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Prośba o sety - Ostatni raz :))


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Witam, mam prośbę o szczegółowe sety, pod moją mysz, rozdzielczości i sensy :)

 

Otóż. Chciałbym żeby sety były legit (akceptuje drobne przeskoki) pod sprejowanie. Full auto ma być po prostu kozackie.

To tyle z specyfikacji samych setów.

 

Oto myszka:

 

Modecom 'Optical Gaming Mouse' 

2400/1600/1200/800 dpi - Ja używam 1600 lub 1200 dpi 

Sens w Windowsie XP - Połowa na suwaku.

Sens w CS'ie - waha się od 2.4 do 3.5 (Bo nowa mysz)

Rozdzielczość 640-480 px.

 

Wydaję mi się, że to tyle. Liczę na naprawdę dobre sety pod sprejdowniki. 

 

Każde wysłany mi set plus

Najlepsze sety 15 plusów

 

Powodzenia :)

Odnośnik do komentarza

Jeśli mógłbyś..

 

Tak na serio, to ludziom którzy pracują na takimi setami, łatwiej jest je zrobić na podstawie gdy ma się podane dane myszki (ważne przy sprejach) i rozdzielczość, niż tematy typu: ' yyyyyyyy zrób mi ktoś za******e sety same kaski bo yyyy no plusy rzuce ' - Wtedy ktoś wysyła takiemu gościowi sety od Jake, a on potem narzeka. Ja piszę czego wymagam, i co w zamian =]

Odnośnik do komentarza

Wyprobuj te :

 

weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1.5,1.5
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 9,9,9
weapon.galil.hitbox.stand = 9,9,9
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 1
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 7.8,7.8,7.8
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.3,0.3,0.3
weapon.famas.bullet.control = 9,9,9
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2.2,2.1,2.3
weapon.famas.fov.x = 100,50,25
weapon.famas.fov.y = 100,50,25
weapon.famas.hitbox.duck = 9,10,9
weapon.famas.hitbox.stand = 9,9,9
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.15,0.08,0.05
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,2,2.5
weapon.ak47.fov.x = 70,50,50
weapon.ak47.fov.y = 70,50,50
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 8,9,8
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.15,0.08,0.05
weapon.m4a1.bullet.control = 4,3,4
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,3,3
weapon.m4a1.fov.x = 75,75,75
weapon.m4a1.fov.y = 75,75,75
weapon.m4a1.hitbox.duck = 9,10,9
weapon.m4a1.hitbox.stand = 9,9,8
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
Odnośnik do komentarza

 

Wyprobuj te :

 

weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1.5,1.5
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 9,9,9
weapon.galil.hitbox.stand = 9,9,9
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 1
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 7.8,7.8,7.8
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.3,0.3,0.3
weapon.famas.bullet.control = 9,9,9
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2.2,2.1,2.3
weapon.famas.fov.x = 100,50,25
weapon.famas.fov.y = 100,50,25
weapon.famas.hitbox.duck = 9,10,9
weapon.famas.hitbox.stand = 9,9,9
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.15,0.08,0.05
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,2,2.5
weapon.ak47.fov.x = 70,50,50
weapon.ak47.fov.y = 70,50,50
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 8,9,8
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.15,0.08,0.05
weapon.m4a1.bullet.control = 4,3,4
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,3,3
weapon.m4a1.fov.x = 75,75,75
weapon.m4a1.fov.y = 75,75,75
weapon.m4a1.hitbox.duck = 9,10,9
weapon.m4a1.hitbox.stand = 9,9,8
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8

 

Przeskoki.

Odnośnik do komentarza

spróbuj te

 

 

 

 

[Anti_Cheat_Protection]

 

Anti_Cheat_Protection.Process.0 = NULL

 

 

 

[Aimbot]

 

 

Aimbot.Active = 1

Aimbot.Mode = 1

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 0

Aimbot.Mouse.Disable = 1

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 80

Aimbot.Kill.CalcDrop = 0

Aimbot.No.Shake = 1

Aimbot.NO.Spread = 1

Aimbot.PanicKey = ALT

 

 

[Visuals]

 

 

Visuals.Draw.Dot = 1

Visuals.Draw.Box = 0

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 0

Visuals.Fullbright = 0

Visuals.Check.Visible = 0

 

 

[bunnyHop]

 

 

BunnyHop.Active = 0

BunnyHop.Key = SPACE

 

