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[Skrypt] FantasyCraft


# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


Więcej informacji  

Rekomendowane odpowiedzi

 
Mianowicie co on wprowadza?
 
- Nowe Craftingi/Przedmioty
- Możliwość Zostania legendą
- Dodatkowe przedmioty dropiące z potworów..
 

on script load:
    register new shapeless recipe for 15 nether star named "&4Striker &6Lighting" using emerald, emerald, emerald, nether star, diamond, nether star, emerald, emerald, emerald
    register new shapeless recipe for diamond named "&aJumper" using ender pearl, ender pearl, ender pearl, ender pearl, diamond, ender pearl, ender pearl, ender pearl, ender pearl
    register new shapeless recipe for 5 snowball named "&bExplo &aSnieg" using 2 tnt, 2 tnt, 2 tnt, 2 tnt, snowball, 2 tnt, 2 tnt, 2 tnt, 2 tnt
    
variables:
    {legenda.%player%} = 15
    {patricle.%player%} = false
    {lp.%player%} = false
    {lp2.%player%} = false
    {strzelenie.%player%} = false
    
    
    
on rightclick holding a nether star:
    if name of player's tool is "&4Striker &6Lighting":
        remove 1 nether star named "&4Striker &6Lighting" from player
        set {_center} to location of the player
        strike lightning 2 meter north of {_center}
        strike lightning 3 meter north of {_center}
        strike lightning 2 meter west of {_center}
        strike lightning 3 meter west of {_center}
        strike lightning 2 meter east of {_center}
        strike lightning 3 meter east of {_center}
        strike lightning 2 meter south of {_center}
        strike lightning 3 meter south of {_center}
        strike lightning 2 meter north west of {_center}
        strike lightning 2 meter north east of {_center}
        strike lightning 2 meter south west of {_center}
        strike lightning 2 meter south east of {_center}

on rightclick holding a diamond:
    if name of player's tool is "&aJumper":
        shoot a ender pearl with speed 0.2
        spawn 120 of particle happy villager offset by 1, 1, 1 at location of player

on death of ender dragon:
    if attacker is a player:
        drop 1 stick named "&aDragon&bBall" with lore "Zawiera Mistyczna Moca Pochadzaca z szostego wymiaru" at victim

on death of creeper or zombie or skeleton or spider or cave spider or enderman or zombie pigman:
    if attacker is a player:
        chance of 20%:
            drop 1 paper named "&bArtefak" at victim
        chance of 10%:
            drop 1 blaze rod named "&4Arcy &bTrzon" at victim
            stop

on rightclick holding a blaze rod:
    if name of player's tool is "&4Arcy &bTrzon":
        player has 9 paper named "&bArtefak":
            player has 2 blaze rod named "&4Arcy &bTrzon":
                remove 9 paper named "&bArtefak" from player
                remove 2 blaze rod named "&4Arcy &bTrzon" from player
                spawn 15 of particle happy villager offset by 1, 1, 1 at location of player
                spawn 15 of particle explode offset by 1, 1, 1 at location of player
                broadcast "&a%player% &6Stworzyl &aLegende"
                add 1 blaze rod named "&aLegenda" to player's inventory
        else:
            send "&bTo Wymaga Artefaktu x9 i Arcy Trzonu x2 &aOtrzymasz to potowrkow" to player
    else:
        if name of player's tool is "&aLegenda":
            if {legenda.%player%} is less than 1:
                remove 1 blaze rod named "&aLegenda" from player
                set {legenda.%player%} to 15
                loop 10 times:
                    send " " to player
                send "&cCzyszcze chat..." to player
            
            else:
                set {_center} to location of the player
                set the block 2 meter north of {_center} to fire
                set the block 2 meter west of {_center} to fire
                set the block 2 meter east of {_center} to fire
                set the block 2 meter south of {_center} to fire
                set the block 2 meter north west of {_center} to fire
                set the block 2 meter north east of {_center} to fire
                set the block 2 meter south west of {_center} to fire
                set the block 2 meter south east of {_center} to fire
                push the player upward at speed 2
                push the player horizontally forward at speed 4
                send "&b%{legenda.%player%}%/15" to player
                set {patricle.%player%} to true
                remove 1 from {legenda.%player%}
                stop
        
        
on any move:
    if {patricle.%player%} is true:
        spawn 25 of particle happy villager offset by 3, 2, 3 at location of player
        spawn 25 of particle explode offset by 3, 2, 3 at location of player
        spawn 75 of particle flame offset by 3, 2, 3 at location of player
    if {lp.%player%} is true:
        spawn 5 of particle flame offset by 1, 1, 1 at location of player
        
on damage:
    {patricle.%victim%} is true:
        damage cause is fall:
            set {patricle.%victim%} to false
            cancel event
on join:
    if {legenda.%player%} is less than 1:
        set {legenda.%player%} to 15
    if {patricle.%player%} is true:
        set {patricle.%player%} to false

on leftclick holding a blaze rod:
    if name of player's tool is "&aLegenda":
        if distance between the target block and player is less than 7:
            make the player shoot a giant with speed 0.4
            remove 1 blaze rod named "&aLegenda" from player
            broadcast "&a%player% Chce stac sie Legenda"

