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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi


Faceit-mode = 0

cfg.reload.key = 45

aimbot.key = 1
aimbot.key2 = 2
aimbot.end.key = 0
aimbot.smoothclose = 45
aimbot.fovclose = 12
aimbot.rcsAfter = 0

triggerbot.key = 2


BrightModels = 0
glow.enabled = 0
glow.size = 0

radar.enabled = 0

esp.enabled = 0
esp.box = 0
esp.health = 0
esp.weapon = 0


bunnyhop.enabled = 0
bunnyhop.key = 86

weapon.glock.enabled = 1
weapon.glock.fov = 4
weapon.glock.smooth = 45
weapon.glock.bone = 6
weapon.glock.rcs = 1
weapon.triggerbot.glock.enabled = 1
weapon.triggerbot.glock.sleep.1 = 15
weapon.triggerbot.glock.sleep.2 = 25
 
weapon.revolver.enabled = 1
weapon.revolver.fov = 3
weapon.revolver.smooth = 30
weapon.revolver.bone = 6
weapon.triggerbot.revolver.enabled = 1
weapon.triggerbot.revolver.sleep.1 = 0
weapon.triggerbot.revolver.sleep.2 = 0
 
weapon.elite.enabled = 1
weapon.elite.fov = 10
weapon.elite.smooth = 35
weapon.elite.bone = 6
weapon.elite.rcs = 1
weapon.triggerbot.elite.enabled = 1
weapon.triggerbot.elite.sleep.1 = 50
weapon.triggerbot.elite.sleep.2 = 75
 
weapon.p250.enabled = 1
weapon.p250.fov = 3
weapon.p250.smooth = 46
weapon.p250.bone = 6
weapon.p250.rcs = 1
weapon.triggerbot.p250.enabled = 1
weapon.triggerbot.p250.sleep.1 = 15
weapon.triggerbot.p250.sleep.2 = 50
 
weapon.tec9.enabled = 1
weapon.tec9.fov = 3
weapon.tec9.smooth = 35
weapon.tec9.bone = 6
weapon.triggerbot.tec9.enabled = 1
weapon.triggerbot.tec9.sleep.1 = 50
weapon.triggerbot.tec9.sleep.2 = 75
 
weapon.deagle.enabled = 1
weapon.deagle.fov = 4
weapon.deagle.smooth = 1
weapon.deagle.bone = 6
weapon.triggerbot.deagle.enabled = 1
weapon.triggerbot.deagle.sleep.1 = 25
weapon.triggerbot.deagle.sleep.2 = 70
 
weapon.hkp2000.enabled = 1
weapon.hkp2000.fov = 3
weapon.hkp2000.smooth = 35
weapon.hkp2000.bone = 6
weapon.hkp2000.rcs = 1
weapon.triggerbot.hkp2000.enabled = 1
weapon.triggerbot.hkp2000.sleep.1 = 15
weapon.triggerbot.hkp2000.sleep.2 = 33
 
weapon.usp.enabled = 1
weapon.usp.fov = 3
weapon.usp.smooth = 35
weapon.usp.bone = 6
weapon.usp.rcs = 1
weapon.triggerbot.usp.enabled = 1
weapon.triggerbot.usp.sleep.1 = 50
weapon.triggerbot.usp.sleep.2 = 75
 
weapon.fiveseven.enabled = 1
weapon.fiveseven.fov = 3
weapon.fiveseven.smooth = 35
weapon.fiveseven.bone = 5
weapon.triggerbot.fiveseven.enabled = 1
weapon.triggerbot.fiveseven.sleep.1 = 50
weapon.triggerbot.fiveseven.sleep.2 = 75
 
weapon.cz75.enabled = 1
weapon.cz75.fov = 3
weapon.cz75.smooth = 35
weapon.cz75.bone = 5
weapon.cz75.rcs = 0
weapon.triggerbot.cz75.enabled = 1
weapon.triggerbot.cz75.sleep.1 = 50
weapon.triggerbot.cz75.sleep.2 = 75
 
