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PitViP

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Posty opublikowane przez PitViP

  1. Godzinę temu, xKuZero napisał:

    A do czego właściwie ci takie forum, już cshacked jedno jest to niech tak zostanie

    To że już jakieś jest to nie znaczy, że ktoś nie może sobie zrobić drugiego.

    Zwłaszcza, że mówimy tu o podobnej tematyce, a nie chamskiej c+p. Czym więcej tym lepiej. Będzie w czym wybierać ( ͡º ͜ʖ͡º)

  2. Też nigdy się w to nie zagłębiałem, ale to chyba coś na zasadzie, że podajesz te combo listy, które zawierają loginy i hasła, a program po prostu sprawdza i wysyła Ci te działające.

    Nie wiem tylko, jak można jeszcze gdzieś znaleźć takie konta z globalem 😄 To bardziej 1.6/source, jak z Low digem co pisał @Tearful

  3. 19 minut temu, APLKO napisał:

    pytałem on mówił że ten program co miał łaczył się z pastbin i ze to brało jakieś combo list i szukało i odrazu jak znalazło to zmienione hasło i wszystko do steam dostawałeś i link do profilu

    No to chodziło pewnie o coś typu "All in one checker". 

  4. Indigo:

     

    Znajdź to, w IVModelInfoClient.hpp:

     

    virtual int GetModelContents(int modelIndex) const = 0;

     

    Zamień na to:

     

    
    virtual int GetModelContents(int modelIndex) const = 0;
    virtual void UNUSED() = 0;
    virtual void UNUSE11D() = 0;
    virtual studiohdr_t *GetStudioModel(const model_t *mod) = 0;
    virtual int GetModelSpriteWidth(const model_t *model) const = 0;
    virtual int GetModelSpriteHeight(const model_t *model) const = 0;

    Phook, Godlike:

     

    Zamień to:

     

    studiohdr_t* GetStudiomodel(const model_t* mod)

    Na:

     

    studiohdr_t* GetStudiomodel(const model_t* mod)
    {
    typedef studiohdr_t*(__stdcall* oGetStudiomodel)(const model_t*);
    return call_vfunc<oGetStudiomodel>(this, 32)(mod);

     

  5. Problem rozwiązany. Należało dodać kod ze skinami z definicją skins_items do obydwóch części i noży i broni. Ja dodawałem tylko do noży :D

    Poniżej wklejam jakby ktoś potrzebował:

