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SETY DO HL1 CRACKED BY DEAD


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Rekomendowane odpowiedzi

Siemanko, tu higher chciałbym dać wam według mnie, dobre sety do hl1 cracked by Dead

 
[Anti_Cheat_Protection]
 
Anti_Cheat_Protection.Process.1 = eslwire.exe
 
 
 
[Aimbot]
 
 
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.No.Spread = 1
Aimbot.PanicKey = ALT
 
 
[Visuals]
 
 
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
 
 
[bunnyHop]
 
 
BunnyHop.Active = 1
BunnyHop.Key = SPACE
 
 
[Removals]
 
 
Removals.NoSmoke.Active = 1
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 30
 
 
[speedHack]
 
 
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL
 
 
[ingame_Radar]
 
 
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
 
[Weapon_Settings]
 
  
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.1,0.1,0.1
weapon.usp.bullet.control = 1,1,1
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 40,40,40
weapon.usp.fov.y = 40,40,40
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.noshake.mode = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
 
 
 
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.04,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 40,40,40
weapon.glock.fov.y = 40,40,40
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7
 
 
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.1,0.1,0.1
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 60,60,60
weapon.deagle.fov.y = 60,60,60
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.no.recoil.mode = 1
weapon.deagle.no.recoil.inaimbot = 1
weapon.deagle.no.shake.mode = 1
weapon.deagle.no.recoil.value = 10,10,10
 
 
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.03,0.03,0.02
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.8,1.8,1.8
weapon.famas.fov.x = 60,60,60
weapon.famas.fov.y = 50,50,50
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 2
weapon.famas.hitbox.stand.height.correction = 2
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
 
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.05
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 60,60,60
weapon.ak47.fov.y = 50,50,50
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = 1
weapon.ak47.hitbox.stand.height.correction = 1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.noshake.mode = 1
weapon.ak47.norecoil.value = 10,10,10
 
 
 
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.03,0.03,0.02
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2.1,2.1,2.1
weapon.m4a1.fov.x = 60,60,60
weapon.m4a1.fov.y = 50,50,50
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.noshake.mode = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
 
 
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.04,0.04,0.04
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 200,200,150
weapon.awp.fov.y = 200,200,150
weapon.awp.hitbox.duck = 9,9,9
weapon.awp.hitbox.stand = 10,9,9
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.noshake.mode = 1
weapon.awp.norecoil.value = 7.0,5.5,5.5
 
 
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.04,0.04,0.04
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 200,200,150
weapon.scout.fov.y = 200,200,150
weapon.scout.hitbox.duck = 9,9,9
weapon.scout.hitbox.stand = 10,9,9
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.no.recoil.mode = 1
weapon.scout.no.recoil.inaimbot = 1
weapon.scout.no.shake.mode = 1
weapon.scout.no.recoil.value = 7.0,5.5,5.5
 
 
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 0
weapon.mp5.detection = 0.1,0.1,0.05
weapon.mp5.bullet.control = 1,1,1
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 1,1,1
weapon.mp5.fov.x = 70,70,70
weapon.mp5.fov.y = 40,40,40
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 1
weapon.mp5.hitbox.stand.height.correction = 1
weapon.mp5.norecoil.mode = 1
weapon.mp5.no.recoil.inaimbot = 1
weapon.mp5.no.shake.mode = 1
weapon.mp5.no.recoil.value = 10,10,10
 
 
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.1,0.1,0.05
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1,1,1
weapon.galil.fov.x = 60,60,60
weapon.galil.fov.y = 30,30,30
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 1
weapon.galil.hitbox.stand.height.correction = 1
weapon.galil.norecoil.mode = 1
weapon.galil.no.recoil.inaimbot = 1
weapon.galil.no.shake.mode = 1
weapon.galil.no.recoil.value = 10,10,10
 

Prosze o ocenianie setów

Odnośnik do komentarza

hahahahah 

HL1 CRACKED BY DEDI
 

jak juz to HL1 cracked by dead

Jeśli pomogłem daj up.png

-------------------------------------------------------------------

if(vars.iniuria.ragetrigger->("1");

gAimbot->Trigger4(Entity, Takedown, CustomerEye);

-------------------------------------------------------------------

Odnośnik do komentarza

Grałem na tym może 1 rundę i dgl szarpie za modelami jak głupi :D

Zmień fov na 20,14,8 i smoth na 2,2,3 i detection na 0.05,0.05,0.05 :D

Tyle w dgl reszty nawet nie spr :D

Prywatna wiadomość (PW)

*Wyślij jedną wiadomość. Nie jestem ślepy, żeby mi wysyłać 10 kopii.

Komunikator GaduGadu (GG)

* Nie pisz do mnie "siema, jesteś? mam sprawę". Napisz konkretnie o co ci chodzi.

* Nie pisz po jednym wyrazie. Zastanów się co piszesz i wtedy zacznij rozbudowywać swoją wypowiedź.

* Nie odpowiadam w sprawach setów na gg. Od tego jest forum.

* Jeżeli chcesz do mnie napisać najlepiej się przedstaw tak abym wiedział z kim piszę.

 

Kontakt:

GG:10908034

Odnośnik do komentarza
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