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testoFTW

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Posty opublikowane przez testoFTW

  1. Witam zrobiłby ktoś sety do tego haxa, legit pod spreje

     

     

    [settings]
    bunnyhop=1
    norecoil=0
    crosshair=2
    whatermark=1
    esp=1
    esp_box=3
    esp_box_size=10
    esp_box_outlined=1
    esp_draw_vec=1
    esp_weapon=1
    esp_name=1
    aimbot_enabled=1
    aimbot_fov=35
    aimbot_smooth=2
    aimbot_teamaim=0
    aimbot_time=200
    aimbot_aimup=21
    aimbot_aim_thruwalls=0
    aimbot_lock_strenght=0
     

     

  2. Chciałbym przedstawić wam moje hl1 sety, licze na plusy ! :)

     

    [Anti_Cheat_Protection]Anti_Cheat_Protection.Process.0 = NULL
     
     
    [Aimbot]
    Aimbot.Active = 1
    Aimbot.Mode = 1
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 0
    Aimbot.Mouse.Disable = 0
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
    Aimbot.Kill.Delay = 80
    Aimbot.Kill.CalcDrop = 0
    Aimbot.PanicKey = F10
    Aimbot.NoShake = 1
    Aimbot.NoSpread = 1
     
    [Visuals]
     
    Visuals.Draw.Dot = 1
    Visuals.Draw.Box = 1
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 1
    Visuals.Fullbright = 1
    Visuals.Check.Visible = 1
     
     
    [BunnyHop]
     
     
    BunnyHop.Active = 1
    BunnyHop.Key = Space
     
     
    [Removals]
     
     
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 0
    Removals.NoFlash.Percentage = 0
     
     
     
     
     
     
    [SpeedHack]
     
     
    SpeedHack.Value = 0
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = Ctrl
     
     
     
     
     
    [Ingame_Radar]
     
     
    Ingame_Radar.Active = 0
    Ingame_Radar.Color = 0
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 0
    Ingame_Radar.DeathZone = 0
     
     
     
     
    [Weapon_Settings]
     
     
     
    weapon.m3.active = 1,1,1
    weapon.m3.autowall = 1
    weapon.m3.detection = 10,10,10
    weapon.m3.bullet.control = 44,44,41
    weapon.m3.humanize.trigger = 1
    weapon.m3.smooth = 2,2,2
    weapon.m3.fov.x = 65,80,60
    weapon.m3.fov.y = 75,70,68
    weapon.m3.hitbox.duck = 11,11,11
    weapon.m3.hitbox.stand = 11,11,11
    weapon.m3.hitbox.duck.height.correction = -1
    weapon.m3.hitbox.stand.height.correction = -1
    weapon.m3.norecoil.mode = 0
    weapon.m3.norecoil.inaimbot = 0
    weapon.m3.norecoil.value = 7,7,8
     
     
     
     
    weapon.usp.active = 1,1,1
    weapon.usp.autowall = 1
    weapon.usp.detection = 0.02,0.03,0.03
    weapon.usp.bullet.control = 0,0,0
    weapon.usp.humanize.trigger = 1
    weapon.usp.smooth = 3.7,2.2,2.1
    weapon.usp.fov.x = 25,20,25
    weapon.usp.fov.y = 35,30,25
    weapon.usp.hitbox.duck = 10,11,11
    weapon.usp.hitbox.stand = 11,11,11
    weapon.usp.hitbox.duck.height.correction = -1
    weapon.usp.hitbox.stand.height.correction = -1
    weapon.usp.norecoil.mode = 0
    weapon.usp.norecoil.inaimbot = 1
    weapon.usp.norecoil.value = 10,10,10
     
