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Legit Settings HL1 free


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

Witam dziś chciałbym wam zaprezentować moje legit sety do hl1 Cracked by Dead

Jeżeli się podobają proszę o +siki ;]

Pozdrawiam :>

[Anti_Cheat_Protection]
 
Anti_Cheat_Protection.Process.1 = eslwire.exe
 
 
 [Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1    
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = f10

[Visuals]
Visuals.Draw.Dot = 1
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0

[BunnyHop]
BunnyHop.Active = 1
BunnyHop.PanicKey = SPACE

[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 100

[SpeedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT

[Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0


[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.08,0.08,0.08
weapon.usp.bullet.control = 10,10,10
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 45,45,45
weapon.usp.fov.y = 45,45,45
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 0
weapon.usp.norecoil.value = 7.8,7.8,7.8

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.07,0.06,0.05
weapon.glock.bullet.control = 10,10,10
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 55,55,55
weapon.glock.fov.y = 55,55,55
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 7,7,7

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.02,0.02,0.02
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 90,90,90
weapon.deagle.fov.y = 90,90,90
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,10,10
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.04,0.04,0.04
weapon.galil.bullet.control = 10,10,10
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.1,1.1,1.1
weapon.galil.fov.x = 56,56,56
weapon.galil.fov.y = 56,56,56
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 10,10,10
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,1,1
weapon.famas.fov.x = 30,25,25
weapon.famas.fov.y = 30,20,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 10,10,10

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.2,0.25,0.25
weapon.ak47.bullet.control = 10,10,10
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 0,0,0
weapon.ak47.fov.x = 25,30,25
weapon.ak47.fov.y = 25,30,25
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 3
weapon.ak47.hitbox.stand.height.correction = 3
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.13,0.15,0.18
weapon.m4a1.bullet.control = 10,10,10
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 0,0,0
weapon.m4a1.fov.x = 25,30,25
weapon.m4a1.fov.y = 25,25,25
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 1
weapon.m4a1.hitbox.stand.height.correction = 1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10



weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.1,0.07,0.05
weapon.awp.bullet.control = 10,10,10
weapon.awp.humanize.trigger = 0
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 60,60,60
weapon.awp.fov.y = 60,60,65
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 9,9,9
weapon.awp.hitbox.duck.height.correction = 1
weapon.awp.hitbox.stand.height.correction = 1
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 10,10,10

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.20,0.20,0.20
weapon.scout.bullet.control = 0,0,0
weapon.scout.humanize.trigger = 0
weapon.scout.smooth = 3,3,3
weapon.scout.fov.x = 130,120,115
weapon.scout.fov.y = 130,120,115
weapon.scout.hitbox.duck = 11,10,11
weapon.scout.hitbox.stand = 11,10,11
weapon.scout.hitbox.duck.height.correction = -1
weapon.scout.hitbox.stand.height.correction = -1
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 6,6,6

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.15,0.15,0.15
weapon.mp5.bullet.control = 10,10,10
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 0,0,0
weapon.mp5.fov.x = 31,31,31
weapon.mp5.fov.y = 31,31,31
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 10,10,10
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.1,0.05
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 50,50,50
weapon.galil.fov.y = 40,40,40
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 1
weapon.galil.no.recoil.inaimbot = 1
weapon.galil.no.shake.mode = 1
weapon.galil.no.recoil.value = 10,10,10

Pozdrawiam ;3


Edytowane przez Rosol

sEOUJs2.png

6. Administracja CSHacked.pl nie ponosi odpowiedzialności za przeprowadzone transakcje między użytkownikami na tym forum.



AntiCheat

Odnośnik do komentarza

te sety nie sa legit

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

Poprawione sety

 

[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.08,0.08,0.08
weapon.usp.bullet.control = 10,10,10
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,2,2
weapon.usp.fov.x = 45,45,45
weapon.usp.fov.y = 45,45,45
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 0
weapon.usp.norecoil.value = 7.8,7.8,7.8

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.07,0.06,0.05
weapon.glock.bullet.control = 10,10,10
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2,2,2
weapon.glock.fov.x = 55,55,55
weapon.glock.fov.y = 55,55,55
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 7,7,7

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.02,0.01,0.01
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,2,2
weapon.deagle.fov.x = 90,90,90
weapon.deagle.fov.y = 90,90,90
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,10,10
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.04,0.04,0.04
weapon.galil.bullet.control = 10,10,10
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.1,1.1,1.1
weapon.galil.fov.x = 56,56,56
weapon.galil.fov.y = 56,56,56
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 10,10,10
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2,2,1
weapon.famas.fov.x = 30,25,25
weapon.famas.fov.y = 30,20,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 10,10,10

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.05,0.04,0.04
weapon.ak47.bullet.control = 10,10,10
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,2,2
weapon.ak47.fov.x = 25,30,25
weapon.ak47.fov.y = 25,30,25
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.05,0.05,0.04
weapon.m4a1.bullet.control = 10,10,10
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,2,2
weapon.m4a1.fov.x = 25,30,25
weapon.m4a1.fov.y = 25,25,25
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.04
weapon.awp.bullet.control = 10,10,10
weapon.awp.humanize.trigger = 0
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 60,60,60
weapon.awp.fov.y = 60,60,65
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 9,9,9
weapon.awp.hitbox.duck.height.correction = 1
weapon.awp.hitbox.stand.height.correction = 1
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 10,10,10

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.20,0.20,0.20
weapon.scout.bullet.control = 0,0,0
weapon.scout.humanize.trigger = 0
weapon.scout.smooth = 3,3,3
weapon.scout.fov.x = 130,120,115
weapon.scout.fov.y = 130,120,115
weapon.scout.hitbox.duck = 11,10,11
weapon.scout.hitbox.stand = 11,10,11
weapon.scout.hitbox.duck.height.correction = -1
weapon.scout.hitbox.stand.height.correction = -1
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 6,6,6

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.15,0.15,0.15
weapon.mp5.bullet.control = 10,10,10
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 2,2,2
weapon.mp5.fov.x = 31,31,31
weapon.mp5.fov.y = 31,31,31
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 10,10,10

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
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