Skocz do zawartości
1 maja :: Święto Pracy / 2 maja :: Dzień Flagi / 3 maja :: Święto Konstytucji

[HL1] Sety dla Mnie :D


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
 
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
Aimbot.NoShake = 1
Aimbot.NoSpread = 1
 
[Visuals]
Visuals.Draw.Dot = 1
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 1
 
[bunnyHop]
BunnyHop.Active = 1
 
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 0
 
[speedHack]
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL
 
[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 52,52,52
weapon.usp.fov.y = 52,52,52
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,2
weapon.glock.fov.x = 40,30,35
weapon.glock.fov.y = 40,30,35
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 0
weapon.glock.hitbox.stand.height.correction = 0
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 10,10,10
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.7,0.6,0.5
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 0
weapon.deagle.smooth = 1.5,1,0.5
weapon.deagle.fov.x = 28,20,12
weapon.deagle.fov.y = 28,20,12
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 8,8,7.8
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 42,36,36
weapon.galil.fov.y = 42,36,36
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,2
weapon.famas.fov.x = 100,35,29
weapon.famas.fov.y = 100,35,29
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.15,0.08,0.05
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 40,30,35
weapon.ak47.fov.y = 40,30,35
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.15,0.08,0.05
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 25,30,25
weapon.m4a1.fov.y = 25,25,25
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 200,200,200
weapon.awp.fov.y = 200,200,200
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 9,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 7.8,7.8,7.8
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 200,200,200
weapon.scout.fov.y = 200,200,200
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 7.8,7.8,7.8
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.15,0.08,0.06
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 31,31,31
weapon.mp5.fov.y = 31,31,31
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8
 
 
weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 0
weapon.g3sg1.detection = 0.05,0.05,0.05
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 1,1,1
weapon.g3sg1.fov.x = 200,200,200
weapon.g3sg1.fov.y = 200,200,200
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 0
weapon.g3sg1.hitbox.stand.height.correction = 0
weapon.g3sg1.norecoil.mode = 1
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
 
weapon.sg550.active = 1,1,1
weapon.sg550.autowall = 0
weapon.sg550.detection = 0.05,0.05,0.05
weapon.sg550.bullet.control = 4,4,4
weapon.sg550.humanize.trigger = 1
weapon.sg550.smooth = 1,1,1
weapon.sg550.fov.x = 200,200,200
weapon.sg550.fov.y = 200,200,200
weapon.sg550.hitbox.duck = 11,11,11
weapon.sg550.hitbox.stand = 11,11,11
weapon.sg550.hitbox.duck.height.correction = 0
weapon.sg550.hitbox.stand.height.correction = 0
weapon.sg550.norecoil.mode = 1
weapon.sg550.norecoil.inaimbot = 1
weapon.sg550.norecoil.value = 7.8,7.8,7.8
 
weapon.aug.active = 1,1,1
weapon.aug.autowall = 0
weapon.aug.detection = 0.05,0.05,0.05
weapon.aug.bullet.control = 4,4,4
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 1,1,1
weapon.aug.fov.x = 30,29,29
weapon.aug.fov.y = 30,29,29
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 0
weapon.aug.hitbox.stand.height.correction = 0
weapon.aug.norecoil.mode = 1
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 7.8,7.8,7.8
 
weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.05,0.05,0.05
weapon.p90.bullet.control = 4,4,4
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1,1,1
weapon.p90.fov.x = 28,27,26
weapon.p90.fov.y = 28,27,26
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 0
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 1
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 7.8,7.8,7.8
 
weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 0
weapon.tmp.detection = 0.05,0.05,0.05
weapon.tmp.bullet.control = 4,4,4
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 1,1,1
weapon.tmp.fov.x = 26,25,25
weapon.tmp.fov.y = 25,25,25
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 1
weapon.tmp.norecoil.inaimbot = 1
weapon.tmp.norecoil.value = 7.8,7.8,7.8
 
weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 0
weapon.sg552.detection = 0.05,0.05,0.05
weapon.sg552.bullet.control = 4,4,4
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 1,1,1
weapon.sg552.fov.x = 28,27,27
weapon.sg552.fov.y = 28,27,27
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = 0
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 1
weapon.sg552.norecoil.inaimbot = 1
weapon.sg552.norecoil.value = 7.8,7.8,7.8
 
weapon.m3.active = 1,1,1
weapon.m3.autowall = 0
weapon.m3.detection = 0.05,0.05,0.05
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,1,1
weapon.m3.fov.x = 22,21,22
weapon.m3.fov.y = 22,21,22
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 0
weapon.m3.hitbox.stand.height.correction = 0
weapon.m3.norecoil.mode = 1
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8
 
weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 0
weapon.mac10.detection = 0.05,0.05,0.05
weapon.mac10.bullet.control = 4,4,4
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 1,1,1
weapon.mac10.fov.x = 26,25,24
weapon.mac10.fov.y = 26,25,24
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = 0
weapon.mac10.hitbox.stand.height.correction = 0
weapon.mac10.norecoil.mode = 1
weapon.mac10.norecoil.inaimbot = 1
weapon.mac10.norecoil.value = 7.8,7.8,7.8
 
 
weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 0
weapon.ump45.detection = 0.05,0.05,0.05
weapon.ump45.bullet.control = 4,4,4
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 1,1,1
weapon.ump45.fov.x = 26,25,24
weapon.ump45.fov.y = 26,25,24
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 1
weapon.ump45.norecoil.inaimbot = 1
weapon.ump45.norecoil.value = 7.8,7.8,7.8
 
weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.05,0.05,0.05
weapon.m249.bullet.control = 4,4,4
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1,1,1
weapon.m249.fov.x = 30,28,27
weapon.m249.fov.y = 30,28,27
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 1
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 7.8,7.8,7.8
 
weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 0
weapon.xm1014.detection = 0.05,0.05,0.05
weapon.xm1014.bullet.control = 4,4,4
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1,1,1
weapon.xm1014.fov.x = 22,22,22
weapon.xm1014.fov.y = 22,22,22
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 0
weapon.xm1014.hitbox.stand.height.correction = 0
weapon.xm1014.norecoil.mode = 1
weapon.xm1014.norecoil.inaimbot = 1
weapon.xm1014.norecoil.value = 7.8,7.8,7.8
 
 
weapon.knife.active = 1,1,1
weapon.knife.autowall = 0
weapon.knife.detection = 0.05,0.05,0.05
weapon.knife.bullet.control = 4,4,4
weapon.knife.humanize.trigger = 1
weapon.knife.smooth = 1,1,1
weapon.knife.fov.x = 25,16,16
weapon.knife.fov.y = 25,16,16
weapon.knife.hitbox.duck = 11,11,11
weapon.knife.hitbox.stand = 11,11,11
weapon.knife.hitbox.duck.height.correction = 0
weapon.knife.hitbox.stand.height.correction = 0
weapon.knife.norecoil.mode = 1
weapon.knife.norecoil.inaimbot = 1
weapon.knife.norecoil.value = 7.8,7.8,7.8
 
weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 0
weapon.fiveseven.detection = 0.05,0.05,0.05
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 1,1,1
weapon.fiveseven.fov.x = 33,32,33
weapon.fiveseven.fov.y = 33,32,33
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 1
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8

 

 

 

 

 

Proszę ;) liczę na Plusy 

Prywatna wiadomość (PW)

*Wyślij jedną wiadomość. Nie jestem ślepy, żeby mi wysyłać 10 kopii.

Komunikator GaduGadu (GG)

* Nie pisz do mnie "siema, jesteś? mam sprawę". Napisz konkretnie o co ci chodzi.

* Nie pisz po jednym wyrazie. Zastanów się co piszesz i wtedy zacznij rozbudowywać swoją wypowiedź.

* Nie odpowiadam w sprawach setów na gg. Od tego jest forum.

* Jeżeli chcesz do mnie napisać najlepiej się przedstaw tak abym wiedział z kim piszę.

 

Kontakt:

GG:10908034

Odnośnik do komentarza

[Aimbot]

 

Aimbot.Active = 1

Aimbot.Mode = 1

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 1

Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 0

Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F9

 

[Visuals]

 

Visuals.Draw.Dot = 1

Visuals.Draw.Box = 1

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 0

Visuals.Fullbright = 0

Visuals.Check.Visible = 0

 

[bunnyHop]

 

BunnyHop.Active = 1

BunnyHop.Key = SPACE

 

[Removals]

 

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 0

Removals.NoFlash.Percentage = 0

 

[speedHack]

 

SpeedHack.Value = 0

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = NULL

 

[ingame_Radar]

 

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0

 

[Weapon_Settings]

 