     
     
     
    weapon.glock.active = 1,1,1
    weapon.glock.autowall = 1
    weapon.glock.detection = 0.01,0.01,0.01
    weapon.glock.bullet.control = 1,1,1
    weapon.glock.humanize.trigger = 1
    weapon.glock.smooth = 2,2,1.4
    weapon.glock.fov.x = 20,25,25
    weapon.glock.fov.y = 20,25,25
    weapon.glock.hitbox.duck = 11,11,11
    weapon.glock.hitbox.stand = 11,11,11
    weapon.glock.hitbox.duck.height.correction = -1
    weapon.glock.hitbox.stand.height.correction = -1
    weapon.glock.norecoil.mode = 0
    weapon.glock.norecoil.inaimbot = 0
    weapon.glock.norecoil.value = 10,10,10
     
     
     
     
    weapon.deagle.active = 1,1,1
    weapon.deagle.autowall = 1
    weapon.deagle.detection = 0.03,0.02,0.02
    weapon.deagle.bullet.control = 1,1,1
    weapon.deagle.humanize.trigger = 1
    weapon.deagle.smooth = 1.9,1.9,2.1
    weapon.deagle.fov.x = 26,25,25
    weapon.deagle.fov.y = 23,35,25
    weapon.deagle.hitbox.duck = 11,11,11
    weapon.deagle.hitbox.stand = 11,11,11
    weapon.deagle.hitbox.duck.height.correction = -1
    weapon.deagle.hitbox.stand.height.correction = -1
    weapon.deagle.norecoil.mode = 0
    weapon.deagle.norecoil.inaimbot = 0
    weapon.deagle.norecoil.value = 10,10,10
     
     
     
    weapon.galil.active = 1,1,1
    weapon.galil.autowall = 1
    weapon.galil.detection = 0.01,0.05,0.06
    weapon.galil.bullet.control = 4,4,4
    weapon.galil.humanize.trigger = 1
    weapon.galil.smooth = 3.1,2,2.3
    weapon.galil.fov.x = 25,35,33
    weapon.galil.fov.y = 35,35,33
    weapon.galil.hitbox.duck = 11,11,11
    weapon.galil.hitbox.stand = 11,11,11
    weapon.galil.hitbox.duck.height.correction = 0
    weapon.galil.hitbox.stand.height.correction = 0
    weapon.galil.norecoil.mode = 0
    weapon.galil.norecoil.inaimbot = 0
    weapon.galil.norecoil.value = 10,10,10
     
     
     
     
     
    weapon.famas.active = 1,1,1
    weapon.famas.autowall = 1
    weapon.famas.detection = 0.04,0.04,0.05
    weapon.famas.bullet.control = 1,1,1
    weapon.famas.humanize.trigger = 1
    weapon.famas.smooth = 2.4,3.2,2.2
    weapon.famas.fov.x = 30,30,35
    weapon.famas.fov.y = 30,30,35
    weapon.famas.hitbox.duck = 11,11,11
    weapon.famas.hitbox.stand = 11,11,11
    weapon.famas.hitbox.duck.height.correction = 3
    weapon.famas.hitbox.stand.height.correction = 3
    weapon.famas.norecoil.mode = 0
    weapon.famas.norecoil.inaimbot = 0
    weapon.famas.norecoil.value = 7.8,7.8,7.8
     
     
    weapon.ak47.active = 1,1,1
    weapon.ak47.autowall = 1
    weapon.ak47.detection = 0.01,0.01,0.01
    weapon.ak47.bullet.control = 3,3,3
    weapon.ak47.humanize.trigger = 1
    weapon.ak47.smooth = 2,2.2,2.4
    weapon.ak47.fov.x = 25,25,29
    weapon.ak47.fov.y = 25,25,27
    weapon.ak47.hitbox.duck = 11,11,11
    weapon.ak47.hitbox.stand = 11,11,11
    weapon.ak47.hitbox.duck.height.correction = 0
    weapon.ak47.hitbox.stand.height.correction = 0
    weapon.ak47.norecoil.mode = 0
    weapon.ak47.norecoil.inaimbot = 0
    weapon.ak47.norecoil.value = 7.8,7.8,7.8
     
