-
Postów
22 -
Dołączył
-
Dostępny
-
Donacje
0.00 PLN -
Diamenty
0 [ Podaruj ]
Typ zawartości
Profile
Forum
FAQ
Quiz
Posty opublikowane przez MrVelow
-
-
Święty mikołaju chcialbym Vipa pod moim pseudonimem
// Mikołaj
Wesołych Świąt!
0 -
Ogolnie to nie kupujcie redeyecheats bo to jest paste xone
0 -
to jest src z uc ale moglby ktos zooptymalizowac ragebota?? bo spadki fps jak wlaczasz
0 -
1 godzinę temu, jestemhitbo napisał:
Mozna nadal uzywac? XD
nie
0 -
btw to jest pasta hozinum.cc aka usia.cc bo coder usia sprzedal kod typowi o nicku zer0 czyli ownera hoznium btw hozinum kupiony i gowniany kod
0 -
na jaki?
0 -
ok jak masz visual studio to wchodzisz w ten folder z src ( kodem zrodlowym) i wchodzisz w plik .sln jak wlaczy ci sie cale src to masz tam Kompilowanie i klikasz kompiluj rozwiazanie
0 -
musisz miec visual studio 2017 i musisz zcompilowac btw
0 -
insert na klawiaturze
0 -
-
a ok dzieki potestuje 🙂
0 -
znam ale powiem menu spoczko i btw skin changer dziala??? bo w moim riptide dziala ale wkurza mnie wielkie menu w tym i chyba sie przerzuce na ten src
0 -
W dniu 13.12.2018 o 22:00, kondradek napisał:
fajniutki, ale na danger zone nie klepie, wiesz jak to ustawić?
jak chcesz zeby esp i aimbot dzialal na battle royale to ustaw friendly esp i friendly aim czy cos w tym stylu
0 -
dzieki
0 -
Credits:mDenis16
#include "sdk.h" #include "hooks.h" #include "Menu.h" #include "global.h" #include "Hitmarker.h" #include "ESP.h" #include "ImGUI\imconfig.h" #include "ImGUI\imgui.h" #include "ImGUI\imgui_internal.h" #include "ImGUI\stb_rect_pack.h" #include "ImGUI\stb_textedit.h" #include "ImGUI\stb_truetype.h" #include "ImGUI\DX9\imgui_impl_dx9.h" #include "Items.h" #include "Config.h" #include "GameUtils.h" IDirect3DTexture9 *tImage = nullptr; typedef void(*CL_FullUpdate_t) (void); CL_FullUpdate_t CL_FullUpdate = nullptr; int iTab; /*void DrawRectRainbow(int x, int y, int width, int height, float flSpeed, float &flRainbow) { ImDrawList* windowDrawList = ImGui::GetWindowDrawList(); Color colColor(255, 255, 255, 255); flRainbow += flSpeed; if (flRainbow > 1.f) flRainbow = 0.f; for (int i = 0; i < width; i++) { float hue = (1.f / (float)width) * i; hue -= flRainbow; if (hue < 0.f) hue += 1.f; Color colRainbow = colColor.FromHSB(hue, 1.f, 1.f); windowDrawList->AddRectFilled(ImVec2(x + i, y), ImVec2(width, height), colRainbow.GetU32()); } } */ void KnifeApplyCallbk() { static auto CL_FullUpdate = reinterpret_cast<CL_FullUpdate_t>(FindPattern("engine.dll", reinterpret_cast<PBYTE>("\xA1\x00\x00\x00\x00\xB9\x00\x00\x00\x00\x56\xFF\x50\x14\x8B\x34\x85"), "x????x????xxxxxxx")); CL_FullUpdate(); } PresentFn oPresent; ImFont* Impact; ImFont* Default; ImFont* Tabs; ImFont* fTabs; ImFont* zeustext; tReset oResetScene; void GUI_Init(IDirect3DDevice9* pDevice) // Setup for imgui { ImGuiIO& io = ImGui::GetIO(); ImGui_ImplDX9_Init(G::Window, pDevice); ImGuiStyle& style = ImGui::GetStyle(); Tabs = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\eagle.ttf", 70.0f); fTabs = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\eagle.ttf", 35.0f); zeustext = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\Choktoff.ttf", 