    	const char* skins_items[] =
    				{
    					"", "",  "2: Groundwater","3: Candy Apple", "",
    					"5: Forest DDPAT","6: Arctic Camo",  "",
    					"8: Desert Storm","9: Bengal Tiger","10: Copperhead",
    					"11: Skulls","12: Crimson Web","13: Blue Streak","14: Red Laminate"
    					,"15: Gunsmoke","16: Jungle Tiger","17: Urban DDPAT",  "",
    					"", "20: Virus","21: Granite Marbleized","22: Contrast Spray",
    					"",  "", "25: Forest Leaves","26: Lichen Dashed",
    					"27: Bone Mask","28: Anodized Navy",  "",  "30: Snake Camo",
    					"",  "32: Silver","33: Hot Rod","34: Metallic DDPAT",  "",
    					"36: Ossified","37: Blaze","38: Fade","39: Bulldozer","40: Night",
    					"41: Copper","42: Blue Steel","43: Stained","44: Case Hardened",
    					"",  "46: Contractor","47: Colony","48: Dragon Tattoo",
    					"",   "",  "51: Lightning Strike",  "",
    					"",   "",   "",   "",   "",
    					"",    "59: Slaughter","60: Dark Water"
    					,"61: Hypnotic","62: Bloomstick",  "",   ""
    					,   "",   "",  "67: Cold Blooded",  "",   ""
    					,  "70: Carbon Fiber","71: Scorpion","72: Safari Mesh","73: Wings","74: Polar Camo"
    					,"75: Blizzard Marbleized","76: Winter Forest","77: Boreal Forest","78: Forest Night"
    					,  "",   "",   "",   "",  "83: Orange DDPAT","84: Pink DDPAT"
    					,  "",   "",   "",   "",  "",  "90: Mudder",  ""
    					,  "92: Cyanospatter","93: Caramel",  "", "95: Grassland","96: Blue Spruce",  ""
    					,  "98: Ultraviolet","99: Sand Dune","100: Storm","101: Tornado","102: Whiteout",  ""
    					,  "104: Grassland Leaves",  "",   "", "107: Polar Mesh",  "",   ""
    					, "110: Condemned","111: Glacier Mesh",  "",   "",   "",   "",  "116: Sand Mesh",  "",   "", "119: Sage Spray",  "",   "", "122: Jungle Spray",  "",  "124: Sand Spray",  ""
    					,  "",  "",  "",  "",  "",  "",  "",  "",  "", "135: Urban Perforated"
    					,"136: Waves Perforated",  "",   "",   "",  "", "141: Orange Peel",  "",  "143: Urban Masked", "", "", "", "147: Jungle Dashed"
    					,"148: Sand Dashed","149: Urban Dashed", "", "151: Jungle", "", "153: Demolition","154: Afterimage","155: Bullet Rain","156: Death by Kitty","157: Palm","158: Walnut","159: Brass", "", "", "162: Splash", "","164: Modern Hunter","165: Splash Jam","166: Blaze Orange","167: Radiation Hazard","168: Nuclear Threat","169: Fallout Warning","170: Predator","171: Irradiated Alert","172: Black Laminate", "","174: BOOM","175: Scorched","176: Faded Zebra","177: Memento","178: Doomkitty","179: Nuclear Threat","180: Fire Serpent","181: Corticera","182: Emerald Dragon","183: Overgrowth","184: Corticera","185: Golden Koi","186: Wave Spray","187: Zirka","188: Graven","189: Bright Water","190: Black Limba","191: Tempest","192: Shattered","193: Bone Pile","194: Spitfire","195: Demeter","196: Emerald","197: Anodized Navy","198: Hazard","199: Dry Season","200: Mayan Dreams","201: Palm","202: Jungle DDPAT","203: Rust Coat","204: Mosaico","205: Jungle","206: Tornado","207: Facets","208: Sand Dune","209: Groundwater","210: Anodized Gunmetal","211: Ocean Foam","212: Graphite","213: Ocean Foam","214: Graphite","215: X-Ray","216: Blue Titanium","217: Blood Tiger","218: Hexane","219: Hive","220: Hemoglobin","221: Serum","222: Blood in the Water","223: Nightshade","224: Water Sigil","225: Ghost Camo","226: Blue Laminate","227: Electric Hive","228: Blind Spot","229: Azure Zebra","230: Steel Disruption","231: Cobalt Disruption","232: Crimson Web","233: Tropical Storm","234: Ash Wood","235: VariCamo","236: Night Ops","237: Urban Rubble","238: VariCamo Blue", "", "240: CaliCamo","241: Hunting Blind","242: Army Mesh","243: Gator Mesh","244: Teardown","245: Army Recon","246: Amber Fade","247: Damascus Steel","248: Red Quartz","249: Cobalt Quartz","250: Full Stop","251: Pit Viper","252: Silver Quartz","253: Acid Fade","254: Nitro","255: Asiimov","256: The Kraken","257: Guardian","258: Mehndi","259: Redline","260: Pulse","261: Marina","262: Rose Iron","263: Rising Skull","264: Sandstorm","265: Kami","266: Magma","267: Cobalt Halftone","268: Tread Plate","269: The Fuschia Is Now","270: Victoria","271: Undertow","272: Titanium Bit","273: Heirloom","274: Copper Galaxy","275: Red FragCam","276: Panther","277: Stainless","278: Blue Fissure","279: Asiimov","280: Chameleon","281: Corporal","282: Redline","283: Trigon","284: Heat","285: Terrain","286: Antique","287: Pulse","288: Sergeant","289: Sandstorm","290: Guardian","291: Heaven Guard", "", "293: Death Rattle","294: Green Apple","295: Franklin","296: Meteorite","297: Tuxedo","298: Army Sheen","299: Caged Steel","300: Emerald Pinstripe","301: Atomic Alloy","302: Vulcan","303: Isaac","304: Slashed","305: Torque","306: Antique","307: Retribution","308: Kami","309: Howl","310: Curse","311: Desert Warfare","312: Cyrex","313: Orion","314: Heaven Guard","315: Poison Dart","316: Jaguar","317: Bratatat","318: Road Rash","319: Detour","320: Red Python","321: Master Piece","322: Nitro","323: Rust Coat", "", "325: Chalice","326: Knight","327: Chainmail","328: Hand Cannon","329: Dark Age","330: Briar", "", "332: Royal Blue","333: Indigo","334: Twist","335: Module","336: Desert-Strike","337: Tatter","338: Pulse","339: Caiman","340: Jet Set","341: First Class","342: Leather","343: Commuter","344: Dragon Lore","345: First Class","346: Coach Class","347: Pilot","348: Red Leather","349: Osiris","350: Tigris","351: Conspiracy","352: Fowl Play","353: Water Elemental","354: Urban Hazard","355: Desert-Strike","356: Koi","357: Ivory","358: Supernova","359: Asiimov","360: Cyrex","361: Abyss","362: Labyrinth","363: Traveler","364: Business Class","365: Olive Plaid","366: Green Plaid","367: Reactor","368: Setting Sun","369: Nuclear Waste","370: Bone Machine","371: Styx","372: Nuclear Garden","373: Contamination","374: Toxic","375: Radiation Hazard","376: Chemical Green","377: Hot Shot","378: Fallout Warning","379: Cerberus","380: Wasteland Rebel","381: Grinder","382: Murky","383: Basilisk","384: Griffin","385: Firestarter","386: Dart","387: Urban Hazard","388: Cartel","389: Fire Elemental","390: Highwayman","391: Cardiac","392: Delusion","393: Tranquility","394: Cartel","395: Man-o'-war","396: Urban Shock","397: Naga","398: Chatterbox","399: Catacombs","400: 龍王 (Dragon King)","401: System Lock","402: Malachite","403: Deadly Poison","404: Muertos","405: Serenity","406: Grotto","407: Quicksilver","", "409: Tiger Tooth","410: Damascus Steel","411: Damascus Steel", "", "413: Marble Fade","414: Rust Coat","415: Doppler","416: Doppler","417: Doppler","418: Doppler","419: Doppler","420: Doppler","421: Doppler","422: Elite Build","423: Armor Core","424: Worm God","425: Bronze Deco","426: Valence","427: Monkey Business","428: Eco","429: Djinn","430: Hyper Beast","431: Heat","432: Man-o'-war","433: Neon Rider","434: Origami","435: Pole Position","436: Grand Prix","437: Twilight Galaxy","438: Chronos","439: Hades","440: Icarus Fell","441: Minotaur's Labyrinth","442: Asterion","443: Pathfinder","444: Daedalus","445: Hot Rod","446: Medusa","447: Duelist","448: Pandora's Box","449: Poseidon","450: Moon in Libra","451: Sun in Leo","452: Shipping Forecast","453: Emerald","454: Para Green","455: Akihabara Accept","456: Hydroponic","457: Bamboo Print","458: Bamboo Shadow","459: Bamboo Forest","460: Aqua Terrace", "", "462: Counter Terrace","463: Terrace","464: Neon Kimono","465: Orange Kimono","466: Crimson Kimono","467: Mint Kimono","468: Midnight Storm","469: Sunset Storm 壱","470: Sunset Storm 弐","471: Daybreak","472: Impact Drill","473: Seabird","474: Aquamarine Revenge","475: Hyper Beast","476: Yellow Jacket","477: Neural Net","478: Rocket Pop","479: Bunsen Burner","480: Evil Daimyo","481: Nemesis","482: Ruby Poison Dart","483: Loudmouth","484: Ranger","485: Handgun","486: Elite Build","487: Cyrex","488: Riot","489: Torque","490: Frontside Misty","491: Dualing Dragons","492: Survivor Z","493: Flux","494: Stone Cold","495: Wraiths","496: Nebula Crusader","497: Golden Coil","498: Rangeen","499: Cobalt Core","500: Special Delivery","501: Wingshot","502: Green Marine","503: Big Iron","504: Kill Confirmed","505: Scumbria","506: Point Disarray","507: Ricochet","508: Fuel Rod","509: Corinthian","510: Retrobution","511: The Executioner","512: Royal Paladin", "", "514: Power Loader","515: Imperial","516: Shapewood","517: Yorick","518: Outbreak","519: Tiger Moth","520: Avalanche","521: Teclu Burner","522: Fade","523: Amber Fade","524: Fuel Injector","525: Elite Build","526: Photic Zone","527: Kumicho Dragon","528: Cartel","529: Valence","530: Triumvirate", "", "532: Royal Legion","533: The Battlestar","534: Lapis Gator","535: Praetorian","536: Impire","537: Hyper Beast","538: Necropos","539: Jambiya","540: Lead Conduit","541: Fleet Flock","542: Judgement of Anubis","543: Red Astor","544: Ventilators","545: Orange Crash","546: Firefight","547: Spectre","548: Chantico's Fire","549: Bioleak","550: Oceanic","551: Asiimov","552: Fubar","553: Atlas","554: Ghost Crusader","555: Re-Entry","556: Primal Saber","557: Black Tie","558: Lore","559: Lore","560: Lore","561: Lore","562: Lore","563: Black Laminate","564: Black Laminate","565: Black Laminate","566: Black Laminate","567: Black Laminate","568: Gamma Doppler","569: Gamma Doppler","570: Gamma Doppler","571: Gamma Doppler","572: Gamma Doppler","573: Autotronic","574: Autotronic","575: Autotronic","576: Autotronic","577: Autotronic","578: Bright Water","579: Bright Water","580: Freehand","581: Freehand","582: Freehand","583: Aristocrat","584: Phobos","585: Violent Daimyo","586: Wasteland Rebel","587: Mecha Industries","588: Desolate Space","589: Carnivore","590: Exo","591: Imperial Dragon","592: Iron Clad","593: Chopper","594: Harvester","595: Reboot","596: Limelight","597: Bloodsport","598: Aerial","599: Ice Cap","600: Neon Revolution","601: Syd Mead","602: Imprint","603: Directive","604: Roll Cage","605: Scumbria","606: Ventilator","607: Weasel","608: Petroglyph","609: Airlock","610: Dazzle","611: Grim","612: Powercore","613: Triarch","614: Fuel Injector","615: Briefing","616: Slipstream","617: Doppler","618: Doppler","619: Doppler","620: Ultraviolet","621: Ultraviolet","622: Polymer","623: Ironwork","624: Dragonfire","625: Royal Consorts","626: Mecha Industries","627: Cirrus","628: Stinger","629: Black Sand","630: Sand Scale","631: Flashback","632: Buzz Kill","633: Sonar","634: Gila","635: Turf","636: Shallow Grave","637: Cyrex","638: Wasteland Princess","639: Bloodsport","640: Fever Dream","641: Jungle Slipstream","642: Blueprint","643: Xiangliu","644: Decimator","645: Oxide Blaze","646: Capillary","647: Crimson Tsunami","648: Emerald Poison Dart","649: Akoben","650: Ripple","651: Last Dive","652: Scaffold","653: Neo-Noir","654: Seasons","655: Zander","656: Orbit Mk01","657: Blueprint","658: Cobra Strike","659: Macabre","660: Hyper Beast","661: Sugar Rush","662: Oni Taiji","663: Briefing","664: Hellfire","665: Aloha","666: Hard Water","667: Woodsman","668: Red Rock","669: Death Grip","670: Death's Head","671: Cut Out","672: Metal Flowers","673: Morris","674: Triqua","675: The Empress","676: High Roller","677: Hunter","678: See Ya Later","679: Goo","680: Off World","681: Leaded Glass","682: Oceanic","683: Llama Cannon","684: Cracked Opal","685: Jungle Slipstream","686: Phantom","687: Tacticat","688: Exposure","689: Ziggy"
    				};

