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steelserieski22

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Posty opublikowane przez steelserieski22

  1. Witam jak zrobić tutaj binda na aimbota ? przykładowo  z włączam i z wyłączam

     

    cfg:

     


    [Anti_Cheat_Protection]

    Anti_Cheat_Protection.Process.0 = NULL
     
    [Aimbot]
    Aimbot.Active = 1
    Aimbot.Mode = 1
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 0
    Aimbot.Mouse.Disable = 0
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
    Aimbot.Kill.Delay = 80
    Aimbot.Kill.CalcDrop = 0
    Aimbot.PanicKey = F10
    Aimbot.NoShake = 1
    Aimbot.NoSpread = 1
     
    [Visuals]
    Visuals.Draw.Dot = 1
    Visuals.Draw.Box = 1
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 1
    Visuals.Fullbright = 0
    Visuals.Check.Visible = 1
     
    [bunnyHop]
    BunnyHop.Active = 1
     
    [Removals]
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 1
    Removals.NoFlash.Percentage = 200
     
    [speedHack]
    SpeedHack.Value = 10000
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = SHIFT
     
    [ingame_Radar]
    Ingame_Radar.Active = 1
    Ingame_Radar.Color = 2
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 0
    Ingame_Radar.DeathZone = 0
     
    [Weapon_Settings]
    weapon.usp.active = 1,1,1
    weapon.usp.autowall = 0
    weapon.usp.detection = 0.2,0.2,0.2
    weapon.usp.bullet.control = 2,3,4
    weapon.usp.humanize.trigger = 1
    weapon.usp.smooth = 1,1,1
    weapon.usp.fov.x = 52,52,52
    weapon.usp.fov.y = 52,52,52
    weapon.usp.hitbox.duck = 11,11,11
    weapon.usp.hitbox.stand = 11,11,11
    weapon.usp.hitbox.duck.height.correction = 3
    weapon.usp.hitbox.stand.height.correction = 3
    weapon.usp.norecoil.mode = 1
    weapon.usp.norecoil.inaimbot = 1
    weapon.usp.norecoil.value = 7.8,7.8,7.8
     
    weapon.glock.active = 1,1,1
    weapon.glock.autowall = 0
    weapon.glock.detection = 0.01,0.01,0.01
    weapon.glock.bullet.control = 1,1,1
    weapon.glock.humanize.trigger = 1
    weapon.glock.smooth = 1,1,2
    weapon.glock.fov.x = 40,30,35
    weapon.glock.fov.y = 40,30,35
    weapon.glock.hitbox.duck = 11,11,11
    weapon.glock.hitbox.stand = 11,11,11
    weapon.glock.hitbox.duck.height.correction = 0
    weapon.glock.hitbox.stand.height.correction = 0
    weapon.glock.norecoil.mode = 0
    weapon.glock.norecoil.inaimbot = 1
    weapon.glock.norecoil.value = 10,10,10
     
    weapon.deagle.active = 1,1,1
    weapon.deagle.autowall = 0
    weapon.deagle.detection = 0.05,0.05,0.05
    weapon.deagle.bullet.control = 0,0,0
    weapon.deagle.humanize.trigger = 1
    weapon.deagle.smooth = 1,1,1
    weapon.deagle.fov.x = 72,72,72
    weapon.deagle.fov.y = 72,72,72
    weapon.deagle.hitbox.duck = 11,11,11
    weapon.deagle.hitbox.stand = 11,11,11
    weapon.deagle.hitbox.duck.height.correction = 4
    weapon.deagle.hitbox.stand.height.correction = 4
    weapon.deagle.norecoil.mode = 0
    weapon.deagle.norecoil.inaimbot = 1
    weapon.deagle.norecoil.value = 7.8,7.8,7.8
     
    weapon.galil.active = 1,1,1
    weapon.galil.autowall = 0
    weapon.galil.detection = 1,1,1
    weapon.galil.bullet.control = 1,1,1
    weapon.galil.humanize.trigger = 1
    weapon.galil.smooth = 1,1,1
    weapon.galil.fov.x = 42,36,36
    weapon.galil.fov.y = 42,36,36
    weapon.galil.hitbox.duck = 11,11,11
    weapon.galil.hitbox.stand = 11,11,11
    weapon.galil.hitbox.duck.height.correction = 3
    weapon.galil.hitbox.stand.height.correction = 3
    weapon.galil.norecoil.mode = 0
    weapon.galil.norecoil.inaimbot = 0
    weapon.galil.norecoil.value = 10,10,10
     
