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[Pytanie] Ma ktoś ostre cfg do hl1 by dead.


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Witam.

 

Witam jest to mój pierwszy post na tym forum i chciałbym was prosić o:

 

Ostre cfg do HL1 By Dead, żeby nie było u mnie zero szejków ani na HLTV/DEMO/SPEC.

Najlepiej żeby ten cfg był tylko na USP/DEAGLE/M4/AK/AWP na nic więcej.

 

Mam na myśli:

 

1 strzał z DEAGLA = Jeden HS.

1/2 strzały z USP = HS.

i tak dalej..

 

Z tego co zobaczyłem na waszym forum żaden z tych cfg nie ma takiego czegoś, proszę was bardzo o te cfg. Dam LIMIT plusów przez 2 tygodnie.

Odnośnik do komentarza


Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL

[Aimbot]

Aimbot.Active = 1

Aimbot.Mode = 2

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 0

Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 80

Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F10

Aimbot.NoShake = 1

Aimbot.NoSpread = 1

[Visuals]

Visuals.Draw.Dot = 1

Visuals.Draw.Box = 1

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 1

Visuals.Fullbright = 0

Visuals.Check.Visible = 1

[BunnyHop]

BunnyHop.Active = 1

[Removals]

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 1

Removals.NoFlash.Percentage = 150

[SpeedHack]

SpeedHack.Value = 5

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT

[Ingame_Radar]

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0

[Weapon_Settings]

weapon.usp.active = 1,1,1

weapon.usp.autowall = 1

weapon.usp.detection = 0.2,0.2,0.2

weapon.usp.bullet.control = 2,3,4

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 30,28,25

weapon.usp.fov.y = 30,28,25

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 3

weapon.usp.hitbox.stand.height.correction = 3

weapon.usp.norecoil.mode = 1

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.8,7.8

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.01,0.01,0.01

weapon.glock.bullet.control = 1,1,1

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1,1,2

weapon.glock.fov.x = 22,22,22

weapon.glock.fov.y = 22,22,22

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 0

weapon.glock.hitbox.stand.height.correction = 0

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 10,10,10

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 1

weapon.deagle.detection = 0.05,0.05,0.05

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 33,30,28

weapon.deagle.fov.y = 33,30,28

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = -1

weapon.deagle.hitbox.stand.height.correction = -1

weapon.deagle.norecoil.mode = 1

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 1,1,1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1,1,1

