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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

Mam pytanie da mi ktoś jakieś "AimCFG" albo aima niewykyrwalnego ale aby hs leciały z np m4 i ak a także z np deagle i usp . Jak można to zaraz zróbcie tak ,że nie widać na glowie kropek , kwadratow jak dostane ss to czyste

 

Oczywiście daję "+"

 

Z góry dzięki ;33

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Aim cfg hahs

 

http://www.cshacked.pl/hl1-framework-2k13-t47456/?page=1

do tego sety podobno full legit (jak ci zrobią ss nie będzie nic widać)

 

 

[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
 
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
 
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
[BunnyHop]
BunnyHop.Active = 1
 
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 280
 
[SpeedHack]
SpeedHack.Value = o
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
 
[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 3,4,4
weapon.usp.fov.x = 20,17,15
weapon.usp.fov.y = 20,17,15
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 0
weapon.usp.norecoil.value = 7.8,7.8,7.8
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 1
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2,1,2
weapon.glock.fov.x = 35,40,23
weapon.glock.fov.y = 35,40,25
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = -1
weapon.glock.hitbox.stand.height.correction = -1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 10,10,10
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.01,0.02
weapon.deagle.bullet.control = 2,3,4
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 3,2.6,1
weapon.deagle.fov.x = 30,70,25
weapon.deagle.fov.y = 35,65,25
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 2
weapon.deagle.hitbox.stand.height.correction = 5
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 1,1,1
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 4,4,4
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2.1,1.6,1.7
weapon.famas.fov.x = 35,45,33
weapon.famas.fov.y = 35,45,33
weapon.famas.hitbox.duck = 10,10,10
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.5,7.8,8.0
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.1
weapon.ak47.bullet.control = 3,4,3
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,2,2
weapon.ak47.fov.x = 22,22,22
weapon.ak47.fov.y = 22,22,22
weapon.ak47.hitbox.duck = 10,10,10
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 0
weapon.ak47.norecoil.value = 7.8,7.8,7.8
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.35,0.3,0.35
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2.6,2.6,2.6
weapon.m4a1.fov.x = 22,22,22
weapon.m4a1.fov.y = 22,22,22
weapon.m4a1.hitbox.duck = 10,10,10
weapon.m4a1.hitbox.stand = 11,10,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 9,9,9
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.08,0.05,0.09
weapon.awp.bullet.control = 6,6,6
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,2,1
weapon.awp.fov.x = 105,95,110
weapon.awp.fov.y = 90,90,90
weapon.awp.hitbox.duck = 8,8,7
weapon.awp.hitbox.stand = 8,7,7
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 2
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 7.8,7.8,7.8

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