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HL1 LEGIT SETTINGS aim mode 1 v1


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Setty które miałem dzisiaj udostępnić ;] Nie widać na 1/4 forcehltv 1 ;] Jakby co to piszcie co poprawić. Teraz tworzę legit setty na aim mode 2 ;]

 

 

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.02,0.02,0.01
weapon.usp.bullet.control = 2,2,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,0.9,0.7
weapon.usp.fov.x = 16,19,11
weapon.usp.fov.y = 16,19,11
weapon.usp.hitbox.duck = 11,10,10
weapon.usp.hitbox.stand = 11,10,10
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 0
weapon.usp.norecoil.value = 7.9,7.8,7.7
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 1
weapon.glock.detection = 0.03,0.02,0.01
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.2,1,0.9
weapon.glock.fov.x = 25,23,11
weapon.glock.fov.y = 25,23,11
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 1,1,1

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.03,0.03
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 23,20,18
weapon.deagle.fov.y = 23,20,18
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 7.8,7.8,7.8

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.3,0.2,0.1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 0
weapon.galil.smooth = 1.5,1,0.8
weapon.galil.fov.x = 19,15,8
weapon.galil.fov.y = 19,15,8
weapon.galil.hitbox.duck = 10,10,10
weapon.galil.hitbox.stand = 10,10,10
weapon.galil.hitbox.duck.height.correction = 2
weapon.galil.hitbox.stand.height.correction = 2
weapon.galil.norecoil.mode = 1
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 7.8,7.8,7.8
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.3,0.2,0.1
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.4,1.1,0.6
weapon.famas.fov.x = 16,11,9
weapon.famas.fov.y = 16,11,9
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 10,10,10
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.1,6.9,6.8
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.02,0.03,0.02
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.3,1.3,1.2
weapon.ak47.fov.x = 18,14,14
weapon.ak47.fov.y = 14,13,13
weapon.ak47.hitbox.duck = 11,10,11
weapon.ak47.hitbox.stand = 11,10,10
weapon.ak47.hitbox.duck.height.correction = 3
weapon.ak47.hitbox.stand.height.correction = 3
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 0
weapon.ak47.norecoil.value = 7.5,7.4,7.3
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.03,0.02,0.01
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.6,2,1.8
weapon.m4a1.fov.x = 22,18,23
weapon.m4a1.fov.y = 22,18,23
weapon.m4a1.hitbox.duck = 10,11,10
weapon.m4a1.hitbox.stand = 10,11,10
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 0
weapon.m4a1.norecoil.value = 7.4,7.3,7.1
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.06,0.05,0.04
weapon.awp.bullet.control = 5,4,5
weapon.awp.humanize.trigger = 0
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 67,44,67
weapon.awp.fov.y = 67,44,67
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 5,4,5
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 67,44,67
weapon.scout.fov.y = 67,44,67
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.10,0.06,0.04
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 9,9,9
weapon.mp5.fov.y = 9,9,9
weapon.mp5.hitbox.duck = 11,10,10
weapon.mp5.hitbox.stand = 11,10,10
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8

 

 

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