    weapon.famas.active = 1,1,1
    weapon.famas.autowall = 0
    weapon.famas.detection = 0.1,0.05,0.05
    weapon.famas.bullet.control = 9,6,2
    weapon.famas.humanize.trigger = 1
    weapon.famas.smooth = 1,1,2
    weapon.famas.fov.x = 100,35,29
    weapon.famas.fov.y = 100,35,29
    weapon.famas.hitbox.duck = 11,11,11
    weapon.famas.hitbox.stand = 11,11,11
    weapon.famas.hitbox.duck.height.correction = 3
    weapon.famas.hitbox.stand.height.correction = 3
    weapon.famas.norecoil.mode = 1
    weapon.famas.norecoil.inaimbot = 1
    weapon.famas.norecoil.value = 7.8,7.8,7.8
     
    weapon.ak47.active = 1,1,1
    weapon.ak47.autowall = 0
    weapon.ak47.detection = 0.15,0.08,0.05
    weapon.ak47.bullet.control = 4,3,2
    weapon.ak47.humanize.trigger = 1
    weapon.ak47.smooth = 1,1,1
    weapon.ak47.fov.x = 40,30,35
    weapon.ak47.fov.y = 40,30,35
    weapon.ak47.hitbox.duck = 11,11,11
    weapon.ak47.hitbox.stand = 11,11,11
    weapon.ak47.hitbox.duck.height.correction = 0
    weapon.ak47.hitbox.stand.height.correction = 0
    weapon.ak47.norecoil.mode = 1
    weapon.ak47.norecoil.inaimbot = 1
    weapon.ak47.norecoil.value = 7.8,7.8,7.8
     
    weapon.m4a1.active = 1,1,1
    weapon.m4a1.autowall = 0
    weapon.m4a1.detection = 0.15,0.08,0.05
    weapon.m4a1.bullet.control = 3,3,3
    weapon.m4a1.humanize.trigger = 1
    weapon.m4a1.smooth = 1,1,1
    weapon.m4a1.fov.x = 25,30,25
    weapon.m4a1.fov.y = 25,25,25
    weapon.m4a1.hitbox.duck = 11,11,11
    weapon.m4a1.hitbox.stand = 11,11,11
    weapon.m4a1.hitbox.duck.height.correction = 0
    weapon.m4a1.hitbox.stand.height.correction = 0
    weapon.m4a1.norecoil.mode = 1
    weapon.m4a1.norecoil.inaimbot = 1
    weapon.m4a1.norecoil.value = 7.8,7.8,7.8
     
    weapon.awp.active = 1,1,1
    weapon.awp.autowall = 0
    weapon.awp.detection = 0.05,0.05,0.05
    weapon.awp.bullet.control = 4,4,4
    weapon.awp.humanize.trigger = 1
    weapon.awp.smooth = 1,1,1
    weapon.awp.fov.x = 200,200,200
    weapon.awp.fov.y = 200,200,200
    weapon.awp.hitbox.duck = 9,9,9
    weapon.awp.hitbox.stand = 9,9,9
    weapon.awp.hitbox.duck.height.correction = 0
    weapon.awp.hitbox.stand.height.correction = 0
    weapon.awp.norecoil.mode = 1
    weapon.awp.norecoil.inaimbot = 1
    weapon.awp.norecoil.value = 7.8,7.8,7.8
     
    weapon.scout.active = 1,1,1
    weapon.scout.autowall = 0
    weapon.scout.detection = 0.05,0.05,0.05
    weapon.scout.bullet.control = 4,4,4
    weapon.scout.humanize.trigger = 1
    weapon.scout.smooth = 1,1,1
    weapon.scout.fov.x = 200,200,200
    weapon.scout.fov.y = 200,200,200
    weapon.scout.hitbox.duck = 11,11,11
    weapon.scout.hitbox.stand = 11,11,11
    weapon.scout.hitbox.duck.height.correction = 0
    weapon.scout.hitbox.stand.height.correction = 0
    weapon.scout.norecoil.mode = 0
    weapon.scout.norecoil.inaimbot = 1
    weapon.scout.norecoil.value = 7.8,7.8,7.8
     
