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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

config

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+R.rex.201.1"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "F.FS.c.1"
bind "p" "amxmodmenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "R.rex.201.1.1"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+PlayWav"
bind "DEL" "ToggleWav"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.550000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.050"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "2.670000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.800"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.010000"
mp_decals "300"
name "^ Barttek"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "8.610000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.680000"
volume "1.080000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
setinfo "lang" "pl"
+mlook
+jlook
exec userconfig.cfg

userconfig

;alias W.crs.1 "W.crs.6;alias W.crs.0 fiveseven"
;alias W.crs.2 "W.crs.6;alias W.crs.0 elites"
;alias W.crs.3 "W.crs.7;alias W.crs.0 blank"
;alias W.crs.4 "exec crs_on.cfg"
;alias W.crs.5 "exec crs_off.cfg"
;alias W.crs.6 "bind TAB +W.crs.showscores;bind w +W.crs.forward;bind a +W.crs.left;bind d +W.crs.right;bind s +W.crs.back;bind CTRL +W.crs.duck;bind space +W.crs.jump;bind q W.crs.lastinv"
;alias W.crs.7 "bind TAB +showscores;bind w +forward;bind a +moveleft;bind d +moveright;bind s +back;bind CTRL +duck;bind space +jump;bind q lastinv"
;alias +W.crs.forward "+forward;W.crs.0"
;alias -W.crs.forward "-forward;W.crs.0"
;alias +W.crs.back "+back;W.crs.0"
;alias -W.crs.back "-back;W.crs.0"
;alias +W.crs.left "+moveleft;W.crs.0"
;alias -W.crs.left "-moveleft;W.crs.0"
;alias +W.crs.right "+moveright;W.crs.0"
;alias -W.crs.right "-moveright;W.crs.0"
;alias +W.crs.duck "+duck;W.crs.0"
;alias -W.crs.duck "-duck;W.crs.0"
;alias +W.crs.jump "+jump;W.crs.0"
;alias -W.crs.jump "-jump;W.crs.0" 
;alias +W.crs.showscores "+showscores;W.crs.0"
;alias -W.crs.showscores "-showscores;W.crs.0" 
;alias W.crs.lastinv  "lastinv;W.crs.0" 
// Silent Defuse 
// [URL]www.cshacked.pl[/URL] 
// credit: rex 
alias +R.rex.201.1 "impulse 100;+use;impulse 100" 
alias -R.rex.201.1 "-use" 
alias R.rex.201.1.1 "R.rex.201.1.2" 
alias R.rex.201.1.2 "bind e +R.rex.201.1;alias R.rex.201.1.1 R.rex.201.1.3" 
alias R.rex.201.1.3 "bind e +use;alias R.rex.201.1.1 R.rex.201.1.2" 
bind f3 "R.rex.201.1.1"
;alias w "wait" 
;alias w2 "w;wait" 
;alias w3 "w2;wait" 
;alias w4 "w3;wait" 
;alias w5 "w4;wait" 
;alias w10 "w5;w5" 
;alias F.clr "clear" 
;alias F.1 "developer 1" 
;alias F.0 "developer 0" 
;alias +F.SA "F.SA.12" 
;alias -F.SA "F.SA.16" 
;alias F.SA.1 "+attack2;w3;-attack2;w10;F.SA.8;F.SA.2" 
;alias F.SA.2 "w3;F.SA.3" 
;alias F.SA.3 "F.SA.9;F.SA.4" 
;alias F.SA.4 "w2;F.SA.5" 
;alias F.SA.5 "F.SA.11;F.SA.6" 
;alias F.SA.6 "w2;F.SA.7" 
;alias F.SA.7 "F.SA.10";alias F.SA.8 "+attack" 
;alias F.SA.9 "-attack";alias F.SA.10 "F.SA.20" 
;alias F.SA.11 "weapon_knife" 
;alias F.SA.12 "alias F.SA.8 +attack;F.SA.13" 
;alias F.SA.13 "alias F.SA.9 -attack;F.SA.14" 
