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mmmRTS

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Posty opublikowane przez mmmRTS

  1. HL1 ENGINE AIMBOT SETTINGS

    LEGIT

    Licze na plusiki :)
     

    [Anti_Cheat_Protection]
    Anti_Cheat_Protection.Process.0 = NULL
     
    [Aimbot]
    Aimbot.Active = 1
    Aimbot.Mode = 2
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 1
    Aimbot.Mouse.Disable = 0
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
    Aimbot.Kill.Delay = 80
    Aimbot.Kill.CalcDrop = 0
    Aimbot.PanicKey = F10
    Aimbot.NoShake = 1
    Aimbot.NoSpread = 1
     
    [Visuals]
    Visuals.Draw.Dot = 0
    Visuals.Draw.Box = 0
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 0
    Visuals.Fullbright = 0
    Visuals.Check.Visible = 0
     
    [bunnyHop]
    BunnyHop.Active = 0
     
    [Removals]
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 1
    Removals.NoFlash.Percentage = 195
     
     
    [speedHack]
    SpeedHack.Value = 0
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = END
     
     
    [ingame_Radar]
    Ingame_Radar.Active = 0
    Ingame_Radar.Color = 0
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 0
    Ingame_Radar.DeathZone = 0
     
     
    [Weapon_Settings]
    weapon.usp.active = 1,1,1
    weapon.usp.autowall = 0
    weapon.usp.detection = 0.02,0.03,0.03
    weapon.usp.bullet.control = 0,0,0
    weapon.usp.humanize.trigger = 1
    weapon.usp.smooth = 1.1,1.2,1.1
    weapon.usp.fov.x = 45,30,25
    weapon.usp.fov.y = 45,30,25
    weapon.usp.hitbox.duck = 10,11,11
    weapon.usp.hitbox.stand = 11,11,11
    weapon.usp.hitbox.duck.height.correction = 0
    weapon.usp.hitbox.stand.height.correction = 0
    weapon.usp.norecoil.mode = 0
    weapon.usp.norecoil.inaimbot = 1
    weapon.usp.norecoil.value = 10,10,10
     
    weapon.glock.active = 1,1,1
    weapon.glock.autowall = 0
    weapon.glock.detection = 0.01,0.01,0.01
    weapon.glock.bullet.control = 1,1,1
    weapon.glock.humanize.trigger = 1
    weapon.glock.smooth = 1,1,2
    weapon.glock.fov.x = 22,22,22
    weapon.glock.fov.y = 22,22,22
    weapon.glock.hitbox.duck = 11,11,11
    weapon.glock.hitbox.stand = 11,11,11
    weapon.glock.hitbox.duck.height.correction = 0
    weapon.glock.hitbox.stand.height.correction = 0
    weapon.glock.norecoil.mode = 0
    weapon.glock.norecoil.inaimbot = 1
    weapon.glock.norecoil.value = 10,10,10
     
    weapon.deagle.active = 1,1,1
    weapon.deagle.autowall = 0
    weapon.deagle.detection = 0.05,0.05,0.05
    weapon.deagle.bullet.control = 1,1,1
    weapon.deagle.humanize.trigger = 1
    weapon.deagle.smooth = 1,1,1
    weapon.deagle.fov.x = 33,30,28
    weapon.deagle.fov.y = 33,30,28
    weapon.deagle.hitbox.duck = 11,11,11
    weapon.deagle.hitbox.stand = 11,11,11
    weapon.deagle.hitbox.duck.height.correction = 0
    weapon.deagle.hitbox.stand.height.correction = 0
    weapon.deagle.norecoil.mode = 0
    weapon.deagle.norecoil.inaimbot = 1
    weapon.deagle.norecoil.value = 7.8,7.8,7.8
     
    weapon.galil.active = 1,1,1
    weapon.galil.autowall = 0
    weapon.galil.detection = 1,1,1
    weapon.galil.bullet.control = 1,1,1
    weapon.galil.humanize.trigger = 1
    weapon.galil.smooth = 1,1,1
    weapon.galil.fov.x = 25,25,25
    weapon.galil.fov.y = 25,25,25
    weapon.galil.hitbox.duck = 11,11,11
    weapon.galil.hitbox.stand = 11,11,11
    weapon.galil.hitbox.duck.height.correction = 3
    weapon.galil.hitbox.stand.height.correction = 3
    weapon.galil.norecoil.mode = 0
    weapon.galil.norecoil.inaimbot = 0
    weapon.galil.norecoil.value = 10,10,10
     