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 0.03,0.03,0.03

weapon.usp.bullet.control = 1,1,1

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 25,25,25

weapon.usp.fov.y = 25,25,25

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 3

weapon.usp.hitbox.stand.height.correction = 3

weapon.usp.norecoil.mode = 0

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 7.8,7.8,7.8

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.03,0.03,0.03

weapon.glock.bullet.control = 2,2,2

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1.2,1.2,1.2

weapon.glock.fov.x = 35,35,35

weapon.glock.fov.y = 35,35,35

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 1

weapon.glock.hitbox.stand.height.correction = 1

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 0

weapon.glock.norecoil.value = 7,7,7

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 0.5,0.5,0.05

weapon.deagle.bullet.control = 3,3,3

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1.5,1.5,1.5

weapon.deagle.fov.x = 45,45,45

weapon.deagle.fov.y = 45,45,45

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = -1

weapon.deagle.hitbox.stand.height.correction = -1

weapon.deagle.norecoil.mode = 0

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 0.1,0.1,0.1

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1.5,1.5,1.5

weapon.galil.fov.x = 25,25,25

weapon.galil.fov.y = 25,25,25

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 2

weapon.galil.hitbox.stand.height.correction = 2

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 0

weapon.galil.norecoil.value = 10,10,10

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.1,0.1,0.1

weapon.famas.bullet.control = 1,1,1

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1.5,1.5,1.5

weapon.famas.fov.x = 45,45,45

weapon.famas.fov.y = 45,45,45

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 3

weapon.famas.hitbox.stand.height.correction = 3

weapon.famas.norecoil.mode = 0

weapon.famas.norecoil.inaimbot = 0

weapon.famas.norecoil.value = 7.8,7.8,7.8

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.1,0.1,0.05

weapon.ak47.bullet.control = 1,1,1

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 2,2,2

weapon.ak47.fov.x = 35,35,35

weapon.ak47.fov.y = 35,35,35

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = 0

weapon.ak47.hitbox.stand.height.correction = 0

weapon.ak47.norecoil.mode = 0

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 7.8,7.8,7.8

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.1,0.1,0.1

weapon.m4a1.bullet.control = 3,3,3

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1.5,1.5,1.5

weapon.m4a1.fov.x = 31,31,31

weapon.m4a1.fov.y = 31,31,31

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -2

weapon.m4a1.hitbox.stand.height.correction = -2

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 7.8,7.8,7.8

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 0.06,0.06,0.06

weapon.awp.bullet.control = 0,0,0

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 0.7,0.7,0.7

weapon.awp.fov.x = 100,85,70

weapon.awp.fov.y = 100,85,70

weapon.awp.hitbox.duck = 10,10,10

weapon.awp.hitbox.stand = 10,10,10

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 0

weapon.awp.norecoil.inaimbot = 0

weapon.awp.norecoil.value = 7.8,7.8,7.8

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.05,0.05,0.05

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 0,0,0

weapon.scout.fov.x = 1000,500,300

weapon.scout.fov.y = 1000,500,300

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 0

weapon.scout.norecoil.value = 7.8,7.8,7.8

 

weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 1

weapon.mp5.detection = 0.15,0.08,0.06

weapon.mp5.bullet.control = 4,3,2

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 1,1,1

weapon.mp5.fov.x = 22,22,22

weapon.mp5.fov.y = 22,22,22

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 0

weapon.mp5.hitbox.stand.height.correction = 0

weapon.mp5.norecoil.mode = 1

weapon.mp5.norecoil.inaimbot = 1

weapon.mp5.norecoil.value = 7.8,7.8,7.8

 

nie wiem czy one legit ale sprawdź

Odnośnik do komentarza

FULLAUTO :

 

[Anti_Cheat_Protection]

 
Anti_Cheat_Protection.Process.1 = eslwire.exe
 
 
 
[Aimbot]
 
 
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.No.Spread = 1
Aimbot.PanicKey = ALT
 
 
[Visuals]
 
 
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
 
[bunnyHop]
 
 
BunnyHop.Active = 1
BunnyHop.Key = SPACE
 
 
[Removals]
 
 
Removals.NoSmoke.Active = 1
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 30
 
 
[speedHack]
 
 
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL
 
 
[ingame_Radar]
 
 
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
 
[Weapon_Settings]
 
 
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.1,0.1,0.1
weapon.usp.bullet.control = 1,1,1
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 40,40,40
weapon.usp.fov.y = 40,40,40
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.no.recoil.mode = 0
weapon.usp.no.recoil.inaimbot = 1
weapon.usp.no.shake.mode = 1
weapon.usp.no.recoil.value = 7.8,7.8,7.8
 
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.04,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 50,50,50
weapon.glock.fov.y = 40,40,40
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7
 
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.1,0.1,0.1
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 60,60,60
weapon.deagle.fov.y = 60,60,60
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.no.recoil.mode = 1
weapon.deagle.no.recoil.inaimbot = 1
weapon.deagle.no.shake.mode = 1
weapon.deagle.no.recoil.value = 10,10,10

 

 
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.03,0.03,0.02
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.8,1.8,1.8
weapon.famas.fov.x = 60,60,60
weapon.famas.fov.y = 50,50,50
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 2
weapon.famas.hitbox.stand.height.correction = 2
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.1
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 70,70,70
weapon.ak47.fov.y = 40,40,40
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
 