 

[Removals]

 

 

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 0

Removals.NoFlash.Percentage = 30

 

 

[speedHack]

 

 

SpeedHack.Value = 0

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = NULL

 

 

[ingame_Radar]

 

 

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0

 

 

[Weapon_Settings]

 

 

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 1,1,1

weapon.usp.bullet.control = 1,1,1

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 75,75,75

weapon.usp.fov.y = 75,75,75

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = 3

weapon.usp.hitbox.stand.height.correction = 3

weapon.usp.no.recoil.mode = 0

weapon.usp.no.recoil.inaimbot = 1

weapon.usp.no.shake.mode = 1

weapon.usp.no.recoil.value = 7.8,7.8,7.8

 

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 0

weapon.glock.detection = 0.04,0.04,0.04

weapon.glock.bullet.control = 2,2,2

weapon.glock.humanize.trigger = 1

weapon.glock.smooth = 1.1,1.1,1.1

weapon.glock.fov.x = 35,35,35

weapon.glock.fov.y = 35,35,35

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 1

weapon.glock.hitbox.stand.height.correction = 1

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 0

weapon.glock.norecoil.value = 7,7,7

 

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 0.03,0.02,0.02

weapon.deagle.bullet.control = 1,1,1

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 60,60,60

weapon.deagle.fov.y = 60,60,60

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = 1

weapon.deagle.hitbox.stand.height.correction = 1

weapon.deagle.no.recoil.mode = 1

weapon.deagle.no.recoil.inaimbot = 1

weapon.deagle.no.shake.mode = 1

weapon.deagle.no.recoil.value = 10,10,10

 

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.03,0.03,0.02

weapon.famas.bullet.control = 1,1,1

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1.8,1.8,1.8

weapon.famas.fov.x = 70,70,70

weapon.famas.fov.y = 60,60,60

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = 2

weapon.famas.hitbox.stand.height.correction = 2

weapon.famas.norecoil.mode = 0

weapon.famas.norecoil.inaimbot = 0

weapon.famas.norecoil.value = 7.8,7.8,7.8

 

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.1,0.1,0.05

weapon.ak47.bullet.control = 1,1,1

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 70,70,70

weapon.ak47.fov.y = 60,60,60

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = 1

weapon.ak47.hitbox.stand.height.correction = 1

weapon.ak47.norecoil.mode = 1

weapon.ak47.no.recoil.inaimbot = 1

weapon.ak47.no.shake.mode = 1

weapon.ak47.no.recoil.value = 10,10,10

 

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.03,0.03,0.02

weapon.m4a1.bullet.control = 3,3,3

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 2.1,2.1,2.1

weapon.m4a1.fov.x = 70,70,70

weapon.m4a1.fov.y = 60,60,60

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = 0

weapon.m4a1.hitbox.stand.height.correction = 0

weapon.m4a1.norecoil.mode = 0

weapon.m4a1.no.recoil.inaimbot = 1

weapon.m4a1.no.shake.mode = 1

weapon.m4a1.no.recoil.value = 7.8,7.8,7.8

 

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 0.04,0.04,0.04

weapon.awp.bullet.control = 4,4,4

weapon.awp.humanize.trigger = 1

weapon.awp.smooth = 1,1,1

weapon.awp.fov.x = 1000,500,200

weapon.awp.fov.y = 1000,500,200

weapon.awp.hitbox.duck = 9,9,9

weapon.awp.hitbox.stand = 10,9,9

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.no.recoil.mode = 1

weapon.awp.no.recoil.inaimbot = 1

weapon.awp.no.shake.mode = 1

weapon.awp.no.recoil.value = 7.0,5.5,5.5

 

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.04,0.04,0.04

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 1,1,1

weapon.scout.fov.x = 100,100,90

weapon.scout.fov.y = 100,100,90

weapon.scout.hitbox.duck = 9,9,9

weapon.scout.hitbox.stand = 10,9,9

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.no.recoil.mode = 1

weapon.scout.no.recoil.inaimbot = 1

weapon.scout.no.shake.mode = 1

weapon.scout.no.recoil.value = 7.0,5.5,5.5

 

