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[HL1] Legit Sety


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Macie, co mi tam i tak gra to bieda XD :D

 

MP5 trochę rage ale co z  tego xD

weapon.m3.active = 1,1,1
weapon.m3.autowall = 1
weapon.m3.detection = 10,10,10
weapon.m3.bullet.control = 0,0,0
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,1,1
weapon.m3.fov.x = 8,9,9
weapon.m3.fov.y = 8,9,9
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = -1
weapon.m3.hitbox.stand.height.correction = -1
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 4,5,8

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1.2,1.1,1.2
weapon.usp.fov.x = 11,9,9
weapon.usp.fov.y = 18,14,16
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 3
weapon.usp.norecoil.value = 8.2,8.3,8.3

weapon.elite.active = 1,1,1
weapon.elite.autowall = 1
weapon.elite.detection = 0.03,0.03,0.03
weapon.elite.bullet.control = 1,1,1
weapon.elite.humanize.trigger = 1
weapon.elite.smooth = 1,1,1
weapon.elite.fov.x = 40,35,30
weapon.elite.fov.y = 18,14,16
weapon.elite.hitbox.duck = 11,11,11
weapon.elite.hitbox.stand = 11,11,11
weapon.elite.hitbox.duck.height.correction = 0
weapon.elite.hitbox.stand.height.correction = 0
weapon.elite.norecoil.mode = 0
weapon.elite.norecoil.inaimbot = 1
weapon.elite.norecoil.value = 7,7,7

weapon.glock.active = 1,1,1
weapon.glock.autowall = 1
weapon.glock.detection = 8.5,7.5,8.5
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2.1,2,1.4
weapon.glock.fov.x = 25,17,9
weapon.glock.fov.y = 25,17,9
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 3
weapon.glock.norecoil.value = 1,1,1

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 1
weapon.deagle.detection = 0.02,0.02,0.02
weapon.deagle.bullet.control = 9,9,9
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 0.8,0.8,0.8
weapon.deagle.fov.x = 11,11,11
weapon.deagle.fov.y = 11,11,11
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 9.4,9.3,9.4

weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 0.03,0.02,0.03
weapon.galil.bullet.control = 4,4,4
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.1,1,1.3
weapon.galil.fov.x = 18,19,19
weapon.galil.fov.y = 18,14,16
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 0
weapon.galil.hitbox.stand.height.correction = 0
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10

weapon.aug.active = 1,1,1
weapon.aug.autowall = 1
weapon.aug.detection = 0.05,0.05,0.05
weapon.aug.bullet.control = 4,4,4
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 1,1,1
weapon.aug.fov.x = 8,9,9
weapon.aug.fov.y = 18,14,16
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 0
weapon.aug.hitbox.stand.height.correction = 0
weapon.aug.norecoil.mode = 1
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 7.8,7.8,7.8

weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.04,0.05,0.04
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.2,1.5,1.4
weapon.famas.fov.x = 11,9,10
weapon.famas.fov.y = 18,14,16
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 8.8,9.8,8.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.02,0.03,0.03
weapon.ak47.bullet.control = 8,4,3
weapon.ak47.humanize.trigger = 0
weapon.ak47.smooth = 1.5,1.4,1.8
weapon.ak47.fov.x = 12,14,22
weapon.ak47.fov.y = 18,14,16
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 3
weapon.ak47.norecoil.value = 9.5,9.4,9.3

weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 1
weapon.sg552.detection = 0.06,0.06,0.05
weapon.sg552.bullet.control = 19,10,10
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 1.2,1.5,2.8
weapon.sg552.fov.x = 8,9,9
weapon.sg552.fov.y = 11,12,11
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = -2
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 0
weapon.sg552.norecoil.inaimbot = 0
weapon.sg552.norecoil.value = 9.3,9.1,8.9