;alias F.SA.14 "alias F.SA.10 F.SA.20;F.SA.15" 
;alias F.SA.15 "alias F.SA.11 weapon_knife;F.SA.1" 
;alias F.SA.16 "alias F.SA.8;F.SA.17" 
;alias F.SA.17 "alias F.SA.9;F.SA.18" 
;alias F.SA.18 "alias F.SA.10;F.SA.19" 
;alias F.SA.19 "alias F.SA.11" 
;alias F.SA.20 "weapon_awp;weapon_scout" 
;alias +F.SS "F.SS.12" 
;alias -F.SS "F.SS.16" 
;alias F.SS.1 "F.SS.8;F.SS.2" 
;alias F.SS.2 "w3;F.SS.3" 
;alias F.SS.3 "F.SS.9;F.SS.4" 
;alias F.SS.4 "w2;F.SS.5" 
;alias F.SS.5 "F.SS.11;F.SS.6" 
;alias F.SS.6 "w2;F.SS.7" 
;alias F.SS.7 "F.SS.10" 
;alias F.SS.8 "+attack" 
;alias F.SS.9 "-attack" 
;alias F.SS.10 "F.SS.20" 
;alias F.SS.11 "weapon_knife" 
;alias F.SS.12 "alias F.SS.8 +attack;F.SS.13" 
;alias F.SS.13 "alias F.SS.9 -attack;F.SS.14" 
;alias F.SS.14 "alias F.SS.10 F.SS.20;F.SS.15" 
;alias F.SS.15 "alias F.SS.11 weapon_knife;F.SS.1" 
;alias F.SS.16 "alias F.SS.8;F.SS.17" 
;alias F.SS.17 "alias F.SS.9;F.SS.18" 
;alias F.SS.18 "alias F.SS.10;F.SS.19" 
;alias F.SS.19 "alias F.SS.11" 
;alias F.SS.20 "weapon_awp;weapon_scout" 
;alias F.FX.sa.1 "slot1;F.FS.c.8" 
;alias F.FX.sa.2 "slot2;F.FX.sa.7" 
;alias F.FX.sa.3 "slot3;F.FX.sa.7" 
;alias F.FX.sa.4 "slot4;F.FX.sa.7" 
;alias F.FX.sa.5 "slot5;F.FX.sa.7" 
;alias F.FX.sa.6 "F.FX.q" 
;alias F.FX.sa.7 "bind mouse1 +attack" 
;alias F.FX.ss.1 "slot1;F.FS.c.11" 
;alias F.FX.ss.2 "slot2;F.FX.ss.7" 
;alias F.FX.ss.3 "slot3;F.FX.ss.7" 
;alias F.FX.ss.4 "slot4;F.FX.ss.7" 
;alias F.FX.ss.5 "slot5;F.FX.ss.7" 
;alias F.FX.ss.6 "F.FX.q" 
;alias F.FX.ss.7 "bind mouse1 +attack" 
;alias F.FX.ss.ON "bind 1 F.FX.ss.1;bind 2 F.FX.ss.2;bind 3 F.FX.ss.3;bind 4 F.FX.ss.4;bind 5 F.FX.ss.5;bind q F.FX.ss.6" 
;alias F.FX.sa.ON "bind 1 F.FX.sa.1;bind 2 F.FX.sa.2;bind 3 F.FX.sa.3;bind 4 F.FX.sa.4;bind 5 F.FX.sa.5;bind q F.FX.sa.6" 
;alias F.FX.OFF "bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind q lastinv" 
;alias F.FX.q "motdfile fast_shot.txt;motd_write ~~~~~~~~~~~~~ [!!! KLAWISZ 'Q' WYLACZONY  !] ~~~~~~~~~~~~~;F.clr;F.1;motd;F.0;motdfile motd.txt" 
;alias F.FS.c.1 "F.FS.c.2" 
;alias F.FS.c.2 "F.FS.c.6;alias F.FS.c.1 F.FS.c.13" 
;alias F.FS.c.3 "F.FS.c.12;motd_write ~~~~~~~~~~~~~ [FastShot V1.7FIX - AWP/SCOUT - OFF] ~~~~~~~~~~~~~;F.FS.c.4" 
;alias F.FS.c.4 "F.clr;F.1;motd;F.0;motdfile motd.txt;F.FS.c.5";alias F.FS.c.5 "bind mouse1 +attack;F.FX.OFF" 
;alias F.FS.c.6 "F.FS.c.12;motd_write ~~~~~~~~~~~~~ [FastShot V1.7FIX - AWP/SCOUT FULL-AUTO - ON] ~~~~~~~~~~~~~;F.FS.c.7" 
;alias F.FS.c.7 "F.clr;F.1;motd;F.0;motdfile motd.txt;F.FX.sa.ON;F.FS.c.8" 
;alias F.FS.c.8 "bind mouse1 +F.SA" 
;alias F.FS.c.9 "F.FS.c.12;motd_write ~~~~~~~~~~~~~ [FastShot V1.7FIX - AWP/SCOUT SEMI-AUTO - ON] ~~~~~~~~~~~~~;F.FS.c.10" 
;alias F.FS.c.10 "F.clr;F.1;motd;F.0;motdfile motd.txt;F.FX.ss.ON;F.FS.c.11" 
;alias F.FS.c.11 "bind mouse1 +F.SS" 
;alias F.FS.c.12 "motdfile fast_shot.txt" 
;alias F.FS.c.13 "F.FS.c.9;alias F.FS.c.1 F.FS.c.14" 
;alias F.FS.c.14 "F.FS.c.3;alias F.FS.c.1 F.FS.c.2" 
;alias F.FS.c.15 
bind q "lastinv" 
bind 1 "slot1" 
bind 2 "slot2" 
bind 3 "slot3" 
bind 4 "slot4" 
bind 5 "slot5" 
bind o "F.FS.c.1" 
bind mouse1 "+attack"
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