weapon.galil.fov.x = 25,25,25

weapon.galil.fov.y = 25,25,25

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 3

weapon.galil.hitbox.stand.height.correction = 3

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 0

weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.1,0.05,0.05

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,1,2

weapon.famas.fov.x = 25,25,25

weapon.famas.fov.y = 25,25,25

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 3

weapon.famas.hitbox.stand.height.correction = 3

weapon.famas.norecoil.mode = 1

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.15,0.08,0.05

weapon.ak47.bullet.control = 3,2,1

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 25,24,24

weapon.ak47.fov.y = 25,24,24

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 1

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.8,7.8

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.15,0.08,0.05

weapon.m4a1.bullet.control = 3,3,2

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1,1,1

weapon.m4a1.fov.x = 25,25,25

weapon.m4a1.fov.y = 25,25,25

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.8,7.8

weapon.awp.active = 1,1,1

weapon.awp.autowall = 1

weapon.awp.detection = 0.05,0.05,0.05

weapon.awp.bullet.control = 1,1,1

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 0,0,0

weapon.awp.fov.x = 60,60,60

weapon.awp.fov.y = 60,60,60

weapon.awp.hitbox.duck = 9,9,9

weapon.awp.hitbox.stand = 9,9,9

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 1

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 7.8,7.8,7.8

weapon.scout.active = 1,1,1

weapon.scout.autowall = 1

weapon.scout.detection = 0.05,0.05,0.05

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 1,1,1

weapon.scout.fov.x = 50,50,50

weapon.scout.fov.y = 50,50,50

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 1

weapon.scout.norecoil.value = 7.8,7.8,7.8

weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 1

weapon.mp5.detection = 0.15,0.08,0.06

weapon.mp5.bullet.control = 4,3,2

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 1,1,1

weapon.mp5.fov.x = 22,22,22

weapon.mp5.fov.y = 22,22,22

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 0

weapon.mp5.hitbox.stand.height.correction = 0

weapon.mp5.norecoil.mode = 1

weapon.mp5.norecoil.inaimbot = 1

weapon.mp5.norecoil.value = 7.8,7.8,7.8

01374238497869237407.gif

60120419125866936351.gif

Odnośnik do komentarza

Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 2
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1
[Visuals]
Visuals.Draw.Dot = 1
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 0
Visuals.Check.Visible = 1
[BunnyHop]
BunnyHop.Active = 1
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 150
[SpeedHack]
SpeedHack.Value = 5
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 1
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 30,28,25
weapon.usp.fov.y = 30,28,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,2
weapon.glock.fov.x = 22,22,22
weapon.glock.fov.y = 22,22,22
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 0
weapon.glock.hitbox.stand.height.correction = 0
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 10,10,10
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 1
weapon.deagle.detection = 0.05,0.05,0.05
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 33,30,28
weapon.deagle.fov.y = 33,30,28
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 7.8,7.8,7.8
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 25,25,25
weapon.galil.fov.y = 25,25,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,2
weapon.famas.fov.x = 25,25,25
weapon.famas.fov.y = 25,25,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.15,0.08,0.05
weapon.ak47.bullet.control = 3,2,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 25,24,24
weapon.ak47.fov.y = 25,24,24
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.15,0.08,0.05
weapon.m4a1.bullet.control = 3,3,2
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 25,25,25
weapon.m4a1.fov.y = 25,25,25
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 1,1,1
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 60,60,60
weapon.awp.fov.y = 60,60,60
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 9,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 7.8,7.8,7.8
weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 50,50,50
weapon.scout.fov.y = 50,50,50
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 7.8,7.8,7.8
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 1
weapon.mp5.detection = 0.15,0.08,0.06
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 22,22,22
weapon.mp5.fov.y = 22,22,22
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8

Twój post jest bez sensowy + że nic się nie znasz na cheatach

Nie da się czegoś takiego zrobić

Odnośnik do komentarza

Chcesz Ostre sety to masz :)

 

[Weapon_Settings]

weapon.usp.active = 1,1,1

weapon.usp.autowall = 1

weapon.usp.detection = 0.7,0.7,0.7

weapon.usp.bullet.control = 2,3,4

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 0,0,0

weapon.usp.fov.x = 90,90,90

weapon.usp.fov.y = 90,90,90

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = -1

weapon.usp.hitbox.stand.height.correction = -1

weapon.usp.norecoil.mode = 1

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.8,7.8

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 1.,1,1

weapon.glock.bullet.control = 1,1,1

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1,1,1

weapon.glock.fov.x = 55,55,55

weapon.glock.fov.y = 55,55,55

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 0

weapon.glock.hitbox.stand.height.correction = 0

weapon.glock.norecoil.mode = 1

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 10,10,10

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 1

weapon.deagle.detection = 0.7,0.7,0.7

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 330,300,280

weapon.deagle.fov.y = 330,300,280

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = -1

weapon.deagle.hitbox.stand.height.correction = -1

weapon.deagle.norecoil.mode = 1

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 6,6,5

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1,1,1

weapon.galil.fov.x = 250,250,250

weapon.galil.fov.y = 250,250,250

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = -1

weapon.galil.hitbox.stand.height.correction = -1

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 0

weapon.galil.norecoil.value = 10,10,10

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 1,0.8,0.7

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,1,1

weapon.famas.fov.x = 250,250,250

weapon.famas.fov.y = 250,250,250

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = -1

weapon.famas.hitbox.stand.height.correction = -1

weapon.famas.norecoil.mode = 1

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.8,7.8,7.8

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.3,0.3,0.3

weapon.ak47.bullet.control = 4,3,2

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 250,240,240

weapon.ak47.fov.y = 250,240,240

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 1

weapon.ak47.norecoil.inaimbot = 1

 

