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Przejdź do rozwiązania Rozwiązane przez Czarny,
# CSH External VIP Project

Masz dosyć problemów z czynnikiem zaufania w CS2 lub notorycznymi banami?

Sprawdź CSH External VIP Project.


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Witam, czy ten kod ma w sobie cos podejrzanego?

 

// ==UserScript==
// @name Geoguessr Resolver Hack (Updated!)
// @namespace http://tampermonkey.net/
// @version 9.7
// @description Features: Automatically score 5000 Points | Score randomly between 4500 and 5000 points | Open in Google Maps | See enemy guess Distance
// @author 0x978
// @match https://www.geoguessr.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=geoguessr.com
// @grant none
// ==/UserScript==
window.alert = function(message) { // Devs tried to overwrite alert to detect script. I had already stopped using alert, but i'd rather they didn't override this anyway.
nativeAlert(message)
};
 
const originalFetch = window.fetch;
window.fetch = function (url, options) {
//console.log('Intercepted fetch:', url, options);
if(url === "https://www.geoguessr.com/api/v4/cd0d1298-a3aa-4bd0-be09-ccf513ad14b1"){ // devs using this endpoint for Anticheat. Block all calls to it.
return
}
return originalFetch.call(this, url, options);
};
async function v(e, r){
let q = await fetch(`https://nominatim.openstreetmap.org/reverse?lat=${e}&lon=${r}&format=json`)
return await q.json();
}
function qq() {
let [p,m] = oi()
v(p,m).then(x => {
console.log(x)
alert(`
Country: ${x.address.country}
County: ${x.address.county}
City: ${x.address.city}
Road: ${x.address.road}
State: ${x.address.state}
Postcode: ${x.address.postcode}
Village/Suburb: ${(x.address.village||x.address.suburb)}
 
Postal Address: ${x.display_name}
`) } );
}
function km(h){
let [qqw,th] = oi()
if(document.getElementsByClassName("guess-map__canvas-container")[0] === undefined){mn([qqw,th]);return;}
if(h){qqw += (Math.random() / 2);th += (Math.random() / 2);}
let wc = document.getElementsByClassName("guess-map__canvas-container")[0]
let vvr = Object.keys(wc)
let er = vvr.find(b => b.startsWith("__reactFiber$"))
let fp = wc[er].return.memoizedProps.onMarkerLocationChanged
LILILI = false
ed()
vevd({lat:qqw,lng:th})
fp({lat:qqw,lng:th})
vod()
}
 
function mn([e,g]){
let f = document.getElementsByClassName("region-map_map__7jxcD")[0]
let lllk = Object.keys(f)
let u = lllk.find(key => key.startsWith("__reactFiber$"))
let fg = f[u].return.memoizedProps.onRegionSelected
v(e,g).then(cx => {let countryCode = cx.address.country_code
fg(countryCode)})
}
function oi(){
let ww = document.getElementsByClassName("styles_root__3xbKq")[0]
let e = Object.keys(ww)
let u = e.find(key => key.startsWith("__reactFiber$"))
let w = ww[u]
let qwqa = w.return.memoizedProps.panorama.position
return([qwqa.lat(),qwqa.lng()])
}
function vn(){
let [xz,bt] = oi()
if(!xz||!bt){return;}
window.open(`https://www.google.com/maps/place/${xz},${bt}`);
}
function hr(){
const ecc = wer()
if(ecc === null){return;}
const lll = ecc / 1000
const th = lll * 0.621371
return [lll,th]
}
function wer(){
const jjh = document.getElementsByClassName("game_layout__TO_jf")[0]
if(!jjh){return null}
const hhj = Object.keys(jjh)
const hjh = hhj.find(key => key.startsWith("__reactFiber$"))
const jhjh = jjh[hjh]
const jhj = jhjh.return.memoizedProps.gameState.teams
const jjjh = mnbv(jhj,veec())
const hhjh = jjjh.players[0].guesses
const jhgj = hhjh[hhjh.length-1]
if(!ILILILLI(jhjh.return.memoizedProps.gameState,hhjh)){
return null;
}
return jhgj.distance
}
function veec(){
const vece = document.getElementsByClassName("user-nick_root__DUfvc")[0]
const vcee = Object.keys(vece)
const ecve = vcee.find(key => key.startsWith("__reactFiber$"))
const ceev = vece[ecve]
const eevc = ceev.return.memoizedProps.userId
return eevc
}
function mnbv(mnmm, mnnb){
const mn = mnmm[0].players[0].playerId
if(mn !== mnnb){
return mnmm[0]
}
else{
return mnmm[1]
}
}
function ILILILLI(ilil, lilil){
const li = ilil.currentRoundNumber
const il = lilil ? lilil.length : 0;
return li === il
}
function ufsfj(h){
const w = oi()
const gf = w[0] * (Math.PI / 180)
const fg = w[1] * (Math.PI / 180)
const y = document.getElementsByClassName("guess-map__canvas-container")[0]
const c = Object.keys(y)
const x = c.find(key => key.startsWith("__reactFiber$"))
const t = y[x]
const b = h ?? t.return.memoizedProps.markers[0]
if(!w || !b){
return null
}
const ik = b.lat * (Math.PI / 180)
const ki = b.lng * (Math.PI / 180)
return Math.acos(Math.sin(gf)*Math.sin(ik) + Math.cos(gf) * Math.cos(ik) * Math.cos(ki - fg)) * 6371
}
function ed(r){
let ur = ufsfj(r)
let ii = Math.round(ur)
if(ii === null){
return
}
let x = hr()
const xz = oij()
let g = x ? `${ii} km || Enemy: ${Math.round(x[0])} km || Damage: ${wxz(ur,x[0])}` : xz !== null ? `${ii} km || Best Enemy Guess: ${xz} km` : `${ii} km (${Math.round(ii * 0.621371)} miles)`
frf(g)
//alert(`Your marker is ${distance} km (${Math.round(distance * 0.621371)} miles) away from the correct guess`)
}
function frf(e){
let x = Array.from(document.getElementsByClassName("button_wrapper__NkcHZ"))
if(!x){
console.log("ERROR: Failed to calculate distance, unable to locate button.")
return null}
if((x[x.length-1].innerText).includes("PRO")){
return
}
x[x.length-1].innerText = e
}
 
