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setty hl1 by kubcun1337 (Adi2071 version)


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi


[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
 
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1
 
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
[BunnyHop]
BunnyHop.Active = 0
 
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 200
 
[SpeedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
 
[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 

[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.03,0.03,0.02
weapon.usp.bullet.control = 2,5,7
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 4,4,4
weapon.usp.fov.x = 14,13,13
weapon.usp.fov.y = 14,13,13
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 2
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 8.6,8.6,8.6
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.05,0.05,0.05
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 4,4,4
weapon.glock.fov.x = 14,13,13
weapon.glock.fov.y = 14,13,13
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 2
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 8.6,8.6,8.6
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.03,0.02
weapon.deagle.bullet.control = 1,9,4
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 4,4,4
weapon.deagle.fov.x = 14,13,13
weapon.deagle.fov.y = 14,13,13
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 2
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 8.6,8.6,8.6
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.05,0.04,0.04
weapon.galil.bullet.control = 3,4,7
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 4,4,4
weapon.galil.fov.x = 14,13,13
weapon.galil.fov.y = 14,13,13
weapon.galil.hitbox.duck = 11,10,10
weapon.galil.hitbox.stand = 11,10,10
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
eapon.galil.norecoil.mode = 1
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 9.6,9.6,9.6
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.05,0.04,0.04
weapon.famas.bullet.control = 6,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 4,4,4
weapon.famas.fov.x = 15,14,13
weapon.famas.fov.y = 14,13,13
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 9.6,9.6,9.6
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.07,0.05,0.03
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 4,4,4
weapon.ak47.fov.x = 17,13,13
weapon.ak47.fov.y = 14,13,13
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 3
weapon.ak47.norecoil.inaimbot = 3
weapon.ak47.norecoil.value = 9.6,9.6,9.6
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.07,0.05,0.03
weapon.m4a1.bullet.control = 3,3,9
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 4,4,4
weapon.m4a1.fov.x = 15,14,13
weapon.m4a1.fov.y = 15,14,13
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 2
weapon.m4a1.norecoil.inaimbot = 2
weapon.m4a1.norecoil.value = 9.6,9.6,9.6
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.03,0.02,0.02
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 4,4,4
weapon.awp.fov.x = 200,200,150
weapon.awp.fov.y = 200,200,150
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 10,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 9.6,9.6,9.6
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 4,4,4
weapon.scout.fov.x = 200,200,150
weapon.scout.fov.y = 200,200,150
weapon.scout.hitbox.duck = 9,9,9
weapon.scout.hitbox.stand = 10,9,9
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 1
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 9.6,9.6,9.6

 


Edytowane przez Rosol

Jeśli pomogłem daj rep_up.png

 

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

słabe, te lepsze już:

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.02,0.02,0.02

weapon.ak47.bullet.control = 4,3,2

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 2,2,2

weapon.ak47.fov.x = 24,18,15

weapon.ak47.fov.y = 18,15,24

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 1

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.8,7.8

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.03,0.02,0.02

weapon.m4a1.bullet.control = 0,0,0

weapon.m4a1.humanize.trigger = 0

weapon.m4a1.smooth = 2,2,2

weapon.m4a1.fov.x = 20,20,20

weapon.m4a1.fov.y = 20,20,20

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 0

weapon.m4a1.norecoil.value = 9.6,9.6,9.6

 

Odnośnik do komentarza
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