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Moje sety. 100% Legit i zero płaczu na FFA !


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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Witam. Z racji tego, iż dużo pisałem o HL1 i przede wszystkim opisałem wszystkie jego opcje w settings pozwoliłem sobie dodać mój set. Mi gra się na nim znakomicie.



 

Zero płaczu
Zero szejków
Zero przeskoków
100% zadowolenia
100% HS
100% miejsce w top15 ;)

Sety full legit bez pzreskoków i szejków:

 

[Anti_Cheat_Protection]Anti_Cheat_Protection.Process.0 = NULL[Aimbot]Aimbot.Active = 1Aimbot.Mode = 1Aimbot.InAttack = 0Aimbot.Key = MOUSE1Aimbot.DeathMatch = 0Aimbot.Mouse.Disable = 0Aimbot.InJump = 1Aimbot.InDuck = 1Aimbot.InStand = 1Aimbot.AimingDuckTargets = 1Aimbot.AimingJumpTargets = 0Aimbot.Kill.Delay = 80Aimbot.Kill.CalcDrop = 0Aimbot.PanicKey = F10Aimbot.NoShake = 1Aimbot.NoSpread = 1[Visuals]Visuals.Draw.Dot = 1Visuals.Draw.Box = 0Visuals.Draw.Fov = 0Visuals.Draw.Lock = 0Visuals.Draw.Teammates = 0Visuals.Draw.Weapon = 0Visuals.Fullbright = 0Visuals.Check.Visible = 0[BunnyHop]BunnyHop.Active = 1[Removals]Removals.NoSmoke.Active = 0Removals.NoFlash.Active = 0Removals.NoFlash.Percentage = 200[SpeedHack]SpeedHack.Value = 10000SpeedHack.Active.Mode = 0SpeedHack.Active.Key = SHIFT[Ingame_Radar]Ingame_Radar.Active = 1Ingame_Radar.Color = 1Ingame_Radar.HideRadar = 0Ingame_Radar.Teammates = 0Ingame_Radar.DeathZone = 0[Weapon_Settings]weapon.usp.active = 1,1,1weapon.usp.autowall = 0weapon.usp.detection = 0.16,0.16,0.16weapon.usp.bullet.control = 2,3,4weapon.usp.humanize.trigger = 1weapon.usp.smooth = 1,1,1weapon.usp.fov.x = 25,25,25weapon.usp.fov.y = 30,30,30weapon.usp.hitbox.duck = 11,11,11weapon.usp.hitbox.stand = 11,11,11weapon.usp.hitbox.duck.height.correction = 1weapon.usp.hitbox.stand.height.correction = 2weapon.usp.norecoil.mode = 1weapon.usp.norecoil.inaimbot = 1weapon.usp.norecoil.value = 7.8,7.8,7.8weapon.glock.active = 0,0,0weapon.glock.autowall = 0weapon.glock.detection = 0.03,0.03,0.03weapon.glock.bullet.control = 1,1,1weapon.glock.humanize.trigger = 1weapon.glock.smooth = 3,3,3weapon.glock.fov.x = 20,20,20weapon.glock.fov.y = 30,30,30weapon.glock.hitbox.duck = 11,11,11weapon.glock.hitbox.stand = 11,11,11weapon.glock.hitbox.duck.height.correction = -1weapon.glock.hitbox.stand.height.correction = 2weapon.glock.norecoil.mode = 1weapon.glock.norecoil.inaimbot = 1weapon.glock.norecoil.value = 10,10,10weapon.deagle.active = 1,1,1weapon.deagle.autowall = 0weapon.deagle.detection = 0.15,0.15,0.15weapon.deagle.bullet.control = 1,2,2weapon.deagle.humanize.trigger = 1weapon.deagle.smooth = 1,1,1weapon.deagle.fov.x = 25,27,20weapon.deagle.fov.y = 35,27,20weapon.deagle.hitbox.duck = 