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HL1 Framework by Organner v3.4 nie działa.


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Witam. Mam taki problem, otóż dostałem od kolegi HL1 Framework by Organner v3.4 cracked by dead. No i podmieniłem ten folder Half-Life w Steamie, włączam Cs'a przez Steama, wyskakuje komunikat "Cracked by Dead". Okej. Wbijam na serwer, a tutaj nie działa. Jest tylko celownik przy awp, ale nie ma autobh, nie ma wh/esp, nie ma aima, nie ma nic. W czym tkwi problem ?

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[injector]
Injector.UserName = NULL
Injector.Password = NULL


[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL


[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 50
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1


[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0


[bunnyHop]
BunnyHop.Active = 0
BunnyHop.Key = SPACE


[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 200


[speedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT


[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0


[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 0,0,0
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 75,50,50
weapon.usp.fov.y = 75,50,50
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = -1
weapon.usp.hitbox.stand.height.correction = -1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8


weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 55,55,55
weapon.glock.fov.y = 55,55,55
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 10,10,10


weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 1
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 105,105,105
weapon.deagle.fov.y = 105,105,105
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10


weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10


weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.3,0.3,0.3
weapon.famas.bullet.control = 6,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,1
weapon.famas.fov.x = 100,50,25
weapon.famas.fov.y = 100,50,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8


weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.25,0.18,0.15
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,2,2
weapon.ak47.fov.x = 120,100,85
weapon.ak47.fov.y = 120,100,85
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8


weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.15,0.06,0.05
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,2,2
weapon.m4a1.fov.x = 75,75,80
weapon.m4a1.fov.y = 75,80,70
weapon.m4a1.hitbox.duck = 11,11,10
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8


weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 800,500,300
weapon.awp.fov.y = 800,500,300
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8


weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 800,500,300
weapon.scout.fov.y = 800,500,300
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8


weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 1
weapon.mp5.detection = 0.1,0.05,0.03
weapon.mp5.bullet.control = 4,4,4
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 105,85,73
weapon.mp5.fov.y = 105,85,73
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8


weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 1
weapon.sg552.detection = 0.1,0.05,0.03
weapon.sg552.bullet.control = 4,4,4
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 2,2,2
weapon.sg552.fov.x = 105,95,73
weapon.sg552.fov.y = 105,85,73
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = 0
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 0
weapon.sg552.norecoil.inaimbot = 1
weapon.sg552.norecoil.value = 7.8,7.8,7.8


weapon.aug.active = 1,1,1
weapon.aug.autowall = 1
weapon.aug.detection = 0.1,0.05,0.03
weapon.aug.bullet.control = 4,4,4
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 2.8,2,2.3
weapon.aug.fov.x = 105,85,70
weapon.aug.fov.y = 105,85,70
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 1
weapon.aug.hitbox.stand.height.correction = 1
weapon.aug.norecoil.mode = 0
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 7.8,7.8,7.8


weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 1
weapon.xm1014.detection = 0.1,0.05,0.03
weapon.xm1014.bullet.control = 4,4,4
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1,1,2
weapon.xm1014.fov.x = 100,80,70
weapon.xm1014.fov.y = 100,80,70
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 2
weapon.xm1014.hitbox.stand.height.correction = 2
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 1
weapon.xm1014.norecoil.value = 7.8,7.8,7.8


weapon.m249.active = 1,1,1
weapon.m249.autowall = 1
weapon.m249.detection = 0.1,0.05,0.03
weapon.m249.bullet.control = 4,4,4
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1,1,2
weapon.m249.fov.x = 100,80,70
weapon.m249.fov.y = 100,80,70
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 1
weapon.m249.hitbox.stand.height.correction = 1
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 7.8,7.8,7.8


weapon.m3.active = 1,1,1
weapon.m3.autowall = 1
weapon.m3.detection = 0.01,0.05,0.03
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,2,1
weapon.m3.fov.x = 100,80,70
weapon.m3.fov.y = 100,80,70
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 1
weapon.m3.hitbox.stand.height.correction = 2
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8


weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 1
weapon.fiveseven.detection = 0.1,0.05,0.03
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 1,1,1
weapon.fiveseven.fov.x = 105,85,73
weapon.fiveseven.fov.y = 105,85,73
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 0
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8


