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Potrzebuje hl1 seety pros.


Przejdź do rozwiązania Rozwiązane przez Exx0,
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

  • Rozwiązanie

[Anti_Cheat_Protection]
 
Anti_Cheat_Protection.Process.0 = NULL
 

[Aimbot]
 
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
 
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
 
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
 
Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
 
Aimbot.PanicKey = DEL
 

[Visuals]
 
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
[BunnyHop]
 
BunnyHop.Active = 0
BunnyHop.Key = SPACE
 

[Removals]
 
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 160
 
[SpeedHack]
 
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
 

[Ingame_Radar]
 
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
[Weapon_Settings]
weapon.usp.detection = 0.03,0.03,0.02
weapon.usp.bullet.control = 3,3,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 2,2,2
weapon.usp.fov.x = 28,25,13
weapon.usp.fov.y = 18,14,8
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.no.recoil.mode = 1
weapon.usp.no.recoil.inaimbot = 1
weapon.usp.no.shake.mode = 1
weapon.usp.no.recoil.value = 8.6,8.6,8.6
 
weapon
.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.02,0.02
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2,2,2
weapon.glock.fov.x = 20,15,9
weapon.glock.fov.y = 12,9,4
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 1
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 8.6,8.6,8.6
 
weapon
.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.03,0.02
weapon.deagle.bullet.control = 6,6,6
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 2,2,2
weapon.deagle.fov.x = 28,25,14
weapon.deagle.fov.y = 18,20,8
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.no.recoil.mode = 1
weapon.deagle.no.recoil.inaimbot = 1
weapon.deagle.no.shake.mode = 1
weapon.deagle.no.recoil.value = 8.6,8.6,8.6
 
weapon
.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.03,0.02,0.02
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 3,3,3
weapon.famas.fov.x = 25,20,30
weapon.famas.fov.y = 20,20,20
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 0
weapon.famas.hitbox.stand.height.correction = 0
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 9.6,9.6,9.6
 
weapon
.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.04,0.03,0.02
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 3,2,2
weapon.ak47.fov.x = 25,24,14
weapon.ak47.fov.y = 15,14,7
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 9.6,9.6,9.6
 
weapon
.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.04,0.03,0.02
weapon.m4a1.bullet.control = 6,6,6
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 3,2,2
weapon.m4a1.fov.x = 25,24,14
weapon.m4a1.fov.y = 13,14,7
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 9.6,9.6,9.6
 
weapon
.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.03,0.02,0.02
weapon.mp5.bullet.control = 1,1,1
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 4,3,3
weapon.mp5.fov.x = 21,19,14
weapon.mp5.fov.y = 21,19,14
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 1
weapon.mp5.no.recoil.inaimbot = 1
weapon.mp5.no.shake.mode = 1
weapon.mp5.no.recoil.value = 9.6,9.6,9.6
 
weapon
.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.02,0.02,0.02
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 3,3,3
weapon.galil.fov.x = 23,23,23
weapon.galil.fov.y = 32,23,22
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 1
weapon.galil.no.recoil.inaimbot = 1
weapon.galil.no.shake.mode = 1
weapon.galil.no.recoil.value = 9.6,9.6,9.6
 
weapon
.mac10.active = 1,1,1
weapon.mac10.autowall = 0
weapon.mac10.detection = 0.1,0.1,0.05
weapon.mac10.bullet.control = 1,1,1
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 2,2,2
weapon.mac10.fov.x = 30,30,30
weapon.mac10.fov.y = 25,25,25
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = 1
weapon.mac10.hitbox.stand.height.correction = 1
weapon.mac10.norecoil.mode = 1
weapon.mac10.no.recoil.inaimbot = 1
weapon.mac10.no.shake.mode = 1
weapon.mac10.no.recoil.value = 10,10,10
 
weapon
.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.02,0.02,0.04
weapon.p90.bullet.control = 2,2,3
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 3,3,3
weapon.p90.fov.x = 40,40,40
weapon.p90.fov.y = 30,30,30
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 0
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 1
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 7.8,7.8,7.8
 
weapon
.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.02,0.02,0.05
weapon.m249.bullet.control = 1,2,2
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 3,2,2
weapon.m249.fov.x = 30,30,30
weapon.m249.fov.y = 25,25,25
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 1
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 7.8,7.8,7.8

Odnośnik do komentarza

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.03,0.03,0.03
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,2,2
weapon.usp.fov.x = 25,25,20
weapon.usp.fov.y = 25,25,20
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = -1
weapon.usp.hitbox.stand.height.correction = -1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 10,10,10

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.1,0.1,0.1
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 0
weapon.glock.smooth = 2,2,2
weapon.glock.fov.x = 33,40,35
weapon.glock.fov.y = 33,40,35
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 2
weapon.glock.hitbox.stand.height.correction = 2
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 1,1,1

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.03,0.03
weapon.deagle.bullet.control = 2,3,4
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,2,2
weapon.deagle.fov.x = 55,55,55
weapon.deagle.fov.y = 55,55,55
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 7.8,7.8,7.8

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.05,0.05,0.04
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 3,3,3
weapon.galil.fov.x = 50,45,30
weapon.galil.fov.y = 50,45,30
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.1,0.1
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2,3.2
weapon.famas.fov.x = 35,45,33
weapon.famas.fov.y = 35,45,33
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = -1
weapon.famas.hitbox.stand.height.correction = -1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.1
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.8,1.6,1.5
weapon.ak47.fov.x = 29,24,20
weapon.ak47.fov.y = 29,24,20
weapon.ak47.hitbox.duck = 11,10,10
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.1,0.1,0.1
weapon.m4a1.bullet.control = 4,4,4
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.9,1.6,1.5
weapon.m4a1.fov.x = 28,27,23
weapon.m4a1.fov.y = 28,27,23
weapon.m4a1.hitbox.duck = 11,11,10
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.06,0.05,0.04
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 0
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 60,40,23
weapon.awp.fov.y = 60,40,23
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 70,70,70
weapon.scout.fov.y = 70,70,70
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.8

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.15,0.08,0.06
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1.3,1.2,1.7
weapon.mp5.fov.x = 12,12,12
weapon.mp5.fov.y = 12,12,12
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8

Odnośnik do komentarza
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