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Problem z hl1 (nie wiem czy aim dziala)


Przejdź do rozwiązania Rozwiązane przez fredoo,
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Hl1 : http://www.cshacked.pl/hl1-framework-2k13-t47456/

Sety rage (przeskoki) 

[injector]
Injector.UserName = NULL
Injector.Password = NULL
 
[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
 
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1
 
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
[bunnyHop]
BunnyHop.Active = 0
BunnyHop.Key = SPACE
 
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 200
 
[speedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
 
[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 1,1,1
weapon.usp.bullet.control = 1,1,1
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 0,0,0
weapon.usp.fov.x = 1337,1337,1337
weapon.usp.fov.y = 1337,1337,1337
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 3,3,3
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 1,1,1
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 0,0,0
weapon.glock.fov.x = 1337,1337,1337
weapon.glock.fov.y = 1337,1337,1337
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 3,3,3
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 1,1,1
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 0,0,0
weapon.deagle.fov.x = 1337,1337,1337
weapon.deagle.fov.y = 1337,1337,1337
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 3,3,3
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 0,0,0
weapon.galil.fov.x = 1337,1337,1337
weapon.galil.fov.y = 1337,1337,1337
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 3,3,3
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 1,1,1
weapon.famas.bullet.control = 3,3,3
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 0.0.0
weapon.famas.fov.x = 1337,1337,1337
weapon.famas.fov.y = 1337,1337,1337
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 3,3,3
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 1,1,1
weapon.ak47.bullet.control = 3,3,3
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 0,0,0
weapon.ak47.fov.x = 1337,1337,1337
weapon.ak47.fov.y = 1337,1337,1337
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 3
weapon.ak47.norecoil.value = 10,10,10
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 1,1,1
weapon.m4a1.bullet.control = 5,5,5
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 0,0,0
weapon.m4a1.fov.x = 1337,1337,1337
weapon.m4a1.fov.y = 1337,1337,1337
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 2
weapon.m4a1.norecoil.value = 3,3,3
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 1,,1,1
weapon.awp.bullet.control = 3,3,3
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 1337,1337,1337
weapon.awp.fov.y = 1337,1337,1337
weapon.awp.hitbox.duck = 11,11,11
weapon.awp.hitbox.stand = 11,11,11
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 3,3,3
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 1,1,1
weapon.scout.bullet.control = 1,1,1
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 1337,1337,1337
weapon.scout.fov.y = 1337,1337,1337
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 3,3,3
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 1,1,1
weapon.mp5.bullet.control = 0,0,0
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 0,0,0
weapon.mp5.fov.x = 1337,1337,1337
weapon.mp5.fov.y = 1337,1337,1337
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 3
weapon.mp5.norecoil.value = 3,3,3
 

 

Pamietaj o zbindowaniu +hook

bind mouse1 +hook   Mam nadzieje ze pomoglem 

Odnośnik do komentarza

Jak masz doty w hl1 to aim słabo działa daj se esp albo wgl wh off ; ) to aim będzie strzelać ; )

sEOUJs2.png

6. Administracja CSHacked.pl nie ponosi odpowiedzialności za przeprowadzone transakcje między użytkownikami na tym forum.



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