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HL1 by dead ENGINE AIM CFG by Jake


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL



[Aimbot]

Aimbot.Active = 1

Aimbot.Mode = 2

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 0

Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 80

Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F10

Aimbot.NoShake = 1

Aimbot.NoSpread = 1



[Visuals]

Visuals.Draw.Dot = 1

Visuals.Draw.Box = 1

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 1

Visuals.Fullbright = 0

Visuals.Check.Visible = 1



[BunnyHop]

BunnyHop.Active = 1



[Removals]

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 1

Removals.NoFlash.Percentage = 150



[SpeedHack]

SpeedHack.Value = 5

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT



[Ingame_Radar]

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0



[Weapon_Settings]

weapon.usp.active = 1,1,1

weapon.usp.autowall = 1

weapon.usp.detection = 0.2,0.2,0.2

weapon.usp.bullet.control = 2,3,4

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 30,28,25

weapon.usp.fov.y = 30,28,25

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 3

weapon.usp.hitbox.stand.height.correction = 3

weapon.usp.norecoil.mode = 1

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.8,7.8



weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.01,0.01,0.01

weapon.glock.bullet.control = 1,1,1

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1,1,2

weapon.glock.fov.x = 22,22,22

weapon.glock.fov.y = 22,22,22

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 0

weapon.glock.hitbox.stand.height.correction = 0

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 10,10,10



weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 1

weapon.deagle.detection = 0.05,0.05,0.05

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 33,30,28

weapon.deagle.fov.y = 33,30,28

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = -1

weapon.deagle.hitbox.stand.height.correction = -1

weapon.deagle.norecoil.mode = 1

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8



weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 1,1,1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1,1,1

weapon.galil.fov.x = 25,25,25

weapon.galil.fov.y = 25,25,25

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 3

weapon.galil.hitbox.stand.height.correction = 3

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 0

weapon.galil.norecoil.value = 10,10,10



weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.1,0.05,0.05

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,1,2

weapon.famas.fov.x = 25,25,25

weapon.famas.fov.y = 25,25,25

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 3

weapon.famas.hitbox.stand.height.correction = 3

weapon.famas.norecoil.mode = 1

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.8,7.8,7.8



weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.15,0.08,0.05

weapon.ak47.bullet.control = 3,2,1

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 25,24,24

weapon.ak47.fov.y = 25,24,24

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 1

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.8,7.8



weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.15,0.08,0.05

weapon.m4a1.bullet.control = 3,3,2

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1,1,1

weapon.m4a1.fov.x = 25,25,25

weapon.m4a1.fov.y = 25,25,25

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.8,7.8



weapon.awp.active = 1,1,1

weapon.awp.autowall = 1

weapon.awp.detection = 0.05,0.05,0.05

weapon.awp.bullet.control = 1,1,1

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 0,0,0

weapon.awp.fov.x = 60,60,60

weapon.awp.fov.y = 60,60,60

weapon.awp.hitbox.duck = 9,9,9

weapon.awp.hitbox.stand = 9,9,9

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 1

weapon.awp.norecoil.inaimbot = 1

weapon.awp.norecoil.value = 7.8,7.8,7.8



weapon.scout.active = 1,1,1

weapon.scout.autowall = 1

weapon.scout.detection = 0.05,0.05,0.05

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 1,1,1

weapon.scout.fov.x = 50,50,50

weapon.scout.fov.y = 50,50,50

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 1

weapon.scout.norecoil.value = 7.8,7.8,7.8



weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 1

weapon.mp5.detection = 0.15,0.08,0.06

weapon.mp5.bullet.control = 4,3,2

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 1,1,1

weapon.mp5.fov.x = 22,22,22

weapon.mp5.fov.y = 22,22,22

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 0

weapon.mp5.hitbox.stand.height.correction = 0

weapon.mp5.norecoil.mode = 1

weapon.mp5.norecoil.inaimbot = 1

weapon.mp5.norecoil.value = 7.8,7.8,7.8
Odnośnik do komentarza

nie zrobiłeś jeszcze żadnego legit cfg więc nie wiem po co te tematy robisz... tak na nich nikt nie będzie grał bo są rage !!!

 

Robie legit sety nie wypowiadaj sie bo koles nawet ich nie testujesz nie gadam z takimi noname krytykami MUSZE CHYBA nagrac dem force i wstawic ze legit na forum i duzo osób na tym gra jou.

Odnośnik do komentarza

ja bawilem sie engine aimbot i testowalem na weapon.usp.smooth =9,9,9 , fov.x jak i fov.y dalem 1 i bylo legit ale mozna dac fov.x, fov.y na 7 i powinno byc legit

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
Gość
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