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Posty opublikowane przez MaxOfficial
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ACARS widać jesteś 14letnim neokidem grającym całe życie na leisie i innych gównach , to bardzo zauważalne
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W csgo najbezpieczniejsze są privaty Na pw mogę wysłać namiary do koderów ,którzy podejmują pracę za pare tysiecy
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Process=hl.exe
aimbot=1
aimkey=1
sniperkey=4
sniperchest=1
team=0
aimlock=1
aimsmooth=8.00
vec_forward=6.00
vec_right=2.00
vec_up=18.50
fov_width=40.00
fov_height=25.00
antirecoil=1
pistol_recoil=30
sniper_recoil=40
shotgun_recoil=40
rifle_recoil=100
antismoke=0
antiflash=0
flash_fadevalue=0
wallhack=11 -
Ja tylko użytkuję i chciałem się nimi podzielić ,ale to forum nie jest dlamnie zawiera tylko i wyłącznie hejty
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@asdfh twoje komentarze są żenujące ;]
@AveSamis sety podesłał mi kumpel nie znam zakresu ich pochodzenia poprostu fajne ryje wchodzą tyle
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na haszkod pl łamią kody !
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Przedstawiam wam moje ustawienia do HL1 cracked by dead
hltv,pov - legit Zapraszam do testowania oraz dawania łapek ,jeżeli się podoba
[Anti_Cheat_Protection]Anti_Cheat_Protection.Process.0 = NULL
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 0
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
[bunnyHop]
BunnyHop.Active = 1
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 220
[speedHack]
SpeedHack.Value = 1337133866
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = MOUSE3
[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
[Weapon_Settings]
weapon.knife.active = 1,1,1
weapon.knife.autowall = 0
weapon.knife.detection = 0.05,0.05,0.05
weapon.knife.bullet.control = 4,4,4
weapon.knife.humanize.trigger = 1
weapon.knife.smooth = 1,1,1
weapon.knife.fov.x = 25,16,16
weapon.knife.fov.y = 25,16,16
weapon.knife.hitbox.duck = 11,11,11
weapon.knife.hitbox.stand = 11,11,11
weapon.knife.hitbox.duck.height.correction = 0
weapon.knife.hitbox.stand.height.correction = 0
weapon.knife.norecoil.mode = 1
weapon.knife.norecoil.inaimbot = 1
weapon.knife.norecoil.value = 7.8,7.8,7.8
weapon.m3.active = 1,1,1
weapon.m3.autowall = 1
weapon.m3.detection = 10,10,10
weapon.m3.bullet.control = 44,44,41
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 2,2,2
weapon.m3.fov.x = 65,80,60
weapon.m3.fov.y = 75,70,68
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = -1
weapon.m3.hitbox.stand.height.correction = -1
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 0
weapon.m3.norecoil.value = 7,7,8
weapon.usp.active = 1,1,1
weapon.usp.autowall = 1
weapon.usp.detection = 0.02,0.03,0.03
weapon.usp.bullet.control = 0,0,0
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1.1,1.2,1.1
weapon.usp.fov.x = 45,30,25
weapon.usp.fov.y = 45,30,25
weapon.usp.hitbox.duck = 10,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = -1
weapon.usp.hitbox.stand.height.correction = -1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 10,10,10
weapon.glock.active = 1,1,1
weapon.glock.autowall = 1
weapon.glock.detection = 1.5,1.5,1.5
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.2,1.1,1
weapon.glock.fov.x = 40,35,35
weapon.glock.fov.y = 40,35,35
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = -1
weapon.glock.hitbox.stand.height.correction = -1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 10,10,10
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 1
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,0.9
weapon.deagle.fov.x = 68,67,67
weapon.deagle.fov.y = 65,67,67
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 6.4,6.3,6.4
weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 0.03,0.02,0.03
weapon.galil.bullet.control = 4,4,4
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2.1,1,1.3
weapon.galil.fov.x = 25,35,33
weapon.galil.fov.y = 35,35,33
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 0
weapon.galil.hitbox.stand.height.correction = 0
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.04,0.03,0.02
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.1,1.2,1.2
weapon.famas.fov.x = 40,40,35
weapon.famas.fov.y = 40,40,35
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.03,0.02,0.01
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 0
weapon.ak47.smooth = 1.1,1.1,1.1
weapon.ak47.fov.x = 27,28,27
weapon.ak47.fov.y = 27,28,28
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 0
weapon.ak47.norecoil.value = 8.5,8.4,9.3
weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 1
weapon.sg552.detection = 0.06,0.06,0.05
weapon.sg552.bullet.control = 1,1,1
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 1.2,1.5,2.8
weapon.sg552.fov.x = 32,48,63
weapon.sg552.fov.y = 32,48,53