 

weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 0

weapon.mp5.detection = 0.1,0.1,0.05

weapon.mp5.bullet.control = 1,1,1

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 1,1,1

weapon.mp5.fov.x = 70,70,70

weapon.mp5.fov.y = 60,60,60

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 1

weapon.mp5.hitbox.stand.height.correction = 1

weapon.mp5.norecoil.mode = 1

weapon.mp5.no.recoil.inaimbot = 1

weapon.mp5.no.shake.mode = 1

weapon.mp5.no.recoil.value = 10,10,10

 

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 0.1,0.1,0.05

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 1,1,1

weapon.galil.fov.x = 70,70,70

weapon.galil.fov.y = 60,60,60

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 1

weapon.galil.hitbox.stand.height.correction = 1

weapon.galil.norecoil.mode = 1

weapon.galil.no.recoil.inaimbot = 1

weapon.galil.no.shake.mode = 1

weapon.galil.no.recoil.value = 10,10,10

Odnośnik do komentarza

[Anti_Cheat_Protection]

Anti_Cheat_Protection.Process.0 = NULL

 

[Aimbot]

Aimbot.Active = 1

Aimbot.Mode = 1

Aimbot.InAttack = 0

Aimbot.Key = MOUSE1

Aimbot.DeathMatch = 1

Aimbot.Mouse.Disable = 1

Aimbot.InJump = 1

Aimbot.InDuck = 1

Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1

Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 80

Aimbot.Kill.CalcDrop = 0

Aimbot.PanicKey = F10

Aimbot.NoShake = 1

Aimbot.NoSpread = 1

 

[Visuals]

Visuals.Draw.Dot = 0

Visuals.Draw.Box = 0

Visuals.Draw.Fov = 0

Visuals.Draw.Lock = 0

Visuals.Draw.Teammates = 0

Visuals.Draw.Weapon = 0

Visuals.Fullbright = 0

Visuals.Check.Visible = 0

 

[bunnyHop]

BunnyHop.Active = 1

BunnyHop.Key = SPACE

 

[Removals]

Removals.NoSmoke.Active = 0

Removals.NoFlash.Active = 1

Removals.NoFlash.Percentage = 50

 

[speedHack]

SpeedHack.Value = 10000

SpeedHack.Active.Mode = 0

SpeedHack.Active.Key = SHIFT

 

[ingame_Radar]

Ingame_Radar.Active = 0

Ingame_Radar.Color = 0

Ingame_Radar.HideRadar = 0

Ingame_Radar.Teammates = 0

Ingame_Radar.DeathZone = 0

 

[Weapon_Settings]

weapon.usp.active = 1,1,1

weapon.usp.autowall = 0

weapon.usp.detection = 0.1,0.1,0.1

weapon.usp.bullet.control = 38,49,48

weapon.usp.humanize.trigger = 1

weapon.usp.smooth = 1,1,1

weapon.usp.fov.x = 80,80,80

weapon.usp.fov.y = 80,80,80

weapon.usp.hitbox.duck = 11,11,11

weapon.usp.hitbox.stand = 11,11,11

weapon.usp.hitbox.duck.height.correction = -1

weapon.usp.hitbox.stand.height.correction = -1

weapon.usp.norecoil.mode = 0

weapon.usp.norecoil.inaimbot = 1

weapon.usp.norecoil.value = 10,10,10

 

weapon.p228.active = 1,1,1

weapon.p228.autowall = 1

weapon.p228.detection = 0.02,0.03,0.03

weapon.p228.bullet.control = 0,0,0

weapon.p228.humanize.trigger = 1

weapon.p228.smooth = 2.1,1.9,2.3

weapon.p228.fov.x = 80,80,80

weapon.p228.fov.y = 80,80,80

weapon.p228.hitbox.duck = 11,11,11

weapon.p228.hitbox.stand = 11,11,11

weapon.p228.hitbox.duck.height.correction = -1

weapon.p228.hitbox.stand.height.correction = -1

weapon.p228.norecoil.mode = 0

weapon.p228.norecoil.inaimbot = 1

weapon.p228.norecoil.value = 7.8,7.7,7.5

 

weapon.glock.active = 1,1,1

weapon.glock.autowall = 1

weapon.glock.detection = 0.1,0.1,0.1

weapon.glock.bullet.control = 2,2,2

weapon.glock.humanize.trigger = 0

weapon.glock.smooth = 1,1,1

weapon.glock.fov.x = 101,101,101

weapon.glock.fov.y = 101,101,101

weapon.glock.hitbox.duck = 11,11,11

weapon.glock.hitbox.stand = 11,11,11

weapon.glock.hitbox.duck.height.correction = 2

weapon.glock.hitbox.stand.height.correction = 2

weapon.glock.norecoil.mode = 0

weapon.glock.norecoil.inaimbot = 1

weapon.glock.norecoil.value = 1,1,1

 

