Skocz do zawartości

ADRIANEk1337

  • Postów

    51
  • Dołączył

  • Dostępny

  • Donacje

    0.00 PLN 
  • Diamenty

    0 [ Podaruj ]

Posty opublikowane przez ADRIANEk1337

  1. Settings Full Leg1t by Ziom1337 / http://www.cshacked.pl/hl1-settings-by-ziom1337-t45351/ /

     

     

    [Anti_Cheat_Protection]
    Anti_Cheat_Protection.Process.0 = NULL
     
    [Aimbot]
     
    Aimbot.Active = 1
    Aimbot.Mode = 1
    Aimbot.InAttack = 0
    Aimbot.Key = MOUSE1
    Aimbot.DeathMatch = 0
    Aimbot.Mouse.Disable = 0
     
    Aimbot.InJump = 1
    Aimbot.InDuck = 1
    Aimbot.InStand = 1
     
    Aimbot.AimingDuckTargets = 1
    Aimbot.AimingJumpTargets = 1
     
    Aimbot.Kill.Delay = 0
    Aimbot.Kill.CalcDrop = 0
    Aimbot.NoShake = 1
     
    Aimbot.Panickey = F6
     
    [Visuals]
     
    Visuals.Draw.Dot = 1
    Visuals.Draw.Box = 0
    Visuals.Draw.Fov = 0
    Visuals.Draw.Lock = 0
    Visuals.Draw.Teammates = 0
    Visuals.Draw.Weapon = 0
    Visuals.Fullbright = 0
    Visuals.Check.Visible = 1
     
    [BunnyHop]
     
    BunnyHop.Active = 1
     
    [Removals]
     
    Removals.NoSmoke.Active = 0
    Removals.NoFlash.Active = 0
    Removals.NoFlash.Percentage = 50
     
    [SpeedHack]
    SpeedHack.Value = 100000000
    SpeedHack.Active.Mode = 0
    SpeedHack.Active.Key = MOUSE3
     
    [Ingame_Radar]
     
    Ingame_Radar.Active = 0
    Ingame_Radar.Color = 0
    Ingame_Radar.HideRadar = 0
    Ingame_Radar.Teammates = 0
    Ingame_Radar.DeathZone = 0
     
    [Weapon_Settings]
     
    weapon.usp.active = 1,1,1
    weapon.usp.autowall = 0
    weapon.usp.detection = 0.02,0.02,0.03
    weapon.usp.bullet.control = 2,3,4
    weapon.usp.humanize.trigger = 1
    weapon.usp.smooth = 3,3,3
    weapon.usp.fov.x = 28,25,25
    weapon.usp.fov.y = 28,25,25
    weapon.usp.hitbox.duck = 11,11,11
    weapon.usp.hitbox.stand = 11,11,11
    weapon.usp.hitbox.duck.height.correction = 1
    weapon.usp.hitbox.stand.height.correction = 1
    weapon.usp.norecoil.mode = 0
    weapon.usp.norecoil.inaimbot = 3
    weapon.usp.norecoil.value = 10,10,10
     
    weapon.deagle.active = 1,1,1
    weapon.deagle.autowall = 0
    weapon.deagle.detection = 0.02,0.03,0.02
    weapon.deagle.bullet.control = 2,3,4
    weapon.deagle.humanize.trigger = 1
    weapon.deagle.smooth = 3,2,3
    weapon.deagle.fov.x = 50,40,30
    weapon.deagle.fov.y = 50,40,30
    weapon.deagle.hitbox.duck = 11,11,11
    weapon.deagle.hitbox.stand = 11,11,11
    weapon.deagle.hitbox.duck.height.correction = -1
    weapon.deagle.hitbox.stand.height.correction = -1
    weapon.deagle.norecoil.mode = 0
    weapon.deagle.norecoil.inaimbot = 1
    weapon.deagle.norecoil.value = 10,10,10
     