14.0f); style.WindowRounding = 0.f; style.FramePadding = ImVec2(4, 1); style.WindowPadding = ImVec2(1, 1); style.ItemSpacing = ImVec2(1, 1); style.ScrollbarSize = 10.f; style.ScrollbarRounding = 0.f; style.GrabMinSize = 5.f; G::Init = true; } void color() { //style.Colors[ImGuiCol_Button] = ImVec4(0.1f, 0.1f, 0.1f, 0.95f); ImGuiStyle& style = ImGui::GetStyle(); style.Colors[ImGuiCol_Text] = ImVec4(0.86f, 0.93f, 0.89f, 0.78f); style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.86f, 0.93f, 0.89f, 0.78f); style.Colors[ImGuiCol_WindowBg] = ImVec4(0.1f, 0.1f, 0.1f, 0.95f); style.Colors[ImGuiCol_CheckMark] = ImColor(1, 1, 1, 255); style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.1f, 0.1f, 0.1f, 0.95f); style.Colors[ImGuiCol_Border] = ImColor(15, 30, 15, 255); style.Colors[ImGuiCol_FrameBg] = ImVec4(0.184f, 0.310f, 0.310f, 0.95f); style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.184f, 0.310f, 0.310f, 0.95f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.184f, 0.310f, 0.310f, 0.95f); style.Colors[ImGuiCol_TitleBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f); style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.20f, 0.22f, 0.27f, 0.75f); style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.15f, 0.60f, 0.78f, 1.00f); style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f); style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f); style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.09f, 0.15f, 0.16f, 1.00f); style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.15f, 0.60f, 0.78f, 0.78f); style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.15f, 0.60f, 0.78f, 1.00f); style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.15f, 0.60f, 0.78f, 1.00f); style.Colors[ImGuiCol_Button] = ImVec4(0.1f, 0.1f, 0.1f, 0.95f); style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.1f, 0.1f, 0.1f, 0.95f); style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.1f, 0.1f, 0.1f, 0.95f); style.Colors[ImGuiCol_Header] = ImVec4(0.24f, 0.40f, 0.95f, 1.00f); style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.40f, 0.95f, 0.59f); style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.70f, 0.02f, 0.60f, 0.22f); style.Colors[ImGuiCol_CloseButton] = ImVec4(0.24f, 0.40f, 0.95f, 1.00f); style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.24f, 0.40f, 0.95f, 0.59f); } void TextColor(bool active) { auto& style = ImGui::GetStyle(); if (active) style.Colors[ImGuiCol_Text] = ImVec4(0.98f, 0.98f, 0.98f, 1.f); else style.Colors[ImGuiCol_Text] = ImVec4(0.39f, 0.39f, 0.39f, 1.f); } void buttonColor(bool bActive) { } void lineColor(bool bActive) { ImGuiStyle& style = ImGui::GetStyle(); if (bActive) { style.Colors[ImGuiCol_Button] = ImColor(120, 120, 120); style.Colors[ImGuiCol_ButtonHovered] = ImColor(120, 120, 120); style.Colors[ImGuiCol_ButtonActive] = ImColor(120, 120, 120); } else { style.Colors[ImGuiCol_Button] = ImColor(10, 10, 10); style.Colors[ImGuiCol_ButtonHovered] = ImColor(10, 10, 10); style.Colors[ImGuiCol_ButtonActive] = ImColor(10, 10, 10); } } void lineColor1(bool bActive) { ImGuiStyle& style = ImGui::GetStyle(); if (bActive) { style.Colors[ImGuiCol_Button] = ImColor(120, 120, 120); style.Colors[ImGuiCol_ButtonHovered] = ImColor(120, 120, 120); style.Colors[ImGuiCol_ButtonActive] = ImColor(120, 120, 120); } else { style.Colors[ImGuiCol_Button] = style.Colors[ImGuiCol_WindowBg]; style.Colors[ImGuiCol_ButtonHovered] = style.Colors[ImGuiCol_WindowBg]; style.Colors[ImGuiCol_ButtonActive] = style.Colors[ImGuiCol_WindowBg]; } } void Border(bool active) { auto& style = ImGui::GetStyle(); if (active) style.Colors[ImGuiCol_Border] = ImColor(80, 80, 80, 255); else style.Colors[ImGuiCol_Border] = ImColor(0, 0, 0, 0); } void rage() {} void legit() {} void misc() { } void visuals() { } HRESULT __stdcall Hooks::D3D9_EndScene(IDirect3DDevice9* pDevice) { HRESULT result = d3d9VMT->GetOriginalMethod<EndSceneFn>(42)(pDevice); if (!G::Init) { GUI_Init(pDevice); } else { if (g_pEngine->IsInGame() && g_pEngine->IsConnected()) ImGui::GetIO().MouseDrawCursor = G::Opened; else ImGui::GetIO().MouseDrawCursor = true; ImGui_ImplDX9_NewFrame(); auto& style = ImGui::GetStyle(); if (G::Opened && style.Alpha < 1.f) { G::ShowMenu = true; if (style.Alpha > 1.f) style.Alpha = 1.f; else if (style.Alpha != 1.f) style.Alpha += 0.03f; } else if (style.Alpha > 0.f) { if (style.Alpha < 0.f) style.Alpha = 0.f; else if (style.Alpha != 0.f) style.Alpha -= 0.03f; if (style.Alpha == 0.f) G::ShowMenu = false; } static int tab; if (G::ShowMenu) { ImGui::PushFont(Default); color(); ImGui::SetNextWindowSize(ImVec2(700, 500)); ImGui::SetNextWindowPosCenter(ImGuiSetCond_Always); ImGui::Begin("getze.us", &G::ShowMenu, ImVec2(700, 500), 0.4f, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_NoScrollbar); { style.ItemSpacing = ImVec2(0, 0); //style.Colors[ImGuiCol_Button] = ImVec4(0.1f, 0.1f, 0.1f, 0.95f); ImGui::PushFont(Tabs); style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); ImGui::Button("a", ImVec2(700, 90)); ImGui::PushFont(fTabs); if (ImGui::Button("j", ImVec2(175, 70))) iTab = 0; ImGui::SameLine(); style.Colors[ImGuiCol_Text] = iTab == 1 ? ImVec4(0.961f, 0.961f, 0.961f, 1.00f) : ImVec4(1.00f, 1.00f, 1.00f, 1.00f); if (ImGui::Button("b", ImVec2(175, 70))) iTab = 1; ImGui::SameLine(); style.Colors[ImGuiCol_Text] = iTab == 2 ? ImVec4(0.961f, 0.961f, 0.961f, 1.00f) : ImVec4(1.00f, 1.00f, 1.00f, 1.00f); if (ImGui::Button("c", ImVec2(175, 70))) iTab = 2; style.Colors[ImGuiCol_Text] = iTab == 3 ? ImVec4(0.961f, 0.961f, 0.961f, 1.00f) : ImVec4(1.00f, 1.00f, 1.00f, 1.00f); ImGui::SameLine(); if (ImGui::Button("d", ImVec2(175, 70))) iTab = 3; ImGui::PushFont(zeustext); switch (iTab) { case 0: //aimbot legit(); break; case 1: //rage rage(); break; case 2: //rage visuals(); break; case 3: //rage misc(); break; } } ImGui::End(); } ImGui::Render(); } return result; }
0 -
aha bo tu nie rsolvera to ma resolver ale go*****y
0 -
moj temat zarabal
ten resolver to syf poza tym
0 -
no ok ale mogles juz pobrac fixnietego cos pozmieniac i juz
0 -
czm aimbot w rage nie dziala [jestem cebula w pastowaniu]
0 -
ale wiesz ze to dawno wstawili
0
Start Edycji KEYHC.pl
w Czyjeś produkcje
Opublikowano
Keyhc nowa edycja zapraszam