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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Moje:

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.03,0.02,0.02
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 3,3,3
weapon.ak47.fov.x = 22,18,18
weapon.ak47.fov.y = 22,18,18
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 10,10,10
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.5,6.8
 
weapon.ak47.norecoil.value = 10,10,10
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.07,0.06,0.06
weapon.m4a1.bullet.control = 4,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2.2,2.3,2.3
weapon.m4a1.fov.x = 20,20,20
weapon.m4a1.fov.y = 15,15,15
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 10,10,10
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
Odnośnik do komentarza

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.01,0.01,0.01
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.5,2,1.7
weapon.ak47.fov.x = 25,20,20
weapon.ak47.fov.y = 25,20,20
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.03,0.04,0.04
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 0
weapon.m4a1.smooth = 1.1,1.1,1.3
weapon.m4a1.fov.x = 16,16,16
weapon.m4a1.fov.y = 21,17,17
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 10.6,9.1,8.9 

Odnośnik do komentarza

Te najlepsze  :)

 

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.03,0.02,0.02
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 3,3,3
weapon.ak47.fov.x = 22,18,18
weapon.ak47.fov.y = 22,18,18
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.03,0.02,0.02
weapon.m4a1.bullet.control = 4,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 3,3,3
weapon.m4a1.fov.x = 20,20,20
weapon.m4a1.fov.y = 15,15,15
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weaponm4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10

Edytowane przez Adi2071

Jeśli pomogłem daj rep_up.png

 

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
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