    weapon.glock.active = 1,1,1
    weapon.glock.autowall = 0
    weapon.glock.detection = 0.01,0.05,0.05
    weapon.glock.bullet.control = 2,1,2
    weapon.glock.humanize.trigger = 1
    weapon.glock.smooth = 3,3,3
    weapon.glock.fov.x = 35,40,33
    weapon.glock.fov.y = 35,40,33
    weapon.glock.hitbox.duck = 11,11,11
    weapon.glock.hitbox.stand = 11,11,11
    weapon.glock.hitbox.duck.height.correction = -1
    weapon.glock.hitbox.stand.height.correction = -1
    weapon.glock.norecoil.mode = 0
    weapon.glock.norecoil.inaimbot = 3
    weapon.glock.norecoil.value = 7,7,7
     
    weapon.galil.active = 1,1,1
    weapon.galil.autowall = 0
    weapon.galil.detection = 0.01,0.04,0.02
    weapon.galil.bullet.control = 8,8,8
    weapon.galil.humanize.trigger = 1
    weapon.galil.smooth = 3,3,3
    weapon.galil.fov.x = 35,20,35
    weapon.galil.fov.y = 35,20,35
    weapon.galil.hitbox.duck = 11,11,11
    weapon.galil.hitbox.stand = 11,11,11
    weapon.galil.hitbox.duck.height.correction = 1
    weapon.galil.hitbox.stand.height.correction = 1
    weapon.galil.norecoil.mode = 0
    weapon.galil.norecoil.inaimbot = 1
    weapon.galil.norecoil.value = 10,10,10
     
    weapon.famas.active = 1,1,1
    weapon.famas.autowall = 0
    weapon.famas.detection = 0.07,0.05,0.05
    weapon.famas.bullet.control = 9,8,8
    weapon.famas.humanize.trigger = 1
    weapon.famas.smooth = 1,3,3
    weapon.famas.fov.x = 60,50,40
    weapon.famas.fov.y = 60,50,40
    weapon.famas.hitbox.duck = 11,11,11
    weapon.famas.hitbox.stand = 11,11,11
    weapon.famas.hitbox.duck.height.correction = 1
    weapon.famas.hitbox.stand.height.correction = 1
    weapon.famas.norecoil.mode = 0
    weapon.famas.norecoil.inaimbot = 1
    weapon.famas.norecoil.value = 7.8,7.8,7.8
     
    weapon.ak47.active = 1,1,1
    weapon.ak47.autowall = 0
    weapon.ak47.detection = 0.04,0.03,0.02
    weapon.ak47.bullet.control = 2,3,4
    weapon.ak47.humanize.trigger = 1
    weapon.ak47.smooth = 3,3,3
    weapon.ak47.fov.x = 25,25,25
    weapon.ak47.fov.y = 25,25,25
    weapon.ak47.hitbox.duck = 11,11,11
    weapon.ak47.hitbox.stand = 11,11,11
    weapon.ak47.hitbox.duck.height.correction = -1
    weapon.ak47.hitbox.stand.height.correction = -1
    weapon.ak47.norecoil.mode = 0
    weapon.ak47.norecoil.inaimbot = 3
    weapon.ak47.norecoil.value = 10,10,10
     
    weapon.m4a1.active = 1,1,1
    weapon.m4a1.autowall = 0
    weapon.m4a1.detection = 0.04,0.04,0.04
    weapon.m4a1.bullet.control = 9,8,7
    weapon.m4a1.humanize.trigger = 1
    weapon.m4a1.smooth = 3,3,3
    weapon.m4a1.fov.x = 25,25,25
    weapon.m4a1.fov.y = 25,25,25
    weapon.m4a1.hitbox.duck = 11,11,11
    weapon.m4a1.hitbox.stand = 11,11,11
    weapon.m4a1.hitbox.duck.height.correction = 1
    weapon.m4a1.hitbox.stand.height.correction = 1
    weapon.m4a1.norecoil.mode = 0
    weapon.m4a1.norecoil.inaimbot = 2
    weapon.m4a1.norecoil.value = 15,10,10
     
