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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi



A[Anti_Cheat_Protection]


Anti_Cheat_Protection.Process.0 = NULL


[Aimbot]


Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 1


Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1


Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1


Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0


Aimbot.PanicKey = F10


[Visuals]


Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0


[BunnyHop]


BunnyHop.Active = 1
BunnyHop.Key = SPACE


[Removals]


Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 230


[SpeedHack]


SpeedHack.Value = 7000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = V


[Ingame_Radar]


Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0


[Weapon_Settings]




weapon.usp.active = 1,1,1
weapon.usp.autowall = 1
weapon.usp.detection = 0.02,0.03,0.03
weapon.usp.bullet.control = 0,0,0
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1.4,1.4,1.4
weapon.usp.fov.x = 28,24,25
weapon.usp.fov.y = 24,22,24
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = -1
weapon.usp.hitbox.stand.height.correction = -1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 0
weapon.usp.norecoil.value = 7.8,7.7,7.5


weapon.p228.active = 1,1,1
weapon.p228.autowall = 1
weapon.p228.detection = 0.02,0.03,0.03
weapon.p228.bullet.control = 0,0,0
weapon.p228.humanize.trigger = 1
weapon.p228.smooth = 2.1,1.9,2.3
weapon.p228.fov.x = 25,22,20
weapon.p228.fov.y = 25,22,20
weapon.p228.hitbox.duck = 11,11,11
weapon.p228.hitbox.stand = 11,11,11
weapon.p228.hitbox.duck.height.correction = -1
weapon.p228.hitbox.stand.height.correction = -1
weapon.p228.norecoil.mode = 0
weapon.p228.norecoil.inaimbot = 0
weapon.p228.norecoil.value = 7.8,7.7,7.5






weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 1
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 3,1,2
weapon.deagle.fov.x = 25,25,25
weapon.deagle.fov.y = 25,25,25
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 7,7,8








weapon.m3.active = 1,1,1
weapon.m3.autowall = 1
weapon.m3.detection = 0.03,0.02,0.02
weapon.m3.bullet.control = 1,1,1
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 2,1,1
weapon.m3.fov.x = 45,40,40
weapon.m3.fov.y = 45,40,48
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = -1
weapon.m3.hitbox.stand.height.correction = -1
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 0
weapon.m3.norecoil.value = 7,7,8






weapon.glock.active = 1,1,1
weapon.glock.autowall = 1
weapon.glock.detection = 0.02,0.02,0.02
weapon.glock.bullet.control = 0,0,0
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.7,1.3,1.5
weapon.glock.fov.x = 38,33,38
weapon.glock.fov.y = 38,33,38
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = -1
weapon.glock.hitbox.stand.height.correction = -1
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7






weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 1
weapon.fiveseven.detection = 0.03,0.02,0.02
weapon.fiveseven.bullet.control = 1,1,1
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 2,2,1
weapon.fiveseven.fov.x = 65,65,95
weapon.fiveseven.fov.y = 65,65,95
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = -1
weapon.fiveseven.hitbox.stand.height.correction = -1
weapon.fiveseven.norecoil.mode = 1
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 10,10,10






weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 0.07,0.06,0.06
weapon.galil.bullet.control = 0,0,0
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 3,3,3.5
weapon.galil.fov.x = 25,22,20
weapon.galil.fov.y = 25,22,20
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10










weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.03,0.03
weapon.famas.bullet.control = 4,4,4
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2.1,1.6,1.7
weapon.famas.fov.x = 35,45,33
weapon.famas.fov.y = 35,45,33
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 0
weapon.famas.hitbox.stand.height.correction = 0
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8










weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.01,0.03,0.01
weapon.ak47.bullet.control = 0,0,0
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 3,3,2
weapon.ak47.fov.x = 28,24,24
weapon.ak47.fov.y = 24,23,23
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 3
weapon.ak47.hitbox.stand.height.correction = 3
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 0
weapon.ak47.norecoil.value = 8.3,8.1,7.9










weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.03,0.02,0.01
weapon.m4a1.bullet.control = 0,0,0
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.6,2.5,1.8
weapon.m4a1.fov.x = 32,38,33
weapon.m4a1.fov.y = 32,38,33
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 9.3,9.1,8.9








weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 1
weapon.sg552.detection = 0.06,0.06,0.05
weapon.sg552.bullet.control = 0,0,0
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 3.6,3.5,3.8
weapon.sg552.fov.x = 32,38,33
weapon.sg552.fov.y = 32,38,33
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = -1
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 0
weapon.sg552.norecoil.inaimbot = 0
weapon.sg552.norecoil.value = 9.3,9.1,8.9








weapon.aug.active = 1,1,1
weapon.aug.autowall = 1
weapon.aug.detection = 0.06,0.06,0.05
weapon.aug.bullet.control = 0,0,0
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 3.6,3.5,3.8
weapon.aug.fov.x = 32,38,33
weapon.aug.fov.y = 32,38,33
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 0
weapon.aug.hitbox.stand.height.correction = 0
weapon.aug.norecoil.mode = 0
weapon.aug.norecoil.inaimbot = 0
weapon.aug.norecoil.value = 9.3,9.1,8.9








weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 100,50,30
weapon.awp.fov.y = 100,50,30
weapon.awp.hitbox.duck = 11,11,11
weapon.awp.hitbox.stand = 11,11,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8






weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.01,0.01,0.01
weapon.scout.bullet.control = 0,0,0
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 100,70,250
weapon.scout.fov.y = 100,70,250
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 10,10,10








weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.05,0.05,0.05
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 2,2,1
weapon.g3sg1.fov.x = 30,20,30
weapon.g3sg1.fov.y = 30,20,30
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = -3
weapon.g3sg1.hitbox.stand.height.correction = -2
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8










weapon.m249.active = 1,1,1
weapon.m249.autowall = 1
weapon.m249.detection = 0.15,0.08,0.05
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 4,4,3
weapon.m249.fov.x = 35,35,35
weapon.m249.fov.y = 35,35,35
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 1
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 9,9,8




weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 1
weapon.tmp.detection = 0.06,0.05,0.06
weapon.tmp.bullet.control = 0,0,0
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 2.6,2.6,2.6
weapon.tmp.fov.x = 22,28,13
weapon.tmp.fov.y = 22,18,23
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 0
weapon.tmp.norecoil.value = 10,10,10




weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 1
weapon.mp5.detection = 0.06,0.05,0.06
weapon.mp5.bullet.control = 0,0,0
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 2.6,2.6,2.6
weapon.mp5.fov.x = 22,28,13
weapon.mp5.fov.y = 12,18,23
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 0
weapon.mp5.norecoil.value = 10,10,10




weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 1
weapon.ump45.detection = 0.07,0.06,0.05
weapon.ump45.bullet.control = 5,4,5
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 2.6,2.6,2.6
weapon.ump45.fov.x = 42,48,41
weapon.ump45.fov.y = 42,41,47
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 0
weapon.ump45.norecoil.inaimbot = 0
weapon.ump45.norecoil.value = 5,5,5












weapon.p90.active = 1,1,1
weapon.p90.autowall = 1
weapon.p90.detection = 0.07,0.06,0.05
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 2.6,2.6,2.6
weapon.p90.fov.x = 42,48,41
weapon.p90.fov.y = 42,41,47
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = -2
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 0
weapon.p90.norecoil.value = 10,10,10


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