     
     
    weapon.sg552.active = 1,1,1
    weapon.sg552.autowall = 1
    weapon.sg552.detection = 0.06,0.06,0.05
    weapon.sg552.bullet.control = 1,1,1
    weapon.sg552.humanize.trigger = 1
    weapon.sg552.smooth = 1.2,1.5,2.8
    weapon.sg552.fov.x = 32,48,63
    weapon.sg552.fov.y = 32,48,53
    weapon.sg552.hitbox.duck = 11,11,11
    weapon.sg552.hitbox.stand = 11,11,11
    weapon.sg552.hitbox.duck.height.correction = -2
    weapon.sg552.hitbox.stand.height.correction = 0
    weapon.sg552.norecoil.mode = 0
    weapon.sg552.norecoil.inaimbot = 0
    weapon.sg552.norecoil.value = 9.3,9.1,8.9
     
     
     
     
     
    weapon.m4a1.active = 1,1,1
    weapon.m4a1.autowall = 1
    weapon.m4a1.detection = 0.01,0.01,0.01
    weapon.m4a1.bullet.control = 3,3,3
    weapon.m4a1.humanize.trigger = 1
    weapon.m4a1.smooth = 2,1.8,1.8
    weapon.m4a1.fov.x = 38,31,31
    weapon.m4a1.fov.y = 31,38,37
    weapon.m4a1.hitbox.duck = 11,11,11
    weapon.m4a1.hitbox.stand = 11,11,11
    weapon.m4a1.hitbox.duck.height.correction = 0
    weapon.m4a1.hitbox.stand.height.correction = 0
    weapon.m4a1.norecoil.mode = 0
    weapon.m4a1.norecoil.inaimbot = 0
    weapon.m4a1.norecoil.value = 7.8,7.8,7.8
     
     
     
     
     
     
    weapon.awp.active = 1,1,1
    weapon.awp.autowall = 1
    weapon.awp.detection = 0.03,0.06,0.06
    weapon.awp.bullet.control = 0,0,0
    weapon.awp.humanize.trigger = 1
    weapon.awp.smooth = 3,2,1
    weapon.awp.fov.x = 55,35,25
    weapon.awp.fov.y = 55,35,25
    weapon.awp.hitbox.duck = 11,10,10
    weapon.awp.hitbox.stand = 10,10,10
    weapon.awp.hitbox.duck.height.correction = 0
    weapon.awp.hitbox.stand.height.correction = 0
    weapon.awp.norecoil.mode = 0
    weapon.awp.norecoil.inaimbot = 0
    weapon.awp.norecoil.value = 8,8,8
     
     
     
     
    weapon.scout.active = 1,1,1
    weapon.scout.autowall = 1
    weapon.scout.detection = 0.05,0.05,0.05
    weapon.scout.bullet.control = 4,4,4
    weapon.scout.humanize.trigger = 1
    weapon.scout.smooth = 5,0,0
    weapon.scout.fov.x = 100,80,80
    weapon.scout.fov.y = 100,80,80
    weapon.scout.hitbox.duck = 11,11,11
    weapon.scout.hitbox.stand = 11,11,11
    weapon.scout.hitbox.duck.height.correction = -1
    weapon.scout.hitbox.stand.height.correction = -1
    weapon.scout.norecoil.mode = 0
    weapon.scout.norecoil.inaimbot = 0
    weapon.scout.norecoil.value = 7.8,7.8,7.8
     
     
     