11,11,10weapon.deagle.hitbox.stand = 11,10,10weapon.deagle.hitbox.duck.height.correction = 1weapon.deagle.hitbox.stand.height.correction = 1weapon.deagle.norecoil.mode = 1weapon.deagle.norecoil.inaimbot = 1weapon.deagle.norecoil.value = 10,9.8,9.5weapon.galil.active = 0,0,0weapon.galil.autowall = 0weapon.galil.detection = 0.2,0.2,0.2weapon.galil.bullet.control = 9,9,9weapon.galil.humanize.trigger = 1weapon.galil.smooth = 3,2,2weapon.galil.fov.x = 30,30,25weapon.galil.fov.y = 30,30,25weapon.galil.hitbox.duck = 11,11,11weapon.galil.hitbox.stand = 11,11,11weapon.galil.hitbox.duck.height.correction = 2weapon.galil.hitbox.stand.height.correction = 2weapon.galil.norecoil.mode = 0weapon.galil.norecoil.inaimbot = 0weapon.galil.norecoil.value = 10,10,10weapon.famas.active = 1,1,1weapon.famas.autowall = 0weapon.famas.detection = 0.1,0.05,0.05weapon.famas.bullet.control = 9,6,2weapon.famas.humanize.trigger = 1weapon.famas.smooth = 1,1,1weapon.famas.fov.x = 30,24,12weapon.famas.fov.y = 30,24,12weapon.famas.hitbox.duck = 11,11,11weapon.famas.hitbox.stand = 11,11,11weapon.famas.hitbox.duck.height.correction = 3weapon.famas.hitbox.stand.height.correction = 3weapon.famas.norecoil.mode = 1weapon.famas.norecoil.inaimbot = 1weapon.famas.norecoil.value = 7.8,7.8,7.8weapon.ak47.active = 1,1,1weapon.ak47.autowall = 0weapon.ak47.detection = 0.15,0.08,0.05weapon.ak47.bullet.control = 4,3,2weapon.ak47.humanize.trigger = 1weapon.ak47.smooth = 2,2,2weapon.ak47.fov.x = 27,27,27weapon.ak47.fov.y = 20,20,20weapon.ak47.hitbox.duck = 11,11,11weapon.ak47.hitbox.stand = 11,11,11weapon.ak47.hitbox.duck.height.correction = 1weapon.ak47.hitbox.stand.height.correction = 1weapon.ak47.norecoil.mode = 1weapon.ak47.norecoil.inaimbot = 1weapon.ak47.norecoil.value = 7.8,7.8,7.8weapon.m4a1.active = 1,1,1weapon.m4a1.autowall = 0weapon.m4a1.detection = 0.15,0.08,0.05weapon.m4a1.bullet.control = 6,6,4weapon.m4a1.humanize.trigger = 1weapon.m4a1.smooth = 1,1,1weapon.m4a1.fov.x = 40,35,35weapon.m4a1.fov.y = 20,20,20weapon.m4a1.hitbox.duck = 11,11,11weapon.m4a1.hitbox.stand = 11,11,11weapon.m4a1.hitbox.duck.height.correction = 1weapon.m4a1.hitbox.stand.height.correction = -1weapon.m4a1.norecoil.mode = 1weapon.m4a1.norecoil.inaimbot = 1weapon.m4a1.norecoil.value = 7.8,7.8,7.8weapon.awp.active = 0,0,0weapon.awp.autowall = 0weapon.awp.detection = 0.20,0.20,0.20weapon.awp.bullet.control = 3,4,4weapon.awp.humanize.trigger = 1weapon.awp.smooth = 4,5,3weapon.awp.fov.x = 35,35,25weapon.awp.fov.y = 35,35,25weapon.awp.hitbox.duck = 9,10,11weapon.awp.hitbox.stand = 8,9,9weapon.awp.hitbox.duck.height.correction = 1weapon.awp.hitbox.stand.height.correction = 1weapon.awp.norecoil.mode = 1weapon.awp.norecoil.inaimbot = 1weapon.awp.norecoil.value = 7.8,7.8,7.8weapon.mp5.active = 1,1,1weapon.mp5.autowall = 1weapon.mp5.detection = 0.15,0.08,0.06weapon.mp5.bullet.control = 4,3,2weapon.mp5.humanize.trigger = 1weapon.mp5.smooth = 1,1,1weapon.mp5.fov.x = 31,31,31weapon.mp5.fov.y = 31,31,31weapon.mp5.hitbox.duck = 11,11,10weapon.mp5.hitbox.stand = 11,10,10weapon.mp5.hitbox.duck.height.correction = 1weapon.mp5.hitbox.stand.height.correction = 1weapon.mp5.norecoil.mode = 1weapon.mp5.norecoil.inaimbot = 1weapon.mp5.norecoil.value = 7.8,7.8,7.8weapon.g3sg1.active = 1,1,1weapon.g3sg1.autowall = 1weapon.g3sg1.detection = 0.05,0.05,0.05weapon.g3sg1.bullet.control = 4,4,4weapon.g3sg1.humanize.trigger = 1weapon.g3sg1.smooth = 1,1,1weapon.g3sg1.fov.x = 29,28,28weapon.g3sg1.fov.y = 24,24,24weapon.g3sg1.hitbox.duck = 11,11,11weapon.g3sg1.hitbox.stand = 11,11,11weapon.g3sg1.hitbox.duck.height.correction = 0weapon.g3sg1.hitbox.stand.height.correction = 0weapon.g3sg1.norecoil.mode = 1weapon.g3sg1.norecoil.inaimbot = 1weapon.g3sg1.norecoil.value = 7.8,7.8,7.8weapon.sg550.active = 1,1,1weapon.sg550.autowall = 1weapon.sg550.detection = 0.05,0.05,0.05weapon.sg550.bullet.control = 4,4,4weapon.sg550.humanize.trigger = 1weapon.sg550.smooth = 1,1,1weapon.sg550.fov.x = 27,27,26	weapon.sg550.fov.y = 22,22,23weapon.sg550.hitbox.duck = 11,11,11weapon.sg550.hitbox.stand = 11,11,11weapon.sg550.hitbox.duck.height.correction = 0weapon.sg550.hitbox.stand.height.correction = 0weapon.sg550.norecoil.mode = 1weapon.sg550.norecoil.inaimbot = 1weapon.sg550.norecoil.value = 7.8,7.8,7.8weapon.aug.active = 1,1,1weapon.aug.autowall = 1weapon.aug.detection = 0.05,0.05,0.05weapon.aug.bullet.control = 4,4,4weapon.aug.humanize.trigger = 1weapon.aug.smooth = 1,1,1weapon.aug.fov.x = 30,29,29weapon.aug.fov.y = 30,29,29weapon.aug.hitbox.duck = 11,11,11weapon.aug.hitbox.stand = 11,11,11weapon.aug.hitbox.duck.height.correction = 0weapon.aug.hitbox.stand.height.correction = 0weapon.aug.norecoil.mode = 1weapon.aug.norecoil.inaimbot = 1weapon.aug.norecoil.value = 7.8,7.8,7.8weapon.p90.active = 1,1,1weapon.p90.autowall = 1weapon.p90.detection = 0.05,0.05,0.05weapon.p90.bullet.control = 4,4,4weapon.p90.humanize.trigger = 1weapon.p90.smooth = 1,1,1weapon.p90.fov.x = 28,27,26weapon.p90.fov.y = 28,27,26weapon.p90.hitbox.duck = 11,11,11weapon.p90.hitbox.stand = 11,11,11weapon.p90.hitbox.duck.height.correction = 0weapon.p90.hitbox.stand.height.correction = 0weapon.p90.norecoil.mode = 1weapon.p90.norecoil.inaimbot = 1weapon.p90.norecoil.value = 7.8,7.8,7.8weapon.tmp.active = 1,1,1weapon.tmp.autowall = 1weapon.tmp.detection = 0.05,0.05,0.05weapon.tmp.bullet.control = 4,4,4weapon.tmp.humanize.trigger = 1weapon.tmp.smooth = 1,1,1weapon.tmp.fov.x = 26,25,25weapon.tmp.fov.y = 25,25,25weapon.tmp.hitbox.duck = 11,11,11weapon.tmp.hitbox.stand = 11,11,11weapon.tmp.hitbox.duck.height.correction = 0weapon.tmp.hitbox.stand.height.correction = 0weapon.tmp.norecoil.mode = 1weapon.tmp.norecoil.inaimbot = 1weapon.tmp.norecoil.value = 7.8,7.8,7.8weapon.sg552.active = 1,1,1weapon.sg552.autowall = 1weapon.sg552.detection = 0.05,0.05,0.05weapon.sg552.bullet.control = 4,4,4weapon.sg552.humanize.trigger = 1weapon.sg552.smooth = 1,1,1weapon.sg552.fov.x = 28,27,27weapon.sg552.fov.y = 28,27,27weapon.sg552.hitbox.duck = 11,11,11weapon.sg552.hitbox.stand = 11,11,11weapon.sg552.hitbox.duck.height.correction = 0weapon.sg552.hitbox.stand.height.correction = 0weapon.sg552.norecoil.mode = 1weapon.sg552.norecoil.inaimbot = 1weapon.sg552.norecoil.value = 7.8,7.8,7.8weapon.m3.active = 1,1,1weapon.m3.autowall = 1weapon.m3.detection = 0.05,0.05,0.05weapon.m3.bullet.control = 4,4,4weapon.m3.humanize.trigger = 1weapon.m3.smooth = 1,1,1weapon.m3.fov.x = 22,21,22weapon.m3.fov.y = 22,21,22weapon.m3.hitbox.duck = 11,11,11weapon.m3.hitbox.stand = 11,11,11weapon.m3.hitbox.duck.height.correction = 0weapon.m3.hitbox.stand.height.correction = 0weapon.m3.norecoil.mode = 1weapon.m3.norecoil.inaimbot = 1weapon.m3.norecoil.value = 7.8,7.8,7.8weapon.mac10.active = 1,1,1weapon.mac10.autowall = 1weapon.mac10.detection = 0.05,0.05,0.05weapon.mac10.bullet.control = 4,4,4weapon.mac10.humanize.trigger = 1weapon.mac10.smooth = 1,1,1weapon.mac10.fov.x = 26,25,24weapon.mac10.fov.y = 26,25,24weapon.mac10.hitbox.duck = 11,11,11weapon.mac10.hitbox.stand = 11,11,11weapon.mac10.hitbox.duck.height.correction = 0weapon.mac10.hitbox.stand.height.correction = 0weapon.mac10.norecoil.mode = 1weapon.mac10.norecoil.inaimbot = 1weapon.mac10.norecoil.value = 7.8,7.8,7.8weapon.ump45.active = 1,1,1weapon.ump45.autowall = 1weapon.ump45.detection = 0.05,0.05,0.05weapon.ump45.bullet.control = 4,4,4weapon.ump45.humanize.trigger = 1weapon.ump45.smooth = 1,1,1weapon.ump45.fov.x = 26,25,24weapon.ump45.fov.y = 26,25,24weapon.ump45.hitbox.duck = 11,11,11weapon.ump45.hitbox.stand = 11,11,11weapon.ump45.hitbox.duck.height.correction = 0weapon.ump45.hitbox.stand.height.correction = 0weapon.ump45.norecoil.mode = 1weapon.ump45.norecoil.inaimbot = 1weapon.ump45.norecoil.value = 7.8,7.8,7.8weapon.m249.active = 1,1,1weapon.m249.autowall = 1weapon.m249.detection = 0.05,0.05,0.05weapon.m249.bullet.control = 4,4,4weapon.m249.humanize.trigger = 1weapon.m249.smooth = 1,1,1weapon.m249.fov.x = 30,28,27weapon.m249.fov.y = 30,28,27weapon.m249.hitbox.duck = 11,11,11weapon.m249.hitbox.stand = 11,11,11weapon.m249.hitbox.duck.height.correction = 0weapon.m249.hitbox.stand.height.correction = 0weapon.m249.norecoil.mode = 1weapon.m249.norecoil.inaimbot = 1weapon.m249.norecoil.value = 7.8,7.8,7.8weapon.xm1014.active = 