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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

oceniajcie

 

[Anti_Cheat_Protection]
[Anti_Cheat_Protection.Process.0 = NULL

[Aimbot]

Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1

[Visuals]

Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0

[bunnyHop]

BunnyHop.Active = 1

[Removals]

Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 190

[speedHack]

SpeedHack.Value = 5
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT

[ingame_Radar]

Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0

[Weapon_Settings]

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.1,0.1,0.1
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 14,14,14
weapon.usp.fov.y = 14,14,14
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 5.7,5.7,5.7

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,2
weapon.glock.fov.x = 19,19,19
weapon.glock.fov.y = 19,19,19
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 0
weapon.glock.hitbox.stand.height.correction = 0
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 5.4,5.4,5.4

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0,1.0,1.0,1
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 17,17,17
weapon.deagle.fov.y = 17,17,17
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 7.8,7.8,7.8

weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 0.1,0.1,0.1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 21,21,21
weapon.galil.fov.y = 21,21,21
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 5.6,5.6,5.6

weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,1
weapon.famas.fov.x = 19,19,19
weapon.famas.fov.y = 19,19,19
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 5.4,5.4,5.4

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.3,0.3,0.3
weapon.ak47.bullet.control = 3,2,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 15,15,15
weapon.ak47.fov.y = 15,15,15
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 5.5,5.5,5.5

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.3,0.3,0.3
weapon.m4a1.bullet.control = 3,3,2
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 16,16,16
weapon.m4a1.fov.y = 16,16,16
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 5.4,5.4,5.4

weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.1,0.1,0.1
weapon.awp.bullet.control = 1,1,1
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 50,50,50
weapon.awp.fov.y = 50,50,50
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 9,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 6.3,6.3,6.3

weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.1,0.1,0.1
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 45,45,45
weapon.scout.fov.y = 45,45,45
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 6.1,6.1,6.1

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 1
weapon.mp5.detection = 0.1,0.1,0.1
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 15,15,15
weapon.mp5.fov.y = 15,15,15
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 5.8,5.8,5.8

weapon.p90.active = 1,1,1
weapon.p90.autowall = 1
weapon.p90.detection = 0.1,0.1,0.1
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1,1,1
weapon.p90.fov.x = 16,16,16
weapon.p90.fov.y = 16,16,16
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 1
weapon.p90.hitbox.stand.height.correction = 1
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 5.9,5.9,5.9

weapon.m249.active = 1,1,1
weapon.m249.autowall = 1
weapon.m249.detection = 0.1,0.1,0.1
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 2,2,2
weapon.m249.fov.x = 22,22,22
weapon.m249.fov.y = 22,22,22
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 1
weapon.m249.hitbox.stand.height.correction = 1
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 6.1,6.1,6.1

weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.1,0.1,0.1
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 1,1,1
weapon.g3sg1.fov.x = 90,60,90
weapon.g3sg1.fov.y = 90,60,90
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 1
weapon.g3sg1.hitbox.stand.height.correction = 1
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 6.1,6.1,6.1

 


Edytowane przez Rosol
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