    weapon.g3sg1.active = 1,1,1
    weapon.g3sg1.autowall = 1
    weapon.g3sg1.detection = 0.05,0.1,0.4
    weapon.g3sg1.bullet.control = 1,0,0
    weapon.g3sg1.humanize.trigger = 1
    weapon.g3sg1.smooth = 0,0,0
    weapon.g3sg1.fov.x = 50,30,40
    weapon.g3sg1.fov.y = 70,60,40
    weapon.g3sg1.hitbox.duck = 11,11,11
    weapon.g3sg1.hitbox.stand = 11,11,11
    weapon.g3sg1.hitbox.duck.height.correction = -1
    weapon.g3sg1.hitbox.stand.height.correction = -1
    weapon.g3sg1.norecoil.mode = 0
    weapon.g3sg1.norecoil.inaimbot = 1
    weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.mac10.active = 1,1,1
    weapon.mac10.autowall = 1
    weapon.mac10.detection = 0.05,0.05,0.05
    weapon.mac10.bullet.control = 4,4,4
    weapon.mac10.humanize.trigger = 1
    weapon.mac10.smooth = 3,4,1
    weapon.mac10.fov.x = 36,45,34
    weapon.mac10.fov.y = 36,45,34
    weapon.mac10.hitbox.duck = 11,11,11
    weapon.mac10.hitbox.stand = 11,11,11
    weapon.mac10.hitbox.duck.height.correction = -1
    weapon.mac10.hitbox.stand.height.correction = -1
    weapon.mac10.norecoil.mode = 1
    weapon.mac10.norecoil.inaimbot = 1
    weapon.mac10.norecoil.value = 7.8,7.8,7.8
     
     
     
     
    weapon.m249.active = 1,1,1
    weapon.m249.autowall = 1
    weapon.m249.detection = 0.15,0.08,0.05
    weapon.m249.bullet.control = 3,3,3
    weapon.m249.humanize.trigger = 1
    weapon.m249.smooth = 4,4,3
    weapon.m249.fov.x = 35,35,35
    weapon.m249.fov.y = 35,35,35
    weapon.m249.hitbox.duck = 11,11,11
    weapon.m249.hitbox.stand = 11,11,11
    weapon.m249.hitbox.duck.height.correction = 0
    weapon.m249.hitbox.stand.height.correction = 0 
    weapon.m249.norecoil.mode = 0
    weapon.m249.norecoil.inaimbot = 0
    weapon.m249.norecoil.value = 9,9,8
     
     
     
    weapon.fiveseven.active = 1,1,1
    weapon.fiveseven.autowall = 1
    weapon.fiveseven.detection = 0.05,0.05,0.05
    weapon.fiveseven.bullet.control = 4,4,4
    weapon.fiveseven.humanize.trigger = 1
    weapon.fiveseven.smooth = 1,1,1
    weapon.fiveseven.fov.x = 33,32,33
    weapon.fiveseven.fov.y = 33,32,33
    weapon.fiveseven.hitbox.duck = 11,11,11
    weapon.fiveseven.hitbox.stand = 11,11,11
    weapon.fiveseven.hitbox.duck.height.correction = 0
    weapon.fiveseven.hitbox.stand.height.correction = 0
    weapon.fiveseven.norecoil.mode = 1
    weapon.fiveseven.norecoil.inaimbot = 1
    weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
     
     
    weapon.tmp.active = 1,1,1
    weapon.tmp.autowall = 1
    weapon.tmp.detection = 0.06,0.7,0.1
    weapon.tmp.bullet.control = 0,0,0
    weapon.tmp.humanize.trigger = 1
    weapon.tmp.smooth = 2.6,2.6,2.6
    weapon.tmp.fov.x = 42,38,33
    weapon.tmp.fov.y = 42,38,33
    weapon.tmp.hitbox.duck = 11,11,11
    weapon.tmp.hitbox.stand = 11,11,11
    weapon.tmp.hitbox.duck.height.correction = 0
    weapon.tmp.hitbox.stand.height.correction = 0
    weapon.tmp.norecoil.mode = 0
    weapon.tmp.norecoil.inaimbot = 0
    weapon.tmp.norecoil.value = 10,10,10
     