weapon.m3.active = 1,1,1

weapon.m3.autowall = 1

weapon.m3.detection = 0.03,0.02,0.02

weapon.m3.bullet.control = 1,1,1

weapon.m3.humanize.trigger = 1

weapon.m3.smooth = 2,1,1

weapon.m3.fov.x = 145,140,140

weapon.m3.fov.y = 145,140,148

weapon.m3.hitbox.duck = 11,11,11

weapon.m3.hitbox.stand = 11,11,11

weapon.m3.hitbox.duck.height.correction = -1

weapon.m3.hitbox.stand.height.correction = -1

weapon.m3.norecoil.mode = 1

weapon.m3.norecoil.inaimbot = 1

weapon.m3.norecoil.value = 7,7,8

 

weapon.deagle.active = 1,1,1

weapon.deagle.autowall = 0

weapon.deagle.detection = 0.1,0.1,0.1

weapon.deagle.bullet.control = 38,49,48

weapon.deagle.humanize.trigger = 1

weapon.deagle.smooth = 1,1,1

weapon.deagle.fov.x = 130,130,130

weapon.deagle.fov.y = 130,130,130

weapon.deagle.hitbox.duck = 11,11,11

weapon.deagle.hitbox.stand = 11,11,11

weapon.deagle.hitbox.duck.height.correction = -1

weapon.deagle.hitbox.stand.height.correction = -1

weapon.deagle.norecoil.mode = 0

weapon.deagle.norecoil.inaimbot = 1

weapon.deagle.norecoil.value = 7.8,7.8,7.8

 

weapon.fiveseven.active = 1,1,1

weapon.fiveseven.autowall = 1

weapon.fiveseven.detection = 0.03,0.02,0.02

weapon.fiveseven.bullet.control = 1,1,1

weapon.fiveseven.humanize.trigger = 1

weapon.fiveseven.smooth = 2,2,1

weapon.fiveseven.fov.x = 65,65,95

weapon.fiveseven.fov.y = 65,65,95

weapon.fiveseven.hitbox.duck = 11,11,11

weapon.fiveseven.hitbox.stand = 11,11,11

weapon.fiveseven.hitbox.duck.height.correction = -1

weapon.fiveseven.hitbox.stand.height.correction = -1

weapon.fiveseven.norecoil.mode = 0

weapon.fiveseven.norecoil.inaimbot = 1

weapon.fiveseven.norecoil.value = 10,10,10

 

weapon.galil.active = 1,1,1

weapon.galil.autowall = 0

weapon.galil.detection = 0.05,0.05,0.04

weapon.galil.bullet.control = 1,1,1

weapon.galil.humanize.trigger = 1

weapon.galil.smooth = 3,3,3

weapon.galil.fov.x = 50,45,30

weapon.galil.fov.y = 50,45,30

weapon.galil.hitbox.duck = 11,11,11

weapon.galil.hitbox.stand = 11,11,11

weapon.galil.hitbox.duck.height.correction = 3

weapon.galil.hitbox.stand.height.correction = 3

weapon.galil.norecoil.mode = 0

weapon.galil.norecoil.inaimbot = 1

weapon.galil.norecoil.value = 10,10,10

 

weapon.famas.active = 1,1,1

weapon.famas.autowall = 0

weapon.famas.detection = 0.1,0.1,0.1

weapon.famas.bullet.control = 9,6,2

weapon.famas.humanize.trigger = 1

weapon.famas.smooth = 1,1,1

weapon.famas.fov.x = 90,90,90

weapon.famas.fov.y = 90,90,90

weapon.famas.hitbox.duck = 11,11,11

weapon.famas.hitbox.stand = 11,11,11

weapon.famas.hitbox.duck.height.correction = -1

weapon.famas.hitbox.stand.height.correction = -1

weapon.famas.norecoil.mode = 0

weapon.famas.norecoil.inaimbot = 1

weapon.famas.norecoil.value = 7.8,7.8,7.8

 