weapon.p228.active = 1,1,1
weapon.p228.autowall = 1
weapon.p228.detection = 0.1,0.05,0.03
weapon.p228.bullet.control = 4,4,4
weapon.p228.humanize.trigger = 1
weapon.p228.smooth = 1,1,1
weapon.p228.fov.x = 105,85,73
weapon.p228.fov.y = 105,85,73
weapon.p228.hitbox.duck = 11,11,11
weapon.p228.hitbox.stand = 11,11,11
weapon.p228.hitbox.duck.height.correction = 0
weapon.p228.hitbox.stand.height.correction = 0
weapon.p228.norecoil.mode = 0
weapon.p228.norecoil.inaimbot = 1
weapon.p228.norecoil.value = 7.8,7.8,7.8


weapon.elite.active = 1,1,1.active = 1,1,1
weapon.elite.autowall = 1
weapon.elite.detection = 0.1,0.05,0.03
weapon.elite.bullet.control = 4,4,4
weapon.elite.humanize.trigger = 1
weapon.elite.smooth = 1,1,1
weapon.elite.fov.x = 105,85,73
weapon.elite.fov.y = 105,85,73
weapon.elite.hitbox.duck = 11,11,11
weapon.elite.hitbox.stand = 11,11,11
weapon.elite.hitbox.duck.height.correction = 0
weapon.elite.hitbox.stand.height.correction = 0
weapon.elite.norecoil.mode = 0
weapon.elite.norecoil.inaimbot = 1
weapon.elite.norecoil.value = 7.8,7.8,7.8


weapon.mac.active = 1,1,1
weapon.mac.autowall = 1
weapon.mac.detection = 0.1,0.05,0.03
weapon.mac.bullet.control = 4,4,4
weapon.mac.humanize.trigger = 1
weapon.mac.smooth = 1,1,1
weapon.mac.fov.x = 105,85,73
weapon.mac.fov.y = 105,85,73
weapon.mac.hitbox.duck = 11,11,11
weapon.mac.hitbox.stand = 11,11,11
weapon.mac.hitbox.duck.height.correction = 0
weapon.mac.hitbox.stand.height.correction = 0
weapon.mac.norecoil.mode = 0
weapon.mac.norecoil.inaimbot = 1
weapon.mac.norecoil.value = 7.8,7.8,7.8


weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 1
weapon.tmp.detection = 0.1,0.05,0.03
weapon.tmp.bullet.control = 4,4,4
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 1,1,1
weapon.tmp.fov.x = 105,85,73
weapon.tmp.fov.y = 105,85,73
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 1
weapon.tmp.norecoil.value = 7.8,7.8,7.8


weapon.ump.active = 1,1,1
weapon.ump.autowall = 1
weapon.ump.detection = 0.1,0.05,0.03
weapon.ump.bullet.control = 4,4,4
weapon.ump.humanize.trigger = 1
weapon.ump.smooth = 1,1,1
weapon.ump.fov.x = 105,85,73
weapon.ump.fov.y = 105,85,73
weapon.ump.hitbox.duck = 11,11,11
weapon.ump.hitbox.stand = 11,11,11
weapon.ump.hitbox.duck.height.correction = 0
weapon.ump.hitbox.stand.height.correction = 0
weapon.ump.norecoil.mode = 0
weapon.ump.norecoil.inaimbot = 1
weapon.ump.norecoil.value = 7.8,7.8,7.8


weapon.p90.active = 1,1,1
weapon.p90.autowall = 1
weapon.p90.detection = 0.1,0.05,0.03
weapon.p90.bullet.control = 4,4,4
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1,1,1
weapon.p90.fov.x = 105,85,73
weapon.p90.fov.y = 105,85,73
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 0
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 7.8,7.8,7.8


weapon.m3.active = 1,1,1
weapon.m3.autowall = 1
weapon.m3.detection = 0.1,0.05,0.03
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,1,1
weapon.m3.fov.x = 105,85,73
weapon.m3.fov.y = 105,85,73
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 0
weapon.m3.hitbox.stand.height.correction = 0
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8


