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1 maja :: Święto Pracy / 2 maja :: Dzień Flagi / 3 maja :: Święto Konstytucji

Poszukuje AutoBH.


Maciek1753
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Tutaj masz już ustawiłem auto bh http://speedy.sh/RykkU/autobh.rar

W razie czego masz tu sety, które edytujesz w Settings.ini
W razie czego hl1 brałem z:http://www.cshacked.pl/hl1-framework-2k13-t47456/

[Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL

[Aimbot] 
Aimbot.Active = 0 
Aimbot.Mode = 0
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1 
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 0
Aimbot.InDuck = 0 
Aimbot.InStand = 0
Aimbot.AimingDuckTargets = 0 
Aimbot.AimingJumpTargets = 0
Aimbot.Kill.Delay = 0 
Aimbot.Kill.CalcDrop = 0 
Aimbot.PanicKey = F10 
 
[Visuals] 
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0 
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0 
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0 
Visuals.Fullbright = 0
Visuals.Check.Visible = 0 
 
[BunnyHop] 
BunnyHop.Active = 1  
 
[Removals] 
Removals.NoSmoke.Active = 0 
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 230 
 
[SpeedHack] 
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0 
SpeedHack.Active.Key = SHIFT 
 
 [Ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0 
Ingame_Radar.HideRadar = 0 
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0 
 
[Weapon_Settings] 
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.02,0.03,0.03
weapon.usp.bullet.control = 0,0,0
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1.6,1.6,1.6
weapon.usp.fov.x = 28,24,25
weapon.usp.fov.y = 24,22,24
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 0
weapon.usp.norecoil.value = 7.8,7.7,7.5
 
weapon.glock.active = 1,1,1 
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.05,0.02
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1 
weapon.glock.smooth = 1,1,1
weapon.glock.fov.x = 12,12,12
weapon.glock.fov.y = 12,12,12
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = -1
weapon.glock.hitbox.stand.height.correction = -1 
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1 
weapon.glock.norecoil.value = 10,10,10 
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0 
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1.8,1.8,1.8
weapon.deagle.fov.x = 24,35,25
weapon.deagle.fov.y = 25,35,25 
weapon.deagle.hitbox.duck = 11,11,11 
weapon.deagle.hitbox.stand = 11,11,11 
weapon.deagle.hitbox.duck.height.correction = 1 
weapon.deagle.hitbox.stand.height.correction = 1 
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1 
weapon.deagle.norecoil.value = 10,10,10
 
weapon.galil.active = 1,1,1 
weapon.galil.autowall = 0 
weapon.galil.detection = 0.1,0.05,0.05
weapon.galil.bullet.control = 1,1,1 
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,1,2 
weapon.galil.fov.x = 15,8,12 
weapon.galil.fov.y = 15,8,12 
weapon.galil.hitbox.duck = 11,11,11 
weapon.galil.hitbox.stand = 11,11,11 
weapon.galil.hitbox.duck.height.correction = 0 
weapon.galil.hitbox.stand.height.correction = 0 
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1 
weapon.galil.norecoil.value = 10,10,10 
 
weapon.famas.active = 1,1,1 
weapon.famas.autowall = 0
weapon.famas.detection = 0.7,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 3,3,3
weapon.famas.fov.x = 15,15,15
weapon.famas.fov.y = 15,15,15
weapon.famas.hitbox.duck = 11,11,11 
weapon.famas.hitbox.stand = 11,11,11 
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3 
weapon.famas.norecoil.mode = 0 
weapon.famas.norecoil.inaimbot = 1 
weapon.famas.norecoil.value = 7.8,7.8,7.8 
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.17,0.012,0.07
weapon.ak47.bullet.control = 9,9,9
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1 
weapon.ak47.fov.x = 9,9,9
weapon.ak47.fov.y = 9,9,9
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11 
weapon.ak47.hitbox.duck.height.correction = 1
weapon.ak47.hitbox.stand.height.correction = 1
weapon.ak47.norecoil.mode = 0 
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
 
weapon.m4a1.active = 1,1,1 
weapon.m4a1.autowall = 0 
weapon.m4a1.detection = 0.17,0.012,0.07
weapon.m4a1.bullet.control = 9,9,9
weapon.m4a1.humanize.trigger = 1 
weapon.m4a1.smooth = 1,1,1 
weapon.m4a1.fov.x = 9,9,9
weapon.m4a1.fov.y = 9,9,9
weapon.m4a1.hitbox.duck = 11,11,11 
weapon.m4a1.hitbox.stand = 11,11,11 
weapon.m4a1.hitbox.duck.height.correction = 1
weapon.m4a1.hitbox.stand.height.correction = 1
weapon.m4a1.norecoil.mode = 0 
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10
 