weapon.ak47.active = 1,1,1

weapon.ak47.autowall = 0

weapon.ak47.detection = 0.1,0.1,0.1

weapon.ak47.bullet.control = 38,49,48

weapon.ak47.humanize.trigger = 1

weapon.ak47.smooth = 1,1,1

weapon.ak47.fov.x = 90,90,90

weapon.ak47.fov.y = 90,90,90

weapon.ak47.hitbox.duck = 11,11,11

weapon.ak47.hitbox.stand = 11,11,11

weapon.ak47.hitbox.duck.height.correction = -1

weapon.ak47.hitbox.stand.height.correction = -1

weapon.ak47.norecoil.mode = 1

weapon.ak47.norecoil.inaimbot = 1

weapon.ak47.norecoil.value = 10,10,10

 

weapon.m4a1.active = 1,1,1

weapon.m4a1.autowall = 0

weapon.m4a1.detection = 0.1,0.1,0.1

weapon.m4a1.bullet.control = 38,49,48

weapon.m4a1.humanize.trigger = 1

weapon.m4a1.smooth = 1,1,1

weapon.m4a1.fov.x = 90,90,90

weapon.m4a1.fov.y = 90,90,90

weapon.m4a1.hitbox.duck = 11,11,11

weapon.m4a1.hitbox.stand = 11,11,11

weapon.m4a1.hitbox.duck.height.correction = -1

weapon.m4a1.hitbox.stand.height.correction = -1

weapon.m4a1.norecoil.mode = 1

weapon.m4a1.norecoil.inaimbot = 1

weapon.m4a1.norecoil.value = 10,10,10

 

weapon.sg550.active = 1,1,1

weapon.sg550.autowall = 1

weapon.sg550.detection = 6.15,5.08,5.05

weapon.sg550.bullet.control = 30,49,48

weapon.sg550.humanize.trigger = 1

weapon.sg550.smooth = 3,3,2

weapon.sg550.fov.x = 60,60,45

weapon.sg550.fov.y = 60,60,45

weapon.sg550.hitbox.duck = 11,11,11

weapon.sg550.hitbox.stand = 11,11,11

weapon.sg550.hitbox.duck.height.correction = 0

weapon.sg550.hitbox.stand.height.correction = 0

weapon.sg550.norecoil.mode = 0

weapon.sg550.norecoil.inaimbot = 1

weapon.sg550.norecoil.value = 7.8,7.8,7.8

 

weapon.sg552.active = 1,1,1

weapon.sg552.autowall = 1

weapon.sg552.detection = 6.06,7.06,6.05

weapon.sg552.bullet.control = 30,49,48

weapon.sg552.humanize.trigger = 1

weapon.sg552.smooth = 3.6,3.5,3.8

weapon.sg552.fov.x = 32,38,33

weapon.sg552.fov.y = 32,38,33

weapon.sg552.hitbox.duck = 11,11,11

weapon.sg552.hitbox.stand = 11,11,11

weapon.sg552.hitbox.duck.height.correction = -1

weapon.sg552.hitbox.stand.height.correction = 0

weapon.sg552.norecoil.mode = 0

weapon.sg552.norecoil.inaimbot = 1

weapon.sg552.norecoil.value = 9.3,9.1,8.9

 

weapon.aug.active = 1,1,1

weapon.aug.autowall = 1

weapon.aug.detection = 0.06,0.06,0.05

weapon.aug.bullet.control = 0,0,0

weapon.aug.humanize.trigger = 1

weapon.aug.smooth = 3.2,3.1,3.3

weapon.aug.fov.x = 32,38,33

weapon.aug.fov.y = 32,38,33

weapon.aug.hitbox.duck = 11,11,11

weapon.aug.hitbox.stand = 11,11,11

weapon.aug.hitbox.duck.height.correction = 0

weapon.aug.hitbox.stand.height.correction = 0

weapon.aug.norecoil.mode = 0

weapon.aug.norecoil.inaimbot = 1

weapon.aug.norecoil.value = 9.3,9.1,8.9

 

weapon.awp.active = 1,1,1

weapon.awp.autowall = 0

weapon.awp.detection = 0.01,0.01,0.01

weapon.awp.bullet.control = 4,4,4

weapon.awp.humanize.trigger = 0

weapon.awp.smooth = 1,1,1

weapon.awp.fov.x = 200,200,200

weapon.awp.fov.y = 200,200,200

weapon.awp.hitbox.duck = 8,8,8

weapon.awp.hitbox.stand = 8,8,8

weapon.awp.hitbox.duck.height.correction = 0

weapon.awp.hitbox.stand.height.correction = 0

weapon.awp.norecoil.mode = 0

weapon.awp.norecoil.inaimbot = 0

weapon.awp.norecoil.value = 7.8,7.8,7.8

 