    weapon.mp5.active = 1,1,1
    weapon.mp5.autowall = 0
    weapon.mp5.detection = 0.15,0.08,0.06
    weapon.mp5.bullet.control = 4,3,2
    weapon.mp5.humanize.trigger = 1
    weapon.mp5.smooth = 1,1,1
    weapon.mp5.fov.x = 31,31,31
    weapon.mp5.fov.y = 31,31,31
    weapon.mp5.hitbox.duck = 11,11,11
    weapon.mp5.hitbox.stand = 11,11,11
    weapon.mp5.hitbox.duck.height.correction = 0
    weapon.mp5.hitbox.stand.height.correction = 0
    weapon.mp5.norecoil.mode = 1
    weapon.mp5.norecoil.inaimbot = 1
    weapon.mp5.norecoil.value = 7.8,7.8,7.8
     
     
    weapon.g3sg1.active = 1,1,1
    weapon.g3sg1.autowall = 0
    weapon.g3sg1.detection = 0.05,0.05,0.05
    weapon.g3sg1.bullet.control = 4,4,4
    weapon.g3sg1.humanize.trigger = 1
    weapon.g3sg1.smooth = 1,1,1
    weapon.g3sg1.fov.x = 200,200,200
    weapon.g3sg1.fov.y = 200,200,200
    weapon.g3sg1.hitbox.duck = 11,11,11
    weapon.g3sg1.hitbox.stand = 11,11,11
    weapon.g3sg1.hitbox.duck.height.correction = 0
    weapon.g3sg1.hitbox.stand.height.correction = 0
    weapon.g3sg1.norecoil.mode = 1
    weapon.g3sg1.norecoil.inaimbot = 1
    weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
     
    weapon.sg550.active = 1,1,1
    weapon.sg550.autowall = 0
    weapon.sg550.detection = 0.05,0.05,0.05
    weapon.sg550.bullet.control = 4,4,4
    weapon.sg550.humanize.trigger = 1
    weapon.sg550.smooth = 1,1,1
    weapon.sg550.fov.x = 200,200,200
    weapon.sg550.fov.y = 200,200,200
    weapon.sg550.hitbox.duck = 11,11,11
    weapon.sg550.hitbox.stand = 11,11,11
    weapon.sg550.hitbox.duck.height.correction = 0
    weapon.sg550.hitbox.stand.height.correction = 0
    weapon.sg550.norecoil.mode = 1
    weapon.sg550.norecoil.inaimbot = 1
    weapon.sg550.norecoil.value = 7.8,7.8,7.8
     
    weapon.aug.active = 1,1,1
    weapon.aug.autowall = 0
    weapon.aug.detection = 0.05,0.05,0.05
    weapon.aug.bullet.control = 4,4,4
    weapon.aug.humanize.trigger = 1
    weapon.aug.smooth = 1,1,1
    weapon.aug.fov.x = 30,29,29
    weapon.aug.fov.y = 30,29,29
    weapon.aug.hitbox.duck = 11,11,11
    weapon.aug.hitbox.stand = 11,11,11
    weapon.aug.hitbox.duck.height.correction = 0
    weapon.aug.hitbox.stand.height.correction = 0
    weapon.aug.norecoil.mode = 1
    weapon.aug.norecoil.inaimbot = 1
    weapon.aug.norecoil.value = 7.8,7.8,7.8
     
    weapon.p90.active = 1,1,1
    weapon.p90.autowall = 0
    weapon.p90.detection = 0.05,0.05,0.05
    weapon.p90.bullet.control = 4,4,4
    weapon.p90.humanize.trigger = 1
    weapon.p90.smooth = 1,1,1
    weapon.p90.fov.x = 28,27,26
    weapon.p90.fov.y = 28,27,26
    weapon.p90.hitbox.duck = 11,11,11
    weapon.p90.hitbox.stand = 11,11,11
    weapon.p90.hitbox.duck.height.correction = 0
    weapon.p90.hitbox.stand.height.correction = 0
    weapon.p90.norecoil.mode = 1
    weapon.p90.norecoil.inaimbot = 1
    weapon.p90.norecoil.value = 7.8,7.8,7.8
     
    weapon.tmp.active = 1,1,1
    weapon.tmp.autowall = 0
    weapon.tmp.detection = 0.05,0.05,0.05
    weapon.tmp.bullet.control = 4,4,4
    weapon.tmp.humanize.trigger = 1
    weapon.tmp.smooth = 1,1,1
    weapon.tmp.fov.x = 26,25,25
    weapon.tmp.fov.y = 25,25,25
    weapon.tmp.hitbox.duck = 11,11,11
    weapon.tmp.hitbox.stand = 11,11,11
    weapon.tmp.hitbox.duck.height.correction = 0
    weapon.tmp.hitbox.stand.height.correction = 0
    weapon.tmp.norecoil.mode = 1
    weapon.tmp.norecoil.inaimbot = 1
    weapon.tmp.norecoil.value = 7.8,7.8,7.8
     