weapon.awp.active = 1,1,1 
weapon.awp.autowall = 0 
weapon.awp.detection = 0.01,0.03,0.03
weapon.awp.bullet.control = 0,0,0
weapon.awp.humanize.trigger = 1 
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 85,65,55
weapon.awp.fov.y = 85,65,55 
weapon.awp.hitbox.duck = 11,11,11
weapon.awp.hitbox.stand = 11,11,11
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0 
weapon.awp.norecoil.inaimbot = 1 
weapon.awp.norecoil.value = 10,10,10
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 2,2,2
weapon.scout.fov.x = 100,100,100
weapon.scout.fov.y = 100,100,100
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 7.8,7.8,7.8
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.17,0.012,0.07
weapon.mp5.bullet.control = 9,9,9
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 9,9,9
weapon.mp5.fov.y = 9,9,9
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = -1
weapon.mp5.hitbox.stand.height.correction = -1
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8
 
weapon.m3.active = 1,1,1
weapon.m3.autowall = 0
weapon.m3.detection = 0.05,0.05,0.05
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,1,1
weapon.m3.fov.x = 11,11,11
weapon.m3.fov.y = 11,11,11
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 0
weapon.m3.hitbox.stand.height.correction = 0
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8
 
weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 0
weapon.ump45.detection = 0.07,0.06,0.05
weapon.ump45.bullet.control = 5,4,5
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 1.2,1.2,1.6
weapon.ump45.fov.x = 42,48,41
weapon.ump45.fov.y = 42,41,47
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 0
weapon.ump45.norecoil.inaimbot = 0
weapon.ump45.norecoil.value = 5,5,5
 
weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.04,0.04,0.02
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1.6,1.6,1.6
weapon.p90.fov.x = 42,48,41
weapon.p90.fov.y = 42,41,47
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = -2
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 0
weapon.p90.norecoil.value = 10,10,10
 
weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 0
weapon.xm1014.detection = 0.02,0.01,0.04
weapon.xm1014.bullet.control = 0,0,0
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1.5,1,1
weapon.xm1014.fov.x = 45,35,53
weapon.xm1014.fov.y = 45,35,63
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 0
weapon.xm1014.hitbox.stand.height.correction = 0
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 0
weapon.xm1014.norecoil.value = 7.8,7.8,7.8
 
weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.05,0.05,0.05
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 1,1,1
weapon.g3sg1.fov.x = 200,200,200
weapon.g3sg1.fov.y = 200,200,200
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 0
weapon.g3sg1.hitbox.stand.height.correction = 0
weapon.g3sg1.norecoil.mode = 1
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
 
weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 0
weapon.mac10.detection = 0.03,0.03,0.02
weapon.mac10.bullet.control = 4,4,4
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 1.2,1.3,1.1
weapon.mac10.fov.x = 36,45,34
weapon.mac10.fov.y = 36,45,34
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = -1
weapon.mac10.hitbox.stand.height.correction = -1
weapon.mac10.norecoil.mode = 1
weapon.mac10.norecoil.inaimbot = 1
weapon.mac10.norecoil.value = 7.8,7.8,7.8
 
weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.05,0.05,0.05
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1.5,1.5,2
weapon.m249.fov.x = 35,35,35
weapon.m249.fov.y = 35,35,35
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0 
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 0
weapon.m249.norecoil.value = 9,9,8
 
weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 0
weapon.fiveseven.detection = 0.05,0.05,0.05
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 1,1,1
weapon.fiveseven.fov.x = 33,32,33
weapon.fiveseven.fov.y = 33,32,33
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 1
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
 
weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 0
weapon.tmp.detection = 0.03,0.05,0.04
weapon.tmp.bullet.control = 0,0,0
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 2.6,2.6,2.6
weapon.tmp.fov.x = 42,38,33
weapon.tmp.fov.y = 42,38,33
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 0
weapon.tmp.norecoil.value = 10,10,10
 
weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 1
weapon.sg552.detection = 0.05,0.05,0.05
weapon.sg552.bullet.control = 4,4,4
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 1,1,1
weapon.sg552.fov.x = 28,27,27
weapon.sg552.fov.y = 28,27,27
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = 0
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 1
weapon.sg552.norecoil.inaimbot = 1
weapon.sg552.norecoil.value = 7.8,7.8,7.
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