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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi


[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL


[Aimbot]


Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0


Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1


Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1


Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.NoShake = 1


Aimbot.Panickey = F6


[Visuals]


Visuals.Draw.Dot = 1
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 1
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 1
Visuals.Check.Visible = 1


[BunnyHop]


BunnyHop.Active = 1


[Removals]


Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 50


[SpeedHack]
SpeedHack.Value = 100000000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = MOUSE3


[Ingame_Radar]


Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0


[Weapon_Settings]


weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.02,0.02,0.03
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 3,3,3
weapon.usp.fov.x = 28,25,25
weapon.usp.fov.y = 28,25,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 3
weapon.usp.norecoil.value = 10,10,10


weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.02,0.03,0.02
weapon.deagle.bullet.control = 2,3,4
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 3,2,3
weapon.deagle.fov.x = 50,40,30
weapon.deagle.fov.y = 50,40,30
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10


weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.05,0.05
weapon.glock.bullet.control = 2,1,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 3,3,3
weapon.glock.fov.x = 35,40,33
weapon.glock.fov.y = 35,40,33
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = -1
weapon.glock.hitbox.stand.height.correction = -1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 3
weapon.glock.norecoil.value = 7,7,7


weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.01,0.04,0.02
weapon.galil.bullet.control = 8,8,8
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 3,3,3
weapon.galil.fov.x = 35,20,35
weapon.galil.fov.y = 35,20,35
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 10,10,10


weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.07,0.05,0.05
weapon.famas.bullet.control = 9,8,8
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,3,3
weapon.famas.fov.x = 60,50,40
weapon.famas.fov.y = 60,50,40
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 1
weapon.famas.hitbox.stand.height.correction = 1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8


weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.04,0.03,0.02
weapon.ak47.bullet.control = 2,3,4
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 3,3,3
weapon.ak47.fov.x = 25,25,25
weapon.ak47.fov.y = 25,25,25
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 3
weapon.ak47.norecoil.value = 10,10,10


weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.04,0.04,0.04
weapon.m4a1.bullet.control = 9,8,7
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 3,3,3
weapon.m4a1.fov.x = 25,25,25
weapon.m4a1.fov.y = 25,25,25
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 1
weapon.m4a1.hitbox.stand.height.correction = 1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 2
weapon.m4a1.norecoil.value = 15,10,10


weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.03,0.06,0.06
weapon.awp.bullet.control = 0,0,0
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 3,3,3
weapon.awp.fov.x = 55,35,25
weapon.awp.fov.y = 55,35,25
weapon.awp.hitbox.duck = 11,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 3
weapon.awp.norecoil.value = 8,8,8


weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 0,0,0
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 3,3,3
weapon.scout.fov.x = 100,50,25
weapon.scout.fov.y = 100,50,25
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 3
weapon.scout.norecoil.value = 10,10,10


weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.15,0.05,0.04
weapon.mp5.bullet.control = 4,5,5
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 3,3,3
weapon.mp5.fov.x = 35,35,35
weapon.mp5.fov.y = 35,35,35
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 10,10,10
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