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = -2
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 0
weapon.sg552.norecoil.inaimbot = 0
weapon.sg552.norecoil.value = 9.3,9.1,8.9
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.03,0.02,0.02
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.1,1.2,1.1
weapon.m4a1.fov.x = 38,31,31
weapon.m4a1.fov.y = 31,38,37
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 0,0,0
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 100,100,100
weapon.awp.fov.y = 100,100,100
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = -1
weapon.awp.hitbox.stand.height.correction = -1
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8
weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 100,80,80
weapon.scout.fov.y = 100,80,80
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = -1
weapon.scout.hitbox.stand.height.correction = -1
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8
weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.03,0.03,0.4
weapon.g3sg1.bullet.control = 0,0,0
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 0,0,0
weapon.g3sg1.fov.x = 90,90,90
weapon.g3sg1.fov.y = 90,60,90
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = -1
weapon.g3sg1.hitbox.stand.height.correction = -1
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 1
weapon.mac10.detection = 0.03,0.03,0.02
weapon.mac10.bullet.control = 4,4,4
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 1.2,1.3,1.1
weapon.mac10.fov.x = 36,45,34
weapon.mac10.fov.y = 36,45,34
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = -1
weapon.mac10.hitbox.stand.height.correction = -1
weapon.mac10.norecoil.mode = 1
weapon.mac10.norecoil.inaimbot = 1
weapon.mac10.norecoil.value = 7.8,7.8,7.8
weapon.m249.active = 1,1,1
weapon.m249.autowall = 1
weapon.m249.detection = 0.05,0.05,0.05
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1.5,1.5,2
weapon.m249.fov.x = 35,35,35
weapon.m249.fov.y = 35,35,35
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 0
weapon.m249.norecoil.value = 9,9,8
weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 1
weapon.fiveseven.detection = 0.05,0.05,0.05
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 1,1,1
weapon.fiveseven.fov.x = 33,32,33
weapon.fiveseven.fov.y = 33,32,33
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 1
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 1
weapon.tmp.detection = 0.03,0.05,0.04
weapon.tmp.bullet.control = 0,0,0
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 2.6,2.6,2.6
weapon.tmp.fov.x = 42,38,33
weapon.tmp.fov.y = 42,38,33
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 0
weapon.tmp.norecoil.value = 10,10,10
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 1
weapon.mp5.detection = 0.05,0.04,0.04
weapon.mp5.bullet.control = 9,9,9
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1.4,1.3,1.3
weapon.mp5.fov.x = 42,38,33
weapon.mp5.fov.y = 42,38,33
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 0
weapon.mp5.norecoil.value = 10,10,10
weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 1
weapon.ump45.detection = 0.07,0.06,0.05
weapon.ump45.bullet.control = 5,4,5
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 1.2,1.2,1.6
weapon.ump45.fov.x = 42,48,41
weapon.ump45.fov.y = 42,41,47
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 0
weapon.ump45.norecoil.inaimbot = 0
weapon.ump45.norecoil.value = 5,5,5
weapon.p90.active = 1,1,1
weapon.p90.autowall = 1
weapon.p90.detection = 0.04,0.04,0.02
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1.6,1.6,1.6
weapon.p90.fov.x = 42,48,41
weapon.p90.fov.y = 42,41,47
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = -2
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 0
weapon.p90.norecoil.value = 10,10,10
weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 1
weapon.xm1014.detection = 0.02,0.01,0.04
weapon.xm1014.bullet.control = 0,0,0
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1.5,1,1
weapon.xm1014.fov.x = 45,35,53
weapon.xm1014.fov.y = 45,35,63
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 0
weapon.xm1014.hitbox.stand.height.correction = 0
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 0
weapon.xm1014.norecoil.value = 7.8,7.8,7.8
weapon.xxx.active = 1,1,1
weapon.xxx.autowall = 1
weapon.xxx.detection = 0.06,0.06,0.05
weapon.xxx.bullet.control = 0,0,0
weapon.xxx.humanize.trigger = 1
weapon.xxx.smooth = 1.6,1.5,2.8
weapon.xxx.fov.x = 32,38,33
weapon.xxx.fov.y = 32,38,33
weapon.xxx.hitbox.duck = 11,11,11
weapon.xxx.hitbox.stand = 11,11,11
weapon.xxx.hitbox.duck.height.correction = -1
weapon.xxx.hitbox.stand.height.correction = -1
weapon.xxx.norecoil.mode = 0
weapon.xxx.norecoil.inaimbot = 0
weapon.xxx.norecoil.value = 9.3,9.1,8.90
LM LANAim v1.0 r3 Public
w Counter-Strike: Global Offensive
Opublikowano
macie ktoś sety do tego bo ch****o strzela