    weapon.awp.active = 1,1,1
    weapon.awp.autowall = 0
    weapon.awp.detection = 0.03,0.06,0.06
    weapon.awp.bullet.control = 0,0,0
    weapon.awp.humanize.trigger = 1
    weapon.awp.smooth = 3,3,3
    weapon.awp.fov.x = 55,35,25
    weapon.awp.fov.y = 55,35,25
    weapon.awp.hitbox.duck = 11,10,10
    weapon.awp.hitbox.stand = 10,10,10
    weapon.awp.hitbox.duck.height.correction = 0
    weapon.awp.hitbox.stand.height.correction = 0
    weapon.awp.norecoil.mode = 0
    weapon.awp.norecoil.inaimbot = 3
    weapon.awp.norecoil.value = 8,8,8
     
    weapon.scout.active = 1,1,1
    weapon.scout.autowall = 0
    weapon.scout.detection = 0.05,0.05,0.05
    weapon.scout.bullet.control = 0,0,0
    weapon.scout.humanize.trigger = 1
    weapon.scout.smooth = 3,3,3
    weapon.scout.fov.x = 100,50,25
    weapon.scout.fov.y = 100,50,25
    weapon.scout.hitbox.duck = 11,11,11
    weapon.scout.hitbox.stand = 11,11,11
    weapon.scout.hitbox.duck.height.correction = 0
    weapon.scout.hitbox.stand.height.correction = 0
    weapon.scout.norecoil.mode = 0
    weapon.scout.norecoil.inaimbot = 3
    weapon.scout.norecoil.value = 10,10,10
     
    weapon.p90.active = 1,1,1
    weapon.p90.autowall = 0
    weapon.p90.detection = 0.15,0.08,0.06
    weapon.p90.bullet.control = 5,4,5
    weapon.p90.humanize.trigger = 1
    weapon.p90.smooth = 3,3,3
    weapon.p90.fov.x = 35,35,35
    weapon.p90.fov.y = 35,35,35
    weapon.p90.hitbox.duck = 11,11,11
    weapon.p90.hitbox.stand = 11,11,11
    weapon.p90.hitbox.duck.height.correction = 1
    weapon.p90.hitbox.stand.height.correction = 1
    weapon.p90.norecoil.mode = 0
    weapon.p90.norecoil.inaimbot = 1
    weapon.p90.norecoil.value = 6,6,7
     
    weapon.mp5.active = 1,1,1
    weapon.mp5.autowall = 0
    weapon.mp5.detection = 0.15,0.05,0.04
    weapon.mp5.bullet.control = 4,5,5
    weapon.mp5.humanize.trigger = 1
    weapon.mp5.smooth = 3,3,3
    weapon.mp5.fov.x = 35,35,35
    weapon.mp5.fov.y = 35,35,35
    weapon.mp5.hitbox.duck = 11,11,11
    weapon.mp5.hitbox.stand = 11,11,11
    weapon.mp5.hitbox.duck.height.correction = 1
    weapon.mp5.hitbox.stand.height.correction = 1
    weapon.mp5.norecoil.mode = 0
    weapon.mp5.norecoil.inaimbot = 1
    weapon.mp5.norecoil.value = 10,10,10
     
    weapon.m249.active = 1,1,1
    weapon.m249.autowall = 0
    weapon.m249.detection = 0.15,0.08,0.05
    weapon.m249.bullet.control = 3,3,3
    weapon.m249.humanize.trigger = 1
    weapon.m249.smooth = 3,4,3
    weapon.m249.fov.x = 20,20,20
    weapon.m249.fov.y = 20,20,20
    weapon.m249.hitbox.duck = 11,11,11
    weapon.m249.hitbox.stand = 11,11,11
    weapon.m249.hitbox.duck.height.correction = 1
    weapon.m249.hitbox.stand.height.correction = 1
    weapon.m249.norecoil.mode = 0
    weapon.m249.norecoil.inaimbot = 1
    weapon.m249.norecoil.value = 6,4,3
     
    weapon.g3sg1.active = 1,1,1
    weapon.g3sg1.autowall = 1
    weapon.g3sg1.detection = 0.05,0.05,0.04
    weapon.g3sg1.bullet.control = 4,4,4
    weapon.g3sg1.humanize.trigger = 1
    weapon.g3sg1.smooth = 3,3,3
    weapon.g3sg1.fov.x = 20,20,20
    weapon.g3sg1.fov.y = 20,20,20
    weapon.g3sg1.hitbox.duck = 11,11,11
    weapon.g3sg1.hitbox.stand = 11,11,11
    weapon.g3sg1.hitbox.duck.height.correction = 1
    weapon.g3sg1.hitbox.stand.height.correction = 1
    weapon.g3sg1.norecoil.mode = 0
    weapon.g3sg1.norecoil.inaimbot = 1
    weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
     