weapon.scout.active = 1,1,1

weapon.scout.autowall = 0

weapon.scout.detection = 0.01,0.01,0.01

weapon.scout.bullet.control = 4,4,4

weapon.scout.humanize.trigger = 1

weapon.scout.smooth = 0,0,0

weapon.scout.fov.x = 200,200,200

weapon.scout.fov.y = 200,200,200

weapon.scout.hitbox.duck = 11,11,11

weapon.scout.hitbox.stand = 11,11,11

weapon.scout.hitbox.duck.height.correction = 0

weapon.scout.hitbox.stand.height.correction = 0

weapon.scout.norecoil.mode = 0

weapon.scout.norecoil.inaimbot = 0

weapon.scout.norecoil.value = 7.8,7.8,7.8

 

weapon.g3sg1.active = 1,1,1

weapon.g3sg1.autowall = 1

weapon.g3sg1.detection = 0.1,0.1,0.1

weapon.g3sg1.bullet.control = 30,49,48

weapon.g3sg1.humanize.trigger = 1

weapon.g3sg1.smooth = 1,1,1

weapon.g3sg1.fov.x = 90,90,90

weapon.g3sg1.fov.y = 90,90,90

weapon.g3sg1.hitbox.duck = 11,11,11

weapon.g3sg1.hitbox.stand = 11,11,11

weapon.g3sg1.hitbox.duck.height.correction = 0

weapon.g3sg1.hitbox.stand.height.correction = 0

weapon.g3sg1.norecoil.mode = 0

weapon.g3sg1.norecoil.inaimbot = 1

weapon.g3sg1.norecoil.value = 7.8,7.8,7.8

 

weapon.m249.active = 1,1,1

weapon.m249.autowall = 1

weapon.m249.detection = 0.15,0.08,0.05

weapon.m249.bullet.control = 3,3,3

weapon.m249.humanize.trigger = 1

weapon.m249.smooth = 3,3,2

weapon.m249.fov.x = 80,80,80

weapon.m249.fov.y = 80,80,80

weapon.m249.hitbox.duck = 11,11,11

weapon.m249.hitbox.stand = 11,11,11

weapon.m249.hitbox.duck.height.correction = 0

weapon.m249.hitbox.stand.height.correction = 0

weapon.m249.norecoil.mode = 0

weapon.m249.norecoil.inaimbot = 1

weapon.m249.norecoil.value = 9,9,8

 

weapon.tmp.active = 1,1,1

weapon.tmp.autowall = 1

weapon.tmp.detection = 0.06,0.05,0.06

weapon.tmp.bullet.control = 0,0,0

weapon.tmp.humanize.trigger = 1

weapon.tmp.smooth = 2.2,2.3,2.1

weapon.tmp.fov.x = 80,80,80

weapon.tmp.fov.y = 80,80,80

weapon.tmp.hitbox.duck = 11,11,11

weapon.tmp.hitbox.stand = 11,11,11

weapon.tmp.hitbox.duck.height.correction = 0

weapon.tmp.hitbox.stand.height.correction = 0

weapon.tmp.norecoil.mode = 0

weapon.tmp.norecoil.inaimbot = 1

weapon.tmp.norecoil.value = 10,10,10

 

weapon.mp5.active = 1,1,1

weapon.mp5.autowall = 1

weapon.mp5.detection = 0.06,0.05,0.06

weapon.mp5.bullet.control = 0,0,0

weapon.mp5.humanize.trigger = 1

weapon.mp5.smooth = 2.2,2.3,2.1

weapon.mp5.fov.x = 80,80,80

weapon.mp5.fov.y = 80,80,80

weapon.mp5.hitbox.duck = 11,11,11

weapon.mp5.hitbox.stand = 11,11,11

weapon.mp5.hitbox.duck.height.correction = 0

weapon.mp5.hitbox.stand.height.correction = 0

weapon.mp5.norecoil.mode = 0

weapon.mp5.norecoil.inaimbot = 3

weapon.mp5.norecoil.value = 10,10,10

 

