Skocz do zawartości

HL1 SETTINGS BY *LAMBADA1337* - Aimmode 2


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

M4A1 HS [ 10 / 10 ]

M4A1 sprej HS : 8 / 10 ]

AK-47 HS [ 10 / 10 ]

AK-47 sprej HS [ 7 / 10 ]

HS FAMAS [ 9 / 10 ]

HS sprej FAMAS [ 8 / 10 ]

Deagle HS [ 10 / 10 ]

HS USP [ 10 / 10 ]

Glock HS [ 9 / 10 ]

 

Video :

 

Settings :

[Aimbot]

Aimbot.Active = 1

Aimbot.Mode = 2

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 0

Aimbot.Mouse.Disable = 0

 

 

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

 

 

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

 

 

Aimbot.Kill.Delay = 80

Aimbot.Kill.CalcDrop = 0

 

 

Aimbot.PanicKey = F10

 

 

[Visuals]

 

 

Visuals.Draw.Dot = 1

Visuals.Draw.Box = 1

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 1

Visuals.Fullbright = 0

Visuals.Check.Visible = 1

 

 

[bunnyHop]

 

 

BunnyHop.Active = 1

 

 

[Removals]

 

 

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 1

Removals.NoFlash.Percentage = 200

 

 

 

 

 

 

[speedHack]

 

 

SpeedHack.Value = 10000

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT

 

 

[ingame_Radar]

 

 

Ingame_Radar.Active = 1

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 1

Ingame_Radar.Teammates = 1

Ingame_Radar.DeathZone = 0

 

 

[Weapon_Settings]

 

 

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 0.2,0.2,0.1

weapon.usp.bullet.control = 2,3,4

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 45,30,20

weapon.usp.fov.y = 45,30,30

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 3

weapon.usp.hitbox.stand.height.correction = 3

weapon.usp.norecoil.mode = 0

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.8,7.8

 

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.03,0.04,0.04

weapon.glock.bullet.control = 2,2,2

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1.1,1.1,1.1

weapon.glock.fov.x = 55,55,55

weapon.glock.fov.y = 55,55,55

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 1

weapon.glock.hitbox.stand.height.correction = 1

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 7,7,6

 

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 0.7,0.06,0.05

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 60,60,55

weapon.deagle.fov.y = 70,65,60

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = -1

weapon.deagle.hitbox.stand.height.correction = -1

weapon.deagle.norecoil.mode = 0

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 5,8,5,3

 

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 1

weapon.galil.detection = 1,1,1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 2,2,2

weapon.galil.fov.x = 50,30,25

weapon.galil.fov.y = 50,30,25

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 3

weapon.galil.hitbox.stand.height.correction = 3

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 1

weapon.galil.norecoil.value = 1,1,1

 

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 1

weapon.famas.detection = 0.1,0.05,0.05

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,3,3

weapon.famas.fov.x = 100,50,25

weapon.famas.fov.y = 100,50,25

weapon.famas.hitbox.duck = 10,10,10

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 3

weapon.famas.hitbox.stand.height.correction = 3

weapon.famas.norecoil.mode = 0

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.5,7.3,7.0

 

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 1

weapon.ak47.detection = 0.15,0.08,0.05

weapon.ak47.bullet.control = 4,3,2

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 2,2,2

weapon.ak47.fov.x = 45,50,50

weapon.ak47.fov.y = 50,50,50

weapon.ak47.hitbox.duck = 11,10,9

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = 0

weapon.ak47.hitbox.stand.height.correction = 0

weapon.ak47.norecoil.mode = 0

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.6,7.3

 

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 1

weapon.m4a1.detection = 0.15,0.06,0.05

weapon.m4a1.bullet.control = 3,3,3

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 2,2,2

weapon.m4a1.fov.x = 75,75,80

weapon.m4a1.fov.y = 75,80,70

weapon.m4a1.hitbox.duck = 11,11,10

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = 0

weapon.m4a1.hitbox.stand.height.correction = 0

weapon.m4a1.norecoil.mode = 0

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.6,7.3

 

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 0.04,0.04,0.04

weapon.awp.bullet.control = 4,4,4

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 1,1,1

weapon.awp.fov.x = 400,400,400

weapon.awp.fov.y = 400,350,350

weapon.awp.hitbox.duck = 9,9,9

weapon.awp.hitbox.stand = 10,9,9

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 1

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 5,2,0

 

 

 

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.05,0.05,0.05

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 1,1,1

weapon.scout.fov.x = 1000,500,300

weapon.scout.fov.y = 1000,500,300

weapon.scout.hitbox.duck = 10,10,9

weapon.scout.hitbox.stand = 10,10,10

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 0

weapon.scout.norecoil.value = 0,0,0

 

Odnośnik do komentarza
Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.

  Tagi

×
×
  • Dodaj nową pozycję...

Powiadomienie o plikach cookie

Umieściliśmy na Twoim urządzeniu pliki cookie, aby pomóc Ci usprawnić przeglądanie strony. Możesz dostosować ustawienia plików cookie, w przeciwnym wypadku zakładamy, że wyrażasz na to zgodę. Regulamin. Polityka prywatności