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# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

Witam, udostępniam sety, oceniajcie, testujcie, komentujcie.  <_<

 

 

 

 

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.08,0.06,0.06
weapon.usp.bullet.control = 2,2,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1.4,1.4,1.4
weapon.usp.fov.x = 30,30,30
weapon.usp.fov.y = 20,20,20
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 15,15,15
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.03,0.03,0.03
weapon.glock.bullet.control = 1,1,1
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1,1,1
weapon.glock.fov.x = 40,30,35
weapon.glock.fov.y = 40,30,35
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 0
weapon.glock.hitbox.stand.height.correction = 0
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 1
weapon.glock.norecoil.value = 10,10,10
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.04,0.04,0.03
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1.6,1.,1.6
weapon.deagle.fov.x = 35,25,30
weapon.deagle.fov.y = 35,25,30
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 7.8,7.8,7.8
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 42,36,36
weapon.galil.fov.y = 42,36,36
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 1,1,1
weapon.famas.bullet.control = 3,3,3
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2,2,2
weapon.famas.fov.x = 22,22,22
weapon.famas.fov.y = 22,22,22
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.norecoil.mode = 1
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 8.0,8.0,8.0
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.06,0.06,0.05
weapon.ak47.bullet.control = 4,3,3
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,2,2
weapon.ak47.fov.x = 20,20,20
weapon.ak47.fov.y = 20,20,20
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.07,0.06,0.06
weapon.m4a1.bullet.control = 4,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2.2,2.3,2.3
weapon.m4a1.fov.x = 20,20,20
weapon.m4a1.fov.y = 20,20,20
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 0,0,0
weapon.awp.fov.x = 200,200,200
weapon.awp.fov.y = 200,200,200
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 9,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 7.8,7.8,7.8
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 50,50,50
weapon.scout.fov.y = 50,50,50
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 1
weapon.scout.norecoil.value = 7.8,7.8,7.8
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.08,0.08,0.06
weapon.mp5.bullet.control = 4,3,2
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 31,31,31
weapon.mp5.fov.y = 31,31,31
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 1
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 7.8,7.8,7.8
 
 
weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 0
weapon.g3sg1.detection = 0.05,0.05,0.05
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 1,1,1
weapon.g3sg1.fov.x = 200,200,200
weapon.g3sg1.fov.y = 200,200,200
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 0
weapon.g3sg1.hitbox.stand.height.correction = 0
weapon.g3sg1.norecoil.mode = 1
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
 
weapon.sg550.active = 1,1,1
weapon.sg550.autowall = 0
weapon.sg550.detection = 0.05,0.05,0.05
weapon.sg550.bullet.control = 4,4,4
weapon.sg550.humanize.trigger = 1
weapon.sg550.smooth = 1,1,1
weapon.sg550.fov.x = 200,200,200
weapon.sg550.fov.y = 200,200,200
weapon.sg550.hitbox.duck = 11,11,11
weapon.sg550.hitbox.stand = 11,11,11
weapon.sg550.hitbox.duck.height.correction = 0
weapon.sg550.hitbox.stand.height.correction = 0
weapon.sg550.norecoil.mode = 1
weapon.sg550.norecoil.inaimbot = 1
weapon.sg550.norecoil.value = 7.8,7.8,7.8
 
weapon.aug.active = 1,1,1
weapon.aug.autowall = 0
weapon.aug.detection = 0.05,0.05,0.05
weapon.aug.bullet.control = 4,4,4
weapon.aug.humanize.trigger = 1
weapon.aug.smooth = 1,1,1
weapon.aug.fov.x = 30,29,29
weapon.aug.fov.y = 30,29,29
weapon.aug.hitbox.duck = 11,11,11
weapon.aug.hitbox.stand = 11,11,11
weapon.aug.hitbox.duck.height.correction = 0
weapon.aug.hitbox.stand.height.correction = 0
weapon.aug.norecoil.mode = 1
weapon.aug.norecoil.inaimbot = 1
weapon.aug.norecoil.value = 7.8,7.8,7.8
 
weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.05,0.05,0.05
weapon.p90.bullet.control = 4,4,4
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 1,1,1
weapon.p90.fov.x = 28,27,26
weapon.p90.fov.y = 28,27,26
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 0
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 1
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 7.8,7.8,7.8
 
weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 0
weapon.tmp.detection = 0.05,0.05,0.05
weapon.tmp.bullet.control = 4,4,4
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 1,1,1
weapon.tmp.fov.x = 26,25,25
weapon.tmp.fov.y = 25,25,25
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 1
weapon.tmp.norecoil.inaimbot = 1
weapon.tmp.norecoil.value = 7.8,7.8,7.8
 
weapon.sg552.active = 1,1,1
weapon.sg552.autowall = 0
weapon.sg552.detection = 0.05,0.05,0.05
weapon.sg552.bullet.control = 4,4,4
weapon.sg552.humanize.trigger = 1
weapon.sg552.smooth = 1,1,1
weapon.sg552.fov.x = 28,27,27
weapon.sg552.fov.y = 28,27,27
weapon.sg552.hitbox.duck = 11,11,11
weapon.sg552.hitbox.stand = 11,11,11
weapon.sg552.hitbox.duck.height.correction = 0
weapon.sg552.hitbox.stand.height.correction = 0
weapon.sg552.norecoil.mode = 1
weapon.sg552.norecoil.inaimbot = 1
weapon.sg552.norecoil.value = 7.8,7.8,7.8
 
weapon.m3.active = 1,1,1
weapon.m3.autowall = 0
weapon.m3.detection = 0.05,0.05,0.05
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 1,1,1
weapon.m3.fov.x = 22,21,22
weapon.m3.fov.y = 22,21,22
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 0
weapon.m3.hitbox.stand.height.correction = 0
weapon.m3.norecoil.mode = 1
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8
 
weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 0
weapon.mac10.detection = 0.05,0.05,0.05
weapon.mac10.bullet.control = 4,4,4
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 1,1,1
weapon.mac10.fov.x = 26,25,24
weapon.mac10.fov.y = 26,25,24
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = 0
weapon.mac10.hitbox.stand.height.correction = 0
weapon.mac10.norecoil.mode = 1
weapon.mac10.norecoil.inaimbot = 1
weapon.mac10.norecoil.value = 7.8,7.8,7.8
 
 
weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 0
weapon.ump45.detection = 0.05,0.05,0.05
weapon.ump45.bullet.control = 4,4,4
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 1,1,1
weapon.ump45.fov.x = 26,25,24
weapon.ump45.fov.y = 26,25,24
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 1
weapon.ump45.norecoil.inaimbot = 1
weapon.ump45.norecoil.value = 7.8,7.8,7.8
 
weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.05,0.05,0.05
weapon.m249.bullet.control = 4,4,4
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 1,1,1
weapon.m249.fov.x = 30,28,27
weapon.m249.fov.y = 30,28,27
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 1
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 7.8,7.8,7.8
 
weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 0
weapon.xm1014.detection = 0.05,0.05,0.05
weapon.xm1014.bullet.control = 4,4,4
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 1,1,1
weapon.xm1014.fov.x = 22,22,22
weapon.xm1014.fov.y = 22,22,22
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 0
weapon.xm1014.hitbox.stand.height.correction = 0
weapon.xm1014.norecoil.mode = 1
weapon.xm1014.norecoil.inaimbot = 1
weapon.xm1014.norecoil.value = 7.8,7.8,7.8
 
 
weapon.knife.active = 1,1,1
weapon.knife.autowall = 0
weapon.knife.detection = 0.05,0.05,0.05
weapon.knife.bullet.control = 4,4,4
weapon.knife.humanize.trigger = 1
weapon.knife.smooth = 1,1,1
weapon.knife.fov.x = 25,16,16
weapon.knife.fov.y = 25,16,16
weapon.knife.hitbox.duck = 11,11,11
weapon.knife.hitbox.stand = 11,11,11
weapon.knife.hitbox.duck.height.correction = 0
weapon.knife.hitbox.stand.height.correction = 0
weapon.knife.norecoil.mode = 1
weapon.knife.norecoil.inaimbot = 1
weapon.knife.norecoil.value = 7.8,7.8,7.8
 
weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 0
weapon.fiveseven.detection = 0.05,0.05,0.05
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 1,1,1
weapon.fiveseven.fov.x = 33,32,33
weapon.fiveseven.fov.y = 33,32,33
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 1
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
 
 
 

 

MILE WIDZIANE +  :wub:


Edytowane przez Rosol
Odnośnik do komentarza

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza
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