on death of giant:
    if attacker is a player:
        broadcast "&6Gracz %attacker% Zostaje Legenda"
        broadcast "&b%attacker% Otrzymuje Ogniste Particlesy"
        set {lp.%attacker%} to true
        set {lp2.%attacker%} to true
        drop 15 diamond at victim
        drop 15 iron ingot at victim
        drop 15 gold ingot at victim
        add 350 exp to attacker
        drop 1 ender chest named "&6PRO &bEquipment" at victim
        chance of 35%:
            drop 5 nether star named "&4Striker &6Lighting" at victim
        chance of 60%:
            drop 17 iron ore at victim
            drop 17 coal ore at victim
            drop 17 gold ore at victim
        chance of 30%:
            drop 1 stone named "&f&m---&aZomboid&f&m---" with lore "Pomocnik Gianta. - Duzy drop" at victim
            
            stop
            


command /legenda [
<text>]:
    aliases: /leg
    trigger:
        if arg 1 is not set:
            send "&bJezeli Jestes Legenda" to player
            send "&bA particlesy ognia ci przeszkadzaja" to player
            send "&bKomendy: &6/legenda on/off albo /legenda wlacz/wylacz" to player
        if arg 1 is "pomoc":
            send "&bJezeli Jestes Legenda" to player
            send "&bA particlesy ognia ci przeszkadzaja" to player
            send "&bKomendy: &6/legenda on/off albo /legenda wlacz/wylacz" to player
        if arg 1 is "on" or "wlacz":
            if {lp2.%player%} is true:
                if {lp.%player%} is false:
                    set {lp.%player%} to true
                else:
                    send "&cTo juz jest wlaczone"
                    
            else:
                send "&cNie Jestes &aLegenda" to player
        if arg 1 is "off" or "wylacz":
            if {lp2.%player%} is true:
                if {lp.%player%} is true:
                    set {lp.%player%} to false
                else:
                    send "&cTo juz jest wylaczone"
                    
            else:
                send "&cNie Jestes &aLegenda" to player

on rightclick holding a stick:
    if name of player's tool is "&aDragon&bBall":
        shoot a fireball with speed 1.5
        set {strzelenie.%player%} to true
        send "&bWykonano &6Atak Smoka" to player

on projectile hit:
    projectile is fireball:
        if {strzelenie.%shooter%} is true:
            set {strzelenie.%shooter%} to false
            loop blocks in radius 4 around the projectile:
                set loop-block to fire
    projectile is snowball:
        if {strzelenie.sniecha.%shooter%} is true:
            set {strzelenie.sniecha.%shooter%} to false
            create an explosion of force 3 at location of projectile


on rightclick holding a snowball:
    if name of player's tool is "&bExplo &aSnieg":
        shoot a snowball with speed 2.5
        set {strzelenie.sniecha.%player%} to true
        remove 1 snowball named "&bExplo &aSnieg" from player

on place stone:
    if name of player's tool is "&f&m---&aZomboid&f&m---":
        cancel event
        remove 1 stone named "&f&m---&aZomboid&f&m---" with lore "Pomocnik Gianta. - Duzy drop" from player
        wait second
        spawn 1 zombie at location of player
        set helmet of spawned entity to golden helmet of unbreaking 1000 and protection 5
        set chestplate of spawned entity to golden chestplate of unbreaking 1000 and protection 5
        set leggings of spawned entity to golden leggings of unbreaking 1000 and protection 5
        set boots of spawned entity to golden boots of unbreaking 1000 and protection 5
        apply fire resistance 10 to spawned entity for 999 days
        apply jump boost 3 to spawned entity for 999 days
        apply speed 3 to spawned entity for 999 days
        set the last spawned entity's max health to 100
        heal the last spawned entity
        set tool of spawned entity to gold sword of unbreaking 1000 and sharpness 9
        set the name of spawned entity to "&aZOMBOID"
        stop

on death of zombie:
    name of victim is "&aZOMBOID":
        clear drops
        chance of 75%:
            drop 10 gold ingot at victim
            drop 10 iron ingot at victim
            drop 10 emerald at victim
            drop 10 stone at victim
            drop 10 cobblestone at victim
            drop 10 diamond at victim
            drop 10 coal at victim
            drop 10 ender pearl at victim
            drop 5 obsidian at victim
            drop 3 tnt at victim
            drop 5 stick at victim
            drop 2 apple at victim
            drop 10 bread at victim
            drop 1 golden apple at victim
        chance of 30%:
            drop 3 Enchanted Golden Apple at victim
            drop 1 diamond sword of sharpness 5, fire aspect 4, knockback 4 at victim
            drop 5 nether star named "&4Striker &6Lighting" at victim
            stop

on rightclick holding a ender chest:
    if name of player's tool is "&6PRO &bEquipment":
        add 120 exp to player
        remove 1 ender chest named "&6PRO &bEquipment" from player
        chance of 60%:
            add 1 diamond sword of sharpness 13 to player's inventory
            add 1 diamond chestplate of protection 25 to player's inventory
            send "&aNorma" to player
            stop
        chance of 30%:
            add 1 iron sword of sharpness 17 to player's inventory
            add 1 iron chestplate of protection 30 to player's inventory
            send "&bMiniPro" to player
            stop
        chance of 15%:
            add 1 diamond sword of sharpness 13 to player's inventory
            add 1 iron chestplate of protection 30 to player's inventory
            add 1 Golden Leggings of protection 50 to player's inventory
            add 1 Leather Boots of protection 15 to player's inventory
            send "&bMega &a&kaaa &6PRO &a&kaaa" to player

on place ender chest:
    if name of player's tool is "&6PRO &bEquipment":
        cancel event

 

 

 

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