     
    weapon.mp5.active = 1,1,1
    weapon.mp5.autowall = 1
    weapon.mp5.detection = 0.05,0.04,0.04
    weapon.mp5.bullet.control = 0,0,0
    weapon.mp5.humanize.trigger = 1
    weapon.mp5.smooth = 2.6,3.6,2.6
    weapon.mp5.fov.x = 32,32,32
    weapon.mp5.fov.y = 32,32,32
    weapon.mp5.hitbox.duck = 11,11,11
    weapon.mp5.hitbox.stand = 11,11,11
    weapon.mp5.hitbox.duck.height.correction = 0
    weapon.mp5.hitbox.stand.height.correction = 0
    weapon.mp5.norecoil.mode = 0
    weapon.mp5.norecoil.inaimbot = 0
    weapon.mp5.norecoil.value = 10,10,10
     
     
    weapon.ump45.active = 1,1,1
    weapon.ump45.autowall = 1
    weapon.ump45.detection = 0.07,0.06,0.05
    weapon.ump45.bullet.control = 5,4,5
    weapon.ump45.humanize.trigger = 1
    weapon.ump45.smooth = 2.6,2.6,2.6
    weapon.ump45.fov.x = 42,48,41
    weapon.ump45.fov.y = 42,41,47
    weapon.ump45.hitbox.duck = 11,11,11
    weapon.ump45.hitbox.stand = 11,11,11
    weapon.ump45.hitbox.duck.height.correction = 0
    weapon.ump45.hitbox.stand.height.correction = 0
    weapon.ump45.norecoil.mode = 0
    weapon.ump45.norecoil.inaimbot = 0                                                                                                                                                      
    weapon.ump45.norecoil.value = 5,5,5
     
     
     
     
     
     
    weapon.p90.active = 1,1,1
    weapon.p90.autowall = 1
    weapon.p90.detection = 0.07,0.06,0.05
    weapon.p90.bullet.control = 5,4,5
    weapon.p90.humanize.trigger = 1
    weapon.p90.smooth = 2.6,2.6,2.6
    weapon.p90.fov.x = 42,48,41
    weapon.p90.fov.y = 42,41,47
    weapon.p90.hitbox.duck = 11,11,11
    weapon.p90.hitbox.stand = 11,11,11
    weapon.p90.hitbox.duck.height.correction = -2
    weapon.p90.hitbox.stand.height.correction = 0
    weapon.p90.norecoil.mode = 0
    weapon.p90.norecoil.inaimbot = 0
    weapon.p90.norecoil.value = 10,10,10
     
     
     
    weapon.xm1014.active = 1,1,1
    weapon.xm1014.autowall = 1
    weapon.xm1014.detection = 1000,1000,1000
    weapon.xm1014.bullet.control = 4,4,4
    weapon.xm1014.humanize.trigger = 1
    weapon.xm1014.smooth = 1.5,1,1
    weapon.xm1014.fov.x = 45,35,53
    weapon.xm1014.fov.y = 45,35,63
    weapon.xm1014.hitbox.duck = 11,11,11
    weapon.xm1014.hitbox.stand = 11,11,11
    weapon.xm1014.hitbox.duck.height.correction = 0
    weapon.xm1014.hitbox.stand.height.correction = 0
    weapon.xm1014.norecoil.mode = 0
    weapon.xm1014.norecoil.inaimbot = 0
    weapon.xm1014.norecoil.value = 7.8,7.8,7.8
     
     
     
    weapon.xxx.active = 1,1,1
    weapon.xxx.autowall = 1
    weapon.xxx.detection = 0.06,0.06,0.05
    weapon.xxx.bullet.control = 0,0,0
    weapon.xxx.humanize.trigger = 1
    weapon.xxx.smooth = 1.6,1.5,2.8
    weapon.xxx.fov.x = 32,38,33
    weapon.xxx.fov.y = 32,38,33
    weapon.xxx.hitbox.duck = 11,11,11
    weapon.xxx.hitbox.stand = 11,11,11
    weapon.xxx.hitbox.duck.height.correction = -1
    weapon.xxx.hitbox.stand.height.correction = -1
    weapon.xxx.norecoil.mode = 0
    weapon.xxx.norecoil.inaimbot = 0
    weapon.xxx.norecoil.value = 9.3,9.1,8.9
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