weapon.nova.enabled = 1
weapon.nova.fov = 5
weapon.nova.smooth = 35
weapon.nova.bone = 5
weapon.triggerbot.nova.enabled = 1
weapon.triggerbot.nova.sleep.1 = 50
weapon.triggerbot.nova.sleep.2 = 75
 
weapon.xm514.enabled = 1
weapon.xm514.fov = 5
weapon.xm514.smooth = 35
weapon.xm514.bone = 3
weapon.triggerbot.xm514.enabled = 1
weapon.triggerbot.xm514.sleep.1 = 50
weapon.triggerbot.xm514.sleep.2 = 75
 
weapon.swadeoff.enabled = 1
weapon.swadeoff.fov = 5
weapon.swadeoff.smooth = 35
weapon.swadeoff.bone = 3
weapon.triggerbot.swadeoff.enabled = 1
weapon.triggerbot.swadeoff.sleep.1 = 50
weapon.triggerbot.swadeoff.sleep.2 = 75
 
weapon.mag7.enabled = 1
weapon.mag7.fov = 5
weapon.mag7.smooth = 35
weapon.mag7.bone = 3
weapon.triggerbot.mag7.enabled = 1
weapon.triggerbot.mag7.sleep.1 = 50
weapon.triggerbot.mag7.sleep.2 = 75
 
weapon.mac5.enabled = 1
weapon.mac5.fov = 3
weapon.mac5.smooth = 20
weapon.mac5.bone = 5
weapon.mac5.rcs = 1
weapon.triggerbot.mac5.enabled = 1
weapon.triggerbot.mac5.sleep.1 = 50
weapon.triggerbot.mac5.sleep.2 = 75
 
weapon.mp7.enabled = 1
weapon.mp7.fov = 3
weapon.mp7.smooth = 20
weapon.mp7.bone = 5
weapon.mp7.rcs = 1
weapon.triggerbot.mp7.enabled = 1
weapon.triggerbot.mp7.sleep.1 = 50
weapon.triggerbot.mp7.sleep.2 = 75
 
weapon.ump45.enabled = 1
weapon.ump45.fov = 3
weapon.ump45.smooth = 20
weapon.ump45.bone = 5
weapon.ump45.rcs = 1
weapon.triggerbot.ump45.enabled = 1
weapon.triggerbot.ump45.sleep.1 = 50
weapon.triggerbot.ump45.sleep.2 = 75
 
weapon.p90.enabled = 1
weapon.p90.fov = 3
weapon.p90.smooth = 30
weapon.p90.bone = 5
weapon.p90.rcs = 1
weapon.triggerbot.p90.enabled = 1
weapon.triggerbot.p90.sleep.1 = 50
weapon.triggerbot.p90.sleep.2 = 75
 
weapon.mp9.enabled = 1
weapon.mp9.fov = 3
weapon.mp9.smooth = 30
weapon.mp9.bone = 5
weapon.mp9.rcs = 1
weapon.triggerbot.mp9.enabled = 1
weapon.triggerbot.mp9.sleep.1 = 0
weapon.triggerbot.mp9.sleep.2 = 0
 
weapon.bizon.enabled = 1
weapon.bizon.fov = 3
weapon.bizon.smooth = 20
weapon.bizon.bone = 5
weapon.bizon.rcs = 1
weapon.triggerbot.bizon.enabled = 1
weapon.triggerbot.bizon.sleep.1 = 0
weapon.triggerbot.bizon.sleep.2 = 0
 
weapon.galil.enabled = 1
weapon.galil.fov = 3
weapon.galil.smooth = 45
weapon.galil.bone = 5
weapon.galil.rcs = 1
weapon.triggerbot.galil.enabled = 1
weapon.triggerbot.galil.sleep.1 = 0
weapon.triggerbot.galil.sleep.2 = 0
 
weapon.ak.enabled = 1
weapon.ak.fov = 7
weapon.ak.smooth = 45
weapon.ak.bone = 6
weapon.ak.rcs = 1
weapon.triggerbot.ak.enabled = 1
weapon.triggerbot.ak.sleep.1 = 0
weapon.triggerbot.ak.sleep.2 = 0
 