weapon.ump45.active = 1,1,1

weapon.ump45.autowall = 1

weapon.ump45.detection = 0.07,0.06,0.05

weapon.ump45.bullet.control = 5,4,5

weapon.ump45.humanize.trigger = 1

weapon.ump45.smooth = 2.2,2.3,2.1

weapon.ump45.fov.x = 80,80,80

weapon.ump45.fov.y = 80,80,80

weapon.ump45.hitbox.duck = 11,11,11

weapon.ump45.hitbox.stand = 11,11,11

weapon.ump45.hitbox.duck.height.correction = 0

weapon.ump45.hitbox.stand.height.correction = 0

weapon.ump45.norecoil.mode = 0

weapon.ump45.norecoil.inaimbot = 1

weapon.ump45.norecoil.value = 5,5,5

 

weapon.p90.active = 1,1,1

weapon.p90.autowall = 1

weapon.p90.detection = 0.07,0.06,0.05

weapon.p90.bullet.control = 5,4,5

weapon.p90.humanize.trigger = 1

weapon.p90.smooth = 2.2,2.3,2.1

weapon.p90.fov.x = 80,80,80

weapon.p90.fov.y = 80,80,80

weapon.p90.hitbox.duck = 11,11,11

weapon.p90.hitbox.stand = 11,11,11

weapon.p90.hitbox.duck.height.correction = -2

weapon.p90.hitbox.stand.height.correction = 0

weapon.p90.norecoil.mode = 0

weapon.p90.norecoil.inaimbot = 1

weapon.p90.norecoil.value = 10,10,10

 

weapon.xm1014.active = 1,1,1

weapon.xm1014.autowall = 1

weapon.xm1014.detection = 1000,1000,1000

weapon.xm1014.bullet.control = 4,4,4

weapon.xm1014.humanize.trigger = 1

weapon.xm1014.smooth = 1.5,1,1

weapon.xm1014.fov.x = 80,80,80

weapon.xm1014.fov.y = 80,80,80

weapon.xm1014.hitbox.duck = 11,11,11

weapon.xm1014.hitbox.stand = 11,11,11

weapon.xm1014.hitbox.duck.height.correction = 0

weapon.xm1014.hitbox.stand.height.correction = 0

weapon.xm1014.norecoil.mode = 0

weapon.xm1014.norecoil.inaimbot = 1

weapon.xm1014.norecoil.value = 7.8,7.8,7.8

 

 

Liczę na plusiki ! :)

Sety robione pod moje ustawienia myszki, cs'a itd.

Odnośnik do komentarza

lapcie i juz nie plakac

 

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.1
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 70,70,70
weapon.ak47.fov.y = 40,40,40
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.1,0.1,0.1
weapon.m4a1.bullet.control = 1,1,1
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1,1,1
weapon.m4a1.fov.x = 80,80,80
weapon.m4a1.fov.y = 40,40,40
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 10,10,10
Odnośnik do komentarza

Proszę
 

[Anti_Cheat_Protection]

 
Anti_Cheat_Protection.Process.0 = NULL
 
 
 
[Aimbot]
 
 
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.NO.Spread = 1
Aimbot.PanicKey = ALT
 
 
[Visuals]
 
 
Visuals.Draw.Dot = 1
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
 
[bunnyHop]
 
 
BunnyHop.Active = 1
BunnyHop.Key = SPACE
 
 
[Removals]
 
 
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 30
 
 
[speedHack]
 
 
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL
 
 
[ingame_Radar]
 
 
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
 
[Weapon_Settings]
 
 
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.02,0.02,0.02
weapon.usp.bullet.control = 3,3,3
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 30,30,30
weapon.usp.fov.y = 30,30,30
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 2
weapon.usp.hitbox.stand.height.correction = 2
weapon.usp.no.recoil.mode = 0
weapon.usp.no.recoil.inaimbot = 1
weapon.usp.no.shake.mode = 1
weapon.usp.no.recoil.value = 7.8,7.8,7.8
 
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.01,0.01,0.01
weapon.glock.bullet.control = 9,9,9
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,1
weapon.glock.fov.x = 35,35,35
weapon.glock.fov.y = 35,35,35
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.01,0.02,0.02
weapon.deagle.bullet.control = 3,3,3
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 40,40,40
weapon.deagle.fov.y = 40,40,40
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10
 