weapon.ak47.norecoil.value = 7.8,7.8,7.8

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.3,0.3,0.3

weapon.m4a1.bullet.control = 6,6,4

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1,1,1

weapon.m4a1.fov.x = 250,250,250

weapon.m4a1.fov.y = 250,250,250

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.8,7.8

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 1

weapon.awp.detection = 0.4,0.4,0.4

weapon.awp.bullet.control = 1,1,1

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 0,0,0

weapon.awp.fov.x = 1600,1600,1600

weapon.awp.fov.y = 1600,1600,1600

weapon.awp.hitbox.duck = 11,11,11

weapon.awp.hitbox.stand = 11,11,11

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 1

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 7.8,7.8,7.8

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 1

weapon.scout.detection = 0.7,0.7,0.7

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 0,0,0

weapon.scout.fov.x = 1337,1337,1337

weapon.scout.fov.y = 1337,1337,1337

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 1

weapon.scout.norecoil.value = 7.8,7.8,7.8

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

Poszukaj na mmmoru.com, tam Lambada1337 dał swoje private setty na aimmode 1/2. Obydwa legit, za***iste i wgl.

 

mala poprawka bo zle info podales przez dwa m a nie przez 3 :)

link http://mmoru.com/board/forumdisplay.php?f=25

 

[Aimbot]

Aimbot.Active = 1

Aimbot.Mode = 1

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 0

Aimbot.Mouse.Disable = 0

 

 

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

 

 

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

 

 

Aimbot.Kill.Delay = 80

Aimbot.Kill.CalcDrop = 0

 

 

Aimbot.PanicKey = F10

 

 

[Visuals]

 

 

Visuals.Draw.Dot = 1

Visuals.Draw.Box = 1

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 1

Visuals.Fullbright = 0

Visuals.Check.Visible = 1

 

 

[bunnyHop]

 

 

BunnyHop.Active = 1

 

 

[Removals]

 

 

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 0

Removals.NoFlash.Percentage = 280

 

 

 

 

 

 

[speedHack]

 

 

SpeedHack.Value = 10000

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT

 

 

[ingame_Radar]

 

 

Ingame_Radar.Active = 1

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 1

Ingame_Radar.Teammates = 1

Ingame_Radar.DeathZone = 0

 

 

[Weapon_Settings]

 

 

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 0.3,0.2,0.1

weapon.usp.bullet.control = 2,3,4

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 15,15,20

weapon.usp.fov.y = 18,18,20

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,10

weapon.usp.hitbox.duck.height.correction = 3

weapon.usp.hitbox.stand.height.correction = 3

weapon.usp.norecoil.mode = 0

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.2,6.5

 

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.03,0.04,0.04

weapon.glock.bullet.control = 2,2,2

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1.1,1.1,1.1

weapon.glock.fov.x = 10,12,15

weapon.glock.fov.y = 16,16,18

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 1

weapon.glock.hitbox.stand.height.correction = 1

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 7,7,6

 

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 1

weapon.deagle.detection = 0.7,0.05,0.04

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 20,20,25

weapon.deagle.fov.y = 25,25,30

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = -1

weapon.deagle.hitbox.stand.height.correction = -1

weapon.deagle.norecoil.mode = 0

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 6.8,5.8,5.1

 

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 1

weapon.galil.detection = 1,1,1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 2,2,2

weapon.galil.fov.x = 50,30,25

weapon.galil.fov.y = 50,30,25

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 3

weapon.galil.hitbox.stand.height.correction = 3

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 1

weapon.galil.norecoil.value = 1,1,1

 