    weapon.sg552.active = 1,1,1
    weapon.sg552.autowall = 0
    weapon.sg552.detection = 0.05,0.05,0.05
    weapon.sg552.bullet.control = 4,4,4
    weapon.sg552.humanize.trigger = 1
    weapon.sg552.smooth = 1,1,1
    weapon.sg552.fov.x = 28,27,27
    weapon.sg552.fov.y = 28,27,27
    weapon.sg552.hitbox.duck = 11,11,11
    weapon.sg552.hitbox.stand = 11,11,11
    weapon.sg552.hitbox.duck.height.correction = 0
    weapon.sg552.hitbox.stand.height.correction = 0
    weapon.sg552.norecoil.mode = 1
    weapon.sg552.norecoil.inaimbot = 1
    weapon.sg552.norecoil.value = 7.8,7.8,7.8
     
    weapon.m3.active = 1,1,1
    weapon.m3.autowall = 0
    weapon.m3.detection = 0.05,0.05,0.05
    weapon.m3.bullet.control = 4,4,4
    weapon.m3.humanize.trigger = 1
    weapon.m3.smooth = 1,1,1
    weapon.m3.fov.x = 22,21,22
    weapon.m3.fov.y = 22,21,22
    weapon.m3.hitbox.duck = 11,11,11
    weapon.m3.hitbox.stand = 11,11,11
    weapon.m3.hitbox.duck.height.correction = 0
    weapon.m3.hitbox.stand.height.correction = 0
    weapon.m3.norecoil.mode = 1
    weapon.m3.norecoil.inaimbot = 1
    weapon.m3.norecoil.value = 7.8,7.8,7.8
     
    weapon.mac10.active = 1,1,1
    weapon.mac10.autowall = 0
    weapon.mac10.detection = 0.05,0.05,0.05
    weapon.mac10.bullet.control = 4,4,4
    weapon.mac10.humanize.trigger = 1
    weapon.mac10.smooth = 1,1,1
    weapon.mac10.fov.x = 26,25,24
    weapon.mac10.fov.y = 26,25,24
    weapon.mac10.hitbox.duck = 11,11,11
    weapon.mac10.hitbox.stand = 11,11,11
    weapon.mac10.hitbox.duck.height.correction = 0
    weapon.mac10.hitbox.stand.height.correction = 0
    weapon.mac10.norecoil.mode = 1
    weapon.mac10.norecoil.inaimbot = 1
    weapon.mac10.norecoil.value = 7.8,7.8,7.8
     
     
    weapon.ump45.active = 1,1,1
    weapon.ump45.autowall = 0
    weapon.ump45.detection = 0.05,0.05,0.05
    weapon.ump45.bullet.control = 4,4,4
    weapon.ump45.humanize.trigger = 1
    weapon.ump45.smooth = 1,1,1
    weapon.ump45.fov.x = 26,25,24
    weapon.ump45.fov.y = 26,25,24
    weapon.ump45.hitbox.duck = 11,11,11
    weapon.ump45.hitbox.stand = 11,11,11
    weapon.ump45.hitbox.duck.height.correction = 0
    weapon.ump45.hitbox.stand.height.correction = 0
    weapon.ump45.norecoil.mode = 1
    weapon.ump45.norecoil.inaimbot = 1
    weapon.ump45.norecoil.value = 7.8,7.8,7.8
     
    weapon.m249.active = 1,1,1
    weapon.m249.autowall = 0
    weapon.m249.detection = 0.05,0.05,0.05
    weapon.m249.bullet.control = 4,4,4
    weapon.m249.humanize.trigger = 1
    weapon.m249.smooth = 1,1,1
    weapon.m249.fov.x = 30,28,27
    weapon.m249.fov.y = 30,28,27
    weapon.m249.hitbox.duck = 11,11,11
    weapon.m249.hitbox.stand = 11,11,11
    weapon.m249.hitbox.duck.height.correction = 0
    weapon.m249.hitbox.stand.height.correction = 0
    weapon.m249.norecoil.mode = 1
    weapon.m249.norecoil.inaimbot = 1
    weapon.m249.norecoil.value = 7.8,7.8,7.8
     