weapon.sg553.enabled = 1
weapon.sg553.fov = 3
weapon.sg553.smooth = 45
weapon.sg553.bone = 5
weapon.sg553.rcs = 1
weapon.triggerbot.sg553.enabled = 1
weapon.triggerbot.sg553.sleep.1 = 0
weapon.triggerbot.sg553.sleep.2 = 0
 
weapon.m4a4.enabled = 1
weapon.m4a4.fov = 7
weapon.m4a4.smooth = 45
weapon.m4a4.bone = 6
weapon.m4a4.rcs = 1
weapon.triggerbot.m4a4.enabled = 1
weapon.triggerbot.m4a4.sleep.1 = 0
weapon.triggerbot.m4a4.sleep.2 = 0
 
weapon.m4a1.enabled = 1
weapon.m4a1.fov = 5
weapon.m4a1.smooth = 65
weapon.m4a1.bone = 6
weapon.m4a1.rcs = 1
weapon.triggerbot.m4a1.enabled = 1
weapon.triggerbot.m4a1.sleep.1 = 0
weapon.triggerbot.m4a1.sleep.2 = 0
 
weapon.famas.enabled = 1
weapon.famas.fov = 3
weapon.famas.smooth = 35
weapon.famas.bone = 5
weapon.famas.rcs = 1
weapon.triggerbot.famas.enabled = 1
weapon.triggerbot.famas.sleep.1 = 50
weapon.triggerbot.famas.sleep.2 = 75
 
weapon.aug.enabled = 1
weapon.aug.fov = 3
weapon.aug.smooth = 45
weapon.aug.bone = 5
weapon.aug.rcs = 1
weapon.triggerbot.aug.enabled = 1
weapon.triggerbot.aug.sleep.1 = 50
weapon.triggerbot.aug.sleep.2 = 75
 
weapon.m249.enabled = 1
weapon.m249.fov = 5
weapon.m249.smooth = 35
weapon.m249.bone = 5
weapon.m249.rcs = 1
weapon.triggerbot.m249.enabled = 1
weapon.triggerbot.m249.sleep.1 = 50
weapon.triggerbot.m249.sleep.2 = 75
 
weapon.negev.enabled = 1
weapon.negev.fov = 8
weapon.negev.smooth = 35
weapon.negev.bone = 5
weapon.negev.rcs = 1
weapon.triggerbot.negev.enabled = 1
weapon.triggerbot.negev.sleep.1 = 50
weapon.triggerbot.negev.sleep.2 = 75
 
weapon.scout.enabled = 1
weapon.scout.fov = 3
weapon.scout.smooth = 30
weapon.scout.bone = 5
weapon.triggerbot.scout.enabled = 1
weapon.triggerbot.scout.sleep.1 = 50
weapon.triggerbot.scout.sleep.2 = 75
 
weapon.awp.enabled = 1
weapon.awp.fov = 10
weapon.awp.smooth = 25
weapon.awp.bone = 3
weapon.triggerbot.awp.enabled = 1
weapon.triggerbot.awp.sleep.1 = 10
weapon.triggerbot.awp.sleep.2 = 10
 
weapon.g3sg1.enabled = 1
weapon.g3sg1.fov = 2
weapon.g3sg1.smooth = 45
weapon.g3sg1.bone = 5
weapon.g3sg1.rcs = 1
weapon.triggerbot.g3sg1.enabled = 1
weapon.triggerbot.g3sg1.sleep.1 = 50
weapon.triggerbot.g3sg1.sleep.2 = 75
 
weapon.scar.enabled = 1
weapon.scar.fov = 2
weapon.scar.smooth = 45
weapon.scar.bone = 5
weapon.scar.rcs = 1
weapon.triggerbot.scar.enabled = 1
weapon.triggerbot.scarsleep.1 = 50
weapon.triggerbot.scar.sleep.2 = 75

Celownik zaczął się trząść i strzelać w ciało nawet często nie trafia na botach. mapa mirage prefire? Ma ktoś pomysły czym jest to spowodowane?

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