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.1,0.1,0.1
weapon.m4a1.bullet.control = 1,1,1
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 80,80,80
weapon.m4a1.fov.y = 40,40,40
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10

 

 

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.04
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 200,200,150
weapon.awp.fov.y = 200,200,150
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 10,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.noshake.mode = 1
weapon.awp.norecoil.value = 7.0,5.5,5.5
 
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.04,0.04,0.04
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 200,200,150
weapon.scout.fov.y = 200,200,150
weapon.scout.hitbox.duck = 9,9,9
weapon.scout.hitbox.stand = 10,9,9
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.no.recoil.mode = 1
weapon.scout.no.recoil.inaimbot = 1
weapon.scout.no.shake.mode = 1
weapon.scout.no.recoil.value = 7.0,5.5,5.5
 
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.1,0.1,0.05
weapon.mp5.bullet.control = 1,1,1
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 70,70,70
weapon.mp5.fov.y = 40,40,40
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 1
weapon.mp5.no.recoil.inaimbot = 1
weapon.mp5.no.shake.mode = 1
weapon.mp5.no.recoil.value = 10,10,10
 
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.1,0.05
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 60,60,60
weapon.galil.fov.y = 30,30,30
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 1
weapon.galil.no.recoil.inaimbot = 1
weapon.galil.no.shake.mode = 1
weapon.galil.no.recoil.value = 10,10,10

 
Po 3,4 strzały :

 
[Anti_Cheat_Protection]
 
Anti_Cheat_Protection.Process.1 = eslwire.exe
 
 
 
[Aimbot]
 
 
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.No.Spread = 1
Aimbot.PanicKey = ALT
 
 
[Visuals]
 
 
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 1
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
 
[bunnyHop]
 
 
BunnyHop.Active = 1
BunnyHop.Key = SPACE
 
 
[Removals]
 
 
Removals.NoSmoke.Active = 1
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 30
 
 
[speedHack]
 
 
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL
 
 
[ingame_Radar]
 
 
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
 
[Weapon_Settings]
 
 
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.1,0.1,0.1
weapon.usp.bullet.control = 1,1,1
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 40,40,40
weapon.usp.fov.y = 40,40,40
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.noshake.mode = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8

 

 
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.04,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 40,40,40
weapon.glock.fov.y = 40,40,40
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7
 
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.1,0.1,0.1
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 60,60,60
weapon.deagle.fov.y = 60,60,60
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.no.recoil.mode = 1
weapon.deagle.no.recoil.inaimbot = 1
weapon.deagle.no.shake.mode = 1
weapon.deagle.no.recoil.value = 10,10,10
 
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.03,0.03,0.02
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.8,1.8,1.8
weapon.famas.fov.x = 80,50,50
weapon.famas.fov.y = 40,40,40
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 2
weapon.famas.hitbox.stand.height.correction = 2
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.05
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 60,60,60
weapon.ak47.fov.y = 50,50,50
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 1
weapon.ak47.hitbox.stand.height.correction = 1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.noshake.mode = 1
weapon.ak47.norecoil.value = 10,10,10
 
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.03,0.03,0.02
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2.1,2.1,2.1
weapon.m4a1.fov.x = 60,60,60
weapon.m4a1.fov.y = 50,50,50
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.noshake.mode = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
 
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.04
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 200,200,150
weapon.awp.fov.y = 200,200,150
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 10,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.noshake.mode = 1
weapon.awp.norecoil.value = 7.0,5.5,5.5
 
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.04,0.04,0.04
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 200,200,150
weapon.scout.fov.y = 200,200,150
weapon.scout.hitbox.duck = 9,9,9
weapon.scout.hitbox.stand = 10,9,9
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 1
weapon.scout.norecoil.inaimbot = 1
weapon.scout.noshake.mode = 1
weapon.scout.no.recoil.value = 7.0,5.5,5.5

 

 
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.1,0.1,0.05
weapon.mp5.bullet.control = 1,1,1
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 60,60,60
weapon.mp5.fov.y = 50,50,50
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.noshake.mode = 1
weapon.mp5.norecoil.value = 10,10,10
 
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.1,0.05
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 50,50,50
weapon.galil.fov.y = 40,40,40
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 1
weapon.galil.no.recoil.inaimbot = 1
weapon.galil.no.shake.mode = 1
weapon.galil.no.recoil.value = 10,10,10

Odnośnik do komentarza
Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.

  Tagi

×
×
  • Dodaj nową pozycję...

Powiadomienie o plikach cookie

Umieściliśmy na Twoim urządzeniu pliki cookie, aby pomóc Ci usprawnić przeglądanie strony. Możesz dostosować ustawienia plików cookie, w przeciwnym wypadku zakładamy, że wyrażasz na to zgodę. Regulamin. Polityka prywatności