    weapon.sg550.active = 1,1,1
    weapon.sg550.autowall = 1
    weapon.sg550.detection = 0.05,0.05,0.04
    weapon.sg550.bullet.control = 4,4,4
    weapon.sg550.humanize.trigger = 1
    weapon.sg550.smooth = 3,3,3
    weapon.sg550.fov.x = 20,20,20
    weapon.sg550.fov.y = 20,20,20
    weapon.sg550.hitbox.duck = 11,11,11
    weapon.sg550.hitbox.stand = 11,11,11
    weapon.sg550.hitbox.duck.height.correction = 1
    weapon.sg550.hitbox.stand.height.correction = 1
    weapon.sg550.norecoil.mode = 0
    weapon.sg550.norecoil.inaimbot = 1
    weapon.sg550.norecoil.value = 7.8,7.8,7.8
     
    weapon.m3.active = 1,1,1
    weapon.m3.autowall = 0
    weapon.m3.detection = 0.03,0.02,0.02
    weapon.m3.bullet.control = 4,4,4
    weapon.m3.humanize.trigger = 1
    weapon.m3.smooth = 3,3,3
    weapon.m3.fov.x = 20,20,20
    weapon.m3.fov.y = 20,20,20
    weapon.m3.hitbox.duck = 11,11,11
    weapon.m3.hitbox.stand = 11,11,11
    weapon.m3.hitbox.duck.height.correction = 1
    weapon.m3.hitbox.stand.height.correction = 1
    weapon.m3.norecoil.mode = 0
    weapon.m3.norecoil.inaimbot = 1
    weapon.m3.norecoil.value = 7.8,7.8,7.8
     
    weapon.xm1014.active = 1,1,1
    weapon.xm1014.autowall = 0
    weapon.xm1014.detection = 0.03,0.02,0.02
    weapon.xm1014.bullet.control = 4,4,4
    weapon.xm1014.humanize.trigger = 1
    weapon.xm1014.smooth = 3,3,3
    weapon.xm1014.fov.x = 20,20,20
    weapon.xm1014.fov.y = 20,20,20
    weapon.xm1014.hitbox.duck = 11,11,11
    weapon.xm1014.hitbox.stand = 11,11,11
    weapon.xm1014.hitbox.duck.height.correction = 1
    weapon.xm1014.hitbox.stand.height.correction = 1
    weapon.xm1014.norecoil.mode = 0
    weapon.xm1014.norecoil.inaimbot = 1
    weapon.xm1014.norecoil.value = 7.8,7.8,7.8
     
    weapon.tmp.active = 1,1,1
    weapon.tmp.autowall = 0
    weapon.tmp.detection = 0.03,0.02,0.02
    weapon.tmp.bullet.control = 4,4,4
    weapon.tmp.humanize.trigger = 1
    weapon.tmp.smooth = 3,3,3
    weapon.tmp.fov.x = 20,20,20
    weapon.tmp.fov.y = 20,20,20
    weapon.tmp.hitbox.duck = 11,11,11
    weapon.tmp.hitbox.stand = 11,11,11
    weapon.tmp.hitbox.duck.height.correction = 1
    weapon.tmp.hitbox.stand.height.correction = 1
    weapon.tmp.norecoil.mode = 0
    weapon.tmp.norecoil.inaimbot = 1
    weapon.tmp.norecoil.value = 7.8,7.8,7.8
×
×
  • Dodaj nową pozycję...

Powiadomienie o plikach cookie

Umieściliśmy na Twoim urządzeniu pliki cookie, aby pomóc Ci usprawnić przeglądanie strony. Możesz dostosować ustawienia plików cookie, w przeciwnym wypadku zakładamy, że wyrażasz na to zgodę. Regulamin. Polityka prywatności