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HL1 SETTINGS :-) (4free)


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

To na Tych setach można dostać AC tak? ;d

Raczej wątpię poczytaj pierwszą stronę gdzie ziomeczek napisał, że dostał na ac czy tam bl Uniewinnienie :)

 

Tak. Poza tym zawsze bedzie obracalo na engine ( aimmod = 2 )

Nie zgodzę się z Tobą tutaj w ogóle, obracać może jedynie tylko na famasie, m4/ak/awp/dgl/usp clear all :)

A jeżeli obraca, to może jakiś dowód pokaż w postaci filmiku , dema :)

Odnośnik do komentarza

Sety hantaro poprawione, legit version (pixel aimbot)

 

Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL

[Aimbot]

Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1

[Visuals]

Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0

[bunnyHop]
BunnyHop.Active = 0

[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 220

[speedHack]
SpeedHack.Value = 5
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT

[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0

[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.03,0.03,0.03
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 30,28,25
weapon.usp.fov.y = 30,28,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,2
weapon.glock.fov.x = 22,22,22
weapon.glock.fov.y = 22,22,22
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 10,10,10

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.03,0.03
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 33,30,28
weapon.deagle.fov.y = 33,30,28
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 7.8,7.8,7.8

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 25,25,25
weapon.galil.fov.y = 25,25,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,2,2
weapon.famas.fov.x = 25,25,25
weapon.famas.fov.y = 25,25,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 1
weapon.famas.hitbox.stand.height.correction = 1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.02,0.02,0.02

weapon.ak47.bullet.control = 3,2,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 25,24,24
weapon.ak47.fov.y = 25,24,24
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.02,0.02,0.02
weapon.m4a1.bullet.control = 3,3,2
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 25,25,25
weapon.m4a1.fov.y = 25,25,25
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.03,0.04,0.05
weapon.awp.bullet.control = 1,1,1
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 100,60,30
weapon.awp.fov.y = 100,60,30
weapon.awp.hitbox.duck = 9,10,11
weapon.awp.hitbox.stand = 9,10,11
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 7.8,7.8,7.8

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 50,50,50
weapon.scout.fov.y = 50,50,50
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 7.8,7.8,7.8

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.07,0.05,0.03
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 22,22,22
weapon.mp5.fov.y = 22,22,22
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

Sety hantaro poprawione, legit version (pixel aimbot)

 

Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL

 

[Aimbot]

 

Aimbot.Active = 1

Aimbot.Mode = 1

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 0

Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 80

Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F10

Aimbot.NoShake = 1

Aimbot.NoSpread = 1

 

[Visuals]

 

Visuals.Draw.Dot = 0

Visuals.Draw.Box = 0

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 0

Visuals.Fullbright = 0

Visuals.Check.Visible = 0

 

[bunnyHop]

BunnyHop.Active = 0

 

[Removals]

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 0

Removals.NoFlash.Percentage = 220

 

[speedHack]

SpeedHack.Value = 5

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT

 

[ingame_Radar]

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0

 

[Weapon_Settings]

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 0.03,0.03,0.03

weapon.usp.bullet.control = 2,3,4

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 30,28,25

weapon.usp.fov.y = 30,28,25

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 1

weapon.usp.hitbox.stand.height.correction = 1

weapon.usp.norecoil.mode = 0

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.8,7.8

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.01,0.01,0.01

weapon.glock.bullet.control = 1,1,1

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1,1,2

weapon.glock.fov.x = 22,22,22

weapon.glock.fov.y = 22,22,22

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 2

weapon.glock.hitbox.stand.height.correction = 2

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 10,10,10

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 0.03,0.03,0.03

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 33,30,28

weapon.deagle.fov.y = 33,30,28

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = 1

weapon.deagle.hitbox.stand.height.correction = 1

weapon.deagle.norecoil.mode = 0

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 1,1,1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1,1,1

weapon.galil.fov.x = 25,25,25

weapon.galil.fov.y = 25,25,25

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 3

weapon.galil.hitbox.stand.height.correction = 3

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 1

weapon.galil.norecoil.value = 10,10,10

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.1,0.1,0.1

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,2,2

weapon.famas.fov.x = 25,25,25

weapon.famas.fov.y = 25,25,25

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 1

weapon.famas.hitbox.stand.height.correction = 1

weapon.famas.norecoil.mode = 0

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.8,7.8,7.8

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.02,0.02,0.02

weapon.ak47.bullet.control = 3,2,1

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 25,24,24

weapon.ak47.fov.y = 25,24,24

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 0

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.8,7.8

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.02,0.02,0.02

weapon.m4a1.bullet.control = 3,3,2

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1,1,1

weapon.m4a1.fov.x = 25,25,25

weapon.m4a1.fov.y = 25,25,25

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 0

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.8,7.8

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 0.03,0.04,0.05

weapon.awp.bullet.control = 1,1,1

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 1,1,1

weapon.awp.fov.x = 100,60,30

weapon.awp.fov.y = 100,60,30

weapon.awp.hitbox.duck = 9,10,11

weapon.awp.hitbox.stand = 9,10,11

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 0

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 7.8,7.8,7.8

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.05,0.05,0.05

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 1,1,1

weapon.scout.fov.x = 50,50,50

weapon.scout.fov.y = 50,50,50

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 1

weapon.scout.norecoil.value = 7.8,7.8,7.8

 

weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 0

weapon.mp5.detection = 0.07,0.05,0.03

weapon.mp5.bullet.control = 4,3,2

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 1,1,1

weapon.mp5.fov.x = 22,22,22

weapon.mp5.fov.y = 22,22,22

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 0

weapon.mp5.hitbox.stand.height.correction = 0

weapon.mp5.norecoil.mode = 0

weapon.mp5.norecoil.inaimbot = 1

weapon.mp5.norecoil.value = 7.8,7.8,7.8

Te 'moje' też są legit, ale tylko na famasie obraca, więc ?:)

Odnośnik do komentarza
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