    weapon.famas.active = 1,1,1
    weapon.famas.autowall = 0
    weapon.famas.detection = 0.1,0.05,0.05
    weapon.famas.bullet.control = 9,6,2
    weapon.famas.humanize.trigger = 1
    weapon.famas.smooth = 1,1,2
    weapon.famas.fov.x = 25,25,25
    weapon.famas.fov.y = 25,25,25
    weapon.famas.hitbox.duck = 11,11,11
    weapon.famas.hitbox.stand = 11,11,11
    weapon.famas.hitbox.duck.height.correction = 3
    weapon.famas.hitbox.stand.height.correction = 3
    weapon.famas.norecoil.mode = 1
    weapon.famas.norecoil.inaimbot = 1
    weapon.famas.norecoil.value = 7.8,7.8,7.8
     
    weapon.ak47.active = 1,1,1
    weapon.ak47.autowall = 0
    weapon.ak47.detection = 0.15,0.08,0.05
    weapon.ak47.bullet.control = 3,2,1
    weapon.ak47.humanize.trigger = 1
    weapon.ak47.smooth = 1,1,1
    weapon.ak47.fov.x = 25,24,24
    weapon.ak47.fov.y = 25,24,24
    weapon.ak47.hitbox.duck = 11,11,11
    weapon.ak47.hitbox.stand = 11,11,11
    weapon.ak47.hitbox.duck.height.correction = 0
    weapon.ak47.hitbox.stand.height.correction = 0
    weapon.ak47.norecoil.mode = 0
    weapon.ak47.norecoil.inaimbot = 1
    weapon.ak47.norecoil.value = 7.8,7.8,7.8

    weapon.m4a1.active = 1,1,1
    weapon.m4a1.autowall = 0
    weapon.m4a1.detection = 0.15,0.08,0.05
    weapon.m4a1.bullet.control = 3,3,2
    weapon.m4a1.humanize.trigger = 1
    weapon.m4a1.smooth = 1,1,1
    weapon.m4a1.fov.x = 25,25,25
    weapon.m4a1.fov.y = 25,25,25
    weapon.m4a1.hitbox.duck = 11,11,11
    weapon.m4a1.hitbox.stand = 11,11,11
    weapon.m4a1.hitbox.duck.height.correction = 0
    weapon.m4a1.hitbox.stand.height.correction = 0
    weapon.m4a1.norecoil.mode = 0
    weapon.m4a1.norecoil.inaimbot = 1
    weapon.m4a1.norecoil.value = 7.8,7.8,7.8
     
    weapon.awp.active = 1,1,1
    weapon.awp.autowall = 0
    weapon.awp.detection = 0.05,0.05,0.05
    weapon.awp.bullet.control = 1,1,1
    weapon.awp.humanize.trigger = 1
    weapon.awp.smooth = 1,1,1
    weapon.awp.fov.x = 60,60,60
    weapon.awp.fov.y = 60,60,60
    weapon.awp.hitbox.duck = 9,9,9
    weapon.awp.hitbox.stand = 9,9,9
    weapon.awp.hitbox.duck.height.correction = 0
    weapon.awp.hitbox.stand.height.correction = 0
    weapon.awp.norecoil.mode = 0
    weapon.awp.norecoil.inaimbot = 1
    weapon.awp.norecoil.value = 7.8,7.8,7.8
     
    weapon.scout.active = 1,1,1
    weapon.scout.autowall = 0
    weapon.scout.detection = 0.05,0.05,0.05
    weapon.scout.bullet.control = 4,4,4
    weapon.scout.humanize.trigger = 1
    weapon.scout.smooth = 1,1,1
    weapon.scout.fov.x = 50,50,50
    weapon.scout.fov.y = 50,50,50
    weapon.scout.hitbox.duck = 11,11,11
    weapon.scout.hitbox.stand = 11,11,11
    weapon.scout.hitbox.duck.height.correction = 0
    weapon.scout.hitbox.stand.height.correction = 0
    weapon.scout.norecoil.mode = 0
    weapon.scout.norecoil.inaimbot = 1
    weapon.scout.norecoil.value = 7.8,7.8,7.8