weapon.xm.active = 1,1,1
weapon.xm.autowall = 1
weapon.xm.detection = 0.1,0.05,0.03
weapon.xm.bullet.control = 4,4,4
weapon.xm.humanize.trigger = 1
weapon.xm.smooth = 1,1,1
weapon.xm.fov.x = 105,85,73
weapon.xm.fov.y = 105,85,73
weapon.xm.hitbox.duck = 11,11,11
weapon.xm.hitbox.stand = 11,11,11
weapon.xm.hitbox.duck.height.correction = 0
weapon.xm.hitbox.stand.height.correction = 0
weapon.xm.norecoil.mode = 0
weapon.xm.norecoil.inaimbot = 1
weapon.xm.norecoil.value = 7.8,7.8,7.8


weapon.sig.active = 1,1,1
weapon.sig.autowall = 1
weapon.sig.detection = 0.1,0.05,0.03
weapon.sig.bullet.control = 4,4,4
weapon.sig.humanize.trigger = 1
weapon.sig.smooth = 1,1,1
weapon.sig.fov.x = 105,85,73
weapon.sig.fov.y = 105,85,73
weapon.sig.hitbox.duck = 11,11,11
weapon.sig.hitbox.stand = 11,11,11
weapon.sig.hitbox.duck.height.correction = 0
weapon.sig.hitbox.stand.height.correction = 0
weapon.sig.norecoil.mode = 0
weapon.sig.norecoil.inaimbot = 1
weapon.sig.norecoil.value = 7.8,7.8,7.8


weapon.aug.active = 1,1,1
weapon.aug.autowall = 1
weapon.aug.detection = 0.1,0.05,0.03
weapon.aug.bullet.control = 4,4,4
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 1,1,1
weapon.aug.fov.x = 105,85,73
weapon.aug.fov.y = 105,85,73
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 0
weapon.aug.hitbox.stand.height.correction = 0
weapon.aug.norecoil.mode = 0
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 7.8,7.8,7.8


weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.1,0.05,0.03
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 1,1,1
weapon.g3sg1.fov.x = 105,85,73
weapon.g3sg1.fov.y = 105,85,73
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 0
weapon.g3sg1.hitbox.stand.height.correction = 0
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8


weapon.sg550.active = 1,1,1
weapon.sg550.autowall = 1
weapon.sg550.detection = 0.1,0.05,0.03
weapon.sg550.bullet.control = 4,4,4
weapon.sg550.humanize.trigger = 1
weapon.sg550.smooth = 1,1,1
weapon.sg550.fov.x = 105,85,73
weapon.sg550.fov.y = 105,85,73
weapon.sg550.hitbox.duck = 11,11,11
weapon.sg550.hitbox.stand = 11,11,11
weapon.sg550.hitbox.duck.height.correction = 0
weapon.sg550.hitbox.stand.height.correction = 0
weapon.sg550.norecoil.mode = 0
weapon.sg550.norecoil.inaimbot = 1
weapon.sg550.norecoil.value = 7.8,7.8,7.8


weapon.para.active = 1,1,1
weapon.para.autowall = 1
weapon.para.detection = 0.1,0.05,0.03
weapon.para.bullet.control = 4,4,4
weapon.para.humanize.trigger = 1
weapon.para.smooth = 1,1,1
weapon.para.fov.x = 105,85,73
weapon.para.fov.y = 105,85,73
weapon.para.hitbox.duck = 11,11,11
weapon.para.hitbox.stand = 11,11,11
weapon.para.hitbox.duck.height.correction = 0
weapon.para.hitbox.stand.height.correction = 0
weapon.para.norecoil.mode = 0
weapon.para.norecoil.inaimbot = 1
weapon.para.norecoil.value = 7.8,7.8,7.8


Miałem inne sety, ale też nie działały.

Odnośnik do komentarza

[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 1
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 1


[bunnyHop]
BunnyHop.Active = 1

 

esp i autobh powinno juz dzialac, sprawdz ;)

Odnośnik do komentarza

Również nie działa.

@EDIT: Zaraz sprawdzę to od LEOPORD.

@EDIT 2: AutoBH nie działa, ESP działa źle, ponieważ ten prostokącik pokazuje w zupełnie innym miejscu. Aim nadal nie działa.


Edytowane przez FR4S3K
Odnośnik do komentarza

Setów mamy 10 stron.

- counter-strike -> kinfiguracja cheatów i wybierz ustawienia do twoich usług.

Marzę o cof­nięciu cza­su. Chciałbym wrócić na pew­ne roz­sta­je dróg w swoim życiu, jeszcze raz przeczy­tać uważnie na­pisy na dro­gow­ska­zach i pójść w in­nym kierunku.

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