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HL1 rage sety


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

aimbot mode 2 :) fovy ile chcesz a i tak ryje beda szly :)

Jeśli pomogłem daj up.png

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if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
[injector]

Injector.UserName = NULL

Injector.Password = NULL

 

[Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL

 

[Aimbot]

Aimbot.Active = 1

Aimbot.Mode = 1

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 1

Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 0

Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F10

Aimbot.NoShake = 1

Aimbot.NoSpread = 1

 

[Visuals]

Visuals.Draw.Dot = 0

Visuals.Draw.Box = 0

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 0

Visuals.Fullbright = 0

Visuals.Check.Visible = 0

 

[bunnyHop]

BunnyHop.Active = 0

BunnyHop.Key = SPACE

 

[Removals]

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 0

Removals.NoFlash.Percentage = 200

 

[speedHack]

SpeedHack.Value = 10000

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT

 

[ingame_Radar]

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0

 

[Weapon_Settings]

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 1,1,1

weapon.usp.bullet.control = 1,1,1

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 0,0,0

weapon.usp.fov.x = 1337,1337,1337

weapon.usp.fov.y = 1337,1337,1337

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 1

weapon.usp.hitbox.stand.height.correction = 1

weapon.usp.norecoil.mode = 0

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 3,3,3

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 1,1,1

weapon.glock.bullet.control = 1,1,1

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 0,0,0

weapon.glock.fov.x = 1337,1337,1337

weapon.glock.fov.y = 1337,1337,1337

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 2

weapon.glock.hitbox.stand.height.correction = 2

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 3,3,3

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 1,1,1

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 0,0,0

weapon.deagle.fov.x = 1337,1337,1337

weapon.deagle.fov.y = 1337,1337,1337

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = 1

weapon.deagle.hitbox.stand.height.correction = 1

weapon.deagle.norecoil.mode = 0

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 3,3,3

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 1,1,1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 0,0,0

weapon.galil.fov.x = 1337,1337,1337

weapon.galil.fov.y = 1337,1337,1337

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = -1

weapon.galil.hitbox.stand.height.correction = -1

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 1

weapon.galil.norecoil.value = 3,3,3

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 1,1,1

weapon.famas.bullet.control = 3,3,3

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 0.0.0

weapon.famas.fov.x = 1337,1337,1337

weapon.famas.fov.y = 1337,1337,1337

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = -1

weapon.famas.hitbox.stand.height.correction = -1

weapon.famas.norecoil.mode = 0

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 3,3,3

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 1,1,1

weapon.ak47.bullet.control = 3,3,3

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 0,0,0

weapon.ak47.fov.x = 1337,1337,1337

weapon.ak47.fov.y = 1337,1337,1337

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 0

weapon.ak47.norecoil.inaimbot = 3

weapon.ak47.norecoil.value = 10,10,10

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 1,1,1

weapon.m4a1.bullet.control = 5,5,5

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 0,0,0

weapon.m4a1.fov.x = 1337,1337,1337

weapon.m4a1.fov.y = 1337,1337,1337

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 0

weapon.m4a1.norecoil.inaimbot = 2

weapon.m4a1.norecoil.value = 3,3,3

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 1,,1,1

weapon.awp.bullet.control = 3,3,3

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 0,0,0

weapon.awp.fov.x = 1337,1337,1337

weapon.awp.fov.y = 1337,1337,1337

weapon.awp.hitbox.duck = 11,11,11

weapon.awp.hitbox.stand = 11,11,11

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 0

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 3,3,3

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 1

weapon.scout.detection = 1,1,1

weapon.scout.bullet.control = 1,1,1

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 0,0,0

weapon.scout.fov.x = 1337,1337,1337

weapon.scout.fov.y = 1337,1337,1337

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 1

weapon.scout.norecoil.value = 3,3,3

 

weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 0

weapon.mp5.detection = 1,1,1

weapon.mp5.bullet.control = 0,0,0

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 0,0,0

weapon.mp5.fov.x = 1337,1337,1337

weapon.mp5.fov.y = 1337,1337,1337

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 0

weapon.mp5.hitbox.stand.height.correction = 0

weapon.mp5.norecoil.mode = 0

weapon.mp5.norecoil.inaimbot = 3

weapon.mp5.norecoil.value = 3,3,3
Odnośnik do komentarza
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