    weapon.xm1014.active = 1,1,1
    weapon.xm1014.autowall = 0
    weapon.xm1014.detection = 0.05,0.05,0.05
    weapon.xm1014.bullet.control = 4,4,4
    weapon.xm1014.humanize.trigger = 1
    weapon.xm1014.smooth = 1,1,1
    weapon.xm1014.fov.x = 22,22,22
    weapon.xm1014.fov.y = 22,22,22
    weapon.xm1014.hitbox.duck = 11,11,11
    weapon.xm1014.hitbox.stand = 11,11,11
    weapon.xm1014.hitbox.duck.height.correction = 0
    weapon.xm1014.hitbox.stand.height.correction = 0
    weapon.xm1014.norecoil.mode = 1
    weapon.xm1014.norecoil.inaimbot = 1
    weapon.xm1014.norecoil.value = 7.8,7.8,7.8
     
     
    weapon.knife.active = 1,1,1
    weapon.knife.autowall = 0
    weapon.knife.detection = 0.05,0.05,0.05
    weapon.knife.bullet.control = 4,4,4
    weapon.knife.humanize.trigger = 1
    weapon.knife.smooth = 1,1,1
    weapon.knife.fov.x = 25,16,16
    weapon.knife.fov.y = 25,16,16
    weapon.knife.hitbox.duck = 11,11,11
    weapon.knife.hitbox.stand = 11,11,11
    weapon.knife.hitbox.duck.height.correction = 0
    weapon.knife.hitbox.stand.height.correction = 0
    weapon.knife.norecoil.mode = 1
    weapon.knife.norecoil.inaimbot = 1
    weapon.knife.norecoil.value = 7.8,7.8,7.8
     
    weapon.fiveseven.active = 1,1,1
    weapon.fiveseven.autowall = 0
    weapon.fiveseven.detection = 0.05,0.05,0.05
    weapon.fiveseven.bullet.control = 4,4,4
    weapon.fiveseven.humanize.trigger = 1
    weapon.fiveseven.smooth = 1,1,1
    weapon.fiveseven.fov.x = 33,32,33
    weapon.fiveseven.fov.y = 33,32,33
    weapon.fiveseven.hitbox.duck = 11,11,11
    weapon.fiveseven.hitbox.stand = 11,11,11
    weapon.fiveseven.hitbox.duck.height.correction = 0
    weapon.fiveseven.hitbox.stand.height.correction = 0
    weapon.fiveseven.norecoil.mode = 1
    weapon.fiveseven.norecoil.inaimbot = 1
    weapon.fiveseven.norecoil.value = 7.8,7.8,7.8

     

     

  2. Witam, mam parę pytan co do metori.

     

     

    Jak zrobić legit cfg nie na same 1s1k, tylko 1-2-3 strzałowe ?

     

    aimbot=2
    fov=7
    smooth=0
    bone=8
    headshot=1
    godmode=0.5
    antiwallbang=1
    mindistance=0
    bhop=0
    noflash=255
    

     

    Czemu automatycznie mnie loguję ? gdy ja np chce zalogować się w połowie mixa ?

     

    [metori]
    AdminPassword=" moje haslo "
    [Aliase]
    [ tutaj moj steam id" ]
    

    gdy wejdę na serwer dołącze do ct/tt wpisuje info w konsoli i patrzę mam ! przed nickiem...

    nie muszę nawet w konsoli się logować tzn login martinp haslo a ja chciałbym się np po kilku rundach zalogować, dodam ,że tak każdy ma kto jest dodany.

  3. Jest opcja jak dam aimbot=3 to jest silentaim ? co to dokładnie jest i jak to działa ? i jak to dam nie widać ? jest legit , i nie wchodzą tak banie jak na aimie co strzał ?

     

    a i czy ktoś mógłby dać mi binda na te cfg od legita i na czyste cfg bez aima ? czyli np przełączam pod mouse4 na czyste cfg a pod mouse5 znów cfg dobre ?

     

    a i dodałem swoje steam id i kilku znajomych.Teraz zawsze mnie loguje, gdy wejdę na serwer wpiszę info mam ! przed nickiem i jestem zalogowany !.

    nie muszę wpisywać loginu, na nowo wgrałem i to samo, nawet nie wpisuję loginu martinp haslo...

    samo mnie loguje jak temu zaradzić zebym logował się kiedy ja chce,.

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