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Dzień Dziecka z CSHacked
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

cześc, mógłby mi ktoś nieco podrasowac te sety do hl1 ? chodzi mi o to że na nich dobrze mi się gra ale potrzebuje większej precyzji przy strzałach=celuje w głowę, jest hs, muszą byc legit bez przeskoków itp. 

dobrze by było żeby z glocka wchodziły ładne baśki 

[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 1
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
 
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
[BunnyHop]
BunnyHop.Active = 1
 
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 230
 
[SpeedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
 
[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.04,0.06,0.03
weapon.usp.bullet.control = 3,3,3
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 11,11,11
weapon.usp.fov.y = 11,11,11
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = -1
weapon.usp.hitbox.stand.height.correction = -1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 10,10,10
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.05,0.02
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,1
weapon.glock.fov.x = 12,12,12
weapon.glock.fov.y = 12,12,12
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 0
weapon.glock.hitbox.stand.height.correction = 0
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 10,10,10
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.04,0.06,0.03
weapon.deagle.bullet.control = 3,3,3
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 11,11,11
weapon.deagle.fov.y = 11,11,11
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.05,0.05
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,1,2
weapon.galil.fov.x = 15,8,12
weapon.galil.fov.y = 15,8,12
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 0
weapon.galil.hitbox.stand.height.correction = 0
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 10,10,10
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,1
weapon.famas.fov.x = 15,8,12
weapon.famas.fov.y = 15,8,12
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.04,0.06,0.03
weapon.ak47.bullet.control = 4,4,4
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 9,9,9
weapon.ak47.fov.y = 9,9,9
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 8.1,8.1,8.1

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.11,0.11,0.11
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.5,1.5,1.5
weapon.m4a1.fov.x = 9,9,9
weapon.m4a1.fov.y = 9,9,9
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 1
weapon.m4a1.hitbox.stand.height.correction = 1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 3
weapon.m4a1.norecoil.value = 10,10,10
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.01,0.03,0.03
weapon.awp.bullet.control = 0,0,0
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 95,75,55
weapon.awp.fov.y = 95,75,55
weapon.awp.hitbox.duck = 11,11,10
weapon.awp.hitbox.stand = 11,11,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 10,10,10
Odnośnik do komentarza
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.01,0.01,0.01
weapon.usp.bullet.control = 3,3,3
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 0.8,0.8,0.8
weapon.usp.fov.x = 11,11,11
weapon.usp.fov.y = 11,11,11
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 8.6,8.6,8.6

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 0.8,0.8,0.8
weapon.glock.fov.x = 12,12,12
weapon.glock.fov.y = 12,12,12
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 8.6,8.6,8.6

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.01,0.01,0.01
weapon.deagle.bullet.control = 3,3,3
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 0.8,0.8,0.8
weapon.deagle.fov.x = 11,11,11
weapon.deagle.fov.y = 11,11,11
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 8.6,8.6,8.6

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.01,0.01,0.01
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 0.8,0.8,0.8
weapon.galil.fov.x = 8,8,8
weapon.galil.fov.y = 8,8,8
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 0
weapon.galil.hitbox.stand.height.correction = 0
weapon.galil.norecoil.mode = 1
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 8.6,8.6,8.6

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.01,0.01,0.01
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 0.8,0.8,0.8
weapon.famas.fov.x = 9,8,8
weapon.famas.fov.y = 9,8,8
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 8.6,8.6,8.6

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.01,0.01,0.01
weapon.ak47.bullet.control = 4,4,4
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 0.8,0.8,0.8
weapon.ak47.fov.x = 9,9,9
weapon.ak47.fov.y = 9,9,9
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 8.6,8.6,8.6

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.01,0.01,0.01
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 0.8,0.8,0.8
weapon.m4a1.fov.x = 11,11,11
weapon.m4a1.fov.y = 11,11,11
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 3
weapon.m4a1.norecoil.value = 8.6,8.6,8.6

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0w
eapon.awp.detection = 0.01,0.01,0.01
weapon.awp.bullet.control = 0,0,0
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 55,35,25
weapon.awp.fov.y = 55,35,25
weapon.awp.hitbox.duck = 11,11,11weapon.awp.hitbox.stand = 11,11,11
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 8.6,8.6,8.6

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

przetestuj moje sety, są przerobione :)

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
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