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.04,0.04,0.05
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.6,1.6,1.7
weapon.famas.fov.x = 60,60,60
weapon.famas.fov.y = 40,40,40
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 1
weapon.famas.hitbox.stand.height.correction = 1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.03,0.4,0.06
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1.5,1.6,1.6
weapon.ak47.fov.x = 60,60,60
weapon.ak47.fov.y = 35,35,35
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 1
weapon.ak47.hitbox.stand.height.correction = 1
weapon.ak47.norecoil.mode = 1
weapon.ak47.no.recoil.inaimbot = 1
weapon.ak47.no.shake.mode = 1
weapon.ak47.no.recoil.value = 10,10,10
 
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.05,0.06,0.06
weapon.m4a1.bullet.control = 1.1,1.2,1.2
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 1.6,1.6,1.6
weapon.m4a1.fov.x = 60,60,60
weapon.m4a1.fov.y = 35,35,35
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 1
weapon.m4a1.hitbox.stand.height.correction = 1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.no.recoil.inaimbot = 1
weapon.m4a1.no.shake.mode = 1
weapon.m4a1.no.recoil.value = 7.8,7.8,7.8
 
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.01,0.01,0.01
weapon.awp.bullet.control = 1,1,1
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 100,100,90
weapon.awp.fov.y = 100,100,90
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 11,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.no.recoil.mode = 1
weapon.awp.no.recoil.inaimbot = 1
weapon.awp.no.shake.mode = 1
weapon.awp.no.recoil.value = 7.0,5.5,5.5
 
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.01,0.01,0.01
weapon.scout.bullet.control = 1,1,1
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 110,110,70
weapon.scout.fov.y = 110,110,70
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,10,10
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 1
weapon.scout.norecoil.inaimbot = 1
weapon.scout.noshake.mode = 1
weapon.scout.no.recoil.value = 7.0,5.5,5.5
 
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.2,0.2,0.05
weapon.mp5.bullet.control = 1,1,1
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1.6,2,2.1
weapon.mp5.fov.x = 50,50,50
weapon.mp5.fov.y = 25,25,25
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 1
weapon.mp5.no.recoil.inaimbot = 1
weapon.mp5.no.shake.mode = 1
weapon.mp5.no.recoil.value = 10,10,10
 
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.4,0.5,0.05
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2.3
weapon.galil.fov.x = 60,60,60
weapon.galil.fov.y = 20,20,20
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 1
weapon.galil.no.recoil.inaimbot = 1
weapon.galil.no.shake.mode = 1
weapon.galil.no.recoil.value = 10,10,10
 
 
weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 0
weapon.mac10.detection = 0.3,0.4,0.05
weapon.mac10.bullet.control = 1,1,1
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 1.7,1.7,1.5
weapon.mac10.fov.x = 40,40,40
weapon.mac10.fov.y = 25,25,25
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = 1
weapon.mac10.hitbox.stand.height.correction = 1
weapon.mac10.norecoil.mode = 1
weapon.mac10.no.recoil.inaimbot = 1
weapon.mac10.no.shake.mode = 1
weapon.mac10.no.recoil.value = 10,10,10
 
 
weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.03,0.03,0.05
weapon.p90.bullet.control = 2,2,3
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1.2,1.4,1.3
weapon.p90.fov.x = 50,50,50
weapon.p90.fov.y = 30,30,30
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 0
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 1
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 7.8,7.8,7.8
 
 
weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.02,0.02,0.05
weapon.m249.bullet.control = 1,2,2
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1,1,2
weapon.m249.fov.x = 30,30,30
weapon.m249.fov.y = 25,25,25
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 1
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 7.8,7.8,7.8
 
 
weapon.knife.active = 1,1,1
weapon.knife.autowall = 0
weapon.knife.detection = 0.02,0.02,0.02
weapon.knife.bullet.control = 2,2,2
weapon.knife.humanize.trigger = 1
weapon.knife.smooth = 1,1,1
weapon.knife.fov.x = 35,35,35
weapon.knife.fov.y = 15,15,15
weapon.knife.hitbox.duck = 11,11,11
weapon.knife.hitbox.stand = 11,11,11
weapon.knife.hitbox.duck.height.correction = 1
weapon.knife.hitbox.stand.height.correction = 1
weapon.knife.norecoil.mode = 1
weapon.knife.norecoil.inaimbot = 1
weapon.knife.norecoil.value = 7.8,7.8,7.8

 

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