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fpthook v2.07 wh nie pokazuje zawsze ludzi


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# CSH External VIP Project

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Sprawdź CSH External VIP Project.


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jak zrobic zeby mi wh pokazywalo bo mi pokazuje wh jak juz praktycznie kolesia zaraz zobacze a chce tak z 200 metrow wczesniej zobaczyc to jak to zrobic?

 

przez ta sciane na dd2 na b mi kolesi nie pokazuje wh jak wlaczyc zeby przez sciany duze wh bylo?

 

 

pomoze ktos 

 

http://www.cshacked.pl/fpthook-v207-t43921/?page=5

 

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http://speedy.sh/UkTJV/config.ini

 

 

// AgN-Soft v PREMIUM
// 
 
[Main]
 
// Delay between loading (either *.asi/forced) and memsearch.
// Should now stay at 0, since it simply won't scan if there are uninitialized pointers.
Delay = 10
 
// For developers.
// Enabling this gives some extra console messages.
// "debug_*" commands will be also unlocked.
// UNDONE: somewhat obsolete. use RegCommands
Debug = 1
 
// Enables registration of console commands. (debug_*)
RegCommands = 1
 
// as of v2.02
// Enable/disable PanicKey.
PanicKey = 1
 
// Console command that will activate PanicKey.
// It can be assigned to a key: bind <key> <specified command (fpt_pkey)>
PanicKey_Command = fpt_pkey
 
// as of v2.07
// Determines whether the *.DLL should wait for all pointers to be initialized.
// Can sometimes affect the scanning speed.
WaitForInit = 1
 
// Interval between the checks.
WaitForInit_Threshold = 15
 
// The rate at which WindowInfo should be updated.
UpdateThreshold = 500
 
[ESP]
 
// Whether to enable ESP or not.
// Affects all types of ESP but BarrelESP and FarESP.
Active = 1
 
// "Initial" thickness of a box.
Thickness = 3
 
// Sets the step from which the thickness will decrease.
// It occurs roughly at (Distance div ESP_ThicknessStep) pixels, though it also depends on a trace.
// The thickness will never go lesser than 1.
ThicknessStep = 700
 
// Draws a colored dot (color depends on team)
// Consider using it only for debugging.
// It is called before any other ESP routines (excluding DrawVector).
DrawDot = 1
 
// ESP Mode.
// You should now use MODE_FPT_1, unless there are problems.
// Avaliable modes: MODE_FPT_2, MODE_FPT_1 and MODE_STATIc.
Mode = MODE_FPT_2
 
// DynESP X/Y box factors.
DOffsetX = 1
DOffsetY = 1.5
 
// StaticESP box size.
SOffsetX = 15
SOffsetY = 25
 
// "Initial" ESP Size.
// The bigger the resolution, the bigger the value.
// Presets:
// - 1440x900: 10000
// As of v2.07: Set this to "0" to let the *.DLL decide.
Size = 10000
 
// It is called "Chams", i think.
CheckVisibleParts = 0
 
// CVP Color.
VisColorR = 50
VisColorG = 255
VisColorB = 50
 
// ESP Box Type.
// Types: BOX_DEFAULT (square), BOX_EXTENDED (somewhat different "crosshair" square), BOX_CROSSHAIR (crosshair)
// BOX_CROSSHAIR is the fastest, and BOX_EXTENDED is the slowest, 4 times slower than BOX_CROSSHAIR.
BoxType = BOX_EXTENDED
 
// NameESP.
NameESP = 0
 
// WeaponESP.
WeaponESP = 0
 
// Sets the distance between the box and the name.
// Only for NameESP/WeaponESP.
NameOffset = 16
 
// "Length" of the crosshair (if BoxType = BOX_EXTENDED)
ExtLength = 4.5
 
// FarESP.
// WARNING: It won't work on some builds.
// Don't know what is causing this.
// If this didn't worked for you, contact me @ ICQ 289012
// NOTE: Probably fixed in v2.05/v2.06.
// NOTE: Fixed as of v2.07. Tested on Non-Steam 26p, Non-Steam 35p, p48 Non-Steam (Emulator) and Steam.
FarESP = 100
 
// FarESP square hold time.
// 328 is the delay between steps on a flat ground.
FarESPHoldTime = 628
 
// Whether to interpolate the ESP or not.
ESP_FarESPEnableInterp = 10
 
// BarrelESP.
// May flicker sometimes. Still working on it.
ESP_DrawVector = 0
 
// A fix for BoxESP, causing ESP to appear lower than expected.
ESP_CheckHull = 0
 
// Hull difference/2
// Should now stay at "8".
ESP_HullDiff = 8
 
// as of v2.03
// ESP would skip that much frames, but if the number is greater than 1, an extra frame will always be drawn 
// to prevent half-transparency bug.
FrameSkip = 5
 
// as of v2.04
EntityESP = 0
 
EntityESP_R = 255
EntityESP_G = 255
EntityESP_B = 255
 
// as of v2.04-dev
// Should now stay at 0, unless there are problems.
FarESP_Debug = 10
 
// as of v2.07
EntityESP_Extended = 1
 
[dbg]
// DEBUG goes here
d = 0
 
// impulse 100
f = 0


albo mi dajcie link do innego dobrego wh z anty ss, bo leaguemode v3 to to samo i tez mi nie pokazuje takiego jakbym chcial.

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