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.06,0.05,0.04
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 0
weapon.m4a1.smooth = 1.5,1.4,1.8
weapon.m4a1.fov.x = 11,11,11
weapon.m4a1.fov.y = 18,14,16
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 2
weapon.m4a1.norecoil.value = 15,10,10

weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 30,40,20
weapon.awp.fov.y = 35,50,40
weapon.awp.hitbox.duck = 10,9,10
weapon.awp.hitbox.stand = 10,9,10
weapon.awp.hitbox.duck.height.correction = -1
weapon.awp.hitbox.stand.height.correction = -1
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 10,10,10

weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 40,80,80
weapon.scout.fov.y = 40,80,80
weapon.scout.hitbox.duck = 10,10,10
weapon.scout.hitbox.stand = 10,10,10
weapon.scout.hitbox.duck.height.correction = -1
weapon.scout.hitbox.stand.height.correction = -1
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8

weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.05,0.05,0.05
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 1,1,1
weapon.g3sg1.fov.x = 200,200,200
weapon.g3sg1.fov.y = 200,200,200
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 0
weapon.g3sg1.hitbox.stand.height.correction = 0
weapon.g3sg1.norecoil.mode = 1
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8

weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 1
weapon.mac10.detection = 0.03,0.03,0.02
weapon.mac10.bullet.control = 4,4,4
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 1.2,1.3,1.1
weapon.mac10.fov.x = 36,45,34
weapon.mac10.fov.y = 36,45,34
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = -1
weapon.mac10.hitbox.stand.height.correction = -1
weapon.mac10.norecoil.mode = 1
weapon.mac10.norecoil.inaimbot = 1
weapon.mac10.norecoil.value = 7.8,7.8,7.8

weapon.m249.active = 1,1,1
weapon.m249.autowall = 1
weapon.m249.detection = 0.05,0.05,0.05
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1.5,1.1,1
weapon.m249.fov.x = 35,35,35
weapon.m249.fov.y = 35,35,35
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 0
weapon.m249.norecoil.value = 9,9,8

weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 1
weapon.fiveseven.detection = 0.05,0.05,0.05
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 1,1,1
weapon.fiveseven.fov.x = 33,32,33
weapon.fiveseven.fov.y = 33,32,33
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 1
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8

weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 1
weapon.tmp.detection = 0.03,0.05,0.04
weapon.tmp.bullet.control = 0,0,0
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 2.6,2.6,2.6
weapon.tmp.fov.x = 42,38,33
weapon.tmp.fov.y = 42,38,33
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 0
weapon.tmp.norecoil.value = 10,10,10

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 1
weapon.mp5.detection = 0.15,0.08,0.06
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 31,31,31
weapon.mp5.fov.y = 31,31,31
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8

weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 1
weapon.ump45.detection = 0.07,0.06,0.05
weapon.ump45.bullet.control = 5,4,5
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 1.2,1.2,1.6
weapon.ump45.fov.x = 42,48,41
weapon.ump45.fov.y = 42,41,47
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 0
weapon.ump45.norecoil.inaimbot = 0
weapon.ump45.norecoil.value = 5,5,5

weapon.p90.active = 1,1,1
weapon.p90.autowall = 1
weapon.p90.detection = 0.04,0.04,0.02
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1.6,1.6,1.6
weapon.p90.fov.x = 42,48,41
weapon.p90.fov.y = 42,41,47
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = -2
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 0
weapon.p90.norecoil.value = 10,10,10

weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 1
weapon.xm1014.detection = 0.02,0.01,0.04
weapon.xm1014.bullet.control = 0,0,0
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1.5,1,1
weapon.xm1014.fov.x = 45,35,53
weapon.xm1014.fov.y = 45,35,63
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 0
weapon.xm1014.hitbox.stand.height.correction = 0
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 0
weapon.xm1014.norecoil.value = 7.8,7.8,7.8

Edytowane przez Rosol

"Kto raz odpalił, już zawsze będzie odpalać."

SNNNkl6.png

Odnośnik do komentarza

charlie here 

pozdrawiam pana seciki do sprawdzenia, ale to jutro:) !

pisz PW jak cos<3

Jeśli masz jakiś problem odnośnie CS 1.6 / CS:GO / CS:S / Metin2 / Tibia (OTS)  / TS3

pisz śmiało, chętnie spróbuję Ci pomóc!

 

logo.png

 

Możesz zostawić coś po sobie 1.png.18c3f15e3f20de217afb06472f7fcea3.png lub 2.png.f0ae0fc78b20fdffbfb75e18b4dcd968.png

Odnośnik do komentarza

weapon.m4a1.norecoil.value = 15,10,10

 

normalny recoil to jest 10,10,10, norecoil to jest 0.0.0 albo 1,1,1 to po co dajesz 15?

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
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