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hl1 opor topor :)


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

witam, proszę o to moje sety które zrobiłem w końcu pod siebie... chętnie się podzielę ;) sety clear 100% nic nie trzesie, nie obraca, nic zero :P

 

[Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL



[Aimbot]


Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.NO.Spread = 1
Aimbot.PanicKey = ALT


[Visuals]


Visuals.Draw.Dot = 1
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0


[bunnyHop]


BunnyHop.Active = 1
BunnyHop.Key = SPACE


[Removals]


Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 30


[speedHack]


SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL


[ingame_Radar]


Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0


[Weapon_Settings]


weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.02,0.02,0.02
weapon.usp.bullet.control = 3,3,3
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 30,30,30
weapon.usp.fov.y = 30,30,30
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 2
weapon.usp.hitbox.stand.height.correction = 2
weapon.usp.no.recoil.mode = 0
weapon.usp.no.recoil.inaimbot = 1
weapon.usp.no.shake.mode = 1
weapon.usp.no.recoil.value = 7.8,7.8,7.8


weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 9,9,9
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,1
weapon.glock.fov.x = 35,35,35
weapon.glock.fov.y = 35,35,35
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.01,0.02,0.02
weapon.deagle.bullet.control = 3,3,3
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 40,40,40
weapon.deagle.fov.y = 40,40,40
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 0
weapon.deagle.hitbox.stand.height.correction = 0
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10


weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.03,0.04,0.05
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1.2,1
weapon.famas.fov.x = 70,70,70
weapon.famas.fov.y = 50,50,50
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 1
weapon.famas.hitbox.stand.height.correction = 1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8


weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.03,0.4,0.05
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.2,1.1,2.1.3
weapon.ak47.fov.x = 50,50,50
weapon.ak47.fov.y = 30,30,30
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 1
weapon.ak47.hitbox.stand.height.correction = 1
weapon.ak47.norecoil.mode = 1
weapon.ak47.no.recoil.inaimbot = 1
weapon.ak47.no.shake.mode = 1
weapon.ak47.no.recoil.value = 10,10,10


weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.04,0.05,0.05
weapon.m4a1.bullet.control = 1.1,1.2,1.2
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.2,1.2,1.3
weapon.m4a1.fov.x = 50,50,50
weapon.m4a1.fov.y = 30,30,30
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 1
weapon.m4a1.hitbox.stand.height.correction = 1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.no.recoil.inaimbot = 1
weapon.m4a1.no.shake.mode = 1
weapon.m4a1.no.recoil.value = 7.8,7.8,7.8


weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.01,0.01,0.01
weapon.awp.bullet.control = 1,1,1
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 100,100,90
weapon.awp.fov.y = 100,100,90
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 11,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.no.recoil.mode = 1
weapon.awp.no.recoil.inaimbot = 1
weapon.awp.no.shake.mode = 1
weapon.awp.no.recoil.value = 7.0,5.5,5.5


weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.01,0.01,0.01
weapon.scout.bullet.control = 1,1,1
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 110,110,70
weapon.scout.fov.y = 110,110,70
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,10,10
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 1
weapon.scout.norecoil.inaimbot = 1
weapon.scout.noshake.mode = 1
weapon.scout.no.recoil.value = 7.0,5.5,5.5


weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.2,0.2,0.05
weapon.mp5.bullet.control = 1,1,1
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1.5,1.5,1.7
weapon.mp5.fov.x = 40,40,40
weapon.mp5.fov.y = 30,30,30
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 1
weapon.mp5.no.recoil.inaimbot = 1
weapon.mp5.no.shake.mode = 1
weapon.mp5.no.recoil.value = 10,10,10


weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.1,0.05
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.3,1.4,1.4
weapon.galil.fov.x = 30,30,30
weapon.galil.fov.y = 20,20,20
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 1
weapon.galil.no.recoil.inaimbot = 1
weapon.galil.no.shake.mode = 1
weapon.galil.no.recoil.value = 10,10,10


weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 0
weapon.mac10.detection = 0.1,0.1,0.05
weapon.mac10.bullet.control = 1,1,1
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 1,1,1
weapon.mac10.fov.x = 30,30,30
weapon.mac10.fov.y = 25,25,25
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = 1
weapon.mac10.hitbox.stand.height.correction = 1
weapon.mac10.norecoil.mode = 1
weapon.mac10.no.recoil.inaimbot = 1
weapon.mac10.no.shake.mode = 1
weapon.mac10.no.recoil.value = 10,10,10


weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.02,0.02,0.04
weapon.p90.bullet.control = 2,2,3
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1.2,1.4,1.3
weapon.p90.fov.x = 40,40,40
weapon.p90.fov.y = 30,30,30
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 0
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 1
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 7.8,7.8,7.8


weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.02,0.02,0.05
weapon.m249.bullet.control = 1,2,2
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1,1,2
weapon.m249.fov.x = 30,30,30
weapon.m249.fov.y = 25,25,25
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 1
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 7.8,7.8,7.8


weapon.knife.active = 1,1,1
weapon.knife.autowall = 0
weapon.knife.detection = 0.02,0.02,0.02
weapon.knife.bullet.control = 2,2,2
weapon.knife.humanize.trigger = 1
weapon.knife.smooth = 1,1,1
weapon.knife.fov.x = 35,35,35
weapon.knife.fov.y = 15,15,15
weapon.knife.hitbox.duck = 11,11,11
weapon.knife.hitbox.stand = 11,11,11
weapon.knife.hitbox.duck.height.correction = 1
weapon.knife.hitbox.stand.height.correction = 1
weapon.knife.norecoil.mode = 1
weapon.knife.norecoil.inaimbot = 1
weapon.knife.norecoil.value = 7.8,7.8,7.8

 


Edytowane przez Rosol
Odnośnik do komentarza

sety dobre do zabawy, cs 1.6 upadł to tylko takie sety preferuje, detection za duze trochu a tak to gites :D


Edytowane przez Adi2071

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.

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