weapon.m3.fov.x = 145,140,140
weapon.m3.fov.y = 145,140,148
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = -1
weapon.m3.hitbox.stand.height.correction = -1
weapon.m3.norecoil.mode = 1
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7,7,8

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.07,0.05,0.05
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1.2,1.1,1.3
weapon.deagle.fov.x = 20,15,10
weapon.deagle.fov.y = 20,15,10
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10

weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 0
weapon.fiveseven.detection = 0.03,0.02,0.02
weapon.fiveseven.bullet.control = 1,1,1
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 2,2,1
weapon.fiveseven.fov.x = 65,65,95
weapon.fiveseven.fov.y = 65,65,95
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = -1
weapon.fiveseven.hitbox.stand.height.correction = -1
weapon.fiveseven.norecoil.mode = 0
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 10,10,10

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.08,0.1,0.09
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.1,1.2,1.1
weapon.galil.fov.x = 25,25,20
weapon.galil.fov.y = 25,25,20
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.11,0.04,0.06
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.5,2,1.8
weapon.famas.fov.x = 25,20,20
weapon.famas.fov.y = 25,20,20
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 2
weapon.famas.hitbox.stand.height.correction = 2
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.15,0.09
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.5,2,1.7
weapon.ak47.fov.x = 25,20,20
weapon.ak47.fov.y = 25,20,20
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.09,0.1,0.12
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.6,2,1.7
weapon.m4a1.fov.x = 30,25,20
weapon.m4a1.fov.y = 30,25,20
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8

weapon.sg550.active = 1,1,1
weapon.sg550.autowall = 0
weapon.sg550.detection = 6.15,5.08,5.05
weapon.sg550.bullet.control = 30,49,48
weapon.sg550.humanize.trigger = 1
weapon.sg550.smooth = 3,3,2
weapon.sg550.fov.x = 60,60,45
weapon.sg550.fov.y = 60,60,45
weapon.sg550.hitbox.duck = 11,11,11
weapon.sg550.hitbox.stand = 11,11,11
weapon.sg550.hitbox.duck.height.correction = 0
weapon.sg550.hitbox.stand.height.correction = 0
weapon.sg550.norecoil.mode = 0
weapon.sg550.norecoil.inaimbot = 1
weapon.sg550.norecoil.value = 7.8,7.8,7.8

weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 0
weapon.sg552.detection = 6.06,7.06,6.05
weapon.sg552.bullet.control = 30,49,48
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 3.6,3.5,3.8
weapon.sg552.fov.x = 32,38,33
weapon.sg552.fov.y = 32,38,33
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = -1
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 0
weapon.sg552.norecoil.inaimbot = 1
weapon.sg552.norecoil.value = 9.3,9.1,8.9

weapon.aug.active = 1,1,1
weapon.aug.autowall = 0
weapon.aug.detection = 0.06,0.06,0.05
weapon.aug.bullet.control = 0,0,0
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 3.2,3.1,3.3
weapon.aug.fov.x = 32,38,33
weapon.aug.fov.y = 32,38,33
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 0
weapon.aug.hitbox.stand.height.correction = 0
weapon.aug.norecoil.mode = 0
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 9.3,9.1,8.9

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 100,50,50
weapon.awp.fov.y = 100,50,50
weapon.awp.hitbox.duck = 9,10,9
weapon.awp.hitbox.stand = 9,10,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 6.7,7,8

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 1000,500,300
weapon.scout.fov.y = 1000,500,300
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8

weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 0
weapon.g3sg1.detection = 6.15,5.08,5.05
weapon.g3sg1.bullet.control = 30,49,48
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 3,3,2
weapon.g3sg1.fov.x = 60,60,45
weapon.g3sg1.fov.y = 60,60,45
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 0
weapon.g3sg1.hitbox.stand.height.correction = 0
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8

weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.15,0.08,0.05
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 3,3,2
weapon.m249.fov.x = 35,35,35
weapon.m249.fov.y = 35,35,35
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0 
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 9,9,8

weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 0
weapon.tmp.detection = 0.06,0.05,0.06
weapon.tmp.bullet.control = 0,0,0
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 2.2,2.3,2.1
weapon.tmp.fov.x = 22,28,13
weapon.tmp.fov.y = 22,18,23
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 1
weapon.tmp.norecoil.value = 10,10,10

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.06,0.05,0.06
weapon.mp5.bullet.control = 0,0,0
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 2.2,2.3,2.1
weapon.mp5.fov.x = 22,28,13
weapon.mp5.fov.y = 12,18,23
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 3
weapon.mp5.norecoil.value = 10,10,10

weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 0
weapon.ump45.detection = 0.07,0.06,0.05
weapon.ump45.bullet.control = 5,4,5
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 2.2,2.3,2.1
weapon.ump45.fov.x = 42,48,41
weapon.ump45.fov.y = 42,41,47
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 0
weapon.ump45.norecoil.inaimbot = 1
weapon.ump45.norecoil.value = 5,5,5

weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.07,0.06,0.05
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 2.2,2.3,2.1
weapon.p90.fov.x = 42,48,41
weapon.p90.fov.y = 42,41,47
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = -2
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 10,10,10

weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 0
weapon.xm1014.detection = 1000,1000,1000
weapon.xm1014.bullet.control = 4,4,4
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1.5,1,1
weapon.xm1014.fov.x = 45,75,53
weapon.xm1014.fov.y = 45,75,63
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 0
weapon.xm1014.hitbox.stand.height.correction = 0
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 1
weapon.xm1014.norecoil.value = 7.8,7.8,7.8
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