     

  6. Początek:

    #include "Gui.h"
    
    using namespace Client;
    
    //[enc_string_enable /]
    //[junk_enable /]
    
    bool bIsGuiInitalize = false;
    bool bIsGuiVisible = false;
    WNDPROC WndProc_o = nullptr;
    
    #define IM_ARRAYSIZE(_ARR)  ((int)(sizeof(_ARR)/sizeof(*_ARR)))
    #define skins_items
    
    LRESULT WINAPI GUI_WndProc( HWND hwnd , UINT uMsg , WPARAM wParam , LPARAM lParam );
    
    CGui::CGui() {}

    Po dodaniu tego skins_items.

    ImGui::Separator();
    
    				ImGui::Text("CURRENT: %s", pWeaponData[iWeaponID]);
    
    				ImGui::PushItemWidth(362.f);
    
    				static int iOldWeaponID = -1;
    
    				ImGui::Combo("WEAPON##WeaponSelect", &iWeaponID, pWeaponData, IM_ARRAYSIZE(pWeaponData));
    
    				iWeaponSelectIndex = pWeaponItemIndexData[iWeaponID];
    
    				if (iOldWeaponID != iWeaponID)
    					iWeaponSelectSkinIndex = GetWeaponSkinIndexFromPaintKit(g_SkinChangerCfg[iWeaponSelectIndex].nFallbackPaintKit);
    
    				iOldWeaponID = iWeaponID;
    
    				string WeaponSkin = pWeaponData[iWeaponID];
    				WeaponSkin += " Skin";
    
    				ImGui::ComboBoxArray(WeaponSkin.c_str(), &iWeaponSelectSkinIndex, WeaponSkins[iWeaponID].SkinNames);
    
    				ImGui::Combo("WEAPON QUALITY", &g_SkinChangerCfg[pWeaponItemIndexData[iWeaponID]].iEntityQuality, quality_items, IM_ARRAYSIZE(quality_items));
    				ImGui::SliderFloat("WEAPON WEAR", &g_SkinChangerCfg[pWeaponItemIndexData[iWeaponID]].flFallbackWear, 0.001f, 1.f);
    				ImGui::InputInt("WEAPON STATTRAK", &g_SkinChangerCfg[pWeaponItemIndexData[iWeaponID]].nFallbackStatTrak, 1, 100, ImGuiInputTextFlags_CharsDecimal);
    				ImGui::Combo("Weapon Skin", &g_SkinChangerCfg[pWeaponItemIndexData[iWeaponID]].nFallbackPaintKit, skins_items, IM_ARRAYSIZE(skins_items));
    
    				ImGui::Separator();
    
    				ImGui::Combo("GLOVES SKIN", &Settings::Skin::gloves_skin, gloves_listbox_items,
    					IM_ARRAYSIZE(gloves_listbox_items));
    
    				ImGui::Separator();
    
    				ImGui::PopItemWidth();
    
    				if (ImGui::Button("Apply##Skin"))
    				{
    					ForceFullUpdate();
    				}
    				ImGui::End();
    			}
    
    			ImGui::GetStyle().WindowMinSize = OldMinSize;
    		}

    Chyba, że cały kod to mogę dać na jakimś pastebinie.

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