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.1,0.03,0.03

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,3,3

weapon.famas.fov.x = 15,15,20

weapon.famas.fov.y = 20,22,25

weapon.famas.hitbox.duck = 10,10,10

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 3

weapon.famas.hitbox.stand.height.correction = 3

weapon.famas.norecoil.mode = 0

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.5,7.2,6.8

 

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 1

weapon.ak47.detection = 0.15,0.08,0.05

weapon.ak47.bullet.control = 4,3,2

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 2,2,2

weapon.ak47.fov.x = 10,13,15

weapon.ak47.fov.y = 17,20,20

weapon.ak47.hitbox.duck = 11,10,9

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = 0

weapon.ak47.hitbox.stand.height.correction = 0

weapon.ak47.norecoil.mode = 0

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.5,6.8

 

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 1

weapon.m4a1.detection = 0.15,0.07,0.06

weapon.m4a1.bullet.control = 3,3,3

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 2,2,2

weapon.m4a1.fov.x = 19,20,25

weapon.m4a1.fov.y = 23,25,28

weapon.m4a1.hitbox.duck = 11,11,10

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = 0

weapon.m4a1.hitbox.stand.height.correction = 0

weapon.m4a1.norecoil.mode = 0

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.0,6.2

 

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 0.04,0.04,0.04

weapon.awp.bullet.control = 4,4,4

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 1,1,1

weapon.awp.fov.x = 400,400,400

weapon.awp.fov.y = 400,350,350

weapon.awp.hitbox.duck = 9,9,9

weapon.awp.hitbox.stand = 10,9,9

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 1

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 7.0,5.5,5.5

 

 

 

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.05,0.05,0.05

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 1,1,1

weapon.scout.fov.x = 1000,500,300

weapon.scout.fov.y = 1000,500,300

weapon.scout.hitbox.duck = 10,10,9

weapon.scout.hitbox.stand = 10,10,10

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 0

weapon.scout.norecoil.value = 0,0,0

//Radziu: usunięto obciążającą sygnaturę.

Odnośnik do komentarza

@up Wg. mnie lepszy CFG jest ten :

http://mmoru.com/boa...ad.php?t=295599

 

full legit, banie piekne privejty od Lambady1337 aimmod2 :) Na aimmodzie jest jeszcze bardziej legit bo wtedy jest pixel ab ale na 2 lepsze banie wchodzą imo.

 

To podaj te sety bo kurde nie mam tam konta
Odnośnik do komentarza

Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL

[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 2
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F10

[Visuals]

Visuals.Draw.Dot = 1
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 0
Visuals.Check.Visible = 1

[BunnyHop]

BunnyHop.Active = 1

[Removals]

Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 200


[SpeedHack]

SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT

[Ingame_Radar]

Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0

[Weapon_Settings]

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 45,30,25
weapon.usp.fov.y = 45,30,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.04,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 55,55,55
weapon.glock.fov.y = 55,55,55
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 75,75,75
weapon.deagle.fov.y = 75,75,75
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,3,3
weapon.famas.fov.x = 100,50,25
weapon.famas.fov.y = 100,50,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.15,0.08,0.05
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,2,2
weapon.ak47.fov.x = 70,50,35
weapon.ak47.fov.y = 70,50,35
weapon.ak47.hitbox.duck = 11,10,11
weapon.ak47.hitbox.stand = 11,10,11
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.15,0.08,0.05
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,2,2
weapon.m4a1.fov.x = 75,75,75
weapon.m4a1.fov.y = 75,75,75
weapon.m4a1.hitbox.duck = 11,10,11
weapon.m4a1.hitbox.stand = 11,10,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 1000,500,300
weapon.awp.fov.y = 1000,500,300
weapon.awp.hitbox.duck = 10,11,10
weapon.awp.hitbox.stand = 10,11,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 0,0,0

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 1000,500,300
weapon.scout.fov.y = 1000,500,300
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0

Nie polecam, bo to nie legit. Celowik za głową jak rage leis. Typ skacze, a celownik za głową. Od razu ban leci.

Odnośnik do komentarza
Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.

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