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Nowe offsety do Anti-Aim


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

offsety z dzisiaj

	public const Int32 m_ArmorValue = 0xB238;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x3894;
        public const Int32 m_bHasDefuser = 0xB248;
        public const Int32 m_bHasHelmet = 0xB22C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x3888;
        public const Int32 m_bIsScoped = 0x387E;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32B0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA2F8;
        public const Int32 m_flFlashMaxAlpha = 0xA2F4;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB2A4;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA310;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2B0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_thirdPersonViewAngles = 0x31C8;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;

        public const Int32 dwClientState = 0x57F84C;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwEntityList = 0x4A8574C;
        public const Int32 dwForceAttack = 0x2EC7AC0;
        public const Int32 dwForceAttack2 = 0x2EC7ACC;
        public const Int32 dwForceBackward = 0x2EC7AD8;
        public const Int32 dwForceForward = 0x2EC7ACC;
        public const Int32 dwForceJump = 0x4F1C9F0;
        public const Int32 dwForceLeft = 0x2EC7B14;
        public const Int32 dwForceRight = 0x2EC7B20;
        public const Int32 dwGameDir = 0x61D870;
        public const Int32 dwGameRulesProxy = 0x4F86D34;
        public const Int32 dwGetAllClasses = 0xACF2C4;
        public const Int32 dwGlobalVars = 0x57F550;
        public const Int32 dwGlowObjectManager = 0x4FB2540;
        public const Int32 dwInput = 0x4ED0330;
        public const Int32 dwInterfaceLinkList = 0x6E62C4;
        public const Int32 dwLocalPlayer = 0xAAAAB4;
        public const Int32 dwMouseEnable = 0xAB0318;
        public const Int32 dwMouseEnablePtr = 0xAB02E8;
        public const Int32 dwPlayerResource = 0x2EC5E2C;
        public const Int32 dwRadarBase = 0x4EBA434;
        public const Int32 dwSensitivity = 0xAB01B4;
        public const Int32 dwSensitivityPtr = 0xAB0188;
        public const Int32 dwSetClanTag = 0x87060;
        public const Int32 dwViewMatrix = 0x4A77164;
        public const Int32 dwWeaponTable = 0x4ED0F2C;
        public const Int32 dwWeaponTableIndex = 0x31FC;
        public const Int32 dwYawPtr = 0xAAFF78;
        public const Int32 dwZoomSensitivityRatioPtr = 0xAB5038;
        public const Int32 dwbSendPackets = 0xCE27A;
        public const Int32 dwppDirect3DDevice9 = 0xA1F40;
        public const Int32 m_pStudioHdr = 0x293C;
        public const Int32 m_pitchClassPtr = 0x4EBA6E0;
        public const Int32 m_yawClassPtr = 0xAAFF78;

 

o co ci chodzi

Odnośnik do komentarza

Potrzebuje fixnąć to :

static auto clientstate = *reinterpret_cast<uintptr_t*>(uintptr_t(GetModuleHandle("engine.dll")) + 0x57F84C);

Masz jakiś sposób ?

Mój problem wygląda tak : https://imgur.com/a/Zhytyjj
A tej tabelki u mnie nie moge znaleźć jak może być ona inaczej nazwana ?

public const Int32 dwClientState = 0x57F84C;

Offsety u mnie wyglądają tak: 
 

namespace OFFSETS
{
    uintptr_t m_iHealth;
    uintptr_t m_fFlags;
    uintptr_t m_vecVelocity;
    uintptr_t m_flLowerBodyYawTarget;
    uintptr_t deadflag;
    uintptr_t m_vecOrigin;
    uintptr_t m_iTeamNum;
    uintptr_t m_nTickBase;
    uintptr_t m_bDormant;
    uintptr_t animstate;
    uintptr_t m_Collision;
    uintptr_t m_angEyeAngles;
    uintptr_t m_flSimulationTime;
    uintptr_t m_vecViewOffset;
    uintptr_t m_dwBoneMatrix;
    uintptr_t m_aimPunchAngle;
    uintptr_t m_bGunGameImmunity;
    uintptr_t m_nForceBone;
    uintptr_t m_flPoseParameter;
    uintptr_t dwGlowObjectManager;
    uintptr_t m_flNextPrimaryAttack;
    uintptr_t m_flNextAttack;
    uintptr_t m_hActiveWeapon;
    uintptr_t m_ArmorValue;
    uintptr_t m_bHasHelmet;
    uintptr_t m_iObserverMode;
    uintptr_t m_bIsScoped;
    uintptr_t m_iAccount;
    uintptr_t m_iPlayerC4;
    uintptr_t dwPlayerResource;
    uintptr_t m_iItemDefinitionIndex;

    void InitOffsets()
    {
        m_iHealth = 0xFC;
        m_fFlags = 0x100;
        m_vecVelocity = 0x110;
        m_flLowerBodyYawTarget = 0x39DC;
        deadflag = 0x31C4;
        m_vecOrigin = 0x0134;
        m_iTeamNum = 0xF0;
        m_nTickBase = 0x3404;
        m_bDormant = 0xE9;
        animstate = 0x3874;
        m_Collision = 0x318;
        m_angEyeAngles = 0xB23C;
        m_flSimulationTime = 0x264;
        m_vecViewOffset = 0x104;
        m_dwBoneMatrix = 0x2698;
        m_aimPunchAngle = 0x301C;
        m_bGunGameImmunity = 0x3894;
        m_nForceBone = 0x267C;
        m_flPoseParameter = 0x2764;
        dwGlowObjectManager = 0x4F9D2B8;
        m_flNextPrimaryAttack = 0x31D8;
        m_flNextAttack = 0x2D60;
        m_hActiveWeapon = 0x2EE8;
        m_ArmorValue = 0xB238;
        m_bHasHelmet = 0xB22C;
        m_iObserverMode = 0x334C;
        m_bIsScoped = 0x387E;
        m_iAccount = 0xB228;
        m_iPlayerC4 = 0x161C;
        dwPlayerResource = 0x2EC3F5C;
        m_iItemDefinitionIndex = 0x2F88;
    }


Edytowane przez Esley
Odnośnik do komentarza
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