1,1,1weapon.xm1014.autowall = 1weapon.xm1014.detection = 0.05,0.05,0.05weapon.xm1014.bullet.control = 4,4,4weapon.xm1014.humanize.trigger = 1weapon.xm1014.smooth = 1,1,1weapon.xm1014.fov.x = 22,22,22weapon.xm1014.fov.y = 22,22,22weapon.xm1014.hitbox.duck = 11,11,11weapon.xm1014.hitbox.stand = 11,11,11weapon.xm1014.hitbox.duck.height.correction = 0weapon.xm1014.hitbox.stand.height.correction = 0weapon.xm1014.norecoil.mode = 1weapon.xm1014.norecoil.inaimbot = 1weapon.xm1014.norecoil.value = 7.8,7.8,7.8weapon.knife.active = 0,0,0weapon.knife.autowall = 0weapon.knife.detection = 0.05,0.05,0.05weapon.knife.bullet.control = 4,4,4weapon.knife.humanize.trigger = 1weapon.knife.smooth = 1,1,1weapon.knife.fov.x = 25,16,16weapon.knife.fov.y = 25,16,16weapon.knife.hitbox.duck = 11,11,11weapon.knife.hitbox.stand = 11,11,11weapon.knife.hitbox.duck.height.correction = 0weapon.knife.hitbox.stand.height.correction = 0weapon.knife.norecoil.mode = 1weapon.knife.norecoil.inaimbot = 1weapon.knife.norecoil.value = 7.8,7.8,7.8weapon.fiveseven.active = 1,1,1weapon.fiveseven.autowall = 1weapon.fiveseven.detection = 0.05,0.05,0.05weapon.fiveseven.bullet.control = 4,4,4weapon.fiveseven.humanize.trigger = 1weapon.fiveseven.smooth = 1,1,1weapon.fiveseven.fov.x = 33,32,33weapon.fiveseven.fov.y = 33,32,33weapon.fiveseven.hitbox.duck = 11,11,11weapon.fiveseven.hitbox.stand = 11,11,11weapon.fiveseven.hitbox.duck.height.correction = 0weapon.fiveseven.hitbox.stand.height.correction = 0weapon.fiveseven.norecoil.mode = 1weapon.fiveseven.norecoil.inaimbot = 1weapon.fiveseven.norecoil.value = 7.8,7.8,7.8

 



Mam nadzieję, że przydadzą się Wam w osiąganiu wymarzonych rezultatów :)

Pozdrawiam

@@ Adi, nie gadaj, ze przeskoki bo sam na nich gram i jeszcze nikt mi nie wytykał, żebym miał aima czy coś.


Edytowane przez Rosol
Odnośnik do komentarza

Sety full legit bez pzreskoków i szejków:

 

nie prawda, za te sety spokojnie ban ac,bl 

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

Te sety moze gdzies tam o legit sie ocieraja, a co dopiero full legit :D

weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 40,35,35

@@ Adi, nie gadaj, ze przeskoki bo sam na nich gram i jeszcze nikt mi nie wytykał, żebym miał aima czy coś.

tutaj nie chodzi o to, ze na jakims biednym ffa nikt sie nie przyczepi, haha :D musisz nagrac demo + dem_forcehltv 1 + 1/4 i wtedy patrz czy sa jakies szejki ( drgania celownika ), albo przeskoki a pewnie ta m4 na 3 TT biegnacych kolo siebie by zgasla szybko
Odnośnik do komentarza

ja zawsze jak robie sety to sprawdzam na hltv, dem_forcehltv 1 i patrze jak celownik chodzi i czy cos widac przy 1/4

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
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