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HL1 FULL LEGIT BY DINXBOYZ1337


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

Witam chciałbym wam przedstawić moje sety private :)

FULL LEGIT! :)

Nie ma szans by HLTV wykryło moje super sety:P

Jeżeli podobają wam się to liczę na "+"  i proszę się nie obawiać o ac i bl :)

[Injector]
Injector.UserName = NULL
Injector.Password = NULL

[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.1 = eslwire.exe

[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F9
Aimbot.NoShake = 1
Aimbot.NoSpread = 1

[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0

[BunnyHop]
BunnyHop.Active = 0
BunnyHop.Key = SPACE

[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 210

[SpeedHack]
SpeedHack.Value = 8500
SpeedHack.Active.Mode = 2
SpeedHack.Active.Key = v

[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.03,0.02,0.02
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 2,2,2
weapon.usp.fov.x = 15,15,20
weapon.usp.fov.y = 18,18,20
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 2
weapon.usp.norecoil.inaimbot = 1
weapon.usp.noshake = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.1,0.1,0.1
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2,2,2
weapon.glock.fov.x = 10,12,15
weapon.glock.fov.y = 16,16,18
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 2
weapon.glock.norecoil.inaimbot = 1
weapon.glock.noshake = 1
weapon.glock.norecoil.value = 7,7,7

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 2,3,4
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 2,2,2
weapon.deagle.fov.x = 20,20,25
weapon.deagle.fov.y = 25,25,30
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 2
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.noshake = 1
weapon.deagle.norecoil.value = 7.8,7.8,7.8

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.03,0.02,0.03
weapon.galil.bullet.control = 4,4,4
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 18,19,19
weapon.galil.fov.y = 18,14,16
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 2
weapon.galil.norecoil.inaimbot = 1
weapon.galil.noshake = 1
weapon.galil.norecoil.value = 7.8,7.8,7.8

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 3,3,3
weapon.famas.fov.x = 25,30,35
weapon.famas.fov.y = 25,30,35
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 2
weapon.famas.hitbox.stand.height.correction = 2
weapon.famas.norecoil.mode = 2
weapon.famas.norecoil.inaimbot = 1
weapon.famas.noshake = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.04,0.05,0.04
weapon.ak47.bullet.control = 4,4,4
weapon.ak47.humanize.trigger = 0
weapon.ak47.smooth = 3,3,3
weapon.ak47.fov.x = 38,43,35
weapon.ak47.fov.y = 38,43,35
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 2
weapon.ak47.norecoil.inaimbot = 1
weapon.sk47.noshake = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.04,0.05,0.04
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 0
weapon.m4a1.smooth = 3,3,3
weapon.m4a1.fov.x = 33,35,30
weapon.m4a1.fov.y = 33,35,30
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 2
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.noshake = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.05
weapon.awp.bullet.control = 30,49,48
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 30,40,20
weapon.awp.fov.y = 35,50,40
weapon.awp.hitbox.duck = 10,9,10
weapon.awp.hitbox.stand = 11,8,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 7.0,5.5,5.5

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 250,200,150
weapon.scout.fov.y = 250,200,150
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 1
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 7.0,5.5,5.5

Edytowane przez Rosol
Odnośnik do komentarza

a czemu wstawiasz moje sety które ci dzisiaj dałem? :D

Jeśli pomogłem daj rep_up.png

 

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

Siemanko, mam pytanko. Można prosić o link download? lub niech ktoś powie, jak to ustawić, a będe bardzo wdzięczny. :)

Sciągasz czita " HL1 FRAMEWORK CRACKED BY DEAD" jest na forum, wrzucasz pliczki do głownego folderu z CS'em i będziesz miał już tam plik "settings" w którym ustawiasz wszystko, kopiujesz to tam (zamieniając stare) i git, nie trzeba tego uruchamiać samo już się aktywuje, jeśli zrobisz wszystko poprawnie przy każdym starcie będzie wyskakiwać Ci małe okienko, klikasz Ok i grasz.

Odnośnik do komentarza
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