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Rekomendowane odpowiedzi

Siemanko, postanowiłem podzielić się moimi setami, odpisujcie jak się sprawują :)

[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL

[Aimbot]

Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0

Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1

Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1

Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0
Aimbot.NoShake = 1

Aimbot.Panickey = F6

[Visuals]

Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 1

[BunnyHop]

BunnyHop.Active = 1

[Removals]

Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 50

[SpeedHack]
SpeedHack.Value = 100000000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = MOUSE3

[Ingame_Radar]

Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0

[Weapon_Settings]

weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.02,0.02,0.03
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 3,3,3
weapon.usp.fov.x = 28,25,25
weapon.usp.fov.y = 28,25,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 1
weapon.usp.hitbox.stand.height.correction = 1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 3
weapon.usp.norecoil.value = 10,10,10

weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.03,0.03
weapon.deagle.bullet.control = 2,3,4
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,2,1
weapon.deagle.fov.x = 26,29,27
weapon.deagle.fov.y = 26,29,27
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10

weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.02,0.04,0.05
weapon.glock.bullet.control = 2,1,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 2,1,2
weapon.glock.fov.x = 35,40,33
weapon.glock.fov.y = 35,40,33
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = -1
weapon.glock.hitbox.stand.height.correction = -1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 3
weapon.glock.norecoil.value = 7,7,7

weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.01,0.04,0.02
weapon.galil.bullet.control = 8,8,8
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 3,3,3
weapon.galil.fov.x = 35,20,35
weapon.galil.fov.y = 35,20,35
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 1
weapon.galil.norecoil.value = 10,10,10

weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.04,0.05,0.05
weapon.famas.bullet.control = 9,8,8
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 2,3,3
weapon.famas.fov.x = 40,40,50
weapon.famas.fov.y = 50,40,40
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 1
weapon.famas.hitbox.stand.height.correction = 1
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 1
weapon.famas.norecoil.value = 7.8,7.8,7.8

weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.03,0.03,0.03
weapon.ak47.bullet.control = 2,3,4
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,2,1
weapon.ak47.fov.x = 15,15,15
weapon.ak47.fov.y = 15,15,15
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 3
weapon.ak47.norecoil.value = 10,10,10

weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.04,0.04,0.04
weapon.m4a1.bullet.control = 9,8,7
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 3,3,3
weapon.m4a1.fov.x = 25,25,25
weapon.m4a1.fov.y = 25,25,25
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 1
weapon.m4a1.hitbox.stand.height.correction = 1
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 2
weapon.m4a1.norecoil.value = 15,10,10

weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.03,0.06,0.04
weapon.awp.bullet.control = 0,0,0
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 3,3,3
weapon.awp.fov.x = 55,35,25
weapon.awp.fov.y = 55,35,25
weapon.awp.hitbox.duck = 11,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 3
weapon.awp.norecoil.value = 8,8,8

weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 0,0,0
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 3,3,3
weapon.scout.fov.x = 100,50,25
weapon.scout.fov.y = 100,50,25
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 3
weapon.scout.norecoil.value = 10,10,10

weapon.p90.active = 1,1,1
weapon.p90.autowall = 0
weapon.p90.detection = 0.15,0.08,0.06
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 3,3,3
weapon.p90.fov.x = 35,35,35
weapon.p90.fov.y = 35,35,35
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = 1
weapon.p90.hitbox.stand.height.correction = 1
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 1
weapon.p90.norecoil.value = 6,6,7

weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.15,0.05,0.04
weapon.mp5.bullet.control = 4,5,5
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 3,3,3
weapon.mp5.fov.x = 35,35,35
weapon.mp5.fov.y = 35,35,35
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 1
weapon.mp5.norecoil.value = 10,10,10

weapon.m249.active = 1,1,1
weapon.m249.autowall = 0
weapon.m249.detection = 0.15,0.08,0.05
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 3,4,3
weapon.m249.fov.x = 20,20,20
weapon.m249.fov.y = 20,20,20
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 1
weapon.m249.hitbox.stand.height.correction = 1
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 1
weapon.m249.norecoil.value = 6,4,3

weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.05,0.05,0.04
weapon.g3sg1.bullet.control = 4,4,4
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 3,3,3
weapon.g3sg1.fov.x = 20,20,20
weapon.g3sg1.fov.y = 20,20,20
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = 1
weapon.g3sg1.hitbox.stand.height.correction = 1
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8

weapon.sg550.active = 1,1,1
weapon.sg550.autowall = 1
weapon.sg550.detection = 0.05,0.05,0.04
weapon.sg550.bullet.control = 4,4,4
weapon.sg550.humanize.trigger = 1
weapon.sg550.smooth = 3,3,3
weapon.sg550.fov.x = 20,20,20
weapon.sg550.fov.y = 20,20,20
weapon.sg550.hitbox.duck = 11,11,11
weapon.sg550.hitbox.stand = 11,11,11
weapon.sg550.hitbox.duck.height.correction = 1
weapon.sg550.hitbox.stand.height.correction = 1
weapon.sg550.norecoil.mode = 0
weapon.sg550.norecoil.inaimbot = 1
weapon.sg550.norecoil.value = 7.8,7.8,7.8

weapon.m3.active = 1,1,1
weapon.m3.autowall = 0
weapon.m3.detection = 0.03,0.02,0.02
weapon.m3.bullet.control = 4,4,4
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 3,3,3
weapon.m3.fov.x = 20,20,20
weapon.m3.fov.y = 20,20,20
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = 1
weapon.m3.hitbox.stand.height.correction = 1
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 1
weapon.m3.norecoil.value = 7.8,7.8,7.8

weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 0
weapon.xm1014.detection = 0.03,0.02,0.02
weapon.xm1014.bullet.control = 4,4,4
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 3,3,3
weapon.xm1014.fov.x = 20,20,20
weapon.xm1014.fov.y = 20,20,20
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = 1
weapon.xm1014.hitbox.stand.height.correction = 1
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 1
weapon.xm1014.norecoil.value = 7.8,7.8,7.8

weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 0
weapon.tmp.detection = 0.03,0.02,0.02
weapon.tmp.bullet.control = 4,4,4
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 3,3,3
weapon.tmp.fov.x = 20,20,20
weapon.tmp.fov.y = 20,20,20
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 1
weapon.tmp.hitbox.stand.height.correction = 1
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 1
weapon.tmp.norecoil.value = 7.8,7.8,7.8

LFS KRUL <3


Edytowane przez Rosol
Odnośnik do komentarza

kilka rzeczy zmienione a tak to sety stare

Jeśli pomogłem daj rep_up.png

 

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

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Odnośnik do komentarza
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