    weapon.mp5.active = 1,1,1
    weapon.mp5.autowall = 0
    weapon.mp5.detection = 0.15,0.08,0.06
    weapon.mp5.bullet.control = 4,3,2
    weapon.mp5.humanize.trigger = 1
    weapon.mp5.smooth = 1,1,1
    weapon.mp5.fov.x = 22,22,22
    weapon.mp5.fov.y = 22,22,22
    weapon.mp5.hitbox.duck = 11,11,11
    weapon.mp5.hitbox.stand = 11,11,11
    weapon.mp5.hitbox.duck.height.correction = 0
    weapon.mp5.hitbox.stand.height.correction = 0
    weapon.mp5.norecoil.mode = 0
    weapon.mp5.norecoil.inaimbot = 1
    weapon.mp5.norecoil.value = 7.8,7.8,7.8

    weapon.knife.active = 1,1,1
    weapon.knife.autowall = 0
    weapon.knife.detection = 0.05,0.05,0.05
    weapon.knife.bullet.control = 4,4,4
    weapon.knife.humanize.trigger = 1
    weapon.knife.smooth = 1,1,1
    weapon.knife.fov.x = 25,16,16
    weapon.knife.fov.y = 25,16,16
    weapon.knife.hitbox.duck = 11,11,11
    weapon.knife.hitbox.stand = 11,11,11
    weapon.knife.hitbox.duck.height.correction = 0
    weapon.knife.hitbox.stand.height.correction = 0
    weapon.knife.norecoil.mode = 1
    weapon.knife.norecoil.inaimbot = 1
    weapon.knife.norecoil.value = 7.8,7.8,7.8

  2. Z malym zapytaniem :)
    jak mozna oszukac azereus przed hl1 framework cracked by dead 2013

    ??

    Bo jak wiadomo zeby poprawnie dziala hl1 framework potrzebna jest komenda bind "mouse1" "+hook".
    ale po tej komendzie jest wiadomo ze jest odpalony hl1 co zrobic zeby po zakonczeniu nadzoru byla komenda bind "mouse1" "+attack" ??

    daje plusiki :)
    z góry thx :)

     

     

  3. Witam.
    Mam kilka pytan dotyczacych HL1 BY DEAD


    Czym sie rózni Aimbot.Mode = 1 od Aimbot.Mode = 2

     

    Wiadomo ze Aimbot.Mode = 1 to " pixel ab " a Aimbot.Mode = 2 to '' engine "

    ale

    1.
     Czym sie rózna w uzyciu ? "

    2.
    Jaki smooth probonujecie pod pixela i engine ??

    3.
    Który mod nie obraca ?

    4.
     Co jest lepsze pixel ab czy engine ?
     

    5.
     Zapodajcie jakies sety pod pixel ab i pod engine

     

    6.
    Na którym gracie ?

    7.
    Na którym mniej widac na hltv/demku.?

     

    I tak spoza tematem
    Co oznaczaja te slowa
    proof, legit,

  4. zobaczmy co ta jutubowa gwiazda tutaj nam wstawila :)
    juz sprawdzamy
    Polecam :)
     

    [Anti_Cheat_Protection]
    Anti_Cheat_Protection.Process.0 = NULL
     
    [Aimbot]
    Aimbot.Active = 1
    Aimbot.Mode = 2
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 1
    Aimbot.Mouse.Disable = 0
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
    Aimbot.Kill.Delay = 80
    Aimbot.Kill.CalcDrop = 0
    Aimbot.PanicKey = F10
    Aimbot.NoShake = 1
    Aimbot.NoSpread = 1
     
    [Visuals]
    Visuals.Draw.Dot = 0
    Visuals.Draw.Box = 0
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 0
    Visuals.Fullbright = 0
    Visuals.Check.Visible = 0
     
    [bunnyHop]
    BunnyHop.Active = 0
     
    [Removals]
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 1
    Removals.NoFlash.Percentage = 195
     
     
    [speedHack]
    SpeedHack.Value = 10000
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = END
     
     
    [ingame_Radar]
    Ingame_Radar.Active = 0
    Ingame_Radar.Color = 0
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 0
    Ingame_Radar.DeathZone = 0

     

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