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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.20,0.25,0.20
weapon.usp.bullet.control = 1,0,1
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 35,40,35
weapon.usp.fov.y = 35,40,35
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 0
weapon.usp.hitbox.stand.height.correction = 0
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 10,10,10

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.25,0.30,0.25
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2,2,2
weapon.glock.fov.x = 30,35,30
weapon.glock.fov.y = 30,35,30
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 0
weapon.glock.hitbox.stand.height.correction = 0
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 9.7,9.7,9.7

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.15,0.20,0.15
weapon.deagle.bullet.control = 2,2,2
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 2,2,2
weapon.deagle.fov.x = 30,35,30
weapon.deagle.fov.y = 30,35,30
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 2
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10


weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.15,0.08,0.05
weapon.galil.bullet.control = 1,0,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 20,25,20
weapon.galil.fov.y = 20,25,20
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,10
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
weapon.galil.norecoil.mode = 1
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 7.6,7.6,7.6

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.17,0.20,0.15
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2,1,2
weapon.famas.fov.x = 30,35,30
weapon.famas.fov.y = 30,35,30
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 0
weapon.famas.hitbox.stand.height.correction = 0
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.6,7.6,7.6


weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 15,20,15
weapon.ak47.bullet.control = 2,1,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,1,2
weapon.ak47.fov.x = 30,35,30
weapon.ak47.fov.y = 30,35,30
weapon.ak47.hitbox.duck = 11,11,10
weapon.ak47.hitbox.stand = 11,11,10
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.6,7.6,7.6

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.15,0.20,0.15
weapon.m4a1.bullet.control = 1,1,1
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,1,2
weapon.m4a1.fov.x = 20,25,20
weapon.m4a1.fov.y = 20,25,20
weapon.m4a1.hitbox.duck = 11,11,10
weapon.m4a1.hitbox.stand = 11,11,10
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.6,7.6,7.6

weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 400,400,400
weapon.awp.bullet.control = 0,0,0
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 250,250,250
weapon.awp.fov.y = 250,250,250
weapon.awp.hitbox.duck = 11,10,10
weapon.awp.hitbox.stand = 11,10,10
weapon.awp.hitbox.duck.height.correction = -1
weapon.awp.hitbox.stand.height.correction = -1
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 0,0,0

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.30,0.05,0.05
weapon.scout.bullet.control = 0.1,0.1,0.1
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 400,450,400
weapon.scout.fov.y = 400,450,400
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 10,10,10
dużo rage xd?
Odnośnik do komentarza
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.10,0.15,0.10
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 20,25,20
weapon.ak47.fov.y = 20,25,20
weapon.ak47.hitbox.duck = 11,11,10
weapon.ak47.hitbox.stand = 11,11,10
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.6,7.6,7.6

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.10,0.15,0.10
weapon.m4a1.bullet.control = 1,1,1
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 20,25,20
weapon.m4a1.fov.y = 20,25,20
weapon.m4a1.hitbox.duck = 11,11,10
weapon.m4a1.hitbox.stand = 11,11,10
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.6,7.6,7.6
tera?
Odnośnik do komentarza

ale ulepszyć ?

 

 

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 0.15,0.20,0.15

weapon.usp.bullet.control = 1,1,1

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 25,30,25

weapon.usp.fov.y = 25,30,25

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,10

weapon.usp.hitbox.duck.height.correction = 0

weapon.usp.hitbox.stand.height.correction = 0

weapon.usp.norecoil.mode = 1

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 9.7,9.7,9.6

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.15,0.20,0.15

weapon.glock.bullet.control = 1,1,1

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1,1,1

weapon.glock.fov.x = 30,35,30

weapon.glock.fov.y = 30,35,30

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,10

weapon.glock.hitbox.duck.height.correction = 0

weapon.glock.hitbox.stand.height.correction = 0

weapon.glock.norecoil.mode = 1

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 9.7,9.7,9.7

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 0.15,0.20,0.15

weapon.deagle.bullet.control = 1.1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 0.9,1,1

weapon.deagle.fov.x = 25,30,35

weapon.deagle.fov.y = 25,30,35

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,10

weapon.deagle.hitbox.duck.height.correction = 2

weapon.deagle.hitbox.stand.height.correction = 2

weapon.deagle.norecoil.mode = 3

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8

 

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 0.15,0.15,0.15

weapon.galil.bullet.control = 1.2,1.2,1.2

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1,1,1

weapon.galil.fov.x = 20,25,20

weapon.galil.fov.y = 20,25,20

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,10

weapon.galil.hitbox.duck.height.correction = -1

weapon.galil.hitbox.stand.height.correction = -1

weapon.galil.norecoil.mode = 1

weapon.galil.norecoil.inaimbot = 1

weapon.galil.norecoil.value = 7.6,7.6,7.6

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.15,0.20,0.15

weapon.famas.bullet.control = 1.3,1.3,1.3

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,1,1

weapon.famas.fov.x = 25,30,25

weapon.famas.fov.y = 25,30,25

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 0

weapon.famas.hitbox.stand.height.correction = 0

weapon.famas.norecoil.mode = 1

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.6,7.6,7.6

 

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.15,0.20,0.15

weapon.ak47.bullet.control = 1.1,1.1,1.1

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 20,25,20

weapon.ak47.fov.y = 20,25,20

weapon.ak47.hitbox.duck = 11,11,10

weapon.ak47.hitbox.stand = 11,11,10

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 1

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.6,7.6,7.6

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.15,0.20,0.15

weapon.m4a1.bullet.control = 0.8,1,1

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1,1,1

weapon.m4a1.fov.x = 20,25,20

weapon.m4a1.fov.y = 20,25,20

weapon.m4a1.hitbox.duck = 11,11,10

weapon.m4a1.hitbox.stand = 11,11,10

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.6,7.6,7.6

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 1

weapon.awp.detection = 400,400,400

weapon.awp.bullet.control = 0,0,0

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 0,0,0

weapon.awp.fov.x = 250,250,250

weapon.awp.fov.y = 250,250,250

weapon.awp.hitbox.duck = 11,10,10

weapon.awp.hitbox.stand = 11,10,10

weapon.awp.hitbox.duck.height.correction = -1

weapon.awp.hitbox.stand.height.correction = -1

weapon.awp.norecoil.mode = 1

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 0,0,0

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.30,0.05,0.05

weapon.scout.bullet.control = 0.1,0.1,0.1

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 0,0,0

weapon.scout.fov.x = 400,450,400

weapon.scout.fov.y = 400,450,400

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 0

weapon.scout.norecoil.value = 10,10,10

 

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