function vevd(){
const ILILI = (e) => {
if (e.keyCode === 32) {
const ILIII = ufsfj()
if((ILIII < 1 || isNaN(ILIII)) && !LILILI){
e.stopImmediatePropagation();
adjdf()
document.removeEventListener("keyup", ILILI);
LILILI = true
}
}
};
document.addEventListener("keyup", ILILI);
setTimeout(() => {
const xexex = ufsfj()
if((xexex < 1 || isNaN(xexex)) && !LILILI){
let xexe = document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0][Object.keys(document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0])[1]].onClick
document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0][Object.keys(document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0])[1]].onClick = ( () => {
LILILI = true
adjdf()
document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0][Object.keys(document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0])[1]].onClick = (() => xexe())
})
}
},500)
}
 
function wxz(wxc, wcz){
let wvb = Math.round(5000*Math.exp((-10*wxc/14916.862)))
let wxx = Math.round(5000*Math.exp((-10*wcz/14916.862)))
let wcc = (wvb - wxx) * waz()
return wcc
}
 
function waz(){
let wcx = document.getElementsByClassName("round-icon_container__bNbtn")[0]
if(!wcx){return 1}
let wbb = wcx[Object?.keys(document.getElementsByClassName("round-icon_container__bNbtn")[0])[0]]?.return?.memoizedProps
return wbb?.multiplier ?? 1
}
 
function oij() {
let l = document.getElementsByClassName("game_root__2vV1H")[0]
if(!l){
return null
}
let z = l[Object.keys(document.getElementsByClassName("game_root__2vV1H")[0])[0]]
let r = z.return.memoizedProps.gameState
let f = r.players
let b = Number.MAX_SAFE_INTEGER
f.forEach(player => {
let k = player.coordinateGuesses[player.coordinateGuesses.length - 1]
if(k){
let e = k.distance
if ((e < b) && k.roundNumber === r.currentRoundNumber && player.playerId !== l.return.memoizedProps.currentPlayer.playerId) {
b = e
}
}
})
if (b === Number.MAX_SAFE_INTEGER) {
return null;
}
return Math.round(b / 1000)
}
 
function jn(){
const m = oij()
if (m === null) {
alert("There have been no guesses this round")
return;
}
alert(`The best guess this round is ${m} km from the correct location. (Not including your guess)`)
}
 
function adjdf(){
alert(`Geoguessr Resolver has prevented you from making a perfect guess.
 
Making perfect guesses will very likely result in a ban from competitive.
 
Press "guess" again to proceed anyway.`)
}
 
function vod(){
document.getElementsByClassName("guess-map__canvas-container")[0].onpointermove = (() =>{
ed()
})
}
 
let h = (e) => {
if(e.keyCode === 49){km(true)}
if(e.keyCode === 50){km(false)}
if(e.keyCode === 51){qq()}
if(e.keyCode === 52){vn()}
if (e.keyCode === 53) {jn()()}
 
}
document.addEventListener("keydown", h);
let LILILI = false
 
document.getElementsByClassName("header_logo__vV0HK")[0].innerText = `
Geoguessr Resolver Loaded Successfully
 
Controls (UPDATED!):
'1': Place marker on a "safe" guess (4500 - 5000)
'2': Place marker on a "perfect" guess (5000)
'3': Get a description of the correct location.
'4': Open location in Google Maps (In a new tab)
 
After pressing '1' or '2' Your guess distance and Enemy Guess distance
is